Commit Graph

2115 Commits (9a470f35add7f70faac7abb52b2d7d5b718124f8)

Author SHA1 Message Date
jonawals adf3357176
Merge pull request #5486 from aws-lumberyard-dev/viewport/ghi_5239
Fix for Issue #5239: Component Edit Mode does not disable Entity Inspector interaction
4 years ago
AMZN-Igarri 027b0f86ae
Activate AssetBrowserTableView feature (#5367)
Signed-off-by: igarri <igarri@amazon.com>
4 years ago
John 0e3df14ea2 Add missing bus connection/disconnection.
Signed-off-by: John <jonawals@amazon.com>
4 years ago
moraaar 15586ee53e
Adding missing pragma once at XcbInputDeviceMouse.h (#5448)
Signed-off-by: moraaar <moraaar@amazon.com>
4 years ago
lumberyard-employee-dm 5fc4551ac0
[LYN-8041] Enable relocation of the Project Game Release Layout (#5380)
* Enable relocation of the Project Game Release Layout

Relocating the Project Game Release Layout to another directory on the file system failed due to the querying of the engine root failing due to the ComponentApplication::m_engineRoot not using the project path stored in the SettingsRegisry if the engine root cannot be detected

Removed the ApplicationRequestBus GetEngineRoot function.
The ComponentApplicationRequestBus has a function of the same name that returns the same path.

Removed the deprecated GetAppRoot function.
The path it returns has no defined value. It was not the engine root or the project root.
Removed unused CFileUtil and CFileUtil_impl functions that were invoking the ApplicationREquestBus GetEngineRoot function.
On the way to update the functions it was discovered that they aren't called

Added a CalculateBranchToken overload that can populate a fixed_string to avoid heap allocations

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Protect against an empty list of artifacts to remove when generating the
engine.pak

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
4 years ago
Nicholas Van Sickle ec74d363f3
Merge pull request #5297 from aws-lumberyard-dev/nvsickle/FixEntityOrdering
Fix Entity Outliner sort order with Prefabs enabled
4 years ago
John Jones-Steele c35f74e9ce
Physics/test axis aligned box shape configuration works #7378a (#5366)
* Safety commit before merging

Signed-off-by: John Jones-Steele <82226755+jjjoness@users.noreply.github.com>

* Moved from Physics to Terrain

Signed-off-by: John Jones-Steele <82226755+jjjoness@users.noreply.github.com>

* Changes from PR + AR fix

Signed-off-by: John Jones-Steele <82226755+jjjoness@users.noreply.github.com>

* Fixed another AR bug

Signed-off-by: John Jones-Steele <82226755+jjjoness@users.noreply.github.com>

* Fixed another AR compilation bug

Signed-off-by: John Jones-Steele <82226755+jjjoness@users.noreply.github.com>

* More PR changes

Signed-off-by: John Jones-Steele <82226755+jjjoness@users.noreply.github.com>

* Added virtual destructor

Signed-off-by: John Jones-Steele <82226755+jjjoness@users.noreply.github.com>

* Added TestSuite_main_Optimized.py

Signed-off-by: John Jones-Steele <82226755+jjjoness@users.noreply.github.com>

* Changes from PR

Signed-off-by: John Jones-Steele <82226755+jjjoness@users.noreply.github.com>

* Further fixes for PR

Signed-off-by: John Jones-Steele <82226755+jjjoness@users.noreply.github.com>

* Fix to editor_test.py

Signed-off-by: John Jones-Steele <82226755+jjjoness@users.noreply.github.com>

* Testing prefab level

Signed-off-by: John Jones-Steele <82226755+jjjoness@users.noreply.github.com>

* Testing slice level

Signed-off-by: John Jones-Steele <82226755+jjjoness@users.noreply.github.com>

* Testing prefab level

Signed-off-by: John Jones-Steele <82226755+jjjoness@users.noreply.github.com>

* Disabled orefab loading for the time being.

