refactor vector scale on Transform to float scale
This commit is contained in:
@@ -277,7 +277,7 @@ namespace AZ
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Attribute(Script::Attributes::ExcludeFrom, Script::Attributes::ExcludeFlags::All)->
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Attribute(Script::Attributes::Storage, Script::Attributes::StorageType::Value)->
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Attribute(Script::Attributes::GenericConstructorOverride, &Internal::TransformDefaultConstructor)->
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Constructor<const Vector3&, const Quaternion&, const Vector3&>()->
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Constructor<const Vector3&, const Quaternion&, float>()->
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Method("GetBasis", &Transform::GetBasis)->
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Method("GetBasisX", &Transform::GetBasisX)->
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Method("GetBasisY", &Transform::GetBasisY)->
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@@ -310,7 +310,6 @@ namespace AZ
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Attribute(Script::Attributes::ExcludeFrom, Script::Attributes::ExcludeFlags::All)->
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Method("GetRotation", &Transform::GetRotation)->
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Method<void (Transform::*)(const Quaternion&)>("SetRotation", &Transform::SetRotation)->
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Method("GetScale", &Transform::GetScale)->
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Method("GetUniformScale", &Transform::GetUniformScale)->
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Method("SetUniformScale", &Transform::SetUniformScale)->
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Method("ExtractUniformScale", &Transform::ExtractUniformScale)->
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@@ -343,7 +342,7 @@ namespace AZ
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{
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Transform result;
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Matrix3x3 tmp = value;
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result.m_scale = tmp.ExtractScale();
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result.m_scale = tmp.ExtractScale().GetMaxElement();
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result.m_rotation = Quaternion::CreateFromMatrix3x3(tmp);
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result.m_translation = Vector3::CreateZero();
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return result;
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@@ -353,7 +352,7 @@ namespace AZ
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{
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Transform result;
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Matrix3x3 tmp = value;
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result.m_scale = tmp.ExtractScale();
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result.m_scale = tmp.ExtractScale().GetMaxElement();
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result.m_rotation = Quaternion::CreateFromMatrix3x3(tmp);
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result.m_translation = p;
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return result;
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@@ -363,7 +362,7 @@ namespace AZ
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{
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Transform result;
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Matrix3x4 tmp = value;
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result.m_scale = tmp.ExtractScale();
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result.m_scale = tmp.ExtractScale().GetMaxElement();
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result.m_rotation = Quaternion::CreateFromMatrix3x4(tmp);
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result.m_translation = value.GetTranslation();
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return result;
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@@ -48,7 +48,7 @@ namespace AZ
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static constexpr float MaxTransformScale = 1e9f;
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//! @}
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//! The basic transformation class, represented using a quaternion rotation, vector scale and vector translation.
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//! The basic transformation class, represented using a quaternion rotation, float scale and vector translation.
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//! By design, cannot represent skew transformations.
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class Transform
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{
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@@ -66,7 +66,7 @@ namespace AZ
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Transform() = default;
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//! Construct a transform from components.
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Transform(const Vector3& translation, const Quaternion& rotation, const Vector3& scale);
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Transform(const Vector3& translation, const Quaternion& rotation, float scale);
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//! Creates an identity transform.
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static Transform CreateIdentity();
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@@ -85,11 +85,18 @@ namespace AZ
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static Transform CreateFromQuaternionAndTranslation(const class Quaternion& q, const Vector3& p);
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//! Constructs from a Matrix3x3, translation is set to zero.
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//! Note that Transform only allows uniform scale, so if the matrix has different scale values along its axes,
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//! the largest matrix scale value will be used to uniformly scale the Transform.
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static Transform CreateFromMatrix3x3(const class Matrix3x3& value);
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//! Constructs from a Matrix3x3, translation is set to zero.
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//! Constructs from a Matrix3x3 and translation Vector3.
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//! Note that Transform only allows uniform scale, so if the matrix has different scale values along its axes,
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//! the largest matrix scale value will be used to uniformly scale the Transform.
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static Transform CreateFromMatrix3x3AndTranslation(const class Matrix3x3& value, const Vector3& p);
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//! Constructs from a Matrix3x4.
