Steve Pham
b4a2edec6a
Final update copyright headers to reference license files at the repo root ( #1693 )
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* Final update copyright headers to reference license files at the repo root
Signed-off-by: spham <spham@amazon.com >
* Fix copyright validator unit tests to support the stale O3DE header scenario
Signed-off-by: spham <spham@amazon.com >
2021-06-30 19:51:55 -07:00
Steve Pham
70042fcdcd
O3DE Copyright Updates for Linux Foundation ( #1504 )
2021-06-23 10:55:22 -07:00
AMZN-Olex
f79cca6f9d
Corrects ReplicationSet to be ordered so that logic in EntityReplicationManager::UpdateWindow is correct
2021-06-22 16:43:21 -04:00
Gene Walters
530573abf3
Merge pull request #1424 from aws-lumberyard-dev/SPEC7185_RenamingIsNetEntityRoleMethods
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Updating IsNetEntityRole Helper Methods for Clarity
2021-06-21 08:53:23 -07:00
stramer
673495c49d
Address additional review comments.
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Signed-off-by: stramer <169061+sptramer@users.noreply.github.com >
2021-06-17 18:01:44 -07:00
Gene Walters
b9dd7a1ecd
Updating IsNetEntityRole helper methods for more clarity. Also added tooltip scripting and comments for code
2021-06-17 16:16:38 -07:00
stramer
c7a0e7b930
[LYN-4366] Add API documentation for AzNetworking, Mutiplayer Gem, and Multiplayer Compression Gem classes.
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Signed-off-by: stramer <stramer@amazon.com >
2021-06-16 13:53:42 -07:00
karlberg
14bc0ba8ac
Merge remote-tracking branch 'origin' into MultiplayerComponents
2021-06-02 14:57:00 -07:00
pereslav
090234f1f0
Merge branch 'main' into MultiplayerPipeline
2021-05-28 16:00:09 +01:00
pereslav
42b3e3817a
SPEC-7012 Added rewind-aware scene query utilities. Added frame ID to SimulatedBody
2021-05-28 15:50:02 +01:00
karlberg
e737307168
Merging latest origin/main
2021-05-27 20:00:54 -07:00
karlberg
802943bbb3
Bug fixes, naming changes to make variables more clear, and adds a cvar to adjust client window size
2021-05-27 19:54:56 -07:00
puvvadar
528df7fad2
Merge branch 'main' into mp_serialize_vector
2021-05-26 20:07:58 -07:00
puvvadar
023dce00ff
Fix syntax error in RewindableArray
2021-05-26 14:19:54 -07:00
puvvadar
95963aa198
Update iterators to account for rewindable size
2021-05-26 14:11:09 -07:00
puvvadar
7830955680
Add units for Rewindable containers and rework RewindableFixedVector to properly handle rewinding
2021-05-26 13:45:12 -07:00
greerdv
4018bb587c
update network code to use uniform scale on Transform
2021-05-26 14:20:22 +01:00
puvvadar
b256b737a8
Add IBitset include
2021-05-25 16:52:17 -07:00
puvvadar
6559b4c5a9
Cleanup extraneous includes in Rewindable headers
2021-05-25 16:45:45 -07:00
puvvadar
d2797c0d15
Add RewindableArray and cleanup a bit more of vector
2021-05-25 16:40:58 -07:00
puvvadar
50b9233552
Cleanup rewind concerns by basing around m_rewindableSize
2021-05-25 16:03:53 -07:00
puvvadar
050574715a
Address various feedback around RewindableFixedVector
2021-05-25 15:38:13 -07:00
puvvadar
7129cad1ce
Add RewindableFixedVector and update jinja components to use it
2021-05-25 14:12:47 -07:00
karlberg
6a643392f0
Merging latest main
2021-05-19 13:37:45 -07:00
karlberg
487e989e68
Several updates to complete rewind support and remove unneeded functionality
2021-05-19 13:27:24 -07:00
AMZN-puvvadar
29b4ab6ff3
Merge pull request #522 from aws-lumberyard-dev/mp_editor_pipeline
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Integrating network prefab processing with Multiplayer.Editor to enable server launch on Ctrl+G via an Editor specific network connection
2021-05-18 16:28:08 -07:00
pereslav
85374ea7fc
Merged from main
2021-05-18 13:10:44 +01:00
puvvadar
93e267345f
Address string/mem feedback plus some misc cleanup
2021-05-17 18:46:21 -07:00
pereslav
970c87b487
Refactored spawning network entities to use SpawnableEntityManager instead of duplicating the code in NetworkEntityManager
2021-05-17 23:34:58 +01:00
puvvadar
cb55eaf853
Merge main to mp_editor_pipeline
2021-05-16 11:36:47 -07:00
karlberg
80bf6d54bc
Merge remote-tracking branch 'origin' into MultiplayerComponents
2021-05-15 15:10:45 -07:00
karlberg
c6ea0c0a46
Various local prediction and input processing related fixes
2021-05-15 15:10:17 -07:00
puvvadar
fb51829360
Resolve MP Gem Ctrl+G changes with main
2021-05-15 13:12:16 -07:00
karlberg
5acdc40595
Many fixes for external gem multiplayer components and component network inputs, fixes an uninitialized variable resulting in continual desyncs, restructures our public includes to match the directory structure of source, allows autogen artefacts to be included by external gems, allowing for external multiplayer components to interact with multiplayer gem components with no extra code
2021-05-14 14:24:33 -07:00
Gene Walters
46024f293d
Merge branch 'main' into SPEC6476_ReflectNetworkProperties
2021-05-13 22:04:21 -07:00
karlberg
c0d9a3c423
Fix for clang not being lazy about template expansion
2021-05-12 20:55:03 -07:00
karlberg
cb8016bde5
Fix for validator failing on empty files
2021-05-12 20:52:02 -07:00
karlberg
601dd30452
Various build and test fixes
2021-05-12 20:41:53 -07:00
karlberg
eea0660d21
A couple more fixes
2021-05-12 20:26:08 -07:00
karlberg
254ad165c1
A bunch of work to get external multiplayer components to actually work
2021-05-12 16:01:59 -07:00
alexpete
75dc720198
Integrating latest 47acbe8
2021-03-25 13:57:57 -07:00
alexpete
a10351f38d
Initial commit
2021-03-08 14:30:57 -08:00