Signed-off-by: John Jones-Steele <82226755+jjjoness@users.noreply.github.com>
4 years ago
lumberyard-employee-dm 1998c53882
Non MSVC Release build fix (#5428)
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
4 years ago
nvsickle a5e11efda1 Add a safety check to Prefab/PrefabPublicHandler (potential AR fix)
Signed-off-by: nvsickle <nvsickle@amazon.com>
4 years ago
Alex Peterson 79f8edce14
Allow using gem repos page without losing changes #5317
Signed-off-by: Alex Peterson <26804013+AMZN-alexpete@users.noreply.github.com>
4 years ago
nvsickle 47c02f555a Merge remote-tracking branch 'upstream/stabilization/2110' into nvsickle/FixEntityOrdering 4 years ago
AMZN-Igarri a1d9a2cc58
Asset Browser Tests (#4948)
* Added AssetBrowser Tests

Signed-off-by: igarri <igarri@amazon.com>

* Added Entries to test AssetBrowser

Signed-off-by: igarri <igarri@amazon.com>

* Added Print info.

Signed-off-by: igarri <igarri@amazon.com>

* Added more folders

Signed-off-by: igarri <igarri@amazon.com>

* Added Asset Browser Tests for the Search View

Signed-off-by: igarri <igarri@amazon.com>

* Fixed Entry creation

Signed-off-by: igarri <igarri@amazon.com>

* Removed optimize

Signed-off-by: igarri <igarri@amazon.com>

* Cleanup AssetBrowserModel

Signed-off-by: igarri <igarri@amazon.com>

* RowCount made public

Signed-off-by: igarri <igarri@amazon.com>

* Delegated entry creation to RootAssetBrowserEntry and added Code review feedback

Signed-off-by: igarri <igarri@amazon.com>

* removed unused helper class and fixed demo tests

Signed-off-by: igarri <igarri@amazon.com>

* Fixed bus connections

Signed-off-by: igarri <igarri@amazon.com>

* Refactored test environment and added basic tests

Signed-off-by: igarri <igarri@amazon.com>

* Applied some code review feedback and added basic tests

Signed-off-by: igarri <igarri@amazon.com>

* fixed naming

Signed-off-by: igarri <igarri@amazon.com>

* Refactored Tests

Signed-off-by: igarri <igarri@amazon.com>

* removed pointer reset, now handled by the AssetBrowserComponent

Signed-off-by: igarri <igarri@amazon.com>

* Fixed conversion unsigned-signed

Signed-off-by: igarri <igarri@amazon.com>

* Cleaned includes

Signed-off-by: igarri <igarri@amazon.com>

* fixed test setup

Signed-off-by: igarri <igarri@amazon.com>

* Fixed unused variables

Signed-off-by: AMZN-Igarri <82394219+AMZN-Igarri@users.noreply.github.com>

* Added printer function

Signed-off-by: AMZN-Igarri <82394219+AMZN-Igarri@users.noreply.github.com>

* cleaned up code

Signed-off-by: AMZN-Igarri <82394219+AMZN-Igarri@users.noreply.github.com>

* Added Test to check the correctness of the setup

Signed-off-by: AMZN-Igarri <82394219+AMZN-Igarri@users.noreply.github.com>

* Fixed basic tests

Signed-off-by: AMZN-Igarri <82394219+AMZN-Igarri@users.noreply.github.com>

* Fixed Tests

Signed-off-by: AMZN-Igarri <82394219+AMZN-Igarri@users.noreply.github.com>
4 years ago
Tom Hulton-Harrop 783186fa7e
Update default camera orbit behavior (#5301)
* add new default orbit point behavior

