* CHanges to Push/Pop Matrix
Signed-off-by: John Jones-Steele <jjjoness@amazon.com>
* Fixed bad commit
Signed-off-by: John Jones-Steele <jjjoness@amazon.com>
* REmoved the AxisAlignedBoxShapeComponentBux and AxisAlignedBoxShapeConfig
Signed-off-by: John Jones-Steele <jjjoness@amazon.com>
* Fixed derivation of AxisAlignedBoxShape
Signed-off-by: John Jones-Steele <jjjoness@amazon.com>
* Added ShowChildrenOnly to Component
Signed-off-by: John Jones-Steele <jjjoness@amazon.com>
* Fixed cmake file
Signed-off-by: John Jones-Steele <jjjoness@amazon.com>
* Changes from review
Signed-off-by: John Jones-Steele <jjjoness@amazon.com>
* Added tests for AxisAlignedBoxShape
Signed-off-by: John Jones-Steele <jjjoness@amazon.com>
* Addressed PR comments and added one further test.
Signed-off-by: John Jones-Steele <jjjoness@amazon.com>
* Removed dead code.
Signed-off-by: John Jones-Steele <jjjoness@amazon.com>
* Changes from review
Signed-off-by: John Jones-Steele <jjjoness@amazon.com>
* Spelling fix and changed link to docs
Signed-off-by: John Jones-Steele <jjjoness@amazon.com>
* Fixed profile bug in Linux
Signed-off-by: John Jones-Steele <jjjoness@amazon.com>
* Fixed problem with Unity Profile Build in Tests
Signed-off-by: John Jones-Steele <jjjoness@amazon.com>
* Fix for camera look-at and position being the same when calculating orbit point
Signed-off-by: hultonha <hultonha@amazon.co.uk>
* add unit test to verify camera orbit behavior
Signed-off-by: hultonha <hultonha@amazon.co.uk>
* preparatory work to allow for more viewport integration tests
Signed-off-by: hultonha <hultonha@amazon.co.uk>
* minor grammatical fix
Signed-off-by: hultonha <hultonha@amazon.co.uk>
* fix for missed bus call update
Signed-off-by: hultonha <hultonha@amazon.co.uk>
- Protected python execution of OnEventGenericHook by trying to lock the GIL and show a descriptive error when it was not possible to lock.
- Improved mechanism to lock python mutex and GIL in PhytonSystemComponent. Acquiring/releasing GIL once per thread.
- Added unit test to verify errors are fired when trying to execute OnEventGenericHook from another thread (as it should not able to acquire the GIL).
- Improved python threading tests to actually using python buses.
Signed-off-by: moraaar moraaar@amazon.com
* add a new implementation for cone/ray intersect to simplify and fix existing issue
Signed-off-by: hultonha <hultonha@amazon.co.uk>
* move new ray/cone intersection function to AzToolsFramework - repond to PR comments
Signed-off-by: hultonha <hultonha@amazon.co.uk>
* updates following PR feedback
Signed-off-by: hultonha <hultonha@amazon.co.uk>
* add additional comment to give more context to the intersection function
Signed-off-by: hultonha <hultonha@amazon.co.uk>
* update google test expect usage
Signed-off-by: hultonha <hultonha@amazon.co.uk>
* Modernization + small fix.
Modernize ( `bool`/`override`/other) code in AzCore, AzFramework, AzQtComponents, AzToolsFramework, etc.
Replaced a `bind` or two, use `using` in a few places as well.
Fix nullptr comparison of AZStd::function.
Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>
* Apply review-based changes
Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>
- Fixed error in iOS profile non-unity build error: unused variable 'INVALID_OFFSET'. The global variable is static const only visible to the cpp, removed since it's not used.
- Fixed error in windows release 'timeoutSeconds': unreferenced formal parameter
Signed-off-by: moraaar <moraaar@amazon.com>
- Fixed cloth asset, which stopped working due to Updated skeleton logic: #2957 which changes how fbx graph nodes are collected (affecting its names, which is used by cloth modifier).
