ensure brute force ray intersection works (#1170)
* ensure brute force ray intersection works in the same space as kd-tree intersection * add additional tests for ray casts against meshes using brute force approach * update api and add some additional test cases * comment tidy-up and other small updates/fixes for ray intersection code * fix issue with values at the end of a ray
This commit is contained in:
committed by
GitHub
parent
80f62d0523
commit
dd95d2b02e
@@ -150,6 +150,7 @@ if(PAL_TRAIT_BUILD_TESTS_SUPPORTED AND PAL_TRAIT_BUILD_HOST_TOOLS)
|
||||
PRIVATE
|
||||
AZ::AtomCore
|
||||
AZ::AzTest
|
||||
AZ::AzTestShared
|
||||
AZ::AzFramework
|
||||
AZ::AzToolsFramework
|
||||
Legacy::CryCommon
|
||||
|
||||
@@ -61,12 +61,13 @@ namespace AZ
|
||||
//! Important: only to be used in the Editor, it may kick off a job to calculate spatial information.
|
||||
//! [GFX TODO][ATOM-4343 Bake mesh spatial during AP processing]
|
||||
//!
|
||||
//! @param rayStart position where the ray starts
|
||||
//! @param dir direction where the ray ends (does not have to be unit length)
|
||||
//! @param distanceFactor if an intersection is detected, this will be set such that distanceFactor * dir.length == distance to intersection
|
||||
//! @param normal if an intersection is detected, this will be set to the normal at the point of intersection
|
||||
//! @return true if the ray intersects the mesh
|
||||
bool LocalRayIntersection(const AZ::Vector3& rayStart, const AZ::Vector3& dir, float& distanceFactor, AZ::Vector3& normal) const;
|
||||
//! @param rayStart The starting point of the ray.
|
||||
//! @param rayDir The direction and length of the ray (magnitude is encoded in the direction).
|
||||
//! @param[out] distanceNormalized If an intersection is found, will be set to the normalized distance of the intersection
|
||||
//! (in the range 0.0-1.0) - to calculate the actual distance, multiply distanceNormalized by the magnitude of rayDir.
|
||||
//! @param[out] normal If an intersection is found, will be set to the normal at the point of collision.
|
||||
//! @return True if the ray intersects the mesh.
|
||||
bool LocalRayIntersection(const AZ::Vector3& rayStart, const AZ::Vector3& rayDir, float& distanceNormalized, AZ::Vector3& normal) const;
|
||||
|
||||
//! Checks a ray for intersection against this model, where the ray is in a different coordinate space.
|
||||
//! Important: only to be used in the Editor, it may kick off a job to calculate spatial information.
|
||||
@@ -74,13 +75,19 @@ namespace AZ
|
||||
//!
|
||||
//! @param modelTransform a transform that puts the model into the ray's coordinate space
|
||||
//! @param nonUniformScale Non-uniform scale applied in the model's local frame.
|
||||
//! @param rayStart position where the ray starts
|
||||
//! @param dir direction where the ray ends (does not have to be unit length)
|
||||
//! @param distanceFactor if an intersection is detected, this will be set such that distanceFactor * dir.length == distance to intersection
|
||||
//! @param normal if an intersection is detected, this will be set to the normal at the point of intersection
|
||||
//! @return true if the ray intersects the mesh
|
||||
bool RayIntersection(const AZ::Transform& modelTransform, const AZ::Vector3& nonUniformScale, const AZ::Vector3& rayStart,
|
||||
const AZ::Vector3& dir, float& distanceFactor, AZ::Vector3& normal) const;
|
||||
//! @param rayStart The starting point of the ray.
|
||||
//! @param rayDir The direction and length of the ray (magnitude is encoded in the direction).
|
||||
//! @param[out] distanceNormalized If an intersection is found, will be set to the normalized distance of the intersection
|
||||
//! (in the range 0.0-1.0) - to calculate the actual distance, multiply distanceNormalized by the magnitude of rayDir.
|
||||
//! @param[out] normal If an intersection is found, will be set to the normal at the point of collision.
|
||||
//! @return True if the ray intersects the mesh.
|
||||
bool RayIntersection(
|
||||
const AZ::Transform& modelTransform,
|
||||
const AZ::Vector3& nonUniformScale,
|
||||
const AZ::Vector3& rayStart,
|
||||
const AZ::Vector3& rayDir,
|
||||
float& distanceNormalized,
|
||||
AZ::Vector3& normal) const;
|
||||
|
||||
//! Get available UV names from the model and its lods.
|
||||
const AZStd::unordered_set<AZ::Name>& GetUvNames() const;
|
||||
|
||||
@@ -63,12 +63,14 @@ namespace AZ
|
||||
//! Important: only to be used in the Editor, it may kick off a job to calculate spatial information.
|
||||
//! [GFX TODO][ATOM-4343 Bake mesh spatial information during AP processing]
|
||||
//!
|
||||
//! @param rayStart position where the ray starts
|
||||
//! @param dir direction where the ray ends (does not have to be unit length)
|
||||
//! @param distance if an intersection is detected, this will be set such that distanceFactor * dir.length == distance to intersection
|
||||
//! @param normal if an intersection is detected, this will be set to the normal at the point of collision
|
||||
//! @return true if the ray intersects the mesh
|
||||
virtual bool LocalRayIntersectionAgainstModel(const AZ::Vector3& rayStart, const AZ::Vector3& dir, float& distance, AZ::Vector3& normal) const;
|
||||
//! @param rayStart The starting point of the ray.
|
||||
//! @param rayDir The direction and length of the ray (magnitude is encoded in the direction).
|
||||
//! @param[out] distanceNormalized If an intersection is found, will be set to the normalized distance of the intersection
|
||||
//! (in the range 0.0-1.0) - to calculate the actual distance, multiply distanceNormalized by the magnitude of rayDir.
|
||||
//! @param[out] normal If an intersection is found, will be set to the normal at the point of collision.
|
||||
//! @return True if the ray intersects the mesh.