Signed-off-by: Tom Hulton-Harrop <82228511+hultonha@users.noreply.github.com>

* add default orbit distance to settings registry

Signed-off-by: Tom Hulton-Harrop <82228511+hultonha@users.noreply.github.com>

* add new default orbit point behavior

Signed-off-by: Tom Hulton-Harrop <82228511+hultonha@users.noreply.github.com>

* add default orbit distance to settings registry

Signed-off-by: Tom Hulton-Harrop <82228511+hultonha@users.noreply.github.com>

* expose default orbit distance to editor settings menu and update how we display default camera position

Signed-off-by: Tom Hulton-Harrop <82228511+hultonha@users.noreply.github.com>

* add improve orbit changes for focus

Signed-off-by: Tom Hulton-Harrop <82228511+hultonha@users.noreply.github.com>
4 years ago
Alex Peterson c69142b73b Merge branch upstream/stabilization/2110
* Conflict GemModel.h

Signed-off-by: Alex Peterson <26804013+AMZN-alexpete@users.noreply.github.com>
4 years ago
Alex Peterson d582715321
Merge pull request #5318 from aws-lumberyard-dev/StablizationMacPMLaunchEditor
[MacOS] Launching Editor from ProjectManager and other misc. fixes
Signed-off-by: Alex Peterson <26804013+AMZN-alexpete@users.noreply.github.com>
4 years ago
Chris Burel 46d1b19816
Merge pull request #5275 from aws-lumberyard-dev/burelc/LYN-6480
[Linux] Unify Editor and Game raw mouse event handling

Signed-off-by: Chris Burel burelc@amazon.com
4 years ago
nvsickle 9a4cc6bde9 Merge remote-tracking branch 'upstream/stabilization/2110' into nvsickle/FixEntityOrdering 4 years ago
nvsickle 52604d79f6 Address some review feedback
Signed-off-by: nvsickle <nvsickle@amazon.com>
4 years ago
amzn-sj 9958e5f012 [MacOS] Launching Editor from ProjectManager and other misc. fixes
Signed-off-by: amzn-sj <srikkant@amazon.com>
4 years ago
Danilo Aimini 6bce0a9a8d
LYN-7054 + LYN-7704 | Exit Focus Mode when starting Game Mode, correct painting of Prefab capsules in Outliner. (#5280)
* Add RefreshAllContainerEntities function to ContainerEntityInterface. It refreshes all registered containers so that listeners can refresh their state.

Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com>

* Move Prefab border painting to foreground, and invert foreground painting order. This ensures the Prefab capsules are drawn according to UX.

Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com>
4 years ago
lumberyard-employee-dm 627012840d
Update how Project Filepaths are calculated when not supplied via command line (#5194)
* Fixed the return value of the ConvertToAbsolutePath function

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Added the generated cmake_dependencies.*.setreg files to engine.pak (#5073)

* Copied the generated cmake_dependencies.*.setreg file to the Cache
directory

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Removed the platform name from the bootstrap.game.*.setreg

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Update how the project related file paths are determined when not
supplied.

The project-path determination now goes back to only detecting a "project.json" file.
It no longer attempts to detect a "Cache" directory

The project-cache-path determination now in addition to checking the
project_cache_path key searches for a "Cache" directory.

The project-path defaults to executable folder if it cannot be detected.

The copying of generated executable folder Registry directory contents
to the product cache is now removed after the archive step.

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Updated the invocation of the AssetProcessor in Jenkins to supply an
absolute path to the project.

The project-path is no longer treated as relative to the engine root,
but instead relative to the current working directory at application
startup.

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Added constant for the storing the name of Cache directory

Fixed typos and grammatical errors in the SettingsRegistryMergeUtils.cpp

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Updated UnitTest prepend the EngineRoot path to "AutomatedTesting" when
setting the project path.

This is needed now that the project-path isn't treated relative to the
EngineRoot if it is not absolute.

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Fix AssetSeedManagerTest and PlatformAddressedAssetCatalogManagerTest

Instead of trying to used the AutomatedTesting directory as the project root, the temp directory created during the test is used as the project root.

