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@ -29,17 +29,18 @@ namespace Benchmark
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{},
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m_pathString));
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// Create a vector to store spawnables so that they don't get destroyed immediately after construction.
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AZStd::vector<AZStd::unique_ptr<AzFramework::Spawnable>> spawnables;
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spawnables.resize(numSpawnables);
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auto& prefabDom = m_prefabSystemComponent->FindTemplateDom(instance->GetTemplateId());
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for (auto _ : state)
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{
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for (int instanceCounter = 0; instanceCounter < numSpawnables; ++instanceCounter)
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for (int spwanableCounter = 0; spwanableCounter < numSpawnables; ++spwanableCounter)
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{
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AZStd::unique_ptr<AzFramework::Spawnable> spawnable = AZStd::make_unique<AzFramework::Spawnable>();
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AzToolsFramework::Prefab::SpawnableUtils::CreateSpawnable(*spawnable, prefabDom);
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spawnables[instanceCounter] = AZStd::move(spawnable);
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spawnables[spwanableCounter] = AZStd::move(spawnable);
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}
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}
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