|
||||
virtual bool LocalRayIntersectionAgainstModel(
|
||||
const AZ::Vector3& rayStart, const AZ::Vector3& rayDir, float& distanceNormalized, AZ::Vector3& normal) const;
|
||||
|
||||
private:
|
||||
void SetReady();
|
||||
@@ -79,9 +81,15 @@ namespace AZ
|
||||
|
||||
// mutable method
|
||||
void BuildKdTree() const;
|
||||
bool BruteForceRayIntersect(const AZ::Vector3& rayStart, const AZ::Vector3& dir, float& distance, AZ::Vector3& normal) const;
|
||||
bool BruteForceRayIntersect(
|
||||
const AZ::Vector3& rayStart, const AZ::Vector3& rayDir, float& distanceNormalized, AZ::Vector3& normal) const;
|
||||
|
||||
bool LocalRayIntersectionAgainstMesh(const ModelLodAsset::Mesh& mesh, const AZ::Vector3& rayStart, const AZ::Vector3& dir, float& distance, AZ::Vector3& normal) const;
|
||||
bool LocalRayIntersectionAgainstMesh(
|
||||
const ModelLodAsset::Mesh& mesh,
|
||||
const AZ::Vector3& rayStart,
|
||||
const AZ::Vector3& rayDir,
|
||||
float& distanceNormalized,
|
||||
AZ::Vector3& normal) const;
|
||||
|
||||
// Various model information used in raycasting
|
||||
AZ::Name m_positionName{ "POSITION" };
|
||||
|
||||
@@ -137,12 +137,12 @@ namespace AZ
|
||||
return m_modelAsset;
|
||||
}
|
||||
|
||||
bool Model::LocalRayIntersection(const AZ::Vector3& rayStart, const AZ::Vector3& dir, float& distance, AZ::Vector3& normal) const
|
||||
bool Model::LocalRayIntersection(const AZ::Vector3& rayStart, const AZ::Vector3& rayDir, float& distanceNormalized, AZ::Vector3& normal) const
|
||||
{
|
||||
AZ_PROFILE_FUNCTION(Debug::ProfileCategory::AzRender);
|
||||
float start;
|
||||
float end;
|
||||
const int result = Intersect::IntersectRayAABB2(rayStart, dir.GetReciprocal(), m_aabb, start, end);
|
||||
const int result = Intersect::IntersectRayAABB2(rayStart, rayDir.GetReciprocal(), m_aabb, start, end);
|
||||
if (Intersect::ISECT_RAY_AABB_NONE != result)
|
||||
{
|
||||
if (ModelAsset* modelAssetPtr = m_modelAsset.Get())
|
||||
@@ -151,7 +151,7 @@ namespace AZ
|
||||
AZ::Debug::Timer timer;
|
||||
timer.Stamp();
|
||||
#endif
|
||||
const bool hit = modelAssetPtr->LocalRayIntersectionAgainstModel(rayStart, dir, distance, normal);
|
||||
const bool hit = modelAssetPtr->LocalRayIntersectionAgainstModel(rayStart, rayDir, distanceNormalized, normal);
|
||||
#if defined(AZ_RPI_PROFILE_RAYCASTING_AGAINST_MODELS)
|
||||
if (hit)
|
||||
{
|
||||
@@ -166,8 +166,12 @@ namespace AZ
|
||||
}
|
||||
|
||||
bool Model::RayIntersection(
|
||||
const AZ::Transform& modelTransform, const AZ::Vector3& nonUniformScale, const AZ::Vector3& rayStart, const AZ::Vector3& dir,
|
||||
float& distanceFactor, AZ::Vector3& normal) const
|
||||
const AZ::Transform& modelTransform,
|
||||
const AZ::Vector3& nonUniformScale,
|
||||
const AZ::Vector3& rayStart,
|
||||
const AZ::Vector3& rayDir,
|
||||
float& distanceNormalized,
|
||||
AZ::Vector3& normal) const
|
||||
{
|
||||
AZ_PROFILE_FUNCTION(Debug::ProfileCategory::AzRender);
|
||||
const AZ::Vector3 clampedScale = nonUniformScale.GetMax(AZ::Vector3(AZ::MinTransformScale));
|
||||
@@ -175,12 +179,13 @@ namespace AZ
|
||||
const AZ::Transform inverseTM = modelTransform.GetInverse();
|
||||
const AZ::Vector3 raySrcLocal = inverseTM.TransformPoint(rayStart) / clampedScale;
|
||||
|
||||
// Instead of just rotating 'dir' we need it to be scaled too, so that 'distanceFactor' will be in the target units rather than object local units.
|
||||
const AZ::Vector3 rayDest = rayStart + dir;
|
||||
// Instead of just rotating 'rayDir' we need it to be scaled too, so that 'distanceNormalized' will be in the target units rather
|
||||
// than object local units.
|
||||
const AZ::Vector3 rayDest = rayStart + rayDir;
|
||||
const AZ::Vector3 rayDestLocal = inverseTM.TransformPoint(rayDest) / clampedScale;
|
||||
const AZ::Vector3 rayDirLocal = rayDestLocal - raySrcLocal;
|
||||
|
||||
bool result = LocalRayIntersection(raySrcLocal, rayDirLocal, distanceFactor, normal);
|
||||
const bool result = LocalRayIntersection(raySrcLocal, rayDirLocal, distanceNormalized, normal);
|
||||
normal = (normal * clampedScale).GetNormalized();
|
||||
return result;
|
||||
}
|
||||
|
||||
@@ -15,6 +15,7 @@
|
||||
#include <AzCore/Debug/EventTrace.h>
|
||||
#include <AzCore/Jobs/JobFunction.h>
|
||||
#include <AzCore/Math/IntersectSegment.h>
|
||||
#include <AzCore/std/limits.h>
|
||||
|
||||
#include <AzCore/RTTI/ReflectContext.h>
|
||||
#include <AzCore/Serialization/SerializeContext.h>
|
||||
@@ -75,7 +76,8 @@ namespace AZ
|
||||
m_status = Data::AssetData::AssetStatus::Ready;
|
||||
}
|
||||
|
||||
bool ModelAsset::LocalRayIntersectionAgainstModel(const AZ::Vector3& rayStart, const AZ::Vector3& dir, float& distance, AZ::Vector3& normal) const
|
||||
bool ModelAsset::LocalRayIntersectionAgainstModel(
|
||||
const AZ::Vector3& rayStart, const AZ::Vector3& rayDir, float& distanceNormalized, AZ::Vector3& normal) const
|
||||
{
|
||||
AZ_PROFILE_FUNCTION(AZ::Debug::ProfileCategory::AzRender);
|
||||
|
||||
@@ -85,7 +87,7 @@ namespace AZ
|
||||
m_modelTriangleCount = CalculateTriangleCount();
|
||||
}
|
||||
|
||||
// check the total vertex count for this model and skip kdtree if the model is simple enough
|
||||
// check the total vertex count for this model and skip kd-tree if the model is simple enough
|
||||
if (*m_modelTriangleCount > s_minimumModelTriangleCountToOptimize)
|
||||
{
|
||||
if (!m_kdTree)
|
||||
@@ -97,11 +99,11 @@ namespace AZ
|
||||
}
|
||||
else
|
||||
{
|
||||
return m_kdTree->RayIntersection(rayStart, dir, distance, normal);
|
||||
return m_kdTree->RayIntersection(rayStart, rayDir, distanceNormalized, normal);
|
||||
}
|
||||
}
|
||||
|
||||
return BruteForceRayIntersect(rayStart, dir, distance, normal);
|
||||
return BruteForceRayIntersect(rayStart, rayDir, distanceNormalized, normal);
|
||||
}
|
||||
|
||||
void ModelAsset::BuildKdTree() const
|
||||
