Commit Graph

3239 Commits

Author SHA1 Message Date
John Jones-Steele ed47bb07ab Menu icon behaviour fixed. 2021-06-11 14:52:01 +01:00
Hasareej 0cee5150c7 Hasareej cluster tooltips (#1181)
EditorTransformComponent Cluster Tooltips
2021-06-11 10:07:17 +01:00
Mike Chang 01847ef6dd Changed mac and ios node label
This changes the Mac and iOS job AMI that we're using to Big Sur (OSX 11.4 update). This includes the following based on https://github.com/aws-lumberyard/o3de/tree/development/scripts/build/build_node/Platform/Mac:

- XCode 12.4
- CMake 3.20.3

Note: As of 86136dd, these builds still fail with the same errors as the nightly build under Catalina. See SPEC-7273 and LYN-4071 for details
2021-06-10 17:24:14 -07:00
mcphedar f42db49a86 Update issue templates
Added AR bug report
2021-06-10 16:31:37 -05:00
Mike Balfour 86136ddfa6 Added ability to convert multiply-nested slices (#1239)
* Addressed feedback from previous PR
* Change missing entity aliases to be deterministic.
When converting slices, this helps produce the same results on multiple reconversions of the same data.
* Exposed the asset filter callback.
This allows the slice converter to specifically load nested slices as opposed to not loading *any* referenced assets.
* Added support for multiply-nested slice instance conversion.
2021-06-10 11:53:37 -05:00
Tom Hulton-Harrop 1946561b8d Updates to Goto Position to work with the new camera system (#1212)
* add support for 'GoTo Position' to work with the new camera enabled

* small updates to move away from more legacy calls

* minor formatting change

* ensure values are converted from degrees to radians

* revert change to use Enumerate viewport call

* remove formatting changes from SandboxIntegration
2021-06-10 17:46:01 +01:00
jackalbe fedc85f51f {LYN-4224} Fix for the file scan slowdown (#1183)
* {LYN-4224} Fix for the file scan slowdown

* Fixed a slowdown in the file scanning logic
* Improved the file scanning logic from previous code by 40%

Tests:
Using Testing\Pytest\AutomatedTesting_BlastTest

old code:
=== 7 passed in 96.13s (0:01:36) ===

current code:
=== 7 passed in 160.45s (0:02:40) ====

newest code:
=== 7 passed in 52.91s ===

* fixing a unit test compile error

* unit test fixes

* another file improvement

* fix for legacy level loading taking too long

* making an enum for the search types

* switched the enum to "allow" types to make the input more clear
2021-06-10 10:58:37 -05:00
lumberyard-employee-dm 88d16b23d4 Fixing the enable_gem.py and disable_gem.py commands (#1207) (#1220)
* Fixing the enable_gem.py and disable_gem.py commands (#1207)

* Fixing the enable_gem.py and disable_gem.py commands
The project path wasn't taking into account when querying for gems,
templates and restricted directories registered with the project

Fixing the cmake.py add_gem_dependency and remove_gem_dependency methods
to properly detect a gem within a `set(ENABLED_GEM ...)` cmake variable
Also updated the add_gem_dependency to add the gem right before the end
marker of ')'
Updated the remove_gem_dependency to remove each instance of a gem with
a content that is in between in the `set(ENABLED_GEM ...)` cmake
variable

* Correct Typo in manifest.get_registered doc string

* Removing second get_all_restricted() method
2021-06-09 18:50:28 -05:00
Danilo Aimini e66a10dff3 Merge pull request #1226 from aws-lumberyard-dev/gitflow_210609
Stabilization to Development merge - 06/09/21
2021-06-09 15:49:57 -07:00
daimini d6d2cbae7e Merge branch 'stabilization/2106' into gitflow_210609 2021-06-09 14:26:29 -07:00
Terry Michaels 3c23f5fead Fixed size of Save As window (#1208) 2021-06-09 16:21:02 -05:00
Gene Walters 548f65e5d8 Merge pull request #1206 from aws-lumberyard-dev/SPEC7223_MultiplayerComponentRPC_BehaviorContext_ParameterNames
Multiplayer RPC Parameter Names Exposed to Behavior Context
2021-06-09 13:31:12 -07:00
Esteban Papp 47205d088f SPEC-2513 Fixes to enable w4310 2021-06-09 13:05:45 -07:00
Fuzzy Carter c4d01b62ef Merge pull request #1202 from aws-lumberyard-dev/LYN-2765_update_fbx_test_assets
Lyn 2765 update fbx test assets
2021-06-09 13:02:32 -07:00
greerdv 492225931c Merge pull request #1216 from aws-lumberyard-dev/pyrunfile_args_fix
fix handling of multiple arguments when running python scripts from console
2021-06-09 20:53:07 +01:00
lumberyard-employee-dm 217eddc8bd Fixing the enable_gem.py and disable_gem.py commands (#1207)
* Fixing the enable_gem.py and disable_gem.py commands
The project path wasn't taking into account when querying for gems,
templates and restricted directories registered with the project

