Set enable gem variants feature (#3631)
* Implemented the RFC to allow projects to need to specify the Gems Projects no longer need to specify CMake Targets to associate a Gem variant with. In order to associate a CMake Target with a gem variant a new `ly_set_gem_variant_to_load` function has been added that maps CMake Targets -> Gem Variants. This allows CMake Targets to self describe which gem variants they desire to build and load This implementation is backwards compatible: The `ly_enable_gems` function still accepts the TARGETS and VARIANTS arguments which it will forward to the new `ly_set_gem_variant_to_load` function to allow the input Targets to be associated with input Gem Variants This changes fixes the issue with gems that are required by an Application regardless of the Project in use, not replicating it's "requiredness" to the SDK layout Fixes #3430 Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com> * Added an LY_PROJECT_NAME property to the Launcher targets The `ly_enable_gems_delayed` now command queries the LY_PROJECT_NAME property associated with each target to determine if the gems being enabled are match the project the target is associated with. In this case the target only adds dependencies if the gems is being enabled without a specific project or if the gems is being enabled for the matching project. If the LY_PROJECT_NAME property is not set for target, it indicates the gems for each project can be added as dependencies to the target. Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com> * The INSTALL step now forwards the LY_PROJECT_NAME property for a target The Install_common.cmake has been updated to support configuring TARGET_PROPERTIES into the generated CMakeLists.txt for install targets. Furthermore the indentation of the generated CMakeLists.txt has been normalized to help with readability Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com> * Updating the Atom_Bootstrap CMakeLists.txt to enable the Atom_Bootstrap Gem Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com> * Added a deprecation message to ly_enable_gems when supplying TARGETS and VARIANTS Added a define_property call for the LY_PROJECT_NAME target property Removed the .Builders alias for the PrefabBuilder and renamed the GEM_MODULE target o PrefabBuilder.Builders. Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com> * Removed superflous space from AutomatedTesting Gem CMakeLists.txt Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
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@@ -174,6 +174,8 @@ ly_add_target(
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Legacy::EditorLib
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ProjectManager
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)
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ly_set_gem_variant_to_load(TARGETS Editor VARIANTS Tools)
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set_property(SOURCE
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CryEdit.cpp
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APPEND PROPERTY
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@@ -6,8 +6,8 @@
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#
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#
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set_property(GLOBAL PROPERTY LAUNCHER_UNIFIED_BINARY_DIR ${CMAKE_CURRENT_BINARY_DIR})
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# Launcher targets for a project need to be generated when configuring a project.
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# When building the engine source, this file will be included by LauncherUnified's CMakeLists.txt
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# When using an installed engine, this file will be included by the FindLauncherGenerator.cmake script
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@@ -121,6 +121,7 @@ foreach(project_name project_path IN ZIP_LISTS LY_PROJECTS_TARGET_NAME LY_PROJEC
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set_target_properties(${project_name}.GameLauncher
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PROPERTIES
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FOLDER ${project_name}
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LY_PROJECT_NAME ${project_name}
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)
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# After ensuring that we correctly support DPI scaling, this should be switched to "PerMonitor"
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@@ -129,6 +130,9 @@ foreach(project_name project_path IN ZIP_LISTS LY_PROJECTS_TARGET_NAME LY_PROJEC
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set_property(TARGET ${project_name}.GameLauncher APPEND PROPERTY VS_DEBUGGER_COMMAND_ARGUMENTS "--project-path=\"${LY_DEFAULT_PROJECT_PATH}\"")
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endif()
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# Associate the Clients Gem Variant with each projects GameLauncher
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ly_set_gem_variant_to_load(TARGETS ${project_name}.GameLauncher VARIANTS Clients)
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################################################################################
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# Server
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################################################################################
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@@ -168,11 +172,15 @@ foreach(project_name project_path IN ZIP_LISTS LY_PROJECTS_TARGET_NAME LY_PROJEC
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set_target_properties(${project_name}.ServerLauncher
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PROPERTIES
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FOLDER ${project_name}
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LY_PROJECT_NAME ${project_name}
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)
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if(LY_DEFAULT_PROJECT_PATH)
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set_property(TARGET ${project_name}.ServerLauncher APPEND PROPERTY VS_DEBUGGER_COMMAND_ARGUMENTS "--project-path=\"${LY_DEFAULT_PROJECT_PATH}\"")
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endif()
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# Associate the Servers Gem Variant with each projects ServerLauncher
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ly_set_gem_variant_to_load(TARGETS ${project_name}.ServerLauncher VARIANTS Servers)
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endif()
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endif()
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@@ -9,4 +9,5 @@
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set(FILES
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LauncherProject.cpp
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StaticModules.in
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launcher_generator.cmake
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)
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@@ -39,6 +39,7 @@ ly_add_source_properties(
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)
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if(TARGET AssetBuilder)
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ly_set_gem_variant_to_load(TARGETS AssetBuilder VARIANTS Builders)
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# Adds the AssetBuilder target as a C preprocessor define so that it can be used as a Settings Registry
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# specialization in order to look up the generated .setreg which contains the dependencies
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# specified for the AssetBuilder in the <Project>/Gem/Code/CMakeLists via ly_add_project_dependencies
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@@ -81,6 +81,7 @@ ly_add_target(
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# specialization in order to look up the generated .setreg which contains the dependencies
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# specified for the target.
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if(TARGET AssetProcessor)
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ly_set_gem_variant_to_load(TARGETS AssetProcessor VARIANTS Builders)
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set_source_files_properties(
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native/AssetProcessorBuildTarget.cpp
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PROPERTIES
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@@ -130,6 +131,7 @@ endif()
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# specialization in order to look up the generated .setreg which contains the dependencies
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# specified for the target.
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if(TARGET AssetProcessorBatch)
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ly_set_gem_variant_to_load(TARGETS AssetProcessorBatch VARIANTS Builders)
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set_source_files_properties(
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native/AssetProcessorBatchBuildTarget.cpp
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PROPERTIES
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