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o3de/Code/Tools/AssetProcessor/CMakeLists.txt

273 lines
8.6 KiB
CMake

#
# Copyright (c) Contributors to the Open 3D Engine Project.
# For complete copyright and license terms please see the LICENSE at the root of this distribution.
#
# SPDX-License-Identifier: Apache-2.0 OR MIT
#
#
if(NOT PAL_TRAIT_BUILD_HOST_TOOLS)
return()
endif()
# Builders need to be defined first because we collect the builders and pass them
# to AssetBuilder and AssetProcessor so it loads them.
add_subdirectory(AssetBuilderSDK)
add_subdirectory(AssetBuilder)
ly_add_target(
NAME AssetProcessor.Static STATIC
NAMESPACE AZ
AUTOMOC
AUTORCC
FILES_CMAKE
assetprocessor_static_files.cmake
Platform/${PAL_PLATFORM_NAME}/assetprocessor_${PAL_PLATFORM_NAME_LOWERCASE}_files.cmake
INCLUDE_DIRECTORIES
PUBLIC
.
Platform/${PAL_PLATFORM_NAME}
PRIVATE
native
BUILD_DEPENDENCIES
PUBLIC
3rdParty::Qt::Core
3rdParty::Qt::Gui
3rdParty::Qt::Network
3rdParty::RapidJSON
3rdParty::SQLite
3rdParty::xxhash
AZ::AzCore
AZ::AzFramework
AZ::AzQtComponents
AZ::AzToolsFramework
AZ::AssetBuilderSDK
${additional_dependencies}
RUNTIME_DEPENDENCIES
AZ::AssetBuilder
)
# Aggregates all combined AssetBuilders into a single LY_ASSET_BUILDERS #define
get_property(asset_builders GLOBAL PROPERTY LY_ASSET_BUILDERS)
string (REPLACE ";" "," asset_builders "${asset_builders}")
ly_add_source_properties(
SOURCES native/utilities/ApplicationManager.cpp
PROPERTY COMPILE_DEFINITIONS
VALUES LY_ASSET_BUILDERS="${asset_builders}"
)
ly_add_target(
NAME AssetProcessor APPLICATION
NAMESPACE AZ
AUTOMOC
AUTOUIC
AUTORCC
FILES_CMAKE
assetprocessor_gui_files.cmake
Platform/${PAL_PLATFORM_NAME}/assetprocessor_gui_${PAL_PLATFORM_NAME_LOWERCASE}_files.cmake
PLATFORM_INCLUDE_FILES
Platform/${PAL_PLATFORM_NAME}/assetprocessor_${PAL_PLATFORM_NAME_LOWERCASE}.cmake
INCLUDE_DIRECTORIES
PUBLIC
.
PRIVATE
native
BUILD_DEPENDENCIES
PRIVATE
AZ::AssetProcessor.Static
)
# Adds the AssetProcessor target as a C preprocessor define so that it can be used as a Settings Registry
# specialization in order to look up the generated .setreg which contains the dependencies
# specified for the target.
if(TARGET AssetProcessor)
ly_set_gem_variant_to_load(TARGETS AssetProcessor VARIANTS Builders)
set_source_files_properties(
native/AssetProcessorBuildTarget.cpp
PROPERTIES
COMPILE_DEFINITIONS
LY_CMAKE_TARGET="AssetProcessor"
)
else()
message(FATAL_ERROR "Cannot set LY_CMAKE_TARGET define to AssetProcessor as the target doesn't exist anymore."
" Perhaps it has been renamed")
endif()
ly_add_target(
NAME AssetProcessorBatch.Static STATIC
NAMESPACE AZ
AUTOMOC
FILES_CMAKE
assetprocessor_static_batch_files.cmake
INCLUDE_DIRECTORIES
PUBLIC
.
PRIVATE
native
BUILD_DEPENDENCIES
PUBLIC
AZ::AssetProcessor.Static
)
ly_add_target(
NAME AssetProcessorBatch EXECUTABLE
NAMESPACE AZ
AUTOMOC
FILES_CMAKE
assetprocessor_batch_files.cmake
INCLUDE_DIRECTORIES
PRIVATE
.
native
BUILD_DEPENDENCIES
PRIVATE
AZ::AssetProcessorBatch.Static
)
if(LY_DEFAULT_PROJECT_PATH)
set_property(TARGET AssetProcessor AssetProcessorBatch APPEND PROPERTY VS_DEBUGGER_COMMAND_ARGUMENTS "--project-path=\"${LY_DEFAULT_PROJECT_PATH}\"")
endif()
# Adds the AssetProcessorBatch target as a C preprocessor define so that it can be used as a Settings Registry
# specialization in order to look up the generated .setreg which contains the dependencies
# specified for the target.
if(TARGET AssetProcessorBatch)
ly_set_gem_variant_to_load(TARGETS AssetProcessorBatch VARIANTS Builders)
set_source_files_properties(
native/AssetProcessorBatchBuildTarget.cpp
PROPERTIES
COMPILE_DEFINITIONS
LY_CMAKE_TARGET="AssetProcessorBatch"
)
else()
message(FATAL_ERROR "Cannot set LY_CMAKE_TARGET define to AssetProcessorBatch as the target doesn't exist anymore."