@@ -136,7 +138,8 @@ namespace AZ
|
||||
}
|
||||
}
|
||||
|
||||
bool ModelAsset::BruteForceRayIntersect(const AZ::Vector3& rayStart, const AZ::Vector3& dir, float& distance, AZ::Vector3& normal) const
|
||||
bool ModelAsset::BruteForceRayIntersect(
|
||||
const AZ::Vector3& rayStart, const AZ::Vector3& rayDir, float& distanceNormalized, AZ::Vector3& normal) const
|
||||
{
|
||||
// brute force - check every triangle
|
||||
if (GetLodAssets().empty() == false)
|
||||
@@ -144,27 +147,27 @@ namespace AZ
|
||||
// intersect against the highest level of detail
|
||||
if (ModelLodAsset* loadAssetPtr = GetLodAssets()[0].Get())
|
||||
{
|
||||
float shortestDistance = std::numeric_limits<float>::max();
|
||||
bool anyHit = false;
|
||||
|
||||
AZ::Vector3 intersectionNormal;
|
||||
|
||||
float shortestDistanceNormalized = AZStd::numeric_limits<float>::max();
|
||||
for (const ModelLodAsset::Mesh& mesh : loadAssetPtr->GetMeshes())
|
||||
{
|
||||
if (LocalRayIntersectionAgainstMesh(mesh, rayStart, dir, distance, intersectionNormal))
|
||||
float currentDistanceNormalized;
|
||||
if (LocalRayIntersectionAgainstMesh(mesh, rayStart, rayDir, currentDistanceNormalized, intersectionNormal))
|
||||
{
|
||||
anyHit = true;
|
||||
if (distance < shortestDistance)
|
||||
|
||||
if (currentDistanceNormalized < shortestDistanceNormalized)
|
||||
{
|
||||
normal = intersectionNormal;
|
||||
shortestDistance = distance;
|
||||
shortestDistanceNormalized = currentDistanceNormalized;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (anyHit)
|
||||
{
|
||||
distance = shortestDistance;
|
||||
distanceNormalized = shortestDistanceNormalized;
|
||||
}
|
||||
|
||||
return anyHit;
|
||||
@@ -174,7 +177,12 @@ namespace AZ
|
||||
return false;
|
||||
}
|
||||
|
||||
bool ModelAsset::LocalRayIntersectionAgainstMesh(const ModelLodAsset::Mesh& mesh, const AZ::Vector3& rayStart, const AZ::Vector3& dir, float& distance, AZ::Vector3& normal) const
|
||||
bool ModelAsset::LocalRayIntersectionAgainstMesh(
|
||||
const ModelLodAsset::Mesh& mesh,
|
||||
const AZ::Vector3& rayStart,
|
||||
const AZ::Vector3& rayDir,
|
||||
float& distanceNormalized,
|
||||
AZ::Vector3& normal) const
|
||||
{
|
||||
const BufferAssetView& indexBufferView = mesh.GetIndexBufferAssetView();
|
||||
const AZStd::array_view<ModelLodAsset::Mesh::StreamBufferInfo>& streamBufferList = mesh.GetStreamBufferInfoList();
|
||||
@@ -217,14 +225,13 @@ namespace AZ
|
||||
AZStd::array_view<uint8_t> indexRawBuffer = indexAssetViewPtr->GetBuffer();
|
||||
RHI::BufferViewDescriptor indexRawDesc = indexAssetViewPtr->GetBufferViewDescriptor();
|
||||
|
||||
float closestNormalizedDistance = 1.f;
|
||||
bool anyHit = false;
|
||||
|
||||
const AZ::Vector3 rayEnd = rayStart + dir * distance;
|
||||
const AZ::Vector3 rayEnd = rayStart + rayDir;
|
||||
AZ::Vector3 a, b, c;
|
||||
AZ::Vector3 intersectionNormal;
|
||||
float normalizedDistance = 1.f;
|
||||
|
||||
float shortestDistanceNormalized = AZStd::numeric_limits<float>::max();
|
||||
const AZ::u32* indexPtr = reinterpret_cast<const AZ::u32*>(indexRawBuffer.data());
|
||||
for (uint32_t indexIter = 0; indexIter <= indexRawDesc.m_elementCount - 3; indexIter += 3, indexPtr += 3)
|
||||
{
|
||||
@@ -247,20 +254,22 @@ namespace AZ
|
||||
p = reinterpret_cast<const float*>(&positionRawBuffer[index2 * positionElementSize]);
|
||||
c.Set(const_cast<float*>(p));
|
||||
|
||||
if (AZ::Intersect::IntersectSegmentTriangleCCW(rayStart, rayEnd, a, b, c, intersectionNormal, normalizedDistance))
|
||||
float currentDistanceNormalized;
|
||||
if (AZ::Intersect::IntersectSegmentTriangleCCW(rayStart, rayEnd, a, b, c, intersectionNormal, currentDistanceNormalized))
|
||||
{
|
||||
if (normalizedDistance < closestNormalizedDistance)
|
||||
anyHit = true;
|
||||
|
||||
if (currentDistanceNormalized < shortestDistanceNormalized)
|
||||
{
|
||||
normal = intersectionNormal;
|
||||
closestNormalizedDistance = normalizedDistance;
|
||||
shortestDistanceNormalized = currentDistanceNormalized;
|
||||
}
|
||||
anyHit = true;
|
||||
}
|
||||
}
|
||||
|
||||
if (anyHit)
|
||||
{
|
||||
distance = closestNormalizedDistance * distance;
|
||||
distanceNormalized = shortestDistanceNormalized;
|
||||
}
|
||||
|
||||
return anyHit;
|
||||
|
||||
@@ -208,10 +208,10 @@ namespace AZ
|
||||
bool ModelKdTree::RayIntersection(
|
||||
const AZ::Vector3& raySrc, const AZ::Vector3& rayDir, float& distanceNormalized, AZ::Vector3& normal) const
|
||||
{
|
||||
float closestDistanceNormalized = AZStd::numeric_limits<float>::max();
|
||||
if (RayIntersectionRecursively(m_pRootNode.get(), raySrc, rayDir, closestDistanceNormalized, normal))
|
||||
float shortestDistanceNormalized = AZStd::numeric_limits<float>::max();
|
||||
if (RayIntersectionRecursively(m_pRootNode.get(), raySrc, rayDir, shortestDistanceNormalized, normal))
|
||||
{
|
||||
distanceNormalized = closestDistanceNormalized;
|
||||
distanceNormalized = shortestDistanceNormalized;
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
@@ -22,6 +22,7 @@
|
||||
#include <AzCore/std/limits.h>
|
||||
#include <AzCore/Component/Entity.h>
|
||||
|
||||
#include <AZTestShared/Math/MathTestHelpers.h>
|
||||
#include <AzTest/AzTest.h>
|
||||
|
||||
#include <Common/RPITestFixture.h>
|
||||
@@ -568,7 +569,7 @@ namespace UnitTest
|
||||
ValidateModelAsset(serializedModelAsset.Get(), expectedModel);
|
||||
}
|
||||
|
||||
// Tests that if we try to set the name on a Model
|
||||
// Tests that if we try to set the name on a Model
|
||||
// before calling Begin that it will fail.
|
||||
TEST_F(ModelTests, SetNameNoBegin)
|
||||
{
|
||||
@@ -581,7 +582,7 @@ namespace UnitTest
|
||||
creator.SetName("TestName");
|
||||
}
|
||||
|
||||
// Tests that if we try to add a ModelLod to a Model
|
||||
// Tests that if we try to add a ModelLod to a Model
|
||||
// before calling Begin that it will fail.
