Terrain/jjjoness/3172 axis aligned box shape component (#3981)
* CHanges to Push/Pop Matrix Signed-off-by: John Jones-Steele <jjjoness@amazon.com> * Fixed bad commit Signed-off-by: John Jones-Steele <jjjoness@amazon.com> * REmoved the AxisAlignedBoxShapeComponentBux and AxisAlignedBoxShapeConfig Signed-off-by: John Jones-Steele <jjjoness@amazon.com> * Fixed derivation of AxisAlignedBoxShape Signed-off-by: John Jones-Steele <jjjoness@amazon.com> * Added ShowChildrenOnly to Component Signed-off-by: John Jones-Steele <jjjoness@amazon.com> * Fixed cmake file Signed-off-by: John Jones-Steele <jjjoness@amazon.com> * Changes from review Signed-off-by: John Jones-Steele <jjjoness@amazon.com> * Added tests for AxisAlignedBoxShape Signed-off-by: John Jones-Steele <jjjoness@amazon.com> * Addressed PR comments and added one further test. Signed-off-by: John Jones-Steele <jjjoness@amazon.com> * Removed dead code. Signed-off-by: John Jones-Steele <jjjoness@amazon.com> * Changes from review Signed-off-by: John Jones-Steele <jjjoness@amazon.com> * Spelling fix and changed link to docs Signed-off-by: John Jones-Steele <jjjoness@amazon.com> * Fixed profile bug in Linux Signed-off-by: John Jones-Steele <jjjoness@amazon.com> * Fixed problem with Unity Profile Build in Tests Signed-off-by: John Jones-Steele <jjjoness@amazon.com>
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@@ -14,6 +14,7 @@
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#include <AzCore/Math/Vector2.h>
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#include <AzCore/Math/Vector3.h>
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#include <AzCore/Math/Vector4.h>
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#include <AzCore/Math/Matrix3x4.h>
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#include <AzCore/Math/Color.h>
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#include <AzCore/Math/Transform.h>
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#include <AzCore/Component/ComponentBus.h>
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@@ -100,6 +101,8 @@ namespace AzFramework
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virtual AZ::u32 SetState(AZ::u32 state) { (void)state; return 0; }
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virtual void PushMatrix(const AZ::Transform& tm) { (void)tm; }
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virtual void PopMatrix() {}
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virtual void PushPremultipliedMatrix(const AZ::Matrix3x4& matrix) { (void)matrix; }
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virtual AZ::Matrix3x4 PopPremultipliedMatrix() { return AZ::Matrix3x4::CreateIdentity(); }
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protected:
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~DebugDisplayRequests() = default;
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