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//! Note that Transform only allows uniform scale, so if the matrix has different scale values along its axes,
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//! the largest matrix scale value will be used to uniformly scale the Transform.
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static Transform CreateFromMatrix3x4(const Matrix3x4& value);
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//! Sets the transform to apply (uniform) scale only, no rotation or translation.
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@@ -122,7 +129,6 @@ namespace AZ
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const Quaternion& GetRotation() const;
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void SetRotation(const Quaternion& rotation);
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Vector3 GetScale() const;
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float GetUniformScale() const;
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void SetUniformScale(const float scale);
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@@ -163,7 +169,7 @@ namespace AZ
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private:
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Quaternion m_rotation;
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Vector3 m_scale;
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float m_scale;
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Vector3 m_translation;
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};
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@@ -12,7 +12,7 @@
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namespace AZ
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{
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AZ_MATH_INLINE Transform::Transform(const Vector3& translation, const Quaternion& rotation, const Vector3& scale)
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AZ_MATH_INLINE Transform::Transform(const Vector3& translation, const Quaternion& rotation, float scale)
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: m_translation(translation)
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, m_rotation(rotation)
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, m_scale(scale)
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@@ -25,7 +25,7 @@ namespace AZ
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{
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Transform result;
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result.m_rotation = Quaternion::CreateIdentity();
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result.m_scale = Vector3::CreateOne();
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result.m_scale = 1.0f;
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result.m_translation = Vector3::CreateZero();
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return result;
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}
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@@ -49,7 +49,7 @@ namespace AZ
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{
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Transform result;
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result.m_rotation = q;
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result.m_scale = Vector3::CreateOne();
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result.m_scale = 1.0f;
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result.m_translation = Vector3::CreateZero();
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return result;
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}
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@@ -58,7 +58,7 @@ namespace AZ
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{
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Transform result;
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result.m_rotation = q;
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result.m_scale = Vector3::CreateOne();
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result.m_scale = 1.0f;
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result.m_translation = p;
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return result;
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}
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@@ -67,7 +67,7 @@ namespace AZ
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{
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Transform result;
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result.m_rotation = Quaternion::CreateIdentity();
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result.m_scale = Vector3(scale);
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result.m_scale = scale;
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result.m_translation = Vector3::CreateZero();
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return result;
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}
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@@ -76,7 +76,7 @@ namespace AZ
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{
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Transform result;
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result.m_rotation = Quaternion::CreateIdentity();
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result.m_scale = Vector3::CreateOne();
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result.m_scale = 1.0f;
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result.m_translation = translation;
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return result;
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}
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@@ -104,17 +104,17 @@ namespace AZ
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AZ_MATH_INLINE Vector3 Transform::GetBasisX() const
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{
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return m_rotation.TransformVector(Vector3::CreateAxisX(m_scale.GetX()));
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return m_rotation.TransformVector(Vector3::CreateAxisX(m_scale));
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}
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AZ_MATH_INLINE Vector3 Transform::GetBasisY() const
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{
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return m_rotation.TransformVector(Vector3::CreateAxisY(m_scale.GetY()));
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return m_rotation.TransformVector(Vector3::CreateAxisY(m_scale));
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}
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AZ_MATH_INLINE Vector3 Transform::GetBasisZ() const
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{
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return m_rotation.TransformVector(Vector3::CreateAxisZ(m_scale.GetZ()));
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return m_rotation.TransformVector(Vector3::CreateAxisZ(m_scale));
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}
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AZ_MATH_INLINE void Transform::GetBasisAndTranslation(Vector3* basisX, Vector3* basisY, Vector3* basisZ, Vector3* pos) const
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@@ -150,26 +150,20 @@ namespace AZ
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m_rotation = rotation;
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}
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AZ_MATH_INLINE Vector3 Transform::GetScale() const
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{
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AZ_WarningOnce("Transform", false, "GetScale is deprecated, please use GetUniformScale instead.");
