Move new camera settings to the Settings Registry and connect them to viewport border elements (#1267)
* ensure the new camera respects changing ui values and move camera settings to the settings registry * factor out creation of modular camera controller * small updates before posting PR * updates following review feedback * updates following review feedback
This commit is contained in:
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commit
0f09a6d8bf
@@ -28,19 +28,8 @@ namespace AzFramework
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nullptr,
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AZ::ConsoleFunctorFlags::Null,
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"The default height of the ground plane to do intersection tests against when orbiting");
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AZ_CVAR(float, ed_cameraSystemBoostMultiplier, 3.0f, nullptr, AZ::ConsoleFunctorFlags::Null, "");
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AZ_CVAR(float, ed_cameraSystemTranslateSpeed, 10.0f, nullptr, AZ::ConsoleFunctorFlags::Null, "");
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AZ_CVAR(float, ed_cameraSystemOrbitDollyScrollSpeed, 0.02f, nullptr, AZ::ConsoleFunctorFlags::Null, "");
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AZ_CVAR(float, ed_cameraSystemOrbitDollyCursorSpeed, 0.01f, nullptr, AZ::ConsoleFunctorFlags::Null, "");
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AZ_CVAR(float, ed_cameraSystemScrollTranslateSpeed, 0.02f, nullptr, AZ::ConsoleFunctorFlags::Null, "");
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AZ_CVAR(float, ed_cameraSystemMinOrbitDistance, 10.0f, nullptr, AZ::ConsoleFunctorFlags::Null, "");
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AZ_CVAR(float, ed_cameraSystemMaxOrbitDistance, 50.0f, nullptr, AZ::ConsoleFunctorFlags::Null, "");
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AZ_CVAR(float, ed_cameraSystemLookSmoothness, 5.0f, nullptr, AZ::ConsoleFunctorFlags::Null, "");
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AZ_CVAR(float, ed_cameraSystemTranslateSmoothness, 5.0f, nullptr, AZ::ConsoleFunctorFlags::Null, "");
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AZ_CVAR(float, ed_cameraSystemRotateSpeed, 0.005f, nullptr, AZ::ConsoleFunctorFlags::Null, "");
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AZ_CVAR(float, ed_cameraSystemPanSpeed, 0.01f, nullptr, AZ::ConsoleFunctorFlags::Null, "");
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AZ_CVAR(bool, ed_cameraSystemPanInvertX, true, nullptr, AZ::ConsoleFunctorFlags::Null, "");
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AZ_CVAR(bool, ed_cameraSystemPanInvertY, true, nullptr, AZ::ConsoleFunctorFlags::Null, "");
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AZ_CVAR(
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AZ::CVarFixedString, ed_cameraSystemTranslateForwardKey, "keyboard_key_alphanumeric_W", nullptr, AZ::ConsoleFunctorFlags::Null, "");
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@@ -121,6 +110,13 @@ namespace AzFramework
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AZ_CONSOLEFREEFUNC(ReloadCameraKeyBindingsConsole, AZ::ConsoleFunctorFlags::Null, "Reload keybindings for the modern camera system");
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//! return -1.0f if inverted, 1.0f otherwise
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constexpr static float Invert(const bool invert)
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{
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constexpr float Dir[] = { 1.0f, -1.0f };
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return Dir[aznumeric_cast<int>(invert)];
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};
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// Based on paper by David Eberly - https://www.geometrictools.com/Documentation/EulerAngles.pdf
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AZ::Vector3 EulerAngles(const AZ::Matrix3x3& orientation)
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{
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@@ -291,6 +287,20 @@ namespace AzFramework
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RotateCameraInput::RotateCameraInput(const InputChannelId rotateChannelId)
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: m_rotateChannelId(rotateChannelId)
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{
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m_rotateSpeedFn = []() constexpr
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{
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return 0.005f;
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};
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m_invertPitchFn = []() constexpr
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{
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return false;
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};
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m_invertYawFn = []() constexpr
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{
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return false;
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};
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}
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bool RotateCameraInput::HandleEvents(const InputEvent& event, const ScreenVector& cursorDelta, [[maybe_unused]] float scrollDelta)
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@@ -341,8 +351,9 @@ namespace AzFramework
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{
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Camera nextCamera = targetCamera;
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nextCamera.m_pitch -= float(cursorDelta.m_y) * ed_cameraSystemRotateSpeed;
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nextCamera.m_yaw -= float(cursorDelta.m_x) * ed_cameraSystemRotateSpeed;
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const float rotateSpeed = m_rotateSpeedFn();
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nextCamera.m_pitch -= float(cursorDelta.m_y) * rotateSpeed * Invert(m_invertPitchFn());
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nextCamera.m_yaw -= float(cursorDelta.m_x) * rotateSpeed * Invert(m_invertYawFn());
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const auto clampRotation = [](const float angle)
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{
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@@ -360,6 +371,20 @@ namespace AzFramework
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: m_panAxesFn(AZStd::move(panAxesFn))
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, m_panChannelId(panChannelId)
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{
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m_panSpeedFn = []() constexpr
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{
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return 0.01f;
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};
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m_invertPanXFn = []() constexpr
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{
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return true;
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};
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m_invertPanYFn = []() constexpr
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{
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return true;
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};
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}
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bool PanCameraInput::HandleEvents(
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@@ -393,17 +418,12 @@ namespace AzFramework
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const auto panAxes = m_panAxesFn(nextCamera);
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const auto deltaPanX = float(cursorDelta.m_x) * panAxes.m_horizontalAxis * ed_cameraSystemPanSpeed;
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const auto deltaPanY = float(cursorDelta.m_y) * panAxes.m_verticalAxis * ed_cameraSystemPanSpeed;
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const float panSpeed = m_panSpeedFn();
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const auto deltaPanX = float(cursorDelta.m_x) * panAxes.m_horizontalAxis * panSpeed;
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const auto deltaPanY = float(cursorDelta.m_y) * panAxes.m_verticalAxis * panSpeed;
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const auto inv = [](const bool invert)
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{
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constexpr float Dir[] = { 1.0f, -1.0f };
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return Dir[aznumeric_cast<int>(invert)];
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};
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nextCamera.m_lookAt += deltaPanX * inv(ed_cameraSystemPanInvertX);
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nextCamera.m_lookAt += deltaPanY * -inv(ed_cameraSystemPanInvertY);
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nextCamera.m_lookAt += deltaPanX * Invert(m_invertPanXFn());
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nextCamera.m_lookAt += deltaPanY * -Invert(m_invertPanYFn());
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return nextCamera;
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}
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@@ -446,6 +466,15 @@ namespace AzFramework
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TranslateCameraInput::TranslateCameraInput(TranslationAxesFn translationAxesFn)
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: m_translationAxesFn(AZStd::move(translationAxesFn))
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{
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m_translateSpeedFn = []() constexpr
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{
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return 10.0f;
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};
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m_boostMultiplierFn = []() constexpr
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{
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return 3.0f;
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};
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}
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bool TranslateCameraInput::HandleEvents(
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@@ -497,9 +526,9 @@ namespace AzFramework
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const auto axisY = translationBasis.GetBasisY();
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const auto axisZ = translationBasis.GetBasisZ();
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const float speed = [boost = m_boost]()
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const float speed = [boost = m_boost, &translateSpeedFn = m_translateSpeedFn, &boostMultiplierFn = m_boostMultiplierFn]()
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{
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return ed_cameraSystemTranslateSpeed * (boost ? ed_cameraSystemBoostMultiplier : 1.0f);
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return translateSpeedFn() * (boost ? boostMultiplierFn() : 1.0f);
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}();
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if ((m_translation & TranslationType::Forward) == TranslationType::Forward)
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@@ -632,6 +661,14 @@ namespace AzFramework
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return nextCamera;
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}
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OrbitDollyScrollCameraInput::OrbitDollyScrollCameraInput()
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{
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m_scrollSpeedFn = []() constexpr
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{
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return 0.03f;
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};
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}
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bool OrbitDollyScrollCameraInput::HandleEvents(
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const InputEvent& event, [[maybe_unused]] const ScreenVector& cursorDelta, [[maybe_unused]] float scrollDelta)
