Commit Graph

2821 Commits

Author SHA1 Message Date
Doug McDiarmid 982c30eefd Added a visibility result flag to RPI::Cullable, set to true if the object passed all culling tests. 2021-06-01 23:43:27 -07:00
Doug McDiarmid a9a42a5405 Added AZ_TRAIT_MASKED_OCCLUSION_CULLING_SUPPORTED 2021-06-01 12:17:48 -07:00
Doug McDiarmid 59ab6edaef Added occlusion culling plane visualization 2021-05-31 01:38:13 -07:00
Doug McDiarmid ddbed2f222 Sorting occlusion planes. 2021-05-28 17:31:33 -07:00
Doug McDiarmid 9cda4ea973 Merge branch 'main' into Atom/dmcdiar/ATOM-15517 2021-05-28 14:10:49 -07:00
AMZN-puvvadar 61fde9cb7f Merge pull request #1016 from aws-lumberyard-dev/mp_reflect_containers
Fixes for MP Gem container scripting and non-rewindable containers
2021-05-28 14:05:45 -07:00
Doug McDiarmid 1b235e0b16 Merge branch 'main' into Atom/dmcdiar/ATOM-15517 2021-05-28 13:43:26 -07:00
michabr aedc270304 Fix path not showing up in asset property control (#1037) 2021-05-28 13:40:08 -07:00
Chris Santora 0fd69d6d0c Merge pull request #1031 from aws-lumberyard-dev/Atom/santorac/RemoveParallaxInvertFlag-ATOM-15653
ATOM-15653 Remove Unnecessary Parallax Map Invert Flag

Removed the parallax invert flags and instead all the materials assume displacement is always specified as heightmaps.
Updated property naming, tooltips, and shader variable names to reflect this.
Updated ParallaxMapping.azsli to treat depthOffset as an offset in depth value rather than an offset in height value, so it matches the fact that ParallaxMapping.azsli always operates in depth values rather than height values.

Corresponding ASV changes: aws-lumberyard/o3de-atom-sampleviewer#83
2021-05-28 13:29:41 -07:00
greerdv 2c36d6a19a Merge pull request #1039 from aws-lumberyard-dev/transform-float-scale-3
refactor vector scale in Transform to float scale
2021-05-28 21:20:03 +01:00
sconel 57b961c113 Merge pull request #997 from aws-lumberyard-dev/Spawnable/ScriptCanvas/Integration
Add dynamic spawn node to Script Canvas
2021-05-28 13:09:25 -07:00
evanchia-ly-sdets 3fb2e60291 Merge pull request #1034 from aws-lumberyard-dev/moving_smoke_tests
moving intermittently failing smoke tests to sandbox suite
2021-05-28 12:56:25 -07:00
Terry Michaels e79c65d454 Clear dirty flag after doing an initial save or save as in Asset Editor (#1033) 2021-05-28 14:28:36 -05:00
Vincent Liu 9fb4ce59c4 [LYN-2151] Add argument to override aws profile and config file path (#994) 2021-05-28 12:19:17 -07:00
Aaron Ruiz Mora 00e860f326 Physics material system for spectra launch
- Invalidate 'Physics Materials From Mesh' boolean from collider component
- Removed material library from material selector. Default material library will always be used instead.
- Marking failing automated test as xfail
- Added default material to physics configuration.
- Moved material library asset from physx configuration to physics configuration, as it doesn't need to be physx specific.
- Refactor physics material system having into account that there is only one material library in the project.
- Renaming code from DefaultMaterialLibrary to MaterialLibrary.
- All queries about physics materials unified under PhysicsMaterialRequests bus.
- PhysXSystem only manages the material library asset.
- Saving and reloading the same physics material asset with different content didn't trigger a events that the material library has changed.
- Changing Physics Material Request interface to use shared_ptr instead of weak_ptr to be simpler to handle the returned materials and having a more consistent code.
- Refactored Material Manager to improve its implementation. Still following the same approach of "creating materials on the fly as they are requested", but now it's doing it consistently across the interface, with private helpers functions FindOrCreateMaterial that simplify vastly the implementation.
- Material Manager now listens to change event of material library asset and default material configuration so it updates its materials accordingly.
- Complete Material move constructor and operator.
2021-05-28 20:16:25 +01:00
Esteban Papp ff9a052ce6 Merge pull request #1011 from aws-lumberyard-dev/ly-as-sdk/LYN-2948
Integration of the LY as an SDK work
2021-05-28 11:30:13 -07:00
evanchia cd9d21dbb0 fixing error with suite tag 2021-05-28 11:29:58 -07:00
evanchia 4ff120ac73 Only moving the failing test via pytest marks 2021-05-28 11:28:03 -07:00
greerdv 34abf7376e Merge branch 'main' into transform-float-scale-3 2021-05-28 19:14:45 +01:00
greerdv 16c8ae5a3a refactor vector scale on Transform to float scale 2021-05-28 19:13:56 +01:00
sconel def36dcf63 Add clearer dependencies handled flag logic 2021-05-28 11:02:56 -07:00
puvvadar 17f85be9b5 Switch size check to empty 2021-05-28 11:00:54 -07:00
Vincent Liu eee7bb219a [LYN-3996] Update core editor menu (#1030) 2021-05-28 10:50:23 -07:00
sconel 0a32951e7e Merge branch 'main' of https://github.com/aws-lumberyard/o3de into Spawnable/ScriptCanvas/Integration 2021-05-28 10:48:44 -07:00
sconel 4267c434b1 Add product asset dependency handling to SC builder 2021-05-28 10:48:22 -07:00
sharmajs-amzn 19dc993331 {SPEC-6465} DeltaCatalog.xml does not contain value (#935)
* fixes for Asset Bundler Periodic test
2021-05-28 10:47:38 -07:00
AMZN-stankowi 1369e29c73 Abort calls in AssImp, which occur when an assert is hit in builds th… (#1012)
* Abort calls in AssImp, which occur when an assert is hit in builds that have asserts enabled (like debug) no longer generate a popup. Instead, they are captured as errors and an asset processing failure.