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Moved the setting of the project cache root folder and project
asset platform root folder into the `if (!projectCachePath.empty())`
block

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Removing the scan up logic for the "Cache" directory.

This is no longer needed to locate the project cache path in a Project Game Release Layout.

Because the project path defaults to the executable directory if, it is not found, the Cache directory will be set to the "Cache" directory within the executable directory.

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
4 years ago
AMZN-stankowi 6b5f5bc666
Bundled release build bug fixes cherry picked from development (#5270)
* Fixed some files missed when groundplane_521 was renamed to 512 (#4958)

* Fixed references to 521x521 to reference the correct 512x512 FBX file

Signed-off-by: stankowi <4838196+AMZN-stankowi@users.noreply.github.com>

* Fixed asset hints

Signed-off-by: stankowi <4838196+AMZN-stankowi@users.noreply.github.com>

* Moved the Asset Catalog loading from LmbrCentral to the AzFramework::Application (#4568)

* Moved the loading of the AssetCatalog from LmbrCentralSystemComponent to AzFramework Application

Modified the AssetCatalog::InitializeCatalog function to no longer rely on the TickBus to send out the `AssetCatalogEventBus::OnCatalogLoaded` event.
It now queues a function on the AssetCatalogRequestBus to send the OnCatalogLoaded event as soon as the dispatching for the AssetCatalogRequestBus has completed on the current thread.
This is done by updating the AssetCatalogRequestBus to use EBus ThreadDispatchPolicy to add a callback to invoke any queued function has soon a thread has finished dispatching and has released its DispatchMutex

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Updated the AssetCatalogRequestBus to add a custom DispatchLockGuard

The AssetCatalogRequestBus uses the custom lock guard to dispatch queued
events after it has unlocked it's context mutex for the current thread.

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Removed GetContext call from the
AssetCatalogRequests::PostThreadDispatchInvoker

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Updated the definition of FileTagQueryManager::GetDefaultFileTagFilePath
function to return a path

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Updated the AZ_CONSOLEFREEFUNC macro to actually use the _NAME

The _NAME parameter was not being used before, resulting in the Console
stringified name of the function being used.

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Removed CrySystem dependencies from the BundlingSystemComponent

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Moved the loading of the AssetCatalog from LmbrCentralSystemComponent to AzFramework Application

Modified the AssetCatalog::InitializeCatalog function to no longer rely on the TickBus to send out the `AssetCatalogEventBus::OnCatalogLoaded` event.
It now queues a function on the AssetCatalogRequestBus to send the OnCatalogLoaded event as soon as the dispatching for the AssetCatalogRequestBus has completed on the current thread.
This is done by updating the AssetCatalogRequestBus to use EBus ThreadDispatchPolicy to add a callback to invoke any queued function has soon a thread has finished dispatching and has released its DispatchMutex

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Updated the AssetCatalogRequestBus to add a custom DispatchLockGuard

The AssetCatalogRequestBus uses the custom lock guard to dispatch queued
events after it has unlocked it's context mutex for the current thread.

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Removed GetContext call from the
AssetCatalogRequests::PostThreadDispatchInvoker

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Updated the definition of FileTagQueryManager::GetDefaultFileTagFilePath
function to return a path

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Updated the AZ_CONSOLEFREEFUNC macro to actually use the _NAME

The _NAME parameter was not being used before, resulting in the Console
stringified name of the function being used.

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Removed CrySystem dependencies from the BundlingSystemComponent

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Addded missing template parameter to AssetCatalogRequests

The fixes the compile error.

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Adding AssetBus::MultiHandler::BusDisconnect call

The BlastSystemComponent was connecting to the Bus, but not
disconnecting from it, causing an assert to fire to it being a
multi-thread bus

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Added support for DataDrive lifecycle events to the ComponentApplication

The events are using the SettingsRegistry NotifyEvent to track when
certain keys are modified to signal handlers.

