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56 lines
1.9 KiB
CMake
56 lines
1.9 KiB
CMake
#
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# Copyright (c) Contributors to the Open 3D Engine Project.
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# For complete copyright and license terms please see the LICENSE at the root of this distribution.
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#
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# SPDX-License-Identifier: Apache-2.0 OR MIT
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#
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#
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ly_add_target(
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NAME AssetBuilder EXECUTABLE
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NAMESPACE AZ
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FILES_CMAKE
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asset_builder_files.cmake
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Platform/${PAL_PLATFORM_NAME}/asset_builder_${PAL_PLATFORM_NAME_LOWERCASE}_files.cmake
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INCLUDE_DIRECTORIES
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PUBLIC
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.
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BUILD_DEPENDENCIES
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PRIVATE
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3rdParty::Qt::Core
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3rdParty::Qt::Gui
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3rdParty::Qt::Network
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AZ::AzCore
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AZ::AssetBuilderSDK
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AZ::AzToolsFramework
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)
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if(LY_DEFAULT_PROJECT_PATH)
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set_property(TARGET AssetBuilder APPEND PROPERTY VS_DEBUGGER_COMMAND_ARGUMENTS "--project-path=\"${LY_DEFAULT_PROJECT_PATH}\"")
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endif()
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# Aggregates all combined AssetBuilders into a single LY_ASSET_BUILDERS #define
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get_property(asset_builders GLOBAL PROPERTY LY_ASSET_BUILDERS)
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string (REPLACE ";" "," asset_builders "${asset_builders}")
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ly_add_source_properties(
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SOURCES AssetBuilderComponent.cpp
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PROPERTY COMPILE_DEFINITIONS
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VALUES LY_ASSET_BUILDERS="${asset_builders}"
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)
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if(TARGET AssetBuilder)
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ly_set_gem_variant_to_load(TARGETS AssetBuilder VARIANTS Builders)
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# Adds the AssetBuilder target as a C preprocessor define so that it can be used as a Settings Registry
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# specialization in order to look up the generated .setreg which contains the dependencies
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# specified for the AssetBuilder in the <Project>/Gem/Code/CMakeLists via ly_add_project_dependencies
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ly_add_source_properties(
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SOURCES AssetBuilderApplication.cpp
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PROPERTY COMPILE_DEFINITIONS
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VALUES LY_CMAKE_TARGET="AssetBuilder"
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)
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else()
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message(FATAL_ERROR "Cannot set LY_CMAKE_TARGET define to AssetBuilder as the target doesn't exist anymore."
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" Perhaps it has been renamed")
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endif()
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