|
||||
TEST_F(ModelTests, AddLodNoBegin)
|
||||
{
|
||||
@@ -598,7 +599,7 @@ namespace UnitTest
|
||||
creator.AddLodAsset(AZStd::move(lod));
|
||||
}
|
||||
|
||||
// Tests that if we create a ModelAsset without adding
|
||||
// Tests that if we create a ModelAsset without adding
|
||||
// any ModelLodAssets that the creator will properly fail to produce an asset.
|
||||
TEST_F(ModelTests, CreateModelNoLods)
|
||||
{
|
||||
@@ -618,8 +619,8 @@ namespace UnitTest
|
||||
ASSERT_EQ(asset.Get(), nullptr);
|
||||
}
|
||||
|
||||
// Tests that if we call SetLodIndexBuffer without calling
|
||||
// Begin first on the ModelLodAssetCreator that it
|
||||
// Tests that if we call SetLodIndexBuffer without calling
|
||||
// Begin first on the ModelLodAssetCreator that it
|
||||
// fails as expected.
|
||||
TEST_F(ModelTests, SetLodIndexBufferNoBegin)
|
||||
{
|
||||
@@ -633,8 +634,8 @@ namespace UnitTest
|
||||
creator.SetLodIndexBuffer(validIndexBuffer);
|
||||
}
|
||||
|
||||
// Tests that if we call AddLodStreamBuffer without calling
|
||||
// Begin first on the ModelLodAssetCreator that it
|
||||
// Tests that if we call AddLodStreamBuffer without calling
|
||||
// Begin first on the ModelLodAssetCreator that it
|
||||
// fails as expected.
|
||||
TEST_F(ModelTests, AddLodStreamBufferNoBegin)
|
||||
{
|
||||
@@ -648,8 +649,8 @@ namespace UnitTest
|
||||
creator.AddLodStreamBuffer(validStreamBuffer);
|
||||
}
|
||||
|
||||
// Tests that if we call BeginMesh without calling
|
||||
// Begin first on the ModelLodAssetCreator that it
|
||||
// Tests that if we call BeginMesh without calling
|
||||
// Begin first on the ModelLodAssetCreator that it
|
||||
// fails as expected.
|
||||
TEST_F(ModelTests, BeginMeshNoBegin)
|
||||
{
|
||||
@@ -662,13 +663,13 @@ namespace UnitTest
|
||||
}
|
||||
|
||||
// Tests that if we try to set an AABB on a mesh
|
||||
// without calling Begin or BeginMesh that it fails
|
||||
// without calling Begin or BeginMesh that it fails
|
||||
// as expected. Also tests the case that Begin *is*
|
||||
// called but BeginMesh is not.
|
||||
TEST_F(ModelTests, SetAabbNoBeginNoBeginMesh)
|
||||
{
|
||||
using namespace AZ;
|
||||
|
||||
|
||||
RPI::ModelLodAssetCreator creator;
|
||||
|
||||
AZ::Aabb aabb = AZ::Aabb::CreateCenterRadius(AZ::Vector3::CreateZero(), 1.0f);
|
||||
@@ -691,13 +692,13 @@ namespace UnitTest
|
||||
}
|
||||
|
||||
// Tests that if we try to set the material id on a mesh
|
||||
// without calling Begin or BeginMesh that it fails
|
||||
// without calling Begin or BeginMesh that it fails
|
||||
// as expected. Also tests the case that Begin *is*
|
||||
// called but BeginMesh is not.
|
||||
TEST_F(ModelTests, SetMaterialIdNoBeginNoBeginMesh)
|
||||
{
|
||||
using namespace AZ;
|
||||
|
||||
|
||||
RPI::ModelLodAssetCreator creator;
|
||||
|
||||
{
|
||||
@@ -715,7 +716,7 @@ namespace UnitTest
|
||||
}
|
||||
|
||||
// Tests that if we try to set the index buffer on a mesh
|
||||
// without calling Begin or BeginMesh that it fails
|
||||
// without calling Begin or BeginMesh that it fails
|
||||
// as expected. Also tests the case that Begin *is*
|
||||
// called but BeginMesh is not.
|
||||
TEST_F(ModelTests, SetIndexBufferNoBeginNoBeginMesh)
|
||||
@@ -751,7 +752,7 @@ namespace UnitTest
|
||||
}
|
||||
|
||||
// Tests that if we try to add a stream buffer on a mesh
|
||||
// without calling Begin or BeginMesh that it fails
|
||||
// without calling Begin or BeginMesh that it fails
|
||||
// as expected. Also tests the case that Begin *is*
|
||||
// called but BeginMesh is not.
|
||||
TEST_F(ModelTests, AddStreamBufferNoBeginNoBeginMesh)
|
||||
@@ -785,7 +786,7 @@ namespace UnitTest
|
||||
}
|
||||
}
|
||||
|
||||
// Tests that if we try to end the creation of a
|
||||
// Tests that if we try to end the creation of a
|
||||
// ModelLodAsset that has no meshes that it fails
|
||||
// as expected.
|
||||
TEST_F(ModelTests, CreateLodNoMeshes)
|
||||
@@ -804,7 +805,7 @@ namespace UnitTest
|
||||
ASSERT_EQ(asset.Get(), nullptr);
|
||||
}
|
||||
|
||||
// Tests that validation still fails when expected
|
||||
// Tests that validation still fails when expected
|
||||
// even after producing a valid mesh due to a missing
|
||||
// BeginMesh call
|
||||
TEST_F(ModelTests, SecondMeshFailureNoBeginMesh)
|
||||
@@ -862,8 +863,8 @@ namespace UnitTest
|
||||
ASSERT_EQ(asset->GetMeshes().size(), 1);
|
||||
}
|
||||
|
||||
// Tests that validation still fails when expected
|
||||
// even after producing a valid mesh due to SetMeshX
|
||||
// Tests that validation still fails when expected
|
||||
// even after producing a valid mesh due to SetMeshX
|
||||
// calls coming after End
|
||||
TEST_F(ModelTests, SecondMeshAfterEnd)
|
||||
{
|
||||
@@ -907,7 +908,7 @@ namespace UnitTest
|
||||
AZ::Aabb aabb = AZ::Aabb::CreateCenterRadius(Vector3::CreateZero(), 1.0f);
|
||||
|
||||
ErrorMessageFinder messageFinder("Begin() was not called", 6);
|
||||
|
||||
|
||||
creator.BeginMesh();
|
||||
creator.SetMeshAabb(AZStd::move(aabb));
|
||||
creator.SetMeshMaterialAsset(m_materialAsset);
|
||||
@@ -955,6 +956,20 @@ namespace UnitTest
|
||||
EXPECT_EQ(uvStreamTangentBitmask.GetFullTangentBitmask(), 0x70000F51);
|
||||
}
|
||||
|
||||
//
|
||||
// +----+
|
||||
// / /|
|
||||
// +----+ |
|
||||
// | | +
|
||||
// | |/
|
||||
// +----+
|
||||
//
|
||||
static constexpr AZStd::array CubePositions = { -1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, -1.0f, -1.0f, 1.0f, 1.0f, -1.0f, 1.0f,
|
||||
-1.0f, 1.0f, -1.0f, 1.0f, 1.0f, -1.0f, -1.0f, -1.0f, -1.0f, 1.0f, -1.0f, -1.0f };
|
||||
static constexpr AZStd::array CubeIndices = {
|
||||
uint32_t{ 0 }, 2, 1, 1, 2, 3, 4, 5, 6, 5, 7, 6, 0, 4, 2, 4, 6, 2, 1, 3, 5, 5, 3, 7, 0, 1, 4, 4, 1, 5, 2, 6, 3, 6, 7, 3,
|
||||
};
|
||||
|
||||
// This class creates a Model with one LOD, whose mesh contains 2 planes. Plane 1 is in the XY plane at Z=-0.5, and
|
||||
// plane 2 is in the XY plane at Z=0.5. The two planes each have 9 quads which have been triangulated. It only has
|
||||
// a position and index buffer.