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{
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@@ -650,7 +687,7 @@ namespace AzFramework
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[[maybe_unused]] const float deltaTime)
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{
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Camera nextCamera = targetCamera;
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nextCamera.m_lookDist = AZ::GetMin(nextCamera.m_lookDist + scrollDelta * ed_cameraSystemOrbitDollyScrollSpeed, 0.0f);
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nextCamera.m_lookDist = AZ::GetMin(nextCamera.m_lookDist + scrollDelta * m_scrollSpeedFn(), 0.0f);
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EndActivation();
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return nextCamera;
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}
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@@ -658,6 +695,10 @@ namespace AzFramework
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OrbitDollyCursorMoveCameraInput::OrbitDollyCursorMoveCameraInput(const InputChannelId dollyChannelId)
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: m_dollyChannelId(dollyChannelId)
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{
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m_cursorSpeedFn = []() constexpr
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{
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return 0.01f;
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};
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}
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bool OrbitDollyCursorMoveCameraInput::HandleEvents(
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@@ -688,10 +729,18 @@ namespace AzFramework
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[[maybe_unused]] const float deltaTime)
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{
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Camera nextCamera = targetCamera;
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nextCamera.m_lookDist = AZ::GetMin(nextCamera.m_lookDist + float(cursorDelta.m_y) * ed_cameraSystemOrbitDollyCursorSpeed, 0.0f);
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nextCamera.m_lookDist = AZ::GetMin(nextCamera.m_lookDist + float(cursorDelta.m_y) * m_cursorSpeedFn(), 0.0f);
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return nextCamera;
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}
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ScrollTranslationCameraInput::ScrollTranslationCameraInput()
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{
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m_scrollSpeedFn = []() constexpr
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{
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return 0.02f;
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};
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}
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bool ScrollTranslationCameraInput::HandleEvents(
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const InputEvent& event, [[maybe_unused]] const ScreenVector& cursorDelta, [[maybe_unused]] float scrollDelta)
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{
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@@ -714,14 +763,14 @@ namespace AzFramework
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const auto translation_basis = LookTranslation(nextCamera);
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const auto axisY = translation_basis.GetBasisY();
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nextCamera.m_lookAt += axisY * scrollDelta * ed_cameraSystemScrollTranslateSpeed;
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nextCamera.m_lookAt += axisY * scrollDelta * m_scrollSpeedFn();
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EndActivation();
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return nextCamera;
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}
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Camera SmoothCamera(const Camera& currentCamera, const Camera& targetCamera, const float deltaTime)
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Camera SmoothCamera(const Camera& currentCamera, const Camera& targetCamera, const CameraProps& cameraProps, const float deltaTime)
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{
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const auto clamp_rotation = [](const float angle)
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{
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@@ -748,11 +797,11 @@ namespace AzFramework
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Camera camera;
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// note: the math for the lerp smoothing implementation for camera rotation and translation was inspired by this excellent
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// article by Scott Lembcke: https://www.gamasutra.com/blogs/ScottLembcke/20180404/316046/Improved_Lerp_Smoothing.php
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const float lookRate = AZStd::exp2(ed_cameraSystemLookSmoothness);
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const float lookRate = AZStd::exp2(cameraProps.m_rotateSmoothnessFn());
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const float lookT = AZStd::exp2(-lookRate * deltaTime);
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camera.m_pitch = AZ::Lerp(targetCamera.m_pitch, currentCamera.m_pitch, lookT);
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camera.m_yaw = AZ::Lerp(targetYaw, currentYaw, lookT);
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const float moveRate = AZStd::exp2(ed_cameraSystemTranslateSmoothness);
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const float moveRate = AZStd::exp2(cameraProps.m_translateSmoothnessFn());
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const float moveT = AZStd::exp2(-moveRate * deltaTime);
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camera.m_lookDist = AZ::Lerp(targetCamera.m_lookDist, currentCamera.m_lookDist, moveT);
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camera.m_lookAt = targetCamera.m_lookAt.Lerp(currentCamera.m_lookAt, moveT);
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@@ -170,7 +170,14 @@ namespace AzFramework
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Activation m_activation = Activation::Idle;
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};
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Camera SmoothCamera(const Camera& currentCamera, const Camera& targetCamera, float deltaTime);
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//! Properties to use to configure behavior across all types of camera.
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struct CameraProps
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{
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AZStd::function<float()> m_rotateSmoothnessFn; //!< Rotate smoothing value (useful approx range 3-6, higher values give sharper feel).
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AZStd::function<float()> m_translateSmoothnessFn; //!< Translate smoothing value (useful approx range 3-6, higher values give sharper feel).
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};
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Camera SmoothCamera(const Camera& currentCamera, const Camera& targetCamera, const CameraProps& cameraProps, float deltaTime);
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class Cameras
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{
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@@ -225,6 +232,10 @@ namespace AzFramework
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bool HandleEvents(const InputEvent& event, const ScreenVector& cursorDelta, float scrollDelta) override;
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Camera StepCamera(const Camera& targetCamera, const ScreenVector& cursorDelta, float scrollDelta, float deltaTime) override;
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AZStd::function<float()> m_rotateSpeedFn;
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AZStd::function<bool()> m_invertPitchFn;
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AZStd::function<bool()> m_invertYawFn;
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private:
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InputChannelId m_rotateChannelId;
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ClickDetector m_clickDetector;
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@@ -267,6 +278,10 @@ namespace AzFramework
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bool HandleEvents(const InputEvent& event, const ScreenVector& cursorDelta, float scrollDelta) override;
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Camera StepCamera(const Camera& targetCamera, const ScreenVector& cursorDelta, float scrollDelta, float deltaTime) override;
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AZStd::function<float()> m_panSpeedFn;
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AZStd::function<bool()> m_invertPanXFn;
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AZStd::function<bool()> m_invertPanYFn;
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private:
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PanAxesFn m_panAxesFn;
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InputChannelId m_panChannelId;
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@@ -310,6 +325,9 @@ namespace AzFramework
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Camera StepCamera(const Camera& targetCamera, const ScreenVector& cursorDelta, float scrollDelta, float deltaTime) override;
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void ResetImpl() override;
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AZStd::function<float()> m_translateSpeedFn;
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AZStd::function<float()> m_boostMultiplierFn;
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private:
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enum class TranslationType
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{
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@@ -375,9 +393,13 @@ namespace AzFramework
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class OrbitDollyScrollCameraInput : public CameraInput
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{
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public:
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OrbitDollyScrollCameraInput();
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// CameraInput overrides ...
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bool HandleEvents(const InputEvent& event, const ScreenVector& cursorDelta, float scrollDelta) override;
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Camera StepCamera(const Camera& targetCamera, const ScreenVector& cursorDelta, float scrollDelta, float deltaTime) override;
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AZStd::function<float()> m_scrollSpeedFn;
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};
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class OrbitDollyCursorMoveCameraInput : public CameraInput
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@@ -389,6 +411,8 @@ namespace AzFramework
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bool HandleEvents(const InputEvent& event, const ScreenVector& cursorDelta, float scrollDelta) override;
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Camera StepCamera(const Camera& targetCamera, const ScreenVector& cursorDelta, float scrollDelta, float deltaTime) override;
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AZStd::function<float()> m_cursorSpeedFn;
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private:
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InputChannelId m_dollyChannelId;
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};
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@@ -396,9 +420,13 @@ namespace AzFramework
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class ScrollTranslationCameraInput : public CameraInput
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{
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public:
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ScrollTranslationCameraInput();
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// CameraInput overrides ...
