pereslav
cb87b7cd1f
Moved early return case in prefab processing
2021-05-20 19:43:33 +01:00
pereslav
43d98ac989
Fixed comment
2021-05-20 16:56:54 +01:00
pereslav
22e893ccbe
Added support for nested prefabs in multiplayer pipeline
2021-05-20 16:32:41 +01:00
AMZN-puvvadar
29b4ab6ff3
Merge pull request #522 from aws-lumberyard-dev/mp_editor_pipeline
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Integrating network prefab processing with Multiplayer.Editor to enable server launch on Ctrl+G via an Editor specific network connection
2021-05-18 16:28:08 -07:00
puvvadar
350e5a0cd2
Update to const auto&
2021-05-18 15:22:22 -07:00
puvvadar
e2ade654fb
Address misc feedback
2021-05-18 13:52:28 -07:00
puvvadar
e03645f816
Disable editorsv launch by default
2021-05-18 10:48:39 -07:00
puvvadar
19316e422b
Check launch process exists before waiting for 15 seconds
2021-05-18 10:46:18 -07:00
pereslav
f721aa511f
Fixed entity IDs of the original & networked spawnables
2021-05-18 17:15:24 +01:00
pereslav
85374ea7fc
Merged from main
2021-05-18 13:10:44 +01:00
puvvadar
920f85981d
Add another missed header file
2021-05-17 18:55:00 -07:00
puvvadar
cf4e04ba57
Cleanup a few more headers
2021-05-17 18:52:40 -07:00
puvvadar
93e267345f
Address string/mem feedback plus some misc cleanup
2021-05-17 18:46:21 -07:00
puvvadar
0d9b55bff2
Move static buffer to member to prevent potential memory issues
2021-05-17 16:48:05 -07:00
pereslav
970c87b487
Refactored spawning network entities to use SpawnableEntityManager instead of duplicating the code in NetworkEntityManager
2021-05-17 23:34:58 +01:00
puvvadar
83a56ce71c
Cleanup typo
2021-05-17 12:53:15 -07:00
Gene Walters
1c1b34cf76
Merge pull request #775 from aws-lumberyard-dev/SPEC6779_VectorListNetworkProperties
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Begin Cleaning Up Vector Network Properties
Work in progress: Cleaning up jinja fixed_vector method calls, still more work to do to replace NovaNet SerializableFixedSizeArray(Vector)DeltaStruct.
Updating AutoComponent BehaviorContext to properly Get/Set elements of vector/array network properties.
Commented out some vector/array jinja code in order to allow for compilation (see @todo)
2021-05-17 10:16:20 -07:00
puvvadar
f94d0c99e7
Cleanup connection order slightly
2021-05-17 09:58:58 -07:00
Gene Walters
f043d9350a
Updating AutoComponent jinja so that BehaviorContext can correctly Get/Set vector/array properties. Also commenting out some vector/array network property code that needs fixing in order to avoid compiler errors for now
2021-05-16 16:08:08 -07:00
puvvadar
df68ab6c56
Update headers in editor auto packets
2021-05-16 15:30:00 -07:00
puvvadar
cb55eaf853
Merge main to mp_editor_pipeline
2021-05-16 11:36:47 -07:00
Gene Walters
2ce7ca5436
Cleaning up jinja fixed_vector method calls, still more work to do to replace NovaNet SerializableFixedSizeArray(Vector)DeltaStruct
2021-05-15 17:12:54 -07:00
karlberg
e0ea9e6224
Removing debug code
2021-05-15 15:29:22 -07:00
karlberg
80bf6d54bc
Merge remote-tracking branch 'origin' into MultiplayerComponents
2021-05-15 15:10:45 -07:00
karlberg
c6ea0c0a46
Various local prediction and input processing related fixes
2021-05-15 15:10:17 -07:00
puvvadar
0e53c77516
Fix some include paths
2021-05-15 13:47:03 -07:00
puvvadar
fb51829360
Resolve MP Gem Ctrl+G changes with main
2021-05-15 13:12:16 -07:00
puvvadar
1915b97c16
Cleanup server launch, misc. MP consts, and register Editor Spawnable assets server side
2021-05-15 12:58:30 -07:00
karlberg
bb3142278e
Fixes an example comment error in multiplayer component jinjas
2021-05-14 15:03:11 -07:00
karlberg
5acdc40595
Many fixes for external gem multiplayer components and component network inputs, fixes an uninitialized variable resulting in continual desyncs, restructures our public includes to match the directory structure of source, allows autogen artefacts to be included by external gems, allowing for external multiplayer components to interact with multiplayer gem components with no extra code
2021-05-14 14:24:33 -07:00
Gene Walters
46024f293d
Merge branch 'main' into SPEC6476_ReflectNetworkProperties
2021-05-13 22:04:21 -07:00
Gene Walters
7cd4bbee15
Jinja fix white space a bit, still dont fully understand this, but it looks a little better
2021-05-13 21:52:37 -07:00
puvvadar
74ea093f71
More comment cleanup
2021-05-13 15:43:07 -07:00
puvvadar
467caa6175
Some whitespace and comment cleanup
2021-05-13 15:42:21 -07:00
pereslav
a852da93a3
Merge branch 'main' into MultiplayerPipeline
2021-05-13 23:40:43 +01:00
puvvadar
8a39f9f1b4
Streamline MP Ctrl+G logic via MultiplayerEditorConnection
2021-05-13 15:31:37 -07:00
Gene Walters
a34a240cf6
MultiplierTypes serialized so they are available in the ScriptCanvas variable window
2021-05-13 11:53:17 -07:00
karlberg
cb8016bde5
Fix for validator failing on empty files
2021-05-12 20:52:02 -07:00
Gene Walters
77899c5d96
Updated network property behavior context category so they are grouped nicer in the Script Canvas palette
2021-05-12 20:45:58 -07:00
karlberg
601dd30452
Various build and test fixes
2021-05-12 20:41:53 -07:00
karlberg
eea0660d21
A couple more fixes
2021-05-12 20:26:08 -07:00
karlberg
e772265871
Build fixes for gem reorganization
2021-05-12 20:09:27 -07:00
karlberg
254ad165c1
A bunch of work to get external multiplayer components to actually work
2021-05-12 16:01:59 -07:00
Gene Walters
9a4884ff0b
Exposing Multiplayer integral types (just wrapped ints) to bevahior context so that Network Properties using these type can be Get/Set from Script Canvas
2021-05-12 14:19:18 -07:00
karlberg
293e0057f4
Actually invoke the override OnConnect handler
2021-05-12 13:58:53 -07:00
karlberg
d0b006c209
Some cleanup to better support backward reconciliation as well as dynamic player spawning on connect
2021-05-12 13:41:18 -07:00
Gene Walters
0867764e5b
Updating Autocomponent behavior context property methods to give warnings if a Get/Set fails and how users might go about fixing the issue
2021-05-11 22:46:21 -07:00
Gene Walters
b9a0bf52ab
Merge branch 'main' into SPEC6476_ReflectNetworkProperties
2021-05-11 10:46:54 -07:00
Gene Walters
3ebf23211f
Update Mutliplayer Autocomponent to add Get/Set behavior context methods for any Network Properties with GenerateEventBindings=true. Known issues: not tested with container types, some jinja whitespace
2021-05-11 09:37:34 -07:00
puvvadar
b21553f64d
Merge branch 'main' into mp_editor_pipeline
2021-05-10 12:21:45 -07:00