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Corrected invalid JSON creation in ModuleManager::DeactivateEntities

Resolved clang warning about used type alias

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Fix for dangling reference in lambda registered to the SettingsRegistry
Notifier event

This was causing the EditorPythonBinding tests to crash due to the
following circumstances.

First Python has created an instance of a SettingsRegistryProxy
Second the SettingsRegistry sends an event during the time when the
SettingsRegistryProxy exists.

This issue was exposed due to the ComponentApplication Lifecycle events
using the SettingsRegistry to dispatch during various times of the
application workflow.

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Added the generated cmake_dependencies.*.setreg files to engine.pak (#5073)

* Copied the generated cmake_dependencies.*.setreg file to the Cache
directory

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Removed the platform name from the bootstrap.game.*.setreg

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Fixes for release builds with DCO fix (#5164)

* This set of changes is work toward allowing release builds to work with asset bundler generated bundles and legacy, non-prefab levels. This requires some other in-flight changes before this work is complete.

    Updated engine seed list + fixed automated test
    ComponentApplicationLifecycle has the ability to automatically register events if asked to register a handler and the event doesn't exist. This is only intended for cases where you need to register a handler early in startup before the settings registry file is loaded.
    Added two new lifecycle events: One after the system entity has been activated, and one after the system interface has been created.
    If you load an archive before the system entity has been activated, archive.cpp caches information about those archives until that time, so it can finish registration. This is because the serialization system and BundlingSystemComponent both need to be available to do this registration, but the bundles have to be loaded before those are initialized so that the settings registry file can be loaded.
    Fixed an error were mounted pak files were searching for levels.pak and not level.pak, and not finding them. I'm pretty sure this logic doesn't do anything functional either way, but I've been testing legacy levels with this change and they work now.
    Moved wildcard pak loading to where engine.pak is loaded. This is because the settings registry file that defines the IO stack to spin up must be available early in application startup, and this file must be within a mounted pak file. If you're using asset bundler generated bundles, they need to be loaded at this time so that file can be loaded.
    Atom's BootstrapSystemComponent.cpp no longer initializes on AssetCatalogLoaded, and instead initializes on the ApplicationLifecycle event SystemInterfaceCreated. This is because the base assetcatalog.xml file is really just a development time concept, this file should not be used in packaged release builds, because those builds will make use of delta catalogs in each bundle loaded. The asset catalog contains the list of all assets that were in the cache at development time, and this contains content that developers don't want to ship, and they may want to specifically hide from their customers, so data miners don't find secrets about upcoming game content.

Recovering from a branch that had incorrect DCO

Signed-off-by: stankowi <4838196+AMZN-stankowi@users.noreply.github.com>

* Fixed an incorrect ebus disconnect and removed an include that's no longer needed

Signed-off-by: stankowi <4838196+AMZN-stankowi@users.noreply.github.com>

* Fixed a copy and paste typo from trying to recover the previous pull request

Signed-off-by: stankowi <4838196+AMZN-stankowi@users.noreply.github.com>

* Updated product IDs for the settings registry builder to no longer collide with the JSON builder. Now they are based on a hash of the configuration.
Updated the engine default seed list to include the new asset ID info for the renamed bootstrap file

Signed-off-by: stankowi <4838196+AMZN-stankowi@users.noreply.github.com>

* Updated the path to the application lifecycle events, because runtime settings aren't included in the merged bootstrap file.
Addressed some feedback on printing out a string view on an error

Signed-off-by: stankowi <4838196+AMZN-stankowi@users.noreply.github.com>

* Removed a test that uses old assets that aren't relevant. We may not need this test anymore, but if we do we've backlogged a task to create a new test to cover this behavior without using old assets.