|
||||
@@ -972,52 +987,75 @@ namespace UnitTest
|
||||
// *---*---*---*
|
||||
// \ / \ / \ / \
|
||||
// *---*---*---*
|
||||
static constexpr AZStd::array TwoSeparatedPlanesPositions{
|
||||
-1.0f, -0.333f, -0.5f, -0.333f, -1.0f, -0.5f, -0.333f, -0.333f, -0.5f, 0.333f, -0.333f, -0.5f, 1.0f, -1.0f, -0.5f,
|
||||
1.0f, -0.333f, -0.5f, 0.333f, -1.0f, -0.5f, 0.333f, 1.0f, -0.5f, 1.0f, 0.333f, -0.5f, 1.0f, 1.0f, -0.5f,
|
||||
0.333f, 0.333f, -0.5f, -0.333f, 1.0f, -0.5f, -0.333f, 0.333f, -0.5f, -1.0f, 1.0f, -0.5f, -1.0f, 0.333f, -0.5f,
|
||||
-1.0f, -0.333f, 0.5f, -0.333f, -1.0f, 0.5f, -0.333f, -0.333f, 0.5f, 0.333f, -0.333f, 0.5f, 1.0f, -1.0f, 0.5f,
|
||||
1.0f, -0.333f, 0.5f, -0.333f, -0.333f, 0.5f, 0.333f, -1.0f, 0.5f, 0.333f, -0.333f, 0.5f, 0.333f, 1.0f, 0.5f,
|
||||
1.0f, 0.333f, 0.5f, 1.0f, 1.0f, 0.5f, 0.333f, 0.333f, 0.5f, 1.0f, -0.333f, 0.5f, -0.333f, 1.0f, 0.5f,
|
||||
-0.333f, 0.333f, 0.5f, 0.333f, -0.333f, 0.5f, 0.333f, 0.333f, 0.5f, -1.0f, 1.0f, 0.5f, -0.333f, 0.333f, 0.5f,
|
||||
-1.0f, 0.333f, 0.5f, -1.0f, -1.0f, -0.5f, -1.0f, -1.0f, 0.5f, 0.333f, -0.333f, 0.5f, 0.333f, -1.0f, 0.5f,
|
||||
1.0f, -1.0f, 0.5f, 0.333f, -1.0f, 0.5f, 0.333f, 0.333f, 0.5f, 0.333f, -0.333f, 0.5f, 1.0f, -0.333f, 0.5f,
|
||||
-0.333f, 0.333f, 0.5f, -0.333f, -0.333f, 0.5f, 0.333f, -0.333f, 0.5f,
|
||||
};
|
||||
// clang-format off
|
||||
static constexpr AZStd::array TwoSeparatedPlanesIndices{
|
||||
uint32_t{ 0 }, 1, 2, 3, 4, 5, 2, 6, 3, 7, 8, 9, 10, 5, 8, 11, 10, 7, 12, 3, 10, 13, 12, 11, 14, 2, 12,
|
||||
15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 25, 29, 27, 24, 30, 31, 32, 33, 34, 29, 35, 17, 34,
|
||||
0, 36, 1, 3, 6, 4, 2, 1, 6, 7, 10, 8, 10, 3, 5, 11, 12, 10, 12, 2, 3, 13, 14, 12, 14, 0, 2,
|
||||
15, 37, 16, 38, 39, 40, 17, 16, 41, 24, 27, 25, 42, 43, 44, 29, 34, 27, 45, 46, 47, 33, 35, 34, 35, 15, 17,
|
||||
};
|
||||
// clang-format on
|
||||
|
||||
// Ensure that the index buffer references all the positions in the position buffer
|
||||
static constexpr inline auto minmaxElement = AZStd::minmax_element(begin(TwoSeparatedPlanesIndices), end(TwoSeparatedPlanesIndices));
|
||||
static_assert(*minmaxElement.second == (TwoSeparatedPlanesPositions.size() / 3) - 1);
|
||||
|
||||
template<class x> class TD;
|
||||
class TwoSeparatedPlanesMesh
|
||||
class TestMesh
|
||||
{
|
||||
public:
|
||||
TwoSeparatedPlanesMesh()
|
||||
TestMesh(const float* positions, size_t positionCount, const uint32_t* indices, size_t indicesCount)
|
||||
{
|
||||
using namespace AZ;
|
||||
|
||||
RPI::ModelLodAssetCreator lodCreator;
|
||||
lodCreator.Begin(Data::AssetId(AZ::Uuid::CreateRandom()));
|
||||
AZ::RPI::ModelLodAssetCreator lodCreator;
|
||||
lodCreator.Begin(AZ::Data::AssetId(AZ::Uuid::CreateRandom()));
|
||||
|
||||
lodCreator.BeginMesh();
|
||||
lodCreator.SetMeshAabb(Aabb::CreateFromMinMax({-1.0f, -1.0f, -0.5f}, {1.0f, 1.0f, 0.5f}));
|
||||
lodCreator.SetMeshAabb(AZ::Aabb::CreateFromMinMax({-1.0f, -1.0f, -0.5f}, {1.0f, 1.0f, 0.5f}));
|
||||
lodCreator.SetMeshMaterialAsset(
|
||||
AZ::Data::Asset<AZ::RPI::MaterialAsset>(AZ::Data::AssetId(AZ::Uuid::CreateRandom(), 0),
|
||||
AZ::AzTypeInfo<AZ::RPI::MaterialAsset>::Uuid(), "")
|
||||
);
|
||||
|
||||
{
|
||||
AZ::Data::Asset<AZ::RPI::BufferAsset> indexBuffer = BuildTestBuffer(s_indexes.size(), sizeof(uint32_t));
|
||||
AZStd::copy(s_indexes.begin(), s_indexes.end(), reinterpret_cast<uint32_t*>(const_cast<uint8_t*>(indexBuffer->GetBuffer().data())));
|
||||
AZ::Data::Asset<AZ::RPI::BufferAsset> indexBuffer = BuildTestBuffer(indicesCount, sizeof(uint32_t));
|
||||
AZStd::copy(indices, indices + indicesCount, reinterpret_cast<uint32_t*>(const_cast<uint8_t*>(indexBuffer->GetBuffer().data())));
|
||||
lodCreator.SetMeshIndexBuffer({
|
||||
indexBuffer,
|
||||
RHI::BufferViewDescriptor::CreateStructured(0, s_indexes.size(), sizeof(uint32_t))
|
||||
AZ::RHI::BufferViewDescriptor::CreateStructured(0, indicesCount, sizeof(uint32_t))
|
||||
});
|
||||
}
|
||||
|
||||
{
|
||||
AZ::Data::Asset<AZ::RPI::BufferAsset> positionBuffer = BuildTestBuffer(s_positions.size() / 3, sizeof(float) * 3);
|
||||
AZStd::copy(s_positions.begin(), s_positions.end(), reinterpret_cast<float*>(const_cast<uint8_t*>(positionBuffer->GetBuffer().data())));
|
||||
AZ::Data::Asset<AZ::RPI::BufferAsset> positionBuffer = BuildTestBuffer(positionCount / 3, sizeof(float) * 3);
|
||||
