Moved vector declartion inside state for loop
This commit is contained in:
+5
-4
@@ -29,18 +29,19 @@ namespace Benchmark
|
||||
{},
|
||||
m_pathString));
|
||||
|
||||
// Create a vector to store spawnables so that they don't get destroyed immediately after construction.
|
||||
AZStd::vector<AZStd::unique_ptr<AzFramework::Spawnable>> spawnables;
|
||||
spawnables.reserve(numSpawnables);
|
||||
|
||||
auto& prefabDom = m_prefabSystemComponent->FindTemplateDom(instance->GetTemplateId());
|
||||
for (auto _ : state)
|
||||
{
|
||||
// Create a vector to store spawnables so that they don't get destroyed immediately after construction.
|
||||
AZStd::vector<AZStd::unique_ptr<AzFramework::Spawnable>> spawnables;
|
||||
spawnables.reserve(numSpawnables);
|
||||
|
||||
for (int spwanableCounter = 0; spwanableCounter < numSpawnables; ++spwanableCounter)
|
||||
{
|
||||
AZStd::unique_ptr<AzFramework::Spawnable> spawnable = AZStd::make_unique<AzFramework::Spawnable>();
|
||||
AzToolsFramework::Prefab::SpawnableUtils::CreateSpawnable(*spawnable, prefabDom);
|
||||
spawnables[spwanableCounter] = AZStd::move(spawnable);
|
||||
spawnables.push_back(AZStd::move(spawnable));
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user