Fixing the cmake.py add_gem_dependency and remove_gem_dependency methods
to properly detect a gem within a `set(ENABLED_GEM ...)` cmake variable
Also updated the add_gem_dependency to add the gem right before the end
marker of ')'
Updated the remove_gem_dependency to remove each instance of a gem with
a content that is in between in the `set(ENABLED_GEM ...)` cmake
variable

* Correct Typo in manifest.get_registered doc string
2021-06-09 14:14:01 -05:00
AMZN-nggieber b26b472bba Fix Editor being opened twice by project (#1213) 2021-06-09 11:59:15 -07:00
Esteban Papp 68ffdd6714 SPEC-2513 Fixes to enable w4324 (#1197)
* Fix warning 4324

* warning that doesnt trigger anything

* missed warning
2021-06-09 11:33:13 -07:00
dmcdiarmid-ly f159de72f5 Merge pull request #1204 from aws-lumberyard-dev/Atom/dmcdiar/ATOM-15670
[ATOM-15670] AtomSampleViewer All RPI Samples Crash On Vulkan
2021-06-09 10:46:14 -07:00
AMZN-puvvadar 5bdf9e3c6d Merge pull request #1175 from aws-lumberyard-dev/mp_session_integ
Integrating AzFramework Session hooks to Multiplayer
2021-06-09 10:39:31 -07:00
Benjamin Jillich eac0e42dc6 [LYN-3481] EMotionFX crashes when reloading an Actor (#1184)
* [LYN-3481] Added new actor instance request and notification buses

* [LYN-3481] Actor instance notifies bus about it being created or destroyed

* [LYN-3481] Selection lists are now automatically removing destroyed actor instances

* [LYN-3481] Morph targets window plugin reinitializing when used actor instance got destroyed

* [LYN-3481] Removing the OnDeleteActorInstance() from the emfx event handler/manager and porting the recorder to the new actor instance bus

* [LYN-3481] Removed the create actor instance calls from the event handler/manager

* [LYN-3481] Fixing automated tests
2021-06-09 19:25:05 +02:00
greerdv 15766d6bc1 Merge branch 'stabilization/2106' into pyrunfile_args_fix 2021-06-09 18:22:19 +01:00
greerdv 33c5bd874b fix handling of multiple arguments running python scripts from console 2021-06-09 18:19:28 +01:00
FuzzyCarterAWS a2be10f00b Merge latest into local 2021-06-09 10:15:51 -07:00
srikappa-amzn 20dc47e6d0 Merge pull request #1198 from aws-lumberyard-dev/Prefab/RemoveFileSizeLimits
Remove file size limits when loading prefabs and prefab-based-levels
2021-06-09 10:05:45 -07:00
carlitosan 52425d0949 Merge pull request #1194 from aws-lumberyard-dev/carlito/stabilization/2106
Fixes for internal if-branch node parser bug  (LYN-4347) and exposing…
2021-06-09 09:57:54 -07:00
amzn-sean 4241eb9c2c fix crash in ragdoll (#1210) 2021-06-09 17:42:16 +01:00
rhongAMZ 3fd2f1305f Selecting and deleting the level prefab root entity crashes editor (#1179)
Early remove the level instance from the entity id list in the delete function and duplicate function.
2021-06-09 09:15:09 -07:00
jjjoness fc33a0496d LYN-2509 Welcome page for active project when opening O3DE (#1187)
* First changes to ui

* Pre merge from main checkin

* Commit before merge from main

* Pre-merge from maon checkin.

* Commit before merge from main

* Commit before merge from main

* Pre merge from main.

* Old and new levels handled.

* New WelcomeScreenDialog.

* Fixed qss file errors.

* Removed unused file from cmake.

* Commit before change to development branch

* Final changes to WelcomeScreenDialog
2021-06-09 15:34:00 +01:00
Gene Walters 618b7d12bb Add parameter names to RPC behavior context so users know what each parameter does. Also added tooltip, although script canvas isnt always showing it (I will create a separate bug) 2021-06-08 23:58:07 -07:00
puvvadar 59d0a8817e Fix inconsistent naming and cover edge case 2021-06-08 22:56:53 -07:00
puvvadar da7870bb2a Fix some typos and comments 2021-06-08 22:46:45 -07:00
Doug McDiarmid 432b330d22 Skipped empty unbounded arrays when updating the Vulkan DescriptorSet 2021-06-08 21:24:01 -07:00
FuzzyCarterAWS 9cc8e95945 Updates FBX test assets to remove suzanne 2021-06-08 19:48:38 -07:00
srikappa b23c95cab3 Removed the new added flavor of ReadFile and reused existing one 2021-06-08 17:58:59 -07:00
Danilo Aimini fd81000d53 Fix the relative path in the Source param for the PrefabLevel_OpensLevelWithEntities prefab (#1196)
* Fixed the relative path in the Source param for the PrefabLevel_OpensLevelWithEntities prefab. Plus bonus capitalization fix.