Signed-off-by: stankowi <4838196+AMZN-stankowi@users.noreply.github.com>

* Renamed SystemInterfaceCreated event to LegacySystemInterfaceCreated
Removed SystemEntityActivated event. Now that I have the rest of the fixes in this pull request, this new event wasn't needed, the already existing SystemComponentsActivated event does what I need.
Changed list to vector

Signed-off-by: stankowi <4838196+AMZN-stankowi@users.noreply.github.com>

Co-authored-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
4 years ago
Tom Hulton-Harrop 4c41a4dfc9
Ensure ImGui menu is displayed when the Viewport UI viewport border is showing (#5240)
* add optimize off code temporarily

Signed-off-by: Tom Hulton-Harrop <82228511+hultonha@users.noreply.github.com>

* ensure the imgui menu displays when the viewport border is active

Signed-off-by: Tom Hulton-Harrop <82228511+hultonha@users.noreply.github.com>
4 years ago
nvsickle c9fb41d0e5 Fix Entity Outliner sort order with Prefabs enabled
The EditorEntitySortComponent was relying on serialization callbacks not exposed to the JSON serializer to marshal data between its serialized state and its runtime state, which led to the outliner sort order becoming disrupted every time a prefab propagation occurs (and the component is subsequently serialized and deserialized). This change:
- Forces `PrepareSave` and `PostLoad` for `EditorEntitySortComponent` to be called at update (direct descendant added or removed) and activation time respectively while prefabs are enabled. While this could be optimized, and this logic stands to be refactored once slices are fully removed, I was unable to gather any samples in which `PrepareSave` are called in a sampling profiler in a scene with 1000 top-level entities, so I don't anticipate this introducing a meaningful performance regression in the short term.
- Disables updates in `EditorEntitySortComponent` during prefab propagation, as any detected changes do not signal authored intent at this time
- Made `GetEntityChildOrder` in `EditorEntityHelpers` work with prefabs enabled, which restores the existing "Sort: A -> Z" and "Sort: Z -> A" behaviors (which have some preexisting issues this does not fix)
- Adds a Python regression test to the Editor suite to validate this behavior - the test is currently in TestSuite_Main and not TestSuite_Main_Optimized because it requires an Editor launch with prefabs enabled, this can be fixed once AutomatedTesting is further migrated away from slices

@AMZN-daimini has a larger change that improves the JSON serialization format (https://github.com/o3de/o3de/pull/1292) which we should absolutely bring in in the future to improve the legibility of the Prefab format, but this change fixes the functionality (including saving & reloading a level and keeping a consistent order) without altering the Prefab format - this lower impact radius fix is my preference for our stabilization period.

Signed-off-by: nvsickle <nvsickle@amazon.com>
4 years ago
Chris Burel 0502ddbe2b [Linux] Return the active window when there's no cursor constraint window
The cursor constraint window is only set by the Editor. In the game
launcher, this function was returning a null window, which makes
`GetSystemCursorPositionNormalized()` unable to determine the cursor
position. This in turn causes mouse input in ImGui to not work.

Fixes #4722, LYN-7491

Signed-off-by: Chris Burel <burelc@amazon.com>
4 years ago
Chris Burel 43c83f13c6 [Linux] Add unit tests for xcb mouse input
Signed-off-by: Chris Burel <burelc@amazon.com>
4 years ago
Chris Burel 7e67064ef8 [Linux] Style fixes: prefer `nullptr` to `NULL`, etc
Signed-off-by: Chris Burel <burelc@amazon.com>
4 years ago
Chris Burel ae1b6d6729 [Linux] Unify Editor and Game raw mouse event handling
Signed-off-by: Chris Burel <burelc@amazon.com>
4 years ago
Michael Pollind d8c2088d1d bugifx: resolve crash with project manager (#5151)
- system allocator not configured in environment for AZQtComponents
- WA_DeleteOnClose will destroy the toast dialog causing a crashing when ToastNotificationsView tries to access the pointer

issue: https://github.com/o3de/o3de/issues/5129
Signed-off-by: Michael Pollind <mpollind@gmail.com>
4 years ago
Danilo Aimini 618777f8d4
LYN-7536 | Focus Mode - Introduce shortcuts to open/close prefab editing (#5230)
* Enable closing prefab by double-clicking it when it's in focus.

Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com>

* Enable double clicking on level prefab to close focus mode and return to editing the level.

Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com>

* Introduce API function to go up one level in the Prefab Focus Mode hierarchy.

Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com>

* Enable keyboard shortcuts to more easily navigate the prefab hierarchy.

Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com>

* Tie the "Open/Edit Prefab" action to the = key on top of +. This allows users with compact US keyboards to use either key, preventing them from having to press Shift and =.

Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com>

* Replace the behavior of the "Up one level" button in the breadcrumbs with the new function that serves the same purpose. Also show the - shortcut in the tooltip.

Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com>

* Fix FocusOnParentOfFocusedPrefab to require the entity context id (to conform with the other functions in the API that don't pass entityIds). Expand its usage to other functions that did the same operation manually.

Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com>

* Include fix for non-unity builds

Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com>
4 years ago
Danilo Aimini 4e2c28105c
LYN-7547 | Focus Mode - It is possible to create a child entity of a closed container (#5193) (#5220)
* Disable drag&drop of entities on closed containers.

Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com>

* Do not show the Create Entity context menu when right clicking a closed prefab container.

Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com>

* Disable entity creation on closed containers, both via the Create Entity flow and drag/drop of assets.

Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com>

* Minor changes to modernize old code.

Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com>
4 years ago
Jeremy Ong 47b7ad1ec4
Merge pull request #5018 from aws-lumberyard-dev/burelc/linuxApTetherLifetime
[Linux] Terminate AssetProcessor when spawned by the parent project process
4 years ago
lumberyard-employee-dm a9f7ab4aaf
Fixed the return value of the ConvertToAbsolutePath function (#5195)
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
4 years ago
bosnichd 403e2ff1e3
Fix bug in LocalFileIO::ConvertToAliasBuffer when a resolved alias ends in a path separator. (#5136)
* Fix bug in LocalFileIO::ConvertToAliasBuffer when a resolved alias ends in a path separator, in which case we do not want to consume it when replacing it with the alias.

eg. If the @products@ alias resolves to "C:\" and we call ConvertToAliasBuffer with "C:\some_folder\some_file.txt", the current behaviour results in "@products@some_folder\some_file.txt", but it needs to be "@products@\some_folder\some_file.txt"

Signed-off-by: bosnichd <bosnichd@amazon.com>

* Update based on review feedback.

Signed-off-by: bosnichd <bosnichd@amazon.com>
4 years ago
Mike Balfour d106c9aba5
Merge pull request #5174 from aws-lumberyard-dev/Prefab/RevertImmediatePropagation
Prefab/revert immediate propagation
4 years ago
hultonha de6af361ab
Do not clear input channels everytime focus changes (#5044)
* remove HandleFocusChange from FocusIn/Out events in QtEventToAzInputManager

Signed-off-by: hultonha <hultonha@amazon.co.uk>

* ensure we clear input channels when application state changes

Signed-off-by: hultonha <hultonha@amazon.co.uk>

* wip changes for focus switching tests

Signed-off-by: hultonha <hultonha@amazon.co.uk>

* updates to test to verify focus change not affecting input

Signed-off-by: hultonha <hultonha@amazon.co.uk>

* add test to ensure input is not cleared when focus changes

Signed-off-by: hultonha <hultonha@amazon.co.uk>

* ensure key press goes to correct widget

Signed-off-by: hultonha <hultonha@amazon.co.uk>

* add test to verify input is cleared when application state changes

Signed-off-by: hultonha <hultonha@amazon.co.uk>

* clear input for all types of application state change

Signed-off-by: hultonha <hultonha@amazon.co.uk>

* update input key for focus test

Signed-off-by: hultonha <hultonha@amazon.co.uk>

* use the Settings Registry to tell the InputSystemComponent to disable various devices

