# # Copyright (c) Contributors to the Open 3D Engine Project. # For complete copyright and license terms please see the LICENSE at the root of this distribution. # # SPDX-License-Identifier: Apache-2.0 OR MIT # # ly_add_target( NAME AssetBuilder EXECUTABLE NAMESPACE AZ FILES_CMAKE asset_builder_files.cmake Platform/${PAL_PLATFORM_NAME}/asset_builder_${PAL_PLATFORM_NAME_LOWERCASE}_files.cmake INCLUDE_DIRECTORIES PUBLIC . BUILD_DEPENDENCIES PRIVATE 3rdParty::Qt::Core 3rdParty::Qt::Gui 3rdParty::Qt::Network AZ::AzCore AZ::AssetBuilderSDK AZ::AzToolsFramework ) if(LY_DEFAULT_PROJECT_PATH) set_property(TARGET AssetBuilder APPEND PROPERTY VS_DEBUGGER_COMMAND_ARGUMENTS "--project-path=\"${LY_DEFAULT_PROJECT_PATH}\"") endif() # Aggregates all combined AssetBuilders into a single LY_ASSET_BUILDERS #define get_property(asset_builders GLOBAL PROPERTY LY_ASSET_BUILDERS) string (REPLACE ";" "," asset_builders "${asset_builders}") ly_add_source_properties( SOURCES AssetBuilderComponent.cpp PROPERTY COMPILE_DEFINITIONS VALUES LY_ASSET_BUILDERS="${asset_builders}" ) if(TARGET AssetBuilder) ly_set_gem_variant_to_load(TARGETS AssetBuilder VARIANTS Builders) # Adds the AssetBuilder target as a C preprocessor define so that it can be used as a Settings Registry # specialization in order to look up the generated .setreg which contains the dependencies # specified for the AssetBuilder in the /Gem/Code/CMakeLists via ly_add_project_dependencies ly_add_source_properties( SOURCES AssetBuilderApplication.cpp PROPERTY COMPILE_DEFINITIONS VALUES LY_CMAKE_TARGET="AssetBuilder" ) else() message(FATAL_ERROR "Cannot set LY_CMAKE_TARGET define to AssetBuilder as the target doesn't exist anymore." " Perhaps it has been renamed") endif()