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58 lines
2.1 KiB
C++
58 lines
2.1 KiB
C++
/*
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* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
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* its licensors.
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*
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* For complete copyright and license terms please see the LICENSE at the root of this
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* distribution(the "License").All use of this software is governed by the License,
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* or , if provided, by the license below or the license accompanying this file.Do not
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*remove or modify any license notices.This file is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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*
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*/
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#if defined(HAVE_BENCHMARK)
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#include <Prefab/Benchmark/PrefabBenchmarkFixture.h>
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#include <AzToolsFramework/Prefab/Spawnable/SpawnableUtils.h>
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namespace Benchmark
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{
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using BM_SpawnableCreate = BM_Prefab;
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using namespace AzToolsFramework::Prefab;
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BENCHMARK_DEFINE_F(BM_SpawnableCreate, CreateSpawnable_SingleEntityInstance)(::benchmark::State& state)
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{
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const unsigned int numSpawnables = state.range();
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AZStd::unique_ptr<Instance> instance(m_prefabSystemComponent->CreatePrefab(
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{ CreateEntity("Entity1") },
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{},
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m_pathString));
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// Create a vector to store spawnables so that they don't get destroyed immediately after construction.
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AZStd::vector<AZStd::unique_ptr<AzFramework::Spawnable>> spawnables;
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spawnables.resize(numSpawnables);
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auto& prefabDom = m_prefabSystemComponent->FindTemplateDom(instance->GetTemplateId());
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for (auto _ : state)
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{
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for (int spwanableCounter = 0; spwanableCounter < numSpawnables; ++spwanableCounter)
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{
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AZStd::unique_ptr<AzFramework::Spawnable> spawnable = AZStd::make_unique<AzFramework::Spawnable>();
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AzToolsFramework::Prefab::SpawnableUtils::CreateSpawnable(*spawnable, prefabDom);
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spawnables[spwanableCounter] = AZStd::move(spawnable);
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}
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}
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state.SetComplexityN(numSpawnables);
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}
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BENCHMARK_REGISTER_F(BM_SpawnableCreate, CreateSpawnable_SingleEntityInstance)
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->RangeMultiplier(10)
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->Range(100, 10000)
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->Unit(benchmark::kMillisecond)
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->Complexity();
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}
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#endif
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