AZStd::copy(positions, positions + positionCount, reinterpret_cast<float*>(const_cast<uint8_t*>(positionBuffer->GetBuffer().data())));
|
||||
lodCreator.AddMeshStreamBuffer(
|
||||
AZ::RHI::ShaderSemantic(AZ::Name("POSITION")),
|
||||
AZ::Name(),
|
||||
{
|
||||
positionBuffer,
|
||||
RHI::BufferViewDescriptor::CreateStructured(0, s_positions.size() / 3, sizeof(float) * 3)
|
||||
AZ::RHI::BufferViewDescriptor::CreateStructured(0, positionCount / 3, sizeof(float) * 3)
|
||||
}
|
||||
);
|
||||
}
|
||||
lodCreator.EndMesh();
|
||||
|
||||
Data::Asset<RPI::ModelLodAsset> lodAsset;
|
||||
AZ::Data::Asset<AZ::RPI::ModelLodAsset> lodAsset;
|
||||
lodCreator.End(lodAsset);
|
||||
|
||||
RPI::ModelAssetCreator modelCreator;
|
||||
modelCreator.Begin(Data::AssetId(AZ::Uuid::CreateRandom()));
|
||||
AZ::RPI::ModelAssetCreator modelCreator;
|
||||
modelCreator.Begin(AZ::Data::AssetId(AZ::Uuid::CreateRandom()));
|
||||
modelCreator.SetName("TestModel");
|
||||
modelCreator.AddLodAsset(AZStd::move(lodAsset));
|
||||
modelCreator.End(m_modelAsset);
|
||||
@@ -1030,40 +1068,20 @@ namespace UnitTest
|
||||
|
||||
private:
|
||||
AZ::Data::Asset<AZ::RPI::ModelAsset> m_modelAsset;
|
||||
|
||||
static constexpr AZStd::array s_positions{
|
||||
-1.0f, -0.333f, -0.5f, -0.333f, -1.0f, -0.5f, -0.333f, -0.333f, -0.5f, 0.333f, -0.333f, -0.5f, 1.0f, -1.0f, -0.5f,
|
||||
1.0f, -0.333f, -0.5f, 0.333f, -1.0f, -0.5f, 0.333f, 1.0f, -0.5f, 1.0f, 0.333f, -0.5f, 1.0f, 1.0f, -0.5f,
|
||||
0.333f, 0.333f, -0.5f, -0.333f, 1.0f, -0.5f, -0.333f, 0.333f, -0.5f, -1.0f, 1.0f, -0.5f, -1.0f, 0.333f, -0.5f,
|
||||
-1.0f, -0.333f, 0.5f, -0.333f, -1.0f, 0.5f, -0.333f, -0.333f, 0.5f, 0.333f, -0.333f, 0.5f, 1.0f, -1.0f, 0.5f,
|
||||
1.0f, -0.333f, 0.5f, -0.333f, -0.333f, 0.5f, 0.333f, -1.0f, 0.5f, 0.333f, -0.333f, 0.5f, 0.333f, 1.0f, 0.5f,
|
||||
1.0f, 0.333f, 0.5f, 1.0f, 1.0f, 0.5f, 0.333f, 0.333f, 0.5f, 1.0f, -0.333f, 0.5f, -0.333f, 1.0f, 0.5f,
|
||||
-0.333f, 0.333f, 0.5f, 0.333f, -0.333f, 0.5f, 0.333f, 0.333f, 0.5f, -1.0f, 1.0f, 0.5f, -0.333f, 0.333f, 0.5f,
|
||||
-1.0f, 0.333f, 0.5f, -1.0f, -1.0f, -0.5f, -1.0f, -1.0f, 0.5f, 0.333f, -0.333f, 0.5f, 0.333f, -1.0f, 0.5f,
|
||||
1.0f, -1.0f, 0.5f, 0.333f, -1.0f, 0.5f, 0.333f, 0.333f, 0.5f, 0.333f, -0.333f, 0.5f, 1.0f, -0.333f, 0.5f,
|
||||
-0.333f, 0.333f, 0.5f, -0.333f, -0.333f, 0.5f, 0.333f, -0.333f, 0.5f,
|
||||
};
|
||||
static constexpr AZStd::array s_indexes{
|
||||
uint32_t{0}, 1, 2, 3, 4, 5, 2, 6, 3, 7, 8, 9, 10, 5, 8, 11, 10, 7, 12, 3, 10, 13, 12, 11, 14, 2, 12,
|
||||
15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 25, 29, 27, 24, 30, 31, 32, 33, 34, 29, 35, 17, 34,
|
||||
0, 36, 1, 3, 6, 4, 2, 1, 6, 7, 10, 8, 10, 3, 5, 11, 12, 10, 12, 2, 3, 13, 14, 12, 14, 0, 2,
|
||||
15, 37, 16, 38, 39, 40, 17, 16, 41, 24, 27, 25, 42, 43, 44, 29, 34, 27, 45, 46, 47, 33, 35, 34, 35, 15, 17,
|
||||
};
|
||||
|
||||
// Ensure that the index buffer references all the positions in the position buffer
|
||||
static constexpr inline auto minmaxElement = AZStd::minmax_element(begin(s_indexes), end(s_indexes));
|
||||
static_assert(*minmaxElement.second == (s_positions.size() / 3) - 1);
|
||||
};
|
||||
|
||||
struct KdTreeIntersectParams
|
||||
struct IntersectParams
|
||||
{
|
||||
float xpos;
|
||||
float ypos;
|
||||
float zpos;
|
||||
float xdir;
|
||||
float ydir;
|
||||
float zdir;
|
||||
float expectedDistance;
|
||||
bool expectedShouldIntersect;
|
||||
|
||||
friend std::ostream& operator<<(std::ostream& os, const KdTreeIntersectParams& param)
|
||||
friend std::ostream& operator<<(std::ostream& os, const IntersectParams& param)
|
||||
{
|
||||
return os
|
||||
<< "xpos:" << param.xpos
|
||||
@@ -1076,13 +1094,15 @@ namespace UnitTest
|
||||
|
||||
class KdTreeIntersectsParameterizedFixture
|
||||
: public ModelTests
|
||||
, public ::testing::WithParamInterface<KdTreeIntersectParams>
|
||||
, public ::testing::WithParamInterface<IntersectParams>
|
||||
{
|
||||
};
|
||||
|
||||
TEST_P(KdTreeIntersectsParameterizedFixture, KdTreeIntersects)
|
||||
{
|
||||
TwoSeparatedPlanesMesh mesh;
|
||||
TestMesh mesh(
|
||||
TwoSeparatedPlanesPositions.data(), TwoSeparatedPlanesPositions.size(), TwoSeparatedPlanesIndices.data(),
|
||||
TwoSeparatedPlanesIndices.size());
|
||||
|
||||
AZ::RPI::ModelKdTree kdTree;
|
||||
ASSERT_TRUE(kdTree.Build(mesh.GetModel().Get()));
|
||||
@@ -1092,38 +1112,40 @@ namespace UnitTest
|
||||
|
||||
EXPECT_THAT(
|
||||
kdTree.RayIntersection(