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bool HandleEvents(const InputEvent& event, const ScreenVector& cursorDelta, float scrollDelta) override;
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Camera StepCamera(const Camera& targetCamera, const ScreenVector& cursorDelta, float scrollDelta, float deltaTime) override;
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AZStd::function<float()> m_scrollSpeedFn;
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};
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class OrbitCameraInput : public CameraInput
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@@ -759,11 +759,6 @@ QMenu* LevelEditorMenuHandler::CreateViewMenu()
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viewportViewsMenuWrapper.AddSeparator();
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auto changeMoveSpeedMenu = viewportViewsMenuWrapper.AddMenu(tr("Change Move Speed"));
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changeMoveSpeedMenu.AddAction(ID_CHANGEMOVESPEED_INCREASE);
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changeMoveSpeedMenu.AddAction(ID_CHANGEMOVESPEED_DECREASE);
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changeMoveSpeedMenu.AddAction(ID_CHANGEMOVESPEED_CHANGESTEP);
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auto switchCameraMenu = viewportViewsMenuWrapper.AddMenu(tr("Switch Camera"));
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switchCameraMenu.AddAction(ID_SWITCHCAMERA_DEFAULTCAMERA);
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switchCameraMenu.AddAction(ID_SWITCHCAMERA_SEQUENCECAMERA);
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@@ -441,9 +441,6 @@ void CCryEditApp::RegisterActionHandlers()
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ON_COMMAND(ID_VIEW_CYCLE2DVIEWPORT, OnViewCycle2dviewport)
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#endif
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ON_COMMAND(ID_DISPLAY_GOTOPOSITION, OnDisplayGotoPosition)
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ON_COMMAND(ID_CHANGEMOVESPEED_INCREASE, OnChangemovespeedIncrease)
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ON_COMMAND(ID_CHANGEMOVESPEED_DECREASE, OnChangemovespeedDecrease)
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ON_COMMAND(ID_CHANGEMOVESPEED_CHANGESTEP, OnChangemovespeedChangestep)
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ON_COMMAND(ID_FILE_SAVELEVELRESOURCES, OnFileSavelevelresources)
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ON_COMMAND(ID_CLEAR_REGISTRY, OnClearRegistryData)
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ON_COMMAND(ID_VALIDATELEVEL, OnValidatelevel)
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@@ -3706,38 +3703,6 @@ void CCryEditApp::OnDisplayGotoPosition()
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dialog.exec();
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}
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//////////////////////////////////////////////////////////////////////////
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void CCryEditApp::OnChangemovespeedIncrease()
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{
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gSettings.cameraMoveSpeed += m_moveSpeedStep;
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if (gSettings.cameraMoveSpeed < 0.01f)
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{
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gSettings.cameraMoveSpeed = 0.01f;
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}
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}
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//////////////////////////////////////////////////////////////////////////
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void CCryEditApp::OnChangemovespeedDecrease()
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{
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gSettings.cameraMoveSpeed -= m_moveSpeedStep;
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if (gSettings.cameraMoveSpeed < 0.01f)
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{
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gSettings.cameraMoveSpeed = 0.01f;
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}
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}
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//////////////////////////////////////////////////////////////////////////
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void CCryEditApp::OnChangemovespeedChangestep()
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{
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bool ok = false;
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int fractionalDigitCount = 5;
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float step = aznumeric_caster(QInputDialog::getDouble(AzToolsFramework::GetActiveWindow(), QObject::tr("Change Move Increase/Decrease Step"), QStringLiteral(""), m_moveSpeedStep, std::numeric_limits<float>::lowest(), std::numeric_limits<float>::max(), fractionalDigitCount, &ok));
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if (ok)
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{
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m_moveSpeedStep = step;
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}
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}
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//////////////////////////////////////////////////////////////////////////
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void CCryEditApp::OnFileSavelevelresources()
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{
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@@ -408,9 +408,6 @@ private:
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void OnToolsScriptHelp();
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void OnViewCycle2dviewport();
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void OnDisplayGotoPosition();
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void OnChangemovespeedIncrease();
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void OnChangemovespeedDecrease();
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void OnChangemovespeedChangestep();
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void OnFileSavelevelresources();
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void OnClearRegistryData();
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void OnValidatelevel();
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@@ -17,7 +17,7 @@
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// Editor
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#include "Settings.h"
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#include "EditorViewportSettings.h"
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void CEditorPreferencesPage_ViewportMovement::Reflect(AZ::SerializeContext& serialize)
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{
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@@ -72,20 +72,45 @@ QIcon& CEditorPreferencesPage_ViewportMovement::GetIcon()
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void CEditorPreferencesPage_ViewportMovement::OnApply()
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{
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gSettings.cameraMoveSpeed = m_cameraMovementSettings.m_moveSpeed;
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gSettings.cameraRotateSpeed = m_cameraMovementSettings.m_rotateSpeed;