* Add empty Cached Transform Parent parameter to prevent patch application issues. This will be fixed once prefab sanitation on load is added.
2021-06-08 17:44:30 -07:00
srikappa 9dec723e33 Remove file size limits when loading prefabs and prefab-based-levels 2021-06-08 17:28:23 -07:00
puvvadar 056e170eb6 Check for dns name on request player join 2021-06-08 16:48:23 -07:00
puvvadar cd5867d2fa Cleanup session changes and add on connection disconnected event 2021-06-08 16:43:36 -07:00
chcurran 8cb6ef0721 Fix tmeplate arg names 2021-06-08 16:39:36 -07:00
chcurran 8d35a4255e Merge branch 'stabilization/2106' of https://github.com/aws-lumberyard/o3de into carlito/stabilization/2106 2021-06-08 16:08:17 -07:00
Steve Pham 965fced771 SPEC-4524: Script updates to support iOS Unit Test Jobs (#1180) 2021-06-08 15:01:44 -07:00
Tom "spot" Callaway ef2d89a843 fix AzGenericTypeInfo template handling with clang 12+ (#833)
Co-authored-by: Tom spot Callaway <spot@fedoraproject.org>
2021-06-08 16:38:52 -05:00
Esteban Papp b1fca488bf LYN-4332 Metric jobs not passing JOB_NAME, BUILD_NUMBER, NODE_NAME, CHANGE_ID (#1190)
* Fix quotes

* Revert "Fix quotes"

This reverts commit 29ace5ef2bf1c78991a8cfeb840bfb30c4ce5d8d.

* evaluating the parameters

* Revert "Revert "Fix quotes""

This reverts commit 4f7008e9ccbd5fdc0b33853a4fb1f50285233da9.

* just one eval

* double escaping

* another attempt to happiness

* changing NODE_NAME to LABEL_NAME since that one is more stable and doesnt have spaces
2021-06-08 14:24:22 -07:00
bosnichd 5f82e5a111 Fix typo. (#1192) 2021-06-08 15:15:20 -06:00
Esteban Papp 4b3d0d1054 LYN-4327 [SDK] External Gem's aren't added to the project solution when using SDK (#1191)
* should pickup the external directories registered by the project

* Add support for AzTest and AzTestRunner in the SDK

* missing IMPORT_LIB

* Moved where .Assets targets get generated so they are visible in the SDK

* generate the Directory.Build.props in the right path

* excluding target on platforms that dont support it
2021-06-08 14:01:50 -07:00
chcurran a766e3af5c Fixes for internal if-branch node parser bug (LYN-4347) and exposing properties for AZStd::tuple (LYN-3910) 2021-06-08 13:54:25 -07:00
puvvadar fa55b495c4 Add handling for session provider ticket 2021-06-08 13:36:27 -07:00
Tom Hulton-Harrop dd95d2b02e ensure brute force ray intersection works (#1170)
* ensure brute force ray intersection works in the same space as kd-tree intersection

* add additional tests for ray casts against meshes using brute force approach

* update api and add some additional test cases

* comment tidy-up and other small updates/fixes for ray intersection code

* fix issue with values at the end of a ray
2021-06-08 19:44:33 +01:00
Danilo Aimini 80f62d0523 LYN-3708 | Optimize Prefab instance propagation to stabilize UX (#700)
* Add instanceToIgnore to calls leading to instances being added to the queue for propagation.

* Change PrefabUndoEntityUpdate to make it so that the instance triggering the prefab template change is not reloaded on propagation, since it will already be up to date due to the way we generated the patch to begin with.

* Add FindPrefabDomValue utility function for paths

* Expose the level root prefab template id in the Prefab EOS Interface

* Fix Instance Alias Path generation to work with the new FindValueInPrefabDom function

* Stop reloading ancestors on propagation, and fix instance reloading so that the level dom is used (and overrides are preserved)

* Remove commented out code, refactor FindPrefabDomValue for paths (was handling an edge case incorrectly, and it's not even triggered)

* Fix issue with PathView reference - with PathView already being a reference, this resulted in a copy and triggered a warning during automated review builds.

* Additional fix to the build warning, remove redundant error message

* Revert changes to Instance::GetAbsoluteInstanceAliasPath(), as they were impacting serialization.

* Remove the dependency to the level root prefab template in the propagation code, climb up the hierarchy instead. This allows tests to work despite not using the EOS properly.
Also use PrefabDomPaths to retrieve the instance dom from the root dom instead of iterating.

* Remove now unused PrefabDomUtils function, extend optimization to link updates.

* Trigger a full instance propagation to correctly refresh alias references.
This is an issue in the test because some operations are called from the backend API and will not trigger propagation properly. Tests will soon be rewritten to more properly represent frontend workflows.

* Fixes lingering issues with propagation:
- Restores code that fixes the selection if entityIds have changed;
- Fixes Do() function on link update. Prefab containers will propagate correctly while still being stable during editing.

* Remove GetRootPrefabInstanceTemplateId (no longer necessary after the code has been rewritten)

* Fix optimization code to account for instances being removed and propagation being run out of order in Create Prefab undo.

* Renamed variable, added comments for clarity.

* Restore asserts on instance not being found; Rename Do to Redo for clarity; Add comments.

* Fixed incomplete comment.
2021-06-08 10:44:20 -07:00