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@ -29,15 +29,20 @@ namespace Benchmark
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{},
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m_pathString));
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auto& prefabDom = m_prefabSystemComponent->FindTemplateDom(instance->GetTemplateId());
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for (auto _ : state)
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{
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state.PauseTiming();
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AzFramework::Spawnable spawnable;
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AzToolsFramework::Prefab::SpawnableUtils::CreateSpawnable(spawnable, prefabDom);
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state.ResumeTiming();
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// Create a vector to store spawnables so that they don't get destroyed immediately after construction.
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AZStd::vector<AZStd::unique_ptr<AzFramework::Spawnable>> spawnables;
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spawnables.reserve(numSpawnables);
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for (int spwanableCounter = 0; spwanableCounter < numSpawnables; ++spwanableCounter)
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{
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AZStd::unique_ptr<AzFramework::Spawnable> spawnable = AZStd::make_unique<AzFramework::Spawnable>();
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AzToolsFramework::Prefab::SpawnableUtils::CreateSpawnable(*spawnable, prefabDom);
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spawnables.push_back(AZStd::move(spawnable));
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}
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}
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state.SetComplexityN(numSpawnables);
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@ -50,3 +55,4 @@ namespace Benchmark
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}
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#endif
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