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gSettings.cameraFastMoveSpeed = m_cameraMovementSettings.m_fastMoveSpeed;
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gSettings.wheelZoomSpeed = m_cameraMovementSettings.m_wheelZoomSpeed;
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gSettings.invertYRotation = m_cameraMovementSettings.m_invertYRotation;
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gSettings.invertPan = m_cameraMovementSettings.m_invertPan;
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if (SandboxEditor::UsingNewCameraSystem())
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{
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SandboxEditor::SetCameraTranslateSpeed(m_cameraMovementSettings.m_moveSpeed);
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SandboxEditor::SetCameraRotateSpeed(m_cameraMovementSettings.m_rotateSpeed);
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SandboxEditor::SetCameraBoostMultiplier(m_cameraMovementSettings.m_fastMoveSpeed);
|
||||
SandboxEditor::SetCameraScrollSpeed(m_cameraMovementSettings.m_wheelZoomSpeed);
|
||||
SandboxEditor::SetCameraOrbitYawRotationInverted(m_cameraMovementSettings.m_invertYRotation);
|
||||
SandboxEditor::SetCameraPanInvertedX(m_cameraMovementSettings.m_invertPan);
|
||||
SandboxEditor::SetCameraPanInvertedY(m_cameraMovementSettings.m_invertPan);
|
||||
}
|
||||
else
|
||||
{
|
||||
gSettings.cameraMoveSpeed = m_cameraMovementSettings.m_moveSpeed;
|
||||
gSettings.cameraRotateSpeed = m_cameraMovementSettings.m_rotateSpeed;
|
||||
gSettings.cameraFastMoveSpeed = m_cameraMovementSettings.m_fastMoveSpeed;
|
||||
gSettings.wheelZoomSpeed = m_cameraMovementSettings.m_wheelZoomSpeed;
|
||||
gSettings.invertYRotation = m_cameraMovementSettings.m_invertYRotation;
|
||||
gSettings.invertPan = m_cameraMovementSettings.m_invertPan;
|
||||
}
|
||||
}
|
||||
|
||||
void CEditorPreferencesPage_ViewportMovement::InitializeSettings()
|
||||
{
|
||||
m_cameraMovementSettings.m_moveSpeed = gSettings.cameraMoveSpeed;
|
||||
m_cameraMovementSettings.m_rotateSpeed = gSettings.cameraRotateSpeed;
|
||||
m_cameraMovementSettings.m_fastMoveSpeed = gSettings.cameraFastMoveSpeed;
|
||||
m_cameraMovementSettings.m_wheelZoomSpeed = gSettings.wheelZoomSpeed;
|
||||
m_cameraMovementSettings.m_invertYRotation = gSettings.invertYRotation;
|
||||
m_cameraMovementSettings.m_invertPan = gSettings.invertPan;
|
||||
if (SandboxEditor::UsingNewCameraSystem())
|
||||
{
|
||||
m_cameraMovementSettings.m_moveSpeed = SandboxEditor::CameraTranslateSpeed();
|
||||
m_cameraMovementSettings.m_rotateSpeed = SandboxEditor::CameraRotateSpeed();
|
||||
m_cameraMovementSettings.m_fastMoveSpeed = SandboxEditor::CameraBoostMultiplier();
|
||||
m_cameraMovementSettings.m_wheelZoomSpeed = SandboxEditor::CameraScrollSpeed();
|
||||
m_cameraMovementSettings.m_invertYRotation = SandboxEditor::CameraOrbitYawRotationInverted();
|
||||
m_cameraMovementSettings.m_invertPan = SandboxEditor::CameraPanInvertedX() && SandboxEditor::CameraPanInvertedY();
|
||||
}
|
||||
else
|
||||
{
|
||||
m_cameraMovementSettings.m_moveSpeed = gSettings.cameraMoveSpeed;
|
||||
m_cameraMovementSettings.m_rotateSpeed = gSettings.cameraRotateSpeed;
|
||||
m_cameraMovementSettings.m_fastMoveSpeed = gSettings.cameraFastMoveSpeed;
|
||||
m_cameraMovementSettings.m_wheelZoomSpeed = gSettings.wheelZoomSpeed;
|
||||
m_cameraMovementSettings.m_invertYRotation = gSettings.invertYRotation;
|
||||
m_cameraMovementSettings.m_invertPan = gSettings.invertPan;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -23,94 +23,196 @@ namespace SandboxEditor
|
||||
constexpr AZStd::string_view AngleSnappingSetting = "/Amazon/Preferences/Editor/AngleSnapping";
|
||||
constexpr AZStd::string_view AngleSizeSetting = "/Amazon/Preferences/Editor/AngleSize";
|
||||
constexpr AZStd::string_view ShowGridSetting = "/Amazon/Preferences/Editor/ShowGrid";
|
||||
constexpr AZStd::string_view CameraTranslateSpeedSetting = "/Amazon/Preferences/Editor/Camera/TranslateSpeed";
|
||||
constexpr AZStd::string_view CameraBoostMultiplierSetting = "/Amazon/Preferences/Editor/Camera/BoostMultiplier";
|
||||
constexpr AZStd::string_view CameraRotateSpeedSetting = "/Amazon/Preferences/Editor/Camera/RotateSpeed";
|
||||
constexpr AZStd::string_view CameraScrollSpeedSetting = "/Amazon/Preferences/Editor/Camera/DollyScrollSpeed";
|
||||
constexpr AZStd::string_view CameraDollyMotionSpeedSetting = "/Amazon/Preferences/Editor/Camera/DollyMotionSpeed";
|
||||
constexpr AZStd::string_view CameraOrbitYawRotationInvertedSetting = "/Amazon/Preferences/Editor/Camera/YawRotationInverted";
|
||||
constexpr AZStd::string_view CameraPanInvertedXSetting = "/Amazon/Preferences/Editor/Camera/PanInvertedX";
|
||||
constexpr AZStd::string_view CameraPanInvertedYSetting = "/Amazon/Preferences/Editor/Camera/PanInvertedY";
|
||||
constexpr AZStd::string_view CameraPanSpeedSetting = "/Amazon/Preferences/Editor/Camera/PanSpeed";
|
||||
constexpr AZStd::string_view CameraRotateSmoothnessSetting = "/Amazon/Preferences/Editor/Camera/RotateSmoothness";
|
||||
constexpr AZStd::string_view CameraTranslateSmoothnessSetting = "/Amazon/Preferences/Editor/Camera/TranslateSmoothness";
|
||||
|
||||
template<typename T>
|
||||
void SetRegistry(const AZStd::string_view setting, T&& value)
|
||||
{
|
||||
if (auto* registry = AZ::SettingsRegistry::Get())
|
||||
{
|
||||
registry->Set(setting, AZStd::forward<T>(value));
|
||||
}
|
||||
}
|
||||
|
||||
template<typename T>
|
||||
AZStd::remove_cvref_t<T> GetRegistry(const AZStd::string_view setting, T&& defaultValue)
|
||||
{
|
||||
AZStd::remove_cvref_t<T> value = AZStd::forward<T>(defaultValue);
|
||||
if (auto* registry = AZ::SettingsRegistry::Get())
|
||||
{
|
||||
registry->Get(value, setting);
|
||||
}
|
||||
|
||||
return value;
|
||||
}
|
||||
|
||||
bool GridSnappingEnabled()
|
||||
{
|
||||
bool enabled = false;
|
||||
if (auto* registry = AZ::SettingsRegistry::Get())
|
||||
{
|
||||
registry->Get(enabled, GridSnappingSetting);
|
||||
}
|
||||
return enabled;
|
||||
}
|
||||
|
||||
float GridSnappingSize()
|
||||
{
|
||||
double gridSize = 0.1;
|
||||
if (auto* registry = AZ::SettingsRegistry::Get())
|
||||
{
|
||||
registry->Get(gridSize, GridSizeSetting);
|
||||
}
|
||||
return aznumeric_cast<float>(gridSize);
|
||||
}
|
||||
|
||||
bool AngleSnappingEnabled()
|
||||
{
|
||||
bool enabled = false;
|
||||
if (auto* registry = AZ::SettingsRegistry::Get())
|
||||
{
|
||||
registry->Get(enabled, AngleSnappingSetting);
|
||||
}
|
||||
return enabled;
|
||||
}
|
||||
|
||||
float AngleSnappingSize()
|
||||
{
|
||||
double angleSize = 5.0;
|
||||
if (auto* registry = AZ::SettingsRegistry::Get())
|
||||
{
|
||||
registry->Get(angleSize, AngleSizeSetting);
|
||||
}
|
||||
return aznumeric_cast<float>(angleSize);
|
||||
}
|
||||
|
||||
bool ShowingGrid()
|
||||
{
|
||||
bool enabled = false;
|
||||
if (auto* registry = AZ::SettingsRegistry::Get())
|
||||
{
|
||||
registry->Get(enabled, ShowGridSetting);
|
||||
}
|
||||
return enabled;
|
||||
return GetRegistry(GridSnappingSetting, false);
|
||||
}
|
||||
|
||||
void SetGridSnapping(const bool enabled)
|
||||
{
|
||||
if (auto* registry = AZ::SettingsRegistry::Get())
|
||||
{
|
||||
registry->Set(GridSnappingSetting, enabled);
|
||||
}
|
||||
SetRegistry(GridSnappingSetting, enabled);
|
||||
}
|
||||
|
||||
float GridSnappingSize()
|
||||
{
|
||||
return aznumeric_cast<float>(GetRegistry(GridSizeSetting, 0.1));
|
||||
}
|
||||
|
||||
void SetGridSnappingSize(const float size)
