Gene Walters
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cd619e14dc
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Allow script canvas users to send RPCs via entityId
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5 years ago |
Gene Walters
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89b1afc50e
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Adding Multiplayer:: namespace to RpcIndex so components outside the Multiplayer gem can compile
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5 years ago |
Gene Walters
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1a01a876a2
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Merge branch 'main' into Multiplayer_AutonomousPropertiesUpdate
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5 years ago |
Gene Walters
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fe913f310d
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Merge pull request #904 from aws-lumberyard-dev/SPEC6989_MultiplayerHostPlayerShouldBeMarkedAutonomous
Host's Default Player NetBinding will be Autonomous on the Host
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5 years ago |
AMZN-puvvadar
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61fde9cb7f
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Merge pull request #1016 from aws-lumberyard-dev/mp_reflect_containers
Fixes for MP Gem container scripting and non-rewindable containers
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5 years ago |
puvvadar
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17f85be9b5
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Switch size check to empty
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5 years ago |
pereslav
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090234f1f0
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Merge branch 'main' into MultiplayerPipeline
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5 years ago |
pereslav
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42b3e3817a
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SPEC-7012 Added rewind-aware scene query utilities. Added frame ID to SimulatedBody
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5 years ago |
Gene Walters
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0f258954fb
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Fix for unit test. Checking that AssetManager is ready before spawning entities; MultiplayerSystemComponent will attempt to spawn a default player on init(), but during unit tests the AssetManager isn't stood up
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5 years ago |
Gene Walters
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98d9ee44fd
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Merge branch 'main' into SPEC6989_MultiplayerHostPlayerShouldBeMarkedAutonomous
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5 years ago |
puvvadar
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4d2e453b73
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Cleanup flow of logic in serialization
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5 years ago |
puvvadar
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0c6af23652
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Correct numeric cast
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5 years ago |
puvvadar
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291e27a381
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Correct numeric cast
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5 years ago |
puvvadar
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f007efbc36
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Fix various container issues in jinja
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5 years ago |
Gene Walters
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c746b9939b
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Merge branch 'main' into SPEC6989_MultiplayerHostPlayerShouldBeMarkedAutonomous
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5 years ago |
puvvadar
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528df7fad2
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Merge branch 'main' into mp_serialize_vector
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5 years ago |
Gene Walters
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7a16ef31f5
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Merge branch 'SPEC6989_MultiplayerHostPlayerShouldBeMarkedAutonomous' into Multiplayer_AutonomousPropertiesUpdate
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5 years ago |
Gene Walters
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09dd298a8d
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Merge branch 'main' into Multiplayer_AutonomousPropertiesUpdate
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5 years ago |
Gene Walters
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05a0e063a2
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Also making Auton->Auth Getters requiring controller
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5 years ago |
greerdv
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c0546c27f7
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change default scale to 1
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5 years ago |
greerdv
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4018bb587c
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update network code to use uniform scale on Transform
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5 years ago |
Gene Walters
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0fc9697e49
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Allow Autonomous->Auth properties. Remove the ability of accessing properties Getters from the Component when ReplicateTo is Autonomous; in this case users must be using the controller to Get
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5 years ago |
Gene Walters
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b5a0df00e1
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Hosts which are not a dedicated server (meaning they also play the game) will spawn a default player for themselves
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5 years ago |
puvvadar
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d2797c0d15
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Add RewindableArray and cleanup a bit more of vector
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5 years ago |
puvvadar
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e47fb1b7ea
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Fix outdated Rewindable vector jinja generation
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5 years ago |
puvvadar
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6d9dd587ee
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Revert change to LocalPrediction xml
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5 years ago |
puvvadar
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7129cad1ce
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Add RewindableFixedVector and update jinja components to use it
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5 years ago |
Gene Walters
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12d0d9e7b7
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The host will now have autonomy over the default player is has spawned for itself using the sv_defaultPlayerSpawnAsset cvar
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5 years ago |
puvvadar
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a7c41064a4
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Update fixed_vector autogen to account for IsRewindable
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5 years ago |
Gene Walters
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d948bf0a77
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Moved network context methods out of MultiplayerComponent into NetBindingComponent because FindComponent did not actually work with finding base classes. +1 for the ability to test! Allow scripting to detect if a networked entity is Authory, Server, Client, or Autonomous.
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5 years ago |
karlberg
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3dd40171cd
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Merging latest origin
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5 years ago |
AMZN-puvvadar
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fd3927651b
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Merge pull request #840 from aws-lumberyard-dev/mpgem_scripting_rpc
Add events for MP Gem RPCs plus BC reflection so ScriptCanvas can respond to them
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5 years ago |
Gene Walters
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d656afa1c3
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Merge branch 'main' into SPEC6477_NetworkContextScriptCanvas
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5 years ago |
pereslav
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cb87b7cd1f
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Moved early return case in prefab processing
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5 years ago |
puvvadar
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d26d24d9bd
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Remove test RTTIs
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5 years ago |
puvvadar
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7ecb00cca1
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Cleanup jinja formatting and fix log spam
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5 years ago |
pereslav
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43d98ac989
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Fixed comment
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5 years ago |
pereslav
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22e893ccbe
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Added support for nested prefabs in multiplayer pipeline
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5 years ago |
puvvadar
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2452149e7d
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Add RPC Events plus reflection plus fix Ctrl+G retry
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5 years ago |
Gene Walters
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f61b9c4081
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Removing spaces in behavior context method names. While whitespace works in Lua and ScriptCanvas, the Scripting team wants to keep the script API and code API consistent (ie: no spaces)
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5 years ago |
karlberg
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6a643392f0
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Merging latest main
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5 years ago |
karlberg
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487e989e68
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Several updates to complete rewind support and remove unneeded functionality
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5 years ago |
Gene Walters
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f7dfbd3955
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Merge branch 'main' into SPEC6477_NetworkContextScriptCanvas
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5 years ago |
puvvadar
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e4808751f9
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Merge branch 'main' into mpgem_scripting_rpc
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5 years ago |
AMZN-puvvadar
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29b4ab6ff3
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Merge pull request #522 from aws-lumberyard-dev/mp_editor_pipeline
Integrating network prefab processing with Multiplayer.Editor to enable server launch on Ctrl+G via an Editor specific network connection
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5 years ago |
puvvadar
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350e5a0cd2
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Update to const auto&
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5 years ago |
Gene Walters
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0d207eab19
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fixes minor auto-formatting issue
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5 years ago |
Gene Walters
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c4641f2594
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ScriptCanvas can now check if an entity net-component is authority, autonomous, server, or client
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5 years ago |
puvvadar
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e2ade654fb
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Address misc feedback
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5 years ago |
puvvadar
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f087b3be89
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AutoComponent jinja formatting
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5 years ago |