" Perhaps it has been renamed")
endif()
################################################################################
# Tests
################################################################################
if(PAL_TRAIT_BUILD_TESTS_SUPPORTED)
ly_add_target(
NAME AssetProcessor.Tests EXECUTABLE
NAMESPACE AZ
AUTOMOC
AUTORCC
FILES_CMAKE
assetprocessor_test_files.cmake
INCLUDE_DIRECTORIES
PRIVATE
native
.
BUILD_DEPENDENCIES
PRIVATE
AZ::AzTest
AZ::AssetProcessorBatch.Static
AZ::AzToolsFrameworkTestCommon
)
ly_add_source_properties(
SOURCES native/tests/assetBuilderSDK/assetBuilderSDKTest.cpp
PROPERTY COMPILE_DEFINITIONS
VALUES ${LY_PAL_TOOLS_DEFINES}
)
ly_add_source_properties(
SOURCES native/unittests/AssetProcessorManagerUnitTests.cpp
PROPERTY COMPILE_DEFINITIONS
VALUES LY_CMAKE_BINARY_DIR="${CMAKE_BINARY_DIR}"
)
ly_add_target_files(
TARGETS
AssetProcessor.Tests
FILES
${CMAKE_CURRENT_SOURCE_DIR}/testdata/config_broken_badplatform/AssetProcessorPlatformConfig.setreg
OUTPUT_SUBDIRECTORY
testdata/config_broken_badplatform
)
ly_add_target_files(
TARGETS
AssetProcessor.Tests
FILES
${CMAKE_CURRENT_SOURCE_DIR}/testdata/config_broken_noscans/AssetProcessorPlatformConfig.setreg
OUTPUT_SUBDIRECTORY
testdata/config_broken_noscans
)
ly_add_target_files(
TARGETS
AssetProcessor.Tests
FILES
${CMAKE_CURRENT_SOURCE_DIR}/testdata/config_broken_recognizers/AssetProcessorPlatformConfig.setreg
OUTPUT_SUBDIRECTORY
testdata/config_broken_recognizers
)
ly_add_target_files(
TARGETS
AssetProcessor.Tests
FILES
${CMAKE_CURRENT_SOURCE_DIR}/testdata/config_broken_noplatform/AssetProcessorPlatformConfig.setreg
OUTPUT_SUBDIRECTORY
testdata/config_broken_noplatform
)
ly_add_target_files(
TARGETS
AssetProcessor.Tests
FILES
${CMAKE_CURRENT_SOURCE_DIR}/testdata/config_regular/AssetProcessorPlatformConfig.setreg
OUTPUT_SUBDIRECTORY
testdata/config_regular
)
ly_add_target_files(
TARGETS
AssetProcessor.Tests
FILES
${CMAKE_CURRENT_SOURCE_DIR}/testdata/config_regular_platform_scanfolder/AssetProcessorPlatformConfig.setreg
OUTPUT_SUBDIRECTORY
testdata/config_regular_platform_scanfolder
)
ly_add_target_files(
TARGETS
AssetProcessor.Tests
FILES
${CMAKE_CURRENT_SOURCE_DIR}/testdata/EmptyDummyProject/AssetProcessorGamePlatformConfig.setreg
OUTPUT_SUBDIRECTORY
testdata/EmptyDummyProject
)
ly_add_target_files(
TARGETS
AssetProcessor.Tests
FILES
${CMAKE_CURRENT_SOURCE_DIR}/testdata/DummyProject/AssetProcessorGamePlatformConfig.setreg
OUTPUT_SUBDIRECTORY
testdata/DummyProject
)
ly_add_target_files(
TARGETS
AssetProcessor.Tests
FILES
${CMAKE_CURRENT_SOURCE_DIR}/testdata/config_metadata/AssetProcessorPlatformConfig.setreg
OUTPUT_SUBDIRECTORY
testdata/config_metadata
)
# Have the AssetProcessorTest use the LY_CMAKE_TARGET define of AssetProcessorBatch for the purpose
# of looking up the generated cmake build dependencies settings registry .setreg file
# It is tied to the UnitTestRunner.cpp file
if(TARGET AssetProcessorBatch)
set_source_files_properties(
native/unittests/UnitTestRunner.cpp
PROPERTIES
COMPILE_DEFINITIONS
LY_CMAKE_TARGET="AssetProcessorBatch"
)
else()
message(FATAL_ERROR "Cannot set LY_CMAKE_TARGET define to AssetProcessorBatch as the target doesn't exist anymore."
" Perhaps it has been renamed")
endif()
ly_add_googletest(
NAME AZ::AssetProcessor.Tests
TEST_COMMAND $<TARGET_FILE:AZ::AssetProcessor.Tests> --unittest --gtest_filter=-*.SUITE_sandbox*
)
endif()