|
||||
{
|
||||
if (auto* registry = AZ::SettingsRegistry::Get())
|
||||
{
|
||||
registry->Set(GridSizeSetting, size);
|
||||
}
|
||||
SetRegistry(GridSizeSetting, size);
|
||||
}
|
||||
|
||||
bool AngleSnappingEnabled()
|
||||
{
|
||||
return GetRegistry(AngleSnappingSetting, false);
|
||||
}
|
||||
|
||||
void SetAngleSnapping(const bool enabled)
|
||||
{
|
||||
if (auto* registry = AZ::SettingsRegistry::Get())
|
||||
{
|
||||
registry->Set(AngleSnappingSetting, enabled);
|
||||
}
|
||||
SetRegistry(AngleSnappingSetting, enabled);
|
||||
}
|
||||
|
||||
float AngleSnappingSize()
|
||||
{
|
||||
return aznumeric_cast<float>(GetRegistry(AngleSizeSetting, 5.0));
|
||||
}
|
||||
|
||||
void SetAngleSnappingSize(const float size)
|
||||
{
|
||||
if (auto* registry = AZ::SettingsRegistry::Get())
|
||||
{
|
||||
registry->Set(AngleSizeSetting, size);
|
||||
}
|
||||
SetRegistry(AngleSizeSetting, size);
|
||||
}
|
||||
|
||||
bool ShowingGrid()
|
||||
{
|
||||
return GetRegistry(ShowGridSetting, false);
|
||||
}
|
||||
|
||||
void SetShowingGrid(const bool showing)
|
||||
{
|
||||
if (auto* registry = AZ::SettingsRegistry::Get())
|
||||
{
|
||||
registry->Set(ShowGridSetting, showing);
|
||||
}
|
||||
SetRegistry(ShowGridSetting, showing);
|
||||
}
|
||||
|
||||
float CameraTranslateSpeed()
|
||||
{
|
||||
return aznumeric_cast<float>(GetRegistry(CameraTranslateSpeedSetting, 10.0));
|
||||
}
|
||||
|
||||
void SetCameraTranslateSpeed(const float speed)
|
||||
{
|
||||
SetRegistry(CameraTranslateSpeedSetting, speed);
|
||||
}
|
||||
|
||||
float CameraBoostMultiplier()
|
||||
{
|
||||
return aznumeric_cast<float>(GetRegistry(CameraBoostMultiplierSetting, 3.0));
|
||||
}
|
||||
|
||||
void SetCameraBoostMultiplier(const float multiplier)
|
||||
{
|
||||
SetRegistry(CameraBoostMultiplierSetting, multiplier);
|
||||
}
|
||||
|
||||
float CameraRotateSpeed()
|
||||
{
|
||||
return aznumeric_cast<float>(GetRegistry(CameraRotateSpeedSetting, 0.005));
|
||||
}
|
||||
|
||||
void SetCameraRotateSpeed(const float speed)
|
||||
{
|
||||
SetRegistry(CameraRotateSpeedSetting, speed);
|
||||
}
|
||||
|
||||
float CameraScrollSpeed()
|
||||
{
|
||||
return aznumeric_cast<float>(GetRegistry(CameraScrollSpeedSetting, 0.02));
|
||||
}
|
||||
|
||||
void SetCameraScrollSpeed(const float speed)
|
||||
{
|
||||
SetRegistry(CameraScrollSpeedSetting, speed);
|
||||
}
|
||||
|
||||
float CameraDollyMotionSpeed()
|
||||
{
|
||||
return aznumeric_cast<float>(GetRegistry(CameraDollyMotionSpeedSetting, 0.01));
|
||||
}
|
||||
|
||||
void SetCameraDollyMotionSpeed(const float speed)
|
||||
{
|
||||
SetRegistry(CameraDollyMotionSpeedSetting, speed);
|
||||
}
|
||||
|
||||
bool CameraOrbitYawRotationInverted()
|
||||
{
|
||||
return GetRegistry(CameraOrbitYawRotationInvertedSetting, false);
|
||||
}
|
||||
|
||||
void SetCameraOrbitYawRotationInverted(const bool inverted)
|
||||
{
|
||||
SetRegistry(CameraOrbitYawRotationInvertedSetting, inverted);
|
||||
}
|
||||
|
||||
bool CameraPanInvertedX()
|
||||
{
|
||||
return GetRegistry(CameraPanInvertedXSetting, true);
|
||||
}
|
||||
|
||||
void SetCameraPanInvertedX(const bool inverted)
|
||||
{
|
||||
SetRegistry(CameraPanInvertedXSetting, inverted);
|
||||
}
|
||||
|
||||
bool CameraPanInvertedY()
|
||||
{
|
||||
return GetRegistry(CameraPanInvertedYSetting, true);
|
||||
}
|
||||
|
||||
void SetCameraPanInvertedY(const bool inverted)
|
||||
{
|
||||
SetRegistry(CameraPanInvertedYSetting, inverted);
|
||||
}
|
||||
|
||||
float CameraPanSpeed()
|
||||
{
|
||||
return aznumeric_cast<float>(GetRegistry(CameraPanSpeedSetting, 0.01));
|
||||
}
|
||||
|
||||
void SetCameraPanSpeed(float speed)
|
||||
{
|
||||
SetRegistry(CameraPanSpeedSetting, speed);
|
||||
}
|
||||
|
||||
float CameraRotateSmoothness()
|
||||
{
|
||||
return aznumeric_cast<float>(GetRegistry(CameraRotateSmoothnessSetting, 5.0));
|
||||
}
|
||||
|
||||
void SetCameraRotateSmoothness(const float smoothness)
|
||||
{
|
||||
SetRegistry(CameraRotateSmoothnessSetting, smoothness);
|
||||
}
|
||||
|
||||
float CameraTranslateSmoothness()
|
||||
{
|
||||
return aznumeric_cast<float>(GetRegistry(CameraTranslateSmoothnessSetting, 5.0));
|
||||
}
|
||||
|
||||
void SetCameraTranslateSmoothness(const float smoothness)
|
||||
{
|
||||
SetRegistry(CameraTranslateSmoothnessSetting, smoothness);
|
||||
}
|
||||
} // namespace SandboxEditor
|
||||
|
||||
@@ -17,25 +17,53 @@
|
||||
namespace SandboxEditor
|
||||
{
|
||||
SANDBOX_API bool GridSnappingEnabled();
|
||||
|
||||
SANDBOX_API float GridSnappingSize();
|
||||
|
||||
SANDBOX_API bool AngleSnappingEnabled();
|
||||
|
||||
SANDBOX_API float AngleSnappingSize();
|
||||
|
||||
SANDBOX_API bool ShowingGrid();
|
||||
|
||||
SANDBOX_API void SetGridSnapping(bool enabled);
|
||||
|
||||
SANDBOX_API float GridSnappingSize();
|
||||
SANDBOX_API void SetGridSnappingSize(float size);
|
||||
|
||||
SANDBOX_API bool AngleSnappingEnabled();
|
||||
SANDBOX_API void SetAngleSnapping(bool enabled);
|
||||
|
||||
SANDBOX_API float AngleSnappingSize();
|
||||
SANDBOX_API void SetAngleSnappingSize(float size);
|
||||
|
||||
SANDBOX_API bool ShowingGrid();
|
||||
SANDBOX_API void SetShowingGrid(bool showing);
|
||||
|
||||
SANDBOX_API float CameraTranslateSpeed();
|
||||
SANDBOX_API void SetCameraTranslateSpeed(float speed);
|
||||
|
||||
SANDBOX_API float CameraBoostMultiplier();
|
||||
SANDBOX_API void SetCameraBoostMultiplier(float multiplier);
|
||||
|
||||
SANDBOX_API float CameraRotateSpeed();
|
||||
SANDBOX_API void SetCameraRotateSpeed(float speed);
|
||||
|
||||
SANDBOX_API float CameraScrollSpeed();
|
||||
SANDBOX_API void SetCameraScrollSpeed(float speed);
|
||||
|
||||
SANDBOX_API float CameraDollyMotionSpeed();
|
||||
SANDBOX_API void SetCameraDollyMotionSpeed(float speed);
|
||||
|
||||
SANDBOX_API bool CameraOrbitYawRotationInverted();
|
||||
SANDBOX_API void SetCameraOrbitYawRotationInverted(bool inverted);
|
||||
|
||||
SANDBOX_API bool CameraPanInvertedX();
|
||||
SANDBOX_API void SetCameraPanInvertedX(bool inverted);
|
||||
|
||||
SANDBOX_API bool CameraPanInvertedY();
|
||||
SANDBOX_API void SetCameraPanInvertedY(bool inverted);
|
||||
|
||||
SANDBOX_API float CameraPanSpeed();
|
||||
SANDBOX_API void SetCameraPanSpeed(float speed);
|
||||
|
||||
SANDBOX_API float CameraRotateSmoothness();
|
||||
SANDBOX_API void SetCameraRotateSmoothness(float smoothness);
|
||||
|
||||
SANDBOX_API float CameraTranslateSmoothness();
|
||||
SANDBOX_API void SetCameraTranslateSmoothness(float smoothness);
|
||||
|
||||
//! Return if the new editor camera system is enabled or not.
|
||||
//! @note This is implemented in EditorViewportWidget.cpp
|
||||
SANDBOX_API bool UsingNewCameraSystem();
|
||||
|
||||
@@ -13,7 +13,6 @@
|
||||
|
||||
// Description : implementation filefov
|
||||
|
||||
|
||||
#include "EditorDefs.h"
|
||||
|
||||
#include "EditorViewportWidget.h"
|
||||
@@ -173,6 +172,7 @@ namespace AZ::ViewportHelpers
|
||||
{
|
||||
m_renderViewport.OnStopPlayInEditor();
|
||||
}
|
||||
|
||||
private:
|
||||
EditorViewportWidget& m_renderViewport;
|
||||
};
|
||||
@@ -402,7 +402,7 @@ void EditorViewportWidget::InjectFakeMouseMove(int deltaX, int deltaY, Qt::Mouse
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
bool EditorViewportWidget::event(QEvent* event)
|
||||
bool EditorViewportWidget::event(QEvent* event)
|
||||
{
|
||||
switch (event->type())
|
||||
{
|
||||
@@ -479,7 +479,6 @@ void EditorViewportWidget::Update()
|
||||
}
|
||||
m_updatingCameraPosition = false;
|
||||
|
||||
|
||||
// Don't wait for changes to update the focused viewport.
