Commit Graph

111 Commits

Author SHA1 Message Date
pereslav cb87b7cd1f Moved early return case in prefab processing 2021-05-20 19:43:33 +01:00
pereslav 43d98ac989 Fixed comment 2021-05-20 16:56:54 +01:00
pereslav 22e893ccbe Added support for nested prefabs in multiplayer pipeline 2021-05-20 16:32:41 +01:00
AMZN-puvvadar 29b4ab6ff3 Merge pull request #522 from aws-lumberyard-dev/mp_editor_pipeline
Integrating network prefab processing with Multiplayer.Editor to enable server launch on Ctrl+G via an Editor specific network connection
2021-05-18 16:28:08 -07:00
puvvadar 350e5a0cd2 Update to const auto& 2021-05-18 15:22:22 -07:00
puvvadar e2ade654fb Address misc feedback 2021-05-18 13:52:28 -07:00
puvvadar e03645f816 Disable editorsv launch by default 2021-05-18 10:48:39 -07:00
puvvadar 19316e422b Check launch process exists before waiting for 15 seconds 2021-05-18 10:46:18 -07:00
pereslav f721aa511f Fixed entity IDs of the original & networked spawnables 2021-05-18 17:15:24 +01:00
pereslav 85374ea7fc Merged from main 2021-05-18 13:10:44 +01:00
puvvadar 920f85981d Add another missed header file 2021-05-17 18:55:00 -07:00
puvvadar cf4e04ba57 Cleanup a few more headers 2021-05-17 18:52:40 -07:00
puvvadar 93e267345f Address string/mem feedback plus some misc cleanup 2021-05-17 18:46:21 -07:00
puvvadar 0d9b55bff2 Move static buffer to member to prevent potential memory issues 2021-05-17 16:48:05 -07:00
pereslav 970c87b487 Refactored spawning network entities to use SpawnableEntityManager instead of duplicating the code in NetworkEntityManager 2021-05-17 23:34:58 +01:00
puvvadar 83a56ce71c Cleanup typo 2021-05-17 12:53:15 -07:00
Gene Walters 1c1b34cf76 Merge pull request #775 from aws-lumberyard-dev/SPEC6779_VectorListNetworkProperties
Begin Cleaning Up Vector Network Properties

Work in progress: Cleaning up jinja fixed_vector method calls, still more work to do to replace NovaNet SerializableFixedSizeArray(Vector)DeltaStruct.
Updating AutoComponent BehaviorContext to properly Get/Set elements of vector/array network properties.
Commented out some vector/array jinja code in order to allow for compilation (see @todo)
2021-05-17 10:16:20 -07:00
puvvadar f94d0c99e7 Cleanup connection order slightly 2021-05-17 09:58:58 -07:00
Gene Walters f043d9350a Updating AutoComponent jinja so that BehaviorContext can correctly Get/Set vector/array properties. Also commenting out some vector/array network property code that needs fixing in order to avoid compiler errors for now 2021-05-16 16:08:08 -07:00
puvvadar df68ab6c56 Update headers in editor auto packets 2021-05-16 15:30:00 -07:00
puvvadar cb55eaf853 Merge main to mp_editor_pipeline 2021-05-16 11:36:47 -07:00
Gene Walters 2ce7ca5436 Cleaning up jinja fixed_vector method calls, still more work to do to replace NovaNet SerializableFixedSizeArray(Vector)DeltaStruct 2021-05-15 17:12:54 -07:00
karlberg e0ea9e6224 Removing debug code 2021-05-15 15:29:22 -07:00
karlberg 80bf6d54bc Merge remote-tracking branch 'origin' into MultiplayerComponents 2021-05-15 15:10:45 -07:00
karlberg c6ea0c0a46 Various local prediction and input processing related fixes 2021-05-15 15:10:17 -07:00
puvvadar 0e53c77516 Fix some include paths 2021-05-15 13:47:03 -07:00
puvvadar fb51829360 Resolve MP Gem Ctrl+G changes with main 2021-05-15 13:12:16 -07:00
puvvadar 1915b97c16 Cleanup server launch, misc. MP consts, and register Editor Spawnable assets server side 2021-05-15 12:58:30 -07:00
karlberg bb3142278e Fixes an example comment error in multiplayer component jinjas 2021-05-14 15:03:11 -07:00
karlberg 5acdc40595 Many fixes for external gem multiplayer components and component network inputs, fixes an uninitialized variable resulting in continual desyncs, restructures our public includes to match the directory structure of source, allows autogen artefacts to be included by external gems, allowing for external multiplayer components to interact with multiplayer gem components with no extra code 2021-05-14 14:24:33 -07:00
Gene Walters 46024f293d Merge branch 'main' into SPEC6476_ReflectNetworkProperties 2021-05-13 22:04:21 -07:00
Gene Walters 7cd4bbee15 Jinja fix white space a bit, still dont fully understand this, but it looks a little better 2021-05-13 21:52:37 -07:00
puvvadar 74ea093f71 More comment cleanup 2021-05-13 15:43:07 -07:00
puvvadar 467caa6175 Some whitespace and comment cleanup 2021-05-13 15:42:21 -07:00
pereslav a852da93a3 Merge branch 'main' into MultiplayerPipeline 2021-05-13 23:40:43 +01:00
puvvadar 8a39f9f1b4 Streamline MP Ctrl+G logic via MultiplayerEditorConnection 2021-05-13 15:31:37 -07:00
Gene Walters a34a240cf6 MultiplierTypes serialized so they are available in the ScriptCanvas variable window 2021-05-13 11:53:17 -07:00
karlberg cb8016bde5 Fix for validator failing on empty files 2021-05-12 20:52:02 -07:00
Gene Walters 77899c5d96 Updated network property behavior context category so they are grouped nicer in the Script Canvas palette 2021-05-12 20:45:58 -07:00
karlberg 601dd30452 Various build and test fixes 2021-05-12 20:41:53 -07:00
karlberg eea0660d21 A couple more fixes 2021-05-12 20:26:08 -07:00
karlberg e772265871 Build fixes for gem reorganization 2021-05-12 20:09:27 -07:00
karlberg 254ad165c1 A bunch of work to get external multiplayer components to actually work 2021-05-12 16:01:59 -07:00
Gene Walters 9a4884ff0b Exposing Multiplayer integral types (just wrapped ints) to bevahior context so that Network Properties using these type can be Get/Set from Script Canvas 2021-05-12 14:19:18 -07:00
karlberg 293e0057f4 Actually invoke the override OnConnect handler 2021-05-12 13:58:53 -07:00
karlberg d0b006c209 Some cleanup to better support backward reconciliation as well as dynamic player spawning on connect 2021-05-12 13:41:18 -07:00
Gene Walters 0867764e5b Updating Autocomponent behavior context property methods to give warnings if a Get/Set fails and how users might go about fixing the issue 2021-05-11 22:46:21 -07:00
Gene Walters b9a0bf52ab Merge branch 'main' into SPEC6476_ReflectNetworkProperties 2021-05-11 10:46:54 -07:00
Gene Walters 3ebf23211f Update Mutliplayer Autocomponent to add Get/Set behavior context methods for any Network Properties with GenerateEventBindings=true. Known issues: not tested with container types, some jinja whitespace 2021-05-11 09:37:34 -07:00
puvvadar b21553f64d Merge branch 'main' into mp_editor_pipeline 2021-05-10 12:21:45 -07:00