* Added missing include

* Added check for _WRITE_ABORT_MSG, so platforms that don't have it but have signals enabled (Linux profile) compile correctly
2021-05-28 10:44:20 -07:00
moudgils b80e5c3e1f Merge pull request #1029 from aws-lumberyard-dev/FixIosApp
Fix ios app
2021-05-28 10:43:19 -07:00
evanchia 2cfbdb2cc9 moving intermittently failing smoke tests to sandbox suite 2021-05-28 10:41:37 -07:00
Chris Santora 34f0515e35 Merge branch 'main' into Atom/santorac/RemoveParallaxInvertFlag-ATOM-15653 2021-05-28 10:33:00 -07:00
Terry Michaels e73541c751 Allow selected click to edit entity names in the outliner (#1028) 2021-05-28 12:23:49 -05:00
SergeyAMZN 2c4454e0ee Merge pull request #1024 from aws-lumberyard-dev/MultiplayerPipeline
SPEC-7012 Added rewind-aware scene query utilities. Added frame ID to SimulatedBody
2021-05-28 18:11:04 +01:00
pappeste ddab4cf53a Fix for register python bindings 2021-05-28 10:06:21 -07:00
greerdv 7f8bd83d4a remove SetScale and CreateScale vector scale functions from Transform 2021-05-28 17:54:30 +01:00
pappeste 9ad70608e8 Fixing compilation failure 2021-05-28 09:46:27 -07:00
Qing Tao c630ece43a Add m_linearDepthTexture as input for transparent pass.
This is required by popcornfx and it doesn't add extra cost to the render pipeline.
2021-05-28 09:42:11 -07:00
pappeste 95b560ba3b Merge branch 'main' into ly-as-sdk/LYN-2948
# Conflicts:
#	Code/Tools/ProjectManager/Source/PythonBindings.cpp
2021-05-28 09:37:39 -07:00
AMZN-nggieber 96080d85e4 Project Manager Support Add Existing Projects, Removing, Copying, and Deleting (#961)
* Add Add/RemoveProject to Python Bindings

* Support Project, Add, Remove, Copy, Delete

* Open parent directory when duplicating to discourage path in owning dir

* Remove extra connects for new projects button

* Center project image
2021-05-28 09:32:47 -07:00
moudgils 6a81dbe258 Reverting Gems/Atom/Feature/Common/Assets/Shaders/PostProcessing/LuminanceHistogramGenerator.shader 2021-05-28 08:59:11 -07:00
moudgils 86a00c4679 Reverting a minor change 2021-05-28 08:57:05 -07:00
moudgils 1b1a8c0c95 Reverting changes not related to this PR 2021-05-28 08:55:03 -07:00
moudgils 2b35ed1d7f Fixes to get monolithic builds working for ios 2021-05-28 08:50:27 -07:00
greerdv 55d3d18c9b update transform component to remove vector scale transform function 2021-05-28 16:44:09 +01:00
greerdv faa2d4ea6a fix initialization of uniform scale in editor transform component 2021-05-28 16:36:48 +01:00
pappeste eece07efd3 Merge branch 'main' into ly-as-sdk/LYN-2948 2021-05-28 08:29:29 -07:00
greerdv 8d0051bae9 update editor transform component to uniform scale 2021-05-28 16:25:58 +01:00
greerdv 4442ca5485 remove registration of custom transform scale UI handler 2021-05-28 16:16:21 +01:00
greerdv 1a0152c063 remove custom transform scale UI handler 2021-05-28 16:06:05 +01:00
greerdv fc0a720468 add version converter for editor transform to handle migration to uniform scale 2021-05-28 16:01:03 +01:00
pereslav 090234f1f0 Merge branch 'main' into MultiplayerPipeline 2021-05-28 16:00:09 +01:00