|
||||
if (CheckRespondToInput())
|
||||
{
|
||||
@@ -1205,6 +1204,166 @@ bool EditorViewportWidget::ShowingWorldSpace()
|
||||
return BuildKeyboardModifiers(QGuiApplication::queryKeyboardModifiers()).Shift();
|
||||
}
|
||||
|
||||
AZStd::shared_ptr<AtomToolsFramework::ModularViewportCameraController> CreateModularViewportCameraController(
|
||||
AzFramework::ViewportId viewportId)
|
||||
{
|
||||
AzFramework::ReloadCameraKeyBindings();
|
||||
|
||||
auto controller = AZStd::make_shared<AtomToolsFramework::ModularViewportCameraController>();
|
||||
controller->SetCameraPropsBuilderCallback(
|
||||
[](AzFramework::CameraProps& cameraProps)
|
||||
{
|
||||
cameraProps.m_rotateSmoothnessFn = []
|
||||
{
|
||||
return SandboxEditor::CameraRotateSmoothness();
|
||||
};
|
||||
|
||||
cameraProps.m_translateSmoothnessFn = []
|
||||
{
|
||||
return SandboxEditor::CameraTranslateSmoothness();
|
||||
};
|
||||
});
|
||||
|
||||
controller->SetCameraListBuilderCallback(
|
||||
[viewportId](AzFramework::Cameras& cameras)
|
||||
{
|
||||
auto firstPersonRotateCamera = AZStd::make_shared<AzFramework::RotateCameraInput>(AzFramework::CameraFreeLookButton);
|
||||
firstPersonRotateCamera->m_rotateSpeedFn = []
|
||||
{
|
||||
return SandboxEditor::CameraRotateSpeed();
|
||||
};
|
||||
|
||||
auto firstPersonPanCamera =
|
||||
AZStd::make_shared<AzFramework::PanCameraInput>(AzFramework::CameraFreePanButton, AzFramework::LookPan);
|
||||
firstPersonPanCamera->m_panSpeedFn = []
|
||||
{
|
||||
return SandboxEditor::CameraPanSpeed();
|
||||
};
|
||||
firstPersonPanCamera->m_invertPanXFn = []
|
||||
{
|
||||
return SandboxEditor::CameraPanInvertedX();
|
||||
};
|
||||
firstPersonPanCamera->m_invertPanYFn = []
|
||||
{
|
||||
return SandboxEditor::CameraPanInvertedY();
|
||||
};
|
||||
|
||||
auto firstPersonTranslateCamera = AZStd::make_shared<AzFramework::TranslateCameraInput>(AzFramework::LookTranslation);
|
||||
firstPersonTranslateCamera->m_translateSpeedFn = []
|
||||
{
|
||||
return SandboxEditor::CameraTranslateSpeed();
|
||||
};
|
||||
firstPersonTranslateCamera->m_boostMultiplierFn = []
|
||||
{
|
||||
return SandboxEditor::CameraBoostMultiplier();
|
||||
};
|
||||
|
||||
auto firstPersonWheelCamera = AZStd::make_shared<AzFramework::ScrollTranslationCameraInput>();
|
||||
firstPersonWheelCamera->m_scrollSpeedFn = []
|
||||
{
|
||||
return SandboxEditor::CameraScrollSpeed();
|
||||
};
|
||||
|
||||
auto orbitCamera = AZStd::make_shared<AzFramework::OrbitCameraInput>();
|
||||
orbitCamera->SetLookAtFn(
|
||||
[viewportId](const AZ::Vector3& position, const AZ::Vector3& direction) -> AZStd::optional<AZ::Vector3>
|
||||
{
|
||||
AZStd::optional<AZ::Vector3> lookAtAfterInterpolation;
|
||||
AtomToolsFramework::ModularViewportCameraControllerRequestBus::EventResult(
|
||||
lookAtAfterInterpolation, viewportId,
|
||||
&AtomToolsFramework::ModularViewportCameraControllerRequestBus::Events::LookAtAfterInterpolation);
|
||||
|
||||
// initially attempt to use the last set look at point after an interpolation has finished
|
||||
if (lookAtAfterInterpolation.has_value())
|
||||
{
|
||||
return *lookAtAfterInterpolation;
|
||||
}
|
||||
|
||||
const float RayDistance = 1000.0f;
|
||||
AzFramework::RenderGeometry::RayRequest ray;
|
||||
ray.m_startWorldPosition = position;
|
||||
ray.m_endWorldPosition = position + direction * RayDistance;
|
||||
ray.m_onlyVisible = true;
|
||||
|
||||
AzFramework::RenderGeometry::RayResult renderGeometryIntersectionResult;
|
||||
AzFramework::RenderGeometry::IntersectorBus::EventResult(
|
||||
renderGeometryIntersectionResult, AzToolsFramework::GetEntityContextId(),
|
||||
&AzFramework::RenderGeometry::IntersectorBus::Events::RayIntersect, ray);
|
||||
|
||||
// attempt a ray intersection with any visible mesh and return the intersection position if successful
|
||||
if (renderGeometryIntersectionResult)
|
||||
{
|
||||
return renderGeometryIntersectionResult.m_worldPosition;
|
||||
}
|
||||
|
||||
// if there is no selection or no intersection, fallback to default camera orbit behavior (ground plane
|
||||
// intersection)
|
||||
return {};
|
||||
});
|
||||
|
||||
auto orbitRotateCamera = AZStd::make_shared<AzFramework::RotateCameraInput>(AzFramework::CameraOrbitLookButton);
|
||||
orbitRotateCamera->m_rotateSpeedFn = []
|
||||
{
|
||||
return SandboxEditor::CameraRotateSpeed();
|
||||
};
|
||||
orbitRotateCamera->m_invertYawFn = []
|
||||
{
|
||||
return SandboxEditor::CameraOrbitYawRotationInverted();
|
||||
};
|
||||
|
||||
auto orbitTranslateCamera = AZStd::make_shared<AzFramework::TranslateCameraInput>(AzFramework::OrbitTranslation);
|
||||
orbitTranslateCamera->m_translateSpeedFn = []
|
||||
{
|
||||
return SandboxEditor::CameraTranslateSpeed();
|
||||
};
|
||||
orbitTranslateCamera->m_boostMultiplierFn = []
|
||||
{
|
||||
return SandboxEditor::CameraBoostMultiplier();
|
||||
};
|
||||
|
||||
auto orbitDollyWheelCamera = AZStd::make_shared<AzFramework::OrbitDollyScrollCameraInput>();
|
||||
orbitDollyWheelCamera->m_scrollSpeedFn = []
|
||||
{
|
||||
return SandboxEditor::CameraScrollSpeed();
|
||||
};
|
||||
|
||||
auto orbitDollyMoveCamera =
|
||||
AZStd::make_shared<AzFramework::OrbitDollyCursorMoveCameraInput>(AzFramework::CameraOrbitDollyButton);
|
||||
orbitDollyMoveCamera->m_cursorSpeedFn = []
|
||||
{
|
||||
return SandboxEditor::CameraDollyMotionSpeed();
|
||||
};
|
||||
|
||||
auto orbitPanCamera = AZStd::make_shared<AzFramework::PanCameraInput>(AzFramework::CameraOrbitPanButton, AzFramework::OrbitPan);
|
||||
orbitPanCamera->m_panSpeedFn = []
|
||||
{
|
||||
return SandboxEditor::CameraPanSpeed();
|
||||
};
|
||||
orbitPanCamera->m_invertPanXFn = []
|
||||
{
|
||||
return SandboxEditor::CameraPanInvertedX();
|
||||
};
|
||||
orbitPanCamera->m_invertPanYFn = []
|
||||
{
|
||||
return SandboxEditor::CameraPanInvertedY();
|
||||
};
|
||||
|
||||
orbitCamera->m_orbitCameras.AddCamera(orbitRotateCamera);
|
||||
orbitCamera->m_orbitCameras.AddCamera(orbitTranslateCamera);
|
||||
orbitCamera->m_orbitCameras.AddCamera(orbitDollyWheelCamera);
|
||||
orbitCamera->m_orbitCameras.AddCamera(orbitDollyMoveCamera);
|
||||
orbitCamera->m_orbitCameras.AddCamera(orbitPanCamera);
|
||||
|
||||
cameras.AddCamera(firstPersonRotateCamera);
|
||||
cameras.AddCamera(firstPersonPanCamera);
|
||||
cameras.AddCamera(firstPersonTranslateCamera);
|
||||
cameras.AddCamera(firstPersonWheelCamera);
|
||||
cameras.AddCamera(orbitCamera);
|
||||
});
|
||||
|
||||
return controller;
|
||||
}
|
||||
|
||||
void EditorViewportWidget::SetViewportId(int id)
|
||||
{
|
||||
CViewport::SetViewportId(id);
|
||||
@@ -1229,77 +1388,7 @@ void EditorViewportWidget::SetViewportId(int id)
|
||||
|
||||
if (ed_useNewCameraSystem)
|
||||
{
|
||||
AzFramework::ReloadCameraKeyBindings();
|
||||
|
||||
auto controller = AZStd::make_shared<AtomToolsFramework::ModularViewportCameraController>();
|
||||
controller->SetCameraListBuilderCallback(
|
||||
[id](AzFramework::Cameras& cameras)
|
||||
{
|
||||
auto firstPersonRotateCamera = AZStd::make_shared<AzFramework::RotateCameraInput>(AzFramework::CameraFreeLookButton);
|
||||
auto firstPersonPanCamera =
|
||||