|
||||
AZ::Vector3(GetParam().xpos, GetParam().ypos, GetParam().zpos), AZ::Vector3::CreateAxisZ(-1.0f), distance, normal),
|
||||
AZ::Vector3(GetParam().xpos, GetParam().ypos, GetParam().zpos),
|
||||
AZ::Vector3(GetParam().xdir, GetParam().ydir, GetParam().zdir), distance, normal),
|
||||
testing::Eq(GetParam().expectedShouldIntersect));
|
||||
EXPECT_THAT(distance, testing::FloatEq(GetParam().expectedDistance));
|
||||
}
|
||||
|
||||
static constexpr inline AZStd::array<KdTreeIntersectParams, 21> intersectTestData{
|
||||
KdTreeIntersectParams{ -0.1f, 0.0f, 1.0f, 0.5f, true },
|
||||
KdTreeIntersectParams{ 0.0f, 0.0f, 1.0f, 0.5f, true },
|
||||
KdTreeIntersectParams{ 0.1f, 0.0f, 1.0f, 0.5f, true },
|
||||
static constexpr AZStd::array KdTreeIntersectTestData{
|
||||
IntersectParams{ -0.1f, 0.0f, 1.0f, 0.0f, 0.0f, -1.0f, 0.5f, true },
|
||||
IntersectParams{ 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, -1.0f, 0.5f, true },
|
||||
IntersectParams{ 0.1f, 0.0f, 1.0f, 0.0f, 0.0f, -1.0f, 0.5f, true },
|
||||
|
||||
// Test the center of each triangle
|
||||
KdTreeIntersectParams{-0.111f, -0.111f, 1.0f, 0.5f, true},
|
||||
KdTreeIntersectParams{-0.111f, -0.778f, 1.0f, 0.5f, true},
|
||||
KdTreeIntersectParams{-0.111f, 0.555f, 1.0f, 0.5f, true}, // Should intersect triangle with indices {29, 34, 27} and {11, 12, 10}
|
||||
KdTreeIntersectParams{-0.555f, -0.555f, 1.0f, 0.5f, true},
|
||||
KdTreeIntersectParams{-0.555f, 0.111f, 1.0f, 0.5f, true},
|
||||
KdTreeIntersectParams{-0.555f, 0.778f, 1.0f, 0.5f, true},
|
||||
KdTreeIntersectParams{-0.778f, -0.111f, 1.0f, 0.5f, true},
|
||||
KdTreeIntersectParams{-0.778f, -0.778f, 1.0f, 0.5f, true},
|
||||
KdTreeIntersectParams{-0.778f, 0.555f, 1.0f, 0.5f, true},
|
||||
KdTreeIntersectParams{0.111f, -0.555f, 1.0f, 0.5f, true},
|
||||
KdTreeIntersectParams{0.111f, 0.111f, 1.0f, 0.5f, true},
|
||||
KdTreeIntersectParams{0.111f, 0.778f, 1.0f, 0.5f, true},
|
||||
KdTreeIntersectParams{0.555f, -0.111f, 1.0f, 0.5f, true},
|
||||
KdTreeIntersectParams{0.555f, -0.778f, 1.0f, 0.5f, true},
|
||||
KdTreeIntersectParams{0.555f, 0.555f, 1.0f, 0.5f, true},
|
||||
KdTreeIntersectParams{0.778f, -0.555f, 1.0f, 0.5f, true},
|
||||
KdTreeIntersectParams{0.778f, 0.111f, 1.0f, 0.5f, true},
|
||||
KdTreeIntersectParams{0.778f, 0.778f, 1.0f, 0.5f, true},
|
||||
IntersectParams{ -0.111f, -0.111f, 1.0f, 0.0f, 0.0f, -1.0f, 0.5f, true },
|
||||
IntersectParams{ -0.111f, -0.778f, 1.0f, 0.0f, 0.0f, -1.0f, 0.5f, true },
|
||||
IntersectParams{ -0.111f, 0.555f, 1.0f, 0.0f, 0.0f, -1.0f, 0.5f,
|
||||
true }, // Should intersect triangle with indices {29, 34, 27} and {11, 12, 10}
|
||||
IntersectParams{ -0.555f, -0.555f, 1.0f, 0.0f, 0.0f, -1.0f, 0.5f, true },
|
||||
IntersectParams{ -0.555f, 0.111f, 1.0f, 0.0f, 0.0f, -1.0f, 0.5f, true },
|
||||
IntersectParams{ -0.555f, 0.778f, 1.0f, 0.0f, 0.0f, -1.0f, 0.5f, true },
|
||||
IntersectParams{ -0.778f, -0.111f, 1.0f, 0.0f, 0.0f, -1.0f, 0.5f, true },
|
||||
IntersectParams{ -0.778f, -0.778f, 1.0f, 0.0f, 0.0f, -1.0f, 0.5f, true },
|
||||
IntersectParams{ -0.778f, 0.555f, 1.0f, 0.0f, 0.0f, -1.0f, 0.5f, true },
|
||||
IntersectParams{ 0.111f, -0.555f, 1.0f, 0.0f, 0.0f, -1.0f, 0.5f, true },
|
||||
IntersectParams{ 0.111f, 0.111f, 1.0f, 0.0f, 0.0f, -1.0f, 0.5f, true },
|
||||
IntersectParams{ 0.111f, 0.778f, 1.0f, 0.0f, 0.0f, -1.0f, 0.5f, true },
|
||||
IntersectParams{ 0.555f, -0.111f, 1.0f, 0.0f, 0.0f, -1.0f, 0.5f, true },
|
||||
IntersectParams{ 0.555f, -0.778f, 1.0f, 0.0f, 0.0f, -1.0f, 0.5f, true },
|
||||
IntersectParams{ 0.555f, 0.555f, 1.0f, 0.0f, 0.0f, -1.0f, 0.5f, true },
|
||||
IntersectParams{ 0.778f, -0.555f, 1.0f, 0.0f, 0.0f, -1.0f, 0.5f, true },
|
||||
IntersectParams{ 0.778f, 0.111f, 1.0f, 0.0f, 0.0f, -1.0f, 0.5f, true },
|
||||
IntersectParams{ 0.778f, 0.778f, 1.0f, 0.0f, 0.0f, -1.0f, 0.5f, true },
|
||||
};
|
||||
|
||||
INSTANTIATE_TEST_CASE_P(KdTreeIntersectsPlane, KdTreeIntersectsParameterizedFixture, ::testing::ValuesIn(intersectTestData));
|
||||
INSTANTIATE_TEST_CASE_P(KdTreeIntersectsPlane, KdTreeIntersectsParameterizedFixture, ::testing::ValuesIn(KdTreeIntersectTestData));
|
||||
|
||||
class KdTreeIntersectsFixture
|
||||
: public ModelTests
|
||||
@@ -1133,7 +1155,10 @@ namespace UnitTest
|
||||
{
|
||||
ModelTests::SetUp();
|
||||
|
||||
m_mesh = AZStd::make_unique<TwoSeparatedPlanesMesh>();
|
||||
m_mesh = AZStd::make_unique<TestMesh>(