Signed-off-by: hultonha <hultonha@amazon.co.uk>

* update how we simulate the application state change event

Signed-off-by: hultonha <hultonha@amazon.co.uk>

* revert Settings Registry changes

Signed-off-by: hultonha <hultonha@amazon.co.uk>
4 years ago
hultonha bf6fd2a6d6
Add missing reflection calls for various types (#5163)
Signed-off-by: hultonha <hultonha@amazon.co.uk>
4 years ago
Chris Burel 08c51aaf27 [Linux] Terminate AssetProcessor when spawned by the parent project process
This adds support for the `ap_tether_lifetime` cvar in Linux. It extends
the solution implemented in #2799 to add the same support on Linux.

Signed-off-by: Chris Burel <burelc@amazon.com>
4 years ago
Chris Burel 8f56dc10c3
Perform sse float comparisons with the floating-point intrinsics (#5115)
Signed-off-by: Chris Burel <burelc@amazon.com>
4 years ago
Danilo Aimini d948d78b2e
Merge pull request #5170 from aws-lumberyard-dev/daimini/cherrypick/outlinerEntityOrderingFix
Cherry-pick: resolve entity ordering for EntityOutliner
4 years ago
srikappa-amzn f7a48fda11 Added a missing function comment for UpdatePrefabInstances function
Signed-off-by: srikappa-amzn <srikappa@amazon.com>
4 years ago
srikappa-amzn 729a79dc82 Revert "Fixing undo/redo not updating transform pivot point (#4375)"
This reverts commit 7018f16088.

Signed-off-by: srikappa-amzn <srikappa@amazon.com>
4 years ago
srikappa-amzn 1025eb3929 Revert "Delay propagation for all template updates in detach prefab workflow (#4707)"
This reverts commit 87533d80c1.

Signed-off-by: srikappa-amzn <srikappa@amazon.com>
4 years ago
Michael Pollind 9886603f99 Bug Fix: resolve entity ordering for EntityOutliner (#4798) (#4938)
* bugifx: resolve dragging behaviour for EntityOutliner (#4798)

Signed-off-by: Michael Pollind <mpollind@gmail.com>

* chore: cleanup and rework logic

Signed-off-by: Michael Pollind <mpollind@gmail.com>
4 years ago
Guthrie Adams 7ba7928559 Removing redundant registration of script assets
Signed-off-by: Guthrie Adams <guthadam@amazon.com>
4 years ago
AMZN-Igarri d3ff91f153
Fixed memory leak of the in the AssetBrowserComponent (#5132)
Signed-off-by: igarri <igarri@amazon.com>
4 years ago
hultonha cf767fd4bd
Fix for 'focus' text appearing incorrectly (#5133)
Signed-off-by: hultonha <hultonha@amazon.co.uk>
4 years ago
Chris Galvan b2a8e40569
Merge pull request #5100 from aws-lumberyard-dev/cgalvan/GemplateImprovements
Improvements to C++/Python tool gemplates
4 years ago
Chris Galvan e56396a817 Improvements to C++/Python tool gemplates
Signed-off-by: Chris Galvan <chgalvan@amazon.com>
4 years ago
Guthrie Adams e5729fbefe Fix clearing material component default material not clearing materials or updating preview
• Changed thumbnail property control to track asset key even if image is overridden so that it will be restored if the image is cleared.
• Changed property asset control to disable the thumbnail image by default whenever the attribute is applied. It will only enable the thumbnail image if the pixmap is valid.
• Changed the material component controller to always use an empty material assignment map on deactivation so that no persistent materials are reapplied.
• Changed the material component controller to immediately send a notification that materials have updated if no materials were queued for load but the configuration contained pre created or persistent material instances. This mainly affects the material editor because it manages its own material instances.

Signed-off-by: Guthrie Adams <guthadam@amazon.com>
4 years ago