AZStd::make_shared<AzFramework::PanCameraInput>(AzFramework::CameraFreePanButton, AzFramework::LookPan);
|
||||
auto firstPersonTranslateCamera = AZStd::make_shared<AzFramework::TranslateCameraInput>(AzFramework::LookTranslation);
|
||||
auto firstPersonWheelCamera = AZStd::make_shared<AzFramework::ScrollTranslationCameraInput>();
|
||||
|
||||
auto orbitCamera = AZStd::make_shared<AzFramework::OrbitCameraInput>();
|
||||
orbitCamera->SetLookAtFn(
|
||||
[id](const AZ::Vector3& position, const AZ::Vector3& direction) -> AZStd::optional<AZ::Vector3>
|
||||
{
|
||||
AZStd::optional<AZ::Vector3> lookAtAfterInterpolation;
|
||||
AtomToolsFramework::ModularViewportCameraControllerRequestBus::EventResult(
|
||||
lookAtAfterInterpolation, id,
|
||||
&AtomToolsFramework::ModularViewportCameraControllerRequestBus::Events::LookAtAfterInterpolation);
|
||||
|
||||
// initially attempt to use the last set look at point after an interpolation has finished
|
||||
if (lookAtAfterInterpolation.has_value())
|
||||
{
|
||||
return *lookAtAfterInterpolation;
|
||||
}
|
||||
|
||||
const float RayDistance = 1000.0f;
|
||||
AzFramework::RenderGeometry::RayRequest ray;
|
||||
ray.m_startWorldPosition = position;
|
||||
ray.m_endWorldPosition = position + direction * RayDistance;
|
||||
ray.m_onlyVisible = true;
|
||||
|
||||
AzFramework::RenderGeometry::RayResult renderGeometryIntersectionResult;
|
||||
AzFramework::RenderGeometry::IntersectorBus::EventResult(
|
||||
renderGeometryIntersectionResult, AzToolsFramework::GetEntityContextId(),
|
||||
&AzFramework::RenderGeometry::IntersectorBus::Events::RayIntersect, ray);
|
||||
|
||||
// attempt a ray intersection with any visible mesh and return the intersection position if successful
|
||||
if (renderGeometryIntersectionResult)
|
||||
{
|
||||
return renderGeometryIntersectionResult.m_worldPosition;
|
||||
}
|
||||
|
||||
// if there is no selection or no intersection, fallback to default camera orbit behavior (ground plane
|
||||
// intersection)
|
||||
return {};
|
||||
});
|
||||
|
||||
auto orbitRotateCamera = AZStd::make_shared<AzFramework::RotateCameraInput>(AzFramework::CameraOrbitLookButton);
|
||||
auto orbitTranslateCamera = AZStd::make_shared<AzFramework::TranslateCameraInput>(AzFramework::OrbitTranslation);
|
||||
auto orbitDollyWheelCamera = AZStd::make_shared<AzFramework::OrbitDollyScrollCameraInput>();
|
||||
auto orbitDollyMoveCamera =
|
||||
AZStd::make_shared<AzFramework::OrbitDollyCursorMoveCameraInput>(AzFramework::CameraOrbitDollyButton);
|
||||
auto orbitPanCamera =
|
||||
AZStd::make_shared<AzFramework::PanCameraInput>(AzFramework::CameraOrbitPanButton, AzFramework::OrbitPan);
|
||||
|
||||
orbitCamera->m_orbitCameras.AddCamera(orbitRotateCamera);
|
||||
orbitCamera->m_orbitCameras.AddCamera(orbitTranslateCamera);
|
||||
orbitCamera->m_orbitCameras.AddCamera(orbitDollyWheelCamera);
|
||||
orbitCamera->m_orbitCameras.AddCamera(orbitDollyMoveCamera);
|
||||
orbitCamera->m_orbitCameras.AddCamera(orbitPanCamera);
|
||||
|
||||
cameras.AddCamera(firstPersonRotateCamera);
|
||||
cameras.AddCamera(firstPersonPanCamera);
|
||||
cameras.AddCamera(firstPersonTranslateCamera);
|
||||
cameras.AddCamera(firstPersonWheelCamera);
|
||||
cameras.AddCamera(orbitCamera);
|
||||
});
|
||||
|
||||
m_renderViewport->GetControllerList()->Add(controller);
|
||||
m_renderViewport->GetControllerList()->Add(CreateModularViewportCameraController(AzFramework::ViewportId(id)));
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -1367,7 +1456,7 @@ namespace AZ::ViewportHelpers
|
||||
action->setCheckable(true);
|
||||
action->setChecked(*variable);
|
||||
}
|
||||
}
|
||||
} // namespace AZ::ViewportHelpers
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
void EditorViewportWidget::OnTitleMenu(QMenu* menu)
|
||||
@@ -1615,7 +1704,6 @@ void EditorViewportWidget::ToggleCameraObject()
|
||||
GetIEditor()->GetAnimation()->ForceAnimation();
|
||||
}
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
void EditorViewportWidget::SetCamera(const CCamera& camera)
|
||||
{
|
||||
@@ -1623,30 +1711,6 @@ void EditorViewportWidget::SetCamera(const CCamera& camera)
|
||||
SetViewTM(m_Camera.GetMatrix());
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
float EditorViewportWidget::GetCameraMoveSpeed() const
|
||||
{
|
||||
return gSettings.cameraMoveSpeed;
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
float EditorViewportWidget::GetCameraRotateSpeed() const
|
||||
{
|
||||
return gSettings.cameraRotateSpeed;
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
bool EditorViewportWidget::GetCameraInvertYRotation() const
|
||||
{
|
||||
return gSettings.invertYRotation;
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
float EditorViewportWidget::GetCameraInvertPan() const
|
||||
{
|
||||
return gSettings.invertPan;
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
EditorViewportWidget* EditorViewportWidget::GetPrimaryViewport()
|
||||
{
|
||||
@@ -1946,7 +2010,6 @@ void EditorViewportWidget::RenderSelectedRegion()
|
||||
Vec3(x1, y2, fMinZ)
|
||||
};
|
||||
|
||||
|
||||
// Generate vertices
|
||||
static AABB boxPrev(AABB::RESET);
|
||||
static std::vector<Vec3> verts;
|
||||
@@ -2508,14 +2571,14 @@ void EditorViewportWidget::SetSequenceCamera()
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
void EditorViewportWidget::SetComponentCamera(const AZ::EntityId& entityId)
|
||||
void EditorViewportWidget::SetComponentCamera(const AZ::EntityId& entityId)
|
||||
{
|
||||
ResetToViewSourceType(ViewSourceType::CameraComponent);
|
||||
SetViewEntity(entityId);
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
void EditorViewportWidget::SetEntityAsCamera(const AZ::EntityId& entityId, bool lockCameraMovement)
|
||||
void EditorViewportWidget::SetEntityAsCamera(const AZ::EntityId& entityId, bool lockCameraMovement)
|
||||
{
|
||||
ResetToViewSourceType(ViewSourceType::AZ_Entity);
|
||||
SetViewEntity(entityId, lockCameraMovement);
|
||||
@@ -2764,18 +2827,18 @@ bool EditorViewportWidget::IsRenderingDisabled() const
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
QPoint EditorViewportWidget::WidgetToViewport(const QPoint &point) const
|
||||
QPoint EditorViewportWidget::WidgetToViewport(const QPoint& point) const
|
||||
{
|
||||
return point * WidgetToViewportFactor();
|
||||
}
|
||||
|
||||
QPoint EditorViewportWidget::ViewportToWidget(const QPoint &point) const
|
||||
QPoint EditorViewportWidget::ViewportToWidget(const QPoint& point) const
|
||||
{
|
||||
return point / WidgetToViewportFactor();
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
QSize EditorViewportWidget::WidgetToViewport(const QSize &size) const
|
||||
QSize EditorViewportWidget::WidgetToViewport(const QSize& size) const
|
||||
{
|
||||
return size * WidgetToViewportFactor();
|
||||
}
|
||||
|
||||
@@ -328,11 +328,6 @@ protected:
|
||||
|
||||
void SetViewTM(const Matrix34& tm, bool bMoveOnly);
|
||||
|
||||
virtual float GetCameraMoveSpeed() const;
|
||||
virtual float GetCameraRotateSpeed() const;
|
||||
virtual bool GetCameraInvertYRotation() const;
|
||||
virtual float GetCameraInvertPan() const;
|
||||
|
||||
// Called to render stuff.