- Fixed cloth test suite active call to base's run_test function. It stopped working when its signature was changed here: 182d410#diff-3f5d93b0a76c838893693f19f2eacfe3e67040d445d6463c5c425ef5075cb409
- Renamed nvcloth TestSuite_Active.py to TestSuite_Main.py to be consistent with the other test folders.
- Fixed ModelAsset creator clone function. It was missing to copy the material slots, ultimately causing Material Component to show 0 material slots.
- Fixed crash where the revert overrides menu was not created when checking changes for selected component and selected entities.
Signed-off-by: moraaar moraaar@amazon.com
* - Add support for a custom path root separator using a trait.
- Ensure to set both FilePathKey_ProjectUserPath and FilePathKey_ProjectLogPath to a writeable storage location on non-host platforms.
Signed-off-by: bosnichd <bosnichd@amazon.com>
* Remove az_trait_validator.py, as our PAL guidance no longer dictates that all traits must be defined for all platforms.
Signed-off-by: bosnichd <bosnichd@amazon.com>
* Updated based on review feedback.
Signed-off-by: bosnichd <bosnichd@amazon.com>
* Implemented the RFC to allow projects to need to specify the Gems
Projects no longer need to specify CMake Targets to associate a Gem
variant with.
In order to associate a CMake Target with a gem variant a new
`ly_set_gem_variant_to_load` function has been added that maps CMake
Targets -> Gem Variants.
This allows CMake Targets to self describe which gem variants they
desire to build and load
This implementation is backwards compatible:
The `ly_enable_gems` function still accepts the TARGETS and VARIANTS
arguments which it will forward to the new `ly_set_gem_variant_to_load`
function to allow the input Targets to be associated with input Gem
Variants
This changes fixes the issue with gems that are required by an
Application regardless of the Project in use, not replicating it's
"requiredness" to the SDK layout
Fixes#3430
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* Added an LY_PROJECT_NAME property to the Launcher targets
The `ly_enable_gems_delayed` now command queries the LY_PROJECT_NAME property
associated with each target to determine if the gems being enabled are
match the project the target is associated with.
In this case the target only adds dependencies if the gems is being enabled
without a specific project or if the gems is being enabled for the
matching project.
If the LY_PROJECT_NAME property is not set for target, it indicates the
gems for each project can be added as dependencies to the target.
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* The INSTALL step now forwards the LY_PROJECT_NAME property for a target
The Install_common.cmake has been updated to support configuring
TARGET_PROPERTIES into the generated CMakeLists.txt for install targets.
Furthermore the indentation of the generated CMakeLists.txt has been
normalized to help with readability
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* Updating the Atom_Bootstrap CMakeLists.txt to enable the Atom_Bootstrap Gem
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* Added a deprecation message to ly_enable_gems when supplying TARGETS and
VARIANTS
Added a define_property call for the LY_PROJECT_NAME target property
Removed the .Builders alias for the PrefabBuilder and renamed the
GEM_MODULE target o PrefabBuilder.Builders.
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* Removed superflous space from AutomatedTesting Gem CMakeLists.txt
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* Fix rpath for lrelease binary
This fixes the rpath for lrelease which is used to compile the qt translation file.
Signed-off-by: amzn-phist <52085794+amzn-phist@users.noreply.github.com>
* Fix a LocalFileIO path casing issue
LocalFileIO was lowercasing the entire path after substituting aliases.
This caused files to not be found and many failures in AP.
Fixed to only lowercase the trailing relative path after the substitution.
Signed-off-by: amzn-phist <52085794+amzn-phist@users.noreply.github.com>
* Removed a message line
Signed-off-by: amzn-phist <52085794+amzn-phist@users.noreply.github.com>
* {LYN2076} Add Material data types Behavior for the scene graph
Adding behavior to expose GraphData MaterialData to Python scripts so that scripters can read in the material properties from a scene graph
Signed-off-by: jackalbe <23512001+jackalbe@users.noreply.github.com>
* new warning fixed in code
Signed-off-by: Jackson <23512001+jackalbe@users.noreply.github.com>