|
||||
TwoSeparatedPlanesPositions.data(), TwoSeparatedPlanesPositions.size(), TwoSeparatedPlanesIndices.data(),
|
||||
TwoSeparatedPlanesIndices.size());
|
||||
|
||||
m_kdTree = AZStd::make_unique<AZ::RPI::ModelKdTree>();
|
||||
ASSERT_TRUE(m_kdTree->Build(m_mesh->GetModel().Get()));
|
||||
}
|
||||
@@ -1146,7 +1171,7 @@ namespace UnitTest
|
||||
ModelTests::TearDown();
|
||||
}
|
||||
|
||||
AZStd::unique_ptr<TwoSeparatedPlanesMesh> m_mesh;
|
||||
AZStd::unique_ptr<TestMesh> m_mesh;
|
||||
AZStd::unique_ptr<AZ::RPI::ModelKdTree> m_kdTree;
|
||||
};
|
||||
|
||||
@@ -1154,7 +1179,7 @@ namespace UnitTest
|
||||
{
|
||||
float t = AZStd::numeric_limits<float>::max();
|
||||
AZ::Vector3 normal;
|
||||
|
||||
|
||||
constexpr float rayLength = 100.0f;
|
||||
EXPECT_THAT(
|
||||
m_kdTree->RayIntersection(
|
||||
@@ -1181,4 +1206,85 @@ namespace UnitTest
|
||||
EXPECT_THAT(
|
||||
m_kdTree->RayIntersection(AZ::Vector3::CreateAxisZ(5.0f), -AZ::Vector3::CreateAxisZ(), t, normal), testing::Eq(false));
|
||||
}
|
||||
|
||||
class BruteForceIntersectsParameterizedFixture
|
||||
: public ModelTests
|
||||
, public ::testing::WithParamInterface<IntersectParams>
|
||||
{
|
||||
};
|
||||
|
||||
TEST_P(BruteForceIntersectsParameterizedFixture, BruteForceIntersectsCube)
|
||||
{
|
||||
TestMesh mesh(CubePositions.data(), CubePositions.size(), CubeIndices.data(), CubeIndices.size());
|
||||
|
||||
float distance = AZStd::numeric_limits<float>::max();
|
||||
AZ::Vector3 normal;
|
||||
|
||||
EXPECT_THAT(
|
||||
mesh.GetModel()->LocalRayIntersectionAgainstModel(
|
||||
AZ::Vector3(GetParam().xpos, GetParam().ypos, GetParam().zpos),
|
||||
AZ::Vector3(GetParam().xdir, GetParam().ydir, GetParam().zdir), distance, normal),
|
||||
testing::Eq(GetParam().expectedShouldIntersect));
|
||||
EXPECT_THAT(distance, testing::FloatEq(GetParam().expectedDistance));
|
||||
}
|
||||
|
||||
static constexpr AZStd::array BruteForceIntersectTestData{
|
||||
IntersectParams{ 5.0f, 0.0f, 5.0f, 0.0f, 0.0f, -1.0f, AZStd::numeric_limits<float>::max(), false },
|
||||
IntersectParams{ 0.0f, 0.0f, 1.5f, 0.0f, 0.0f, -1.0f, 0.5f, true },
|
||||
IntersectParams{ 5.0f, 0.0f, 0.0f, -10.0f, 0.0f, 0.0f, 0.4f, true },
|
||||
IntersectParams{ -5.0f, 0.0f, 0.0f, 20.0f, 0.0f, 0.0f, 0.2f, true },
|
||||
IntersectParams{ 0.0f, -10.0f, 0.0f, 0.0f, 20.0f, 0.0f, 0.45f, true },
|
||||
IntersectParams{ 0.0f, 20.0f, 0.0f, 0.0f, -40.0f, 0.0f, 0.475f, true },
|
||||
IntersectParams{ 0.0f, 20.0f, 0.0f, 0.0f, -19.0f, 0.0f, 1.0f, true },
|
||||
};
|
||||
|
||||
INSTANTIATE_TEST_CASE_P(
|
||||
BruteForceIntersects, BruteForceIntersectsParameterizedFixture, ::testing::ValuesIn(BruteForceIntersectTestData));
|
||||
|
||||
class BruteForceModelIntersectsFixture
|
||||
: public ModelTests
|
||||
{
|
||||
public:
|
||||
void SetUp() override
|
||||
{
|
||||
ModelTests::SetUp();
|
||||
m_mesh = AZStd::make_unique<TestMesh>(CubePositions.data(), CubePositions.size(), CubeIndices.data(), CubeIndices.size());
|
||||
}
|
||||
|
||||
void TearDown() override
|
||||
{
|
||||
m_mesh.reset();
|
||||
ModelTests::TearDown();
|
||||
}
|
||||
|
||||
AZStd::unique_ptr<TestMesh> m_mesh;
|
||||
};
|
||||
|
||||
TEST_F(BruteForceModelIntersectsFixture, BruteForceIntersectionDetectedWithCube)
|
||||
{
|
||||
float t = 0.0f;
|
||||
AZ::Vector3 normal;
|
||||
|
||||
// firing down the negative z axis, positioned 5 units from cube (cube is 2x2x2 so intersection
|
||||
// happens at 1 in z)
|
||||
EXPECT_THAT(
|
||||
m_mesh->GetModel()->LocalRayIntersectionAgainstModel(
|
||||
AZ::Vector3::CreateAxisZ(5.0f), -AZ::Vector3::CreateAxisZ(10.0f), t, normal),
|
||||
testing::Eq(true));
|
||||
EXPECT_THAT(t, testing::FloatEq(0.4f));
|
||||
}
|
||||
|
||||
TEST_F(BruteForceModelIntersectsFixture, BruteForceIntersectionDetectedAndNormalSetAtEndOfRay)
|
||||
{
|
||||
float t = 0.0f;
|
||||
AZ::Vector3 normal = AZ::Vector3::CreateOne(); // invalid starting normal
|
||||
|
||||
// ensure the intersection happens right at the end of the ray
|
||||
EXPECT_THAT(
|
||||
m_mesh->GetModel()->LocalRayIntersectionAgainstModel(
|
||||
AZ::Vector3::CreateAxisY(10.0f), -AZ::Vector3::CreateAxisY(9.0f), t, normal),
|
||||
testing::Eq(true));
|
||||
EXPECT_THAT(t, testing::FloatEq(1.0f));
|
||||
EXPECT_THAT(normal, IsClose(AZ::Vector3::CreateAxisY()));
|
||||
}
|
||||
} // namespace UnitTest
|
||||
|
||||
Reference in New Issue
Block a user