|
||||
virtual void OnRender();
|
||||
|
||||
|
||||
@@ -842,12 +842,6 @@ void MainWindow::InitActions()
|
||||
am->AddAction(ID_SWITCHCAMERA_NEXT, tr("Cycle Camera"))
|
||||
.SetShortcut(tr("Ctrl+`"))
|
||||
.SetToolTip(tr("Cycle Camera (Ctrl+`)"));
|
||||
am->AddAction(ID_CHANGEMOVESPEED_INCREASE, tr("Increase"))
|
||||
.SetStatusTip(tr("Increase Flycam Movement Speed"));
|
||||
am->AddAction(ID_CHANGEMOVESPEED_DECREASE, tr("Decrease"))
|
||||
.SetStatusTip(tr("Decrease Flycam Movement Speed"));
|
||||
am->AddAction(ID_CHANGEMOVESPEED_CHANGESTEP, tr("Change Step"))
|
||||
.SetStatusTip(tr("Change Flycam Movement Step"));
|
||||
am->AddAction(ID_DISPLAY_GOTOPOSITION, tr("Go to Position..."));
|
||||
am->AddAction(ID_MODIFY_GOTO_SELECTION, tr("Center on Selection"))
|
||||
.SetShortcut(tr("Z"))
|
||||
|
||||
@@ -89,9 +89,6 @@
|
||||
#define ID_EXPORT_INDOORS 32915
|
||||
#define ID_VIEW_CYCLE2DVIEWPORT 32916
|
||||
#define ID_SNAPANGLE 32917
|
||||
#define ID_CHANGEMOVESPEED_INCREASE 32928
|
||||
#define ID_CHANGEMOVESPEED_DECREASE 32929
|
||||
#define ID_CHANGEMOVESPEED_CHANGESTEP 32930
|
||||
#define ID_PHYSICS_GETPHYSICSSTATE 32937
|
||||
#define ID_PHYSICS_RESETPHYSICSSTATE 32938
|
||||
#define ID_GAME_SYNCPLAYER 32941
|
||||
|
||||
@@ -170,7 +170,7 @@ void CViewportTitleDlg::SetupCameraDropdownMenu()
|
||||
cameraSpeedActionWidget->setDefaultWidget(cameraSpeedContainer);
|
||||
|
||||
// Save off the move speed here since setting up the combo box can cause it to update values in the background.
|
||||
float cameraMoveSpeed = gSettings.cameraMoveSpeed;
|
||||
const float cameraMoveSpeed = SandboxEditor::UsingNewCameraSystem() ? SandboxEditor::CameraTranslateSpeed() : gSettings.cameraMoveSpeed;
|
||||
|
||||
// Populate the presets in the ComboBox
|
||||
for (float presetValue : m_speedPresetValues)
|
||||
@@ -901,15 +901,24 @@ void CViewportTitleDlg::OnSpeedComboBoxEnter()
|
||||
|
||||
void CViewportTitleDlg::OnUpdateMoveSpeedText(const QString& text)
|
||||
{
|
||||
gSettings.cameraMoveSpeed = aznumeric_cast<float>(Round(text.toDouble(), m_speedStep));
|
||||
if (SandboxEditor::UsingNewCameraSystem())
|
||||
{
|
||||
SandboxEditor::SetCameraTranslateSpeed(aznumeric_cast<float>(Round(text.toDouble(), m_speedStep)));
|
||||
}
|
||||
else
|
||||
{
|
||||
gSettings.cameraMoveSpeed = aznumeric_cast<float>(Round(text.toDouble(), m_speedStep));
|
||||
}
|
||||
}
|
||||
|
||||
void CViewportTitleDlg::CheckForCameraSpeedUpdate()
|
||||
{
|
||||
if (gSettings.cameraMoveSpeed != m_prevMoveSpeed && !m_cameraSpeed->lineEdit()->hasFocus())
|
||||
if (const float currentCameraMoveSpeed =
|
||||
SandboxEditor::UsingNewCameraSystem() ? SandboxEditor::CameraTranslateSpeed() : gSettings.cameraMoveSpeed;
|
||||
currentCameraMoveSpeed != m_prevMoveSpeed && !m_cameraSpeed->lineEdit()->hasFocus())
|
||||
{
|
||||
m_prevMoveSpeed = gSettings.cameraMoveSpeed;
|
||||
SetSpeedComboBox(gSettings.cameraMoveSpeed);
|
||||
m_prevMoveSpeed = currentCameraMoveSpeed;
|
||||
SetSpeedComboBox(currentCameraMoveSpeed);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
+7
@@ -27,14 +27,20 @@ namespace AtomToolsFramework
|
||||
{
|
||||
public:
|
||||
using CameraListBuilder = AZStd::function<void(AzFramework::Cameras&)>;
|
||||
using CameraPropsBuilder = AZStd::function<void(AzFramework::CameraProps&)>;
|
||||
|
||||
//! Sets the camera list builder callback used to populate new ModernViewportCameraControllerInstances
|
||||
void SetCameraListBuilderCallback(const CameraListBuilder& builder);
|
||||
//! Sets the camera props builder callback used to populate new ModernViewportCameraControllerInstances
|
||||
void SetCameraPropsBuilderCallback(const CameraPropsBuilder& builder);
|
||||
//! Sets up a camera list based on this controller's CameraListBuilderCallback
|
||||
void SetupCameras(AzFramework::Cameras& cameras);
|
||||
//! Sets up properties shared across all cameras
|
||||
void SetupCameraProperies(AzFramework::CameraProps& cameraProps);
|
||||
|
||||
private:
|
||||
CameraListBuilder m_cameraListBuilder;
|
||||
CameraPropsBuilder m_cameraPropsBuilder;
|
||||
};
|
||||
|
||||
class ModernViewportCameraControllerInstance final
|
||||
@@ -67,6 +73,7 @@ namespace AtomToolsFramework
|
||||
AzFramework::Camera m_camera;
|
||||
AzFramework::Camera m_targetCamera;
|
||||
AzFramework::CameraSystem m_cameraSystem;
|
||||
AzFramework::CameraProps m_cameraProps;
|
||||
|
||||
AZ::Transform m_transformStart = AZ::Transform::CreateIdentity();
|
||||
AZ::Transform m_transformEnd = AZ::Transform::CreateIdentity();
|
||||
|
||||
+20
-2
@@ -26,7 +26,11 @@
|
||||
namespace AtomToolsFramework
|
||||
{
|
||||
AZ_CVAR(
|
||||
AZ::Color, ed_cameraSystemOrbitPointColor, AZ::Color::CreateFromRgba(255, 255, 255, 255), nullptr, AZ::ConsoleFunctorFlags::Null,
|
||||
AZ::Color,
|
||||
ed_cameraSystemOrbitPointColor,
|
||||
AZ::Color::CreateFromRgba(255, 255, 255, 255),
|
||||
nullptr,
|
||||
AZ::ConsoleFunctorFlags::Null,
|
||||
"");
|
||||
AZ_CVAR(float, ed_cameraSystemOrbitPointSize, 0.5f, nullptr, AZ::ConsoleFunctorFlags::Null, "");
|
||||
|
||||
@@ -63,6 +67,11 @@ namespace AtomToolsFramework
|
||||
m_cameraListBuilder = builder;
|
||||
}
|
||||
|
||||
void ModularViewportCameraController::SetCameraPropsBuilderCallback(const CameraPropsBuilder& builder)
|
||||
{
|
||||
m_cameraPropsBuilder = builder;
|
||||
}
|
||||
|
||||
void ModularViewportCameraController::SetupCameras(AzFramework::Cameras& cameras)
|
||||
{
|
||||
if (m_cameraListBuilder)
|
||||
@@ -71,11 +80,20 @@ namespace AtomToolsFramework
|
||||
}
|
||||
}
|
||||
|
||||
void ModularViewportCameraController::SetupCameraProperies(AzFramework::CameraProps& cameraProps)
|
||||
{
|
||||
if (m_cameraPropsBuilder)
|
||||
{
|
||||
m_cameraPropsBuilder(cameraProps);
|
||||
}
|
||||
}
|
||||
|
||||
ModernViewportCameraControllerInstance::ModernViewportCameraControllerInstance(
|
||||
const AzFramework::ViewportId viewportId, ModularViewportCameraController* controller)
|
||||
: MultiViewportControllerInstanceInterface<ModularViewportCameraController>(viewportId, controller)
|
||||
{
|
||||
controller->SetupCameras(m_cameraSystem.m_cameras);
|
||||
controller->SetupCameraProperies(m_cameraProps);
|
||||
|
||||
if (auto viewportContext = RetrieveViewportContext(GetViewportId()))
|
||||
{
|
||||
@@ -138,7 +156,7 @@ namespace AtomToolsFramework
|
||||
if (m_cameraMode == CameraMode::Control)
|
||||
{
|
||||
m_targetCamera = m_cameraSystem.StepCamera(m_targetCamera, event.m_deltaTime.count());
|
||||
m_camera = AzFramework::SmoothCamera(m_camera, m_targetCamera, event.m_deltaTime.count());
|
||||
m_camera = AzFramework::SmoothCamera(m_camera, m_targetCamera, m_cameraProps, event.m_deltaTime.count());
|
||||
|
||||
// if there has been an interpolation, only clear the look at point if it is no longer
|
||||
// centered in the view (the camera has looked away from it)
|
||||
|
||||
Reference in New Issue
Block a user