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o3de/Code/Tools/AssetProcessor/AssetBuilder/CMakeLists.txt

56 lines
1.9 KiB
CMake

#
# Copyright (c) Contributors to the Open 3D Engine Project.
# For complete copyright and license terms please see the LICENSE at the root of this distribution.
#
# SPDX-License-Identifier: Apache-2.0 OR MIT
#
#
ly_add_target(
NAME AssetBuilder EXECUTABLE
NAMESPACE AZ
FILES_CMAKE
asset_builder_files.cmake
Platform/${PAL_PLATFORM_NAME}/asset_builder_${PAL_PLATFORM_NAME_LOWERCASE}_files.cmake
INCLUDE_DIRECTORIES
PUBLIC
.
BUILD_DEPENDENCIES
PRIVATE
3rdParty::Qt::Core
3rdParty::Qt::Gui
3rdParty::Qt::Network
AZ::AzCore
AZ::AssetBuilderSDK
AZ::AzToolsFramework
)
if(LY_DEFAULT_PROJECT_PATH)
set_property(TARGET AssetBuilder APPEND PROPERTY VS_DEBUGGER_COMMAND_ARGUMENTS "--project-path=\"${LY_DEFAULT_PROJECT_PATH}\"")
endif()
# Aggregates all combined AssetBuilders into a single LY_ASSET_BUILDERS #define
get_property(asset_builders GLOBAL PROPERTY LY_ASSET_BUILDERS)
string (REPLACE ";" "," asset_builders "${asset_builders}")
ly_add_source_properties(
SOURCES AssetBuilderComponent.cpp
PROPERTY COMPILE_DEFINITIONS
VALUES LY_ASSET_BUILDERS="${asset_builders}"
)
if(TARGET AssetBuilder)
ly_set_gem_variant_to_load(TARGETS AssetBuilder VARIANTS Builders)
# Adds the AssetBuilder target as a C preprocessor define so that it can be used as a Settings Registry
# specialization in order to look up the generated .setreg which contains the dependencies
# specified for the AssetBuilder in the <Project>/Gem/Code/CMakeLists via ly_add_project_dependencies
ly_add_source_properties(
SOURCES AssetBuilderApplication.cpp
PROPERTY COMPILE_DEFINITIONS
VALUES LY_CMAKE_TARGET="AssetBuilder"
)
else()
message(FATAL_ERROR "Cannot set LY_CMAKE_TARGET define to AssetBuilder as the target doesn't exist anymore."
" Perhaps it has been renamed")
endif()