Added a comment and gave a variable better name

main
srikappa-amzn 5 years ago
parent c8ba42d04f
commit 5b4333e4b1

@ -29,17 +29,18 @@ namespace Benchmark
{}, {},
m_pathString)); m_pathString));
// Create a vector to store spawnables so that they don't get destroyed immediately after construction.
AZStd::vector<AZStd::unique_ptr<AzFramework::Spawnable>> spawnables; AZStd::vector<AZStd::unique_ptr<AzFramework::Spawnable>> spawnables;
spawnables.resize(numSpawnables); spawnables.resize(numSpawnables);
auto& prefabDom = m_prefabSystemComponent->FindTemplateDom(instance->GetTemplateId()); auto& prefabDom = m_prefabSystemComponent->FindTemplateDom(instance->GetTemplateId());
for (auto _ : state) for (auto _ : state)
{ {
for (int instanceCounter = 0; instanceCounter < numSpawnables; ++instanceCounter) for (int spwanableCounter = 0; spwanableCounter < numSpawnables; ++spwanableCounter)
{ {
AZStd::unique_ptr<AzFramework::Spawnable> spawnable = AZStd::make_unique<AzFramework::Spawnable>(); AZStd::unique_ptr<AzFramework::Spawnable> spawnable = AZStd::make_unique<AzFramework::Spawnable>();
AzToolsFramework::Prefab::SpawnableUtils::CreateSpawnable(*spawnable, prefabDom); AzToolsFramework::Prefab::SpawnableUtils::CreateSpawnable(*spawnable, prefabDom);
spawnables[instanceCounter] = AZStd::move(spawnable); spawnables[spwanableCounter] = AZStd::move(spawnable);
} }
} }

Loading…
Cancel
Save