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return m_scale;
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}
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AZ_MATH_INLINE float Transform::GetUniformScale() const
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{
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return m_scale.GetMaxElement();
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return m_scale;
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}
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AZ_MATH_INLINE void Transform::SetUniformScale(const float scale)
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{
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m_scale = Vector3(scale);
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m_scale = scale;
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}
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AZ_MATH_INLINE float Transform::ExtractUniformScale()
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{
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const float scale = m_scale.GetMaxElement();
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m_scale = Vector3::CreateOne();
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const float scale = m_scale;
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m_scale = 1.0f;
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return scale;
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}
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@@ -210,10 +204,9 @@ namespace AZ
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AZ_MATH_INLINE Transform Transform::GetInverse() const
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{
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// note - need to be careful about how to calculate inverse when there is non-uniform scale
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Transform out;
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out.m_rotation = m_rotation.GetConjugate();
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out.m_scale = m_scale.GetReciprocal();
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out.m_scale = 1.0f / m_scale;
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out.m_translation = -out.m_scale * (out.m_rotation.TransformVector(m_translation));
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return out;
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}
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@@ -225,27 +218,27 @@ namespace AZ
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AZ_MATH_INLINE bool Transform::IsOrthogonal(float tolerance) const
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{
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return m_scale.IsClose(Vector3::CreateOne(), tolerance);
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return AZ::IsClose(m_scale, 1.0f, tolerance);
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}
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AZ_MATH_INLINE Transform Transform::GetOrthogonalized() const
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{
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Transform result;
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result.m_rotation = m_rotation;
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result.m_scale = Vector3::CreateOne();
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result.m_scale = 1.0f;
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result.m_translation = m_translation;
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return result;
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}
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AZ_MATH_INLINE void Transform::Orthogonalize()
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{
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m_scale = Vector3::CreateOne();
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m_scale = 1.0f;
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}
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AZ_MATH_INLINE bool Transform::IsClose(const Transform& rhs, float tolerance) const
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{
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return m_rotation.IsClose(rhs.m_rotation, tolerance)
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&& m_scale.IsClose(rhs.m_scale, tolerance)
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&& AZ::IsClose(m_scale, rhs.m_scale, tolerance)
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&& m_translation.IsClose(rhs.m_translation, tolerance);
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}
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@@ -274,21 +267,21 @@ namespace AZ
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AZ_MATH_INLINE void Transform::SetFromEulerDegrees(const Vector3& eulerDegrees)
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{
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m_translation = Vector3::CreateZero();
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m_scale = Vector3::CreateOne();
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m_scale = 1.0f;
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m_rotation.SetFromEulerDegrees(eulerDegrees);
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}
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AZ_MATH_INLINE void Transform::SetFromEulerRadians(const Vector3& eulerRadians)
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{
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m_translation = Vector3::CreateZero();
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m_scale = Vector3::CreateOne();
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m_scale = 1.0f;
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m_rotation.SetFromEulerRadians(eulerRadians);
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}
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AZ_MATH_INLINE bool Transform::IsFinite() const
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{
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return m_rotation.IsFinite()
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&& m_scale.IsFinite()
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&& AZ::IsFiniteFloat(m_scale)
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&& m_translation.IsFinite();
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}
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@@ -44,7 +44,7 @@ namespace JsonSerializationTests
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AZStd::shared_ptr<AZ::Transform> CreateFullySetInstance() override
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{
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return AZStd::make_shared<AZ::Transform>(
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AZ::Vector3(1.0f, 2.0f, 3.0f), AZ::Quaternion(0.25f, 0.5f, 0.75f, 1.0f), AZ::Vector3(9.0f));
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AZ::Vector3(1.0f, 2.0f, 3.0f), AZ::Quaternion(0.25f, 0.5f, 0.75f, 1.0f), 9.0f);
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}
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AZStd::string_view GetJsonForFullySetInstance() override
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@@ -95,7 +95,7 @@ namespace JsonSerializationTests
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AZ::Transform expectedTransform(
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AZ::Vector3(2.25f, 3.5f, 4.75f),
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AZ::Quaternion(0.25f, 0.5f, 0.75f, 1.0f),
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AZ::Vector3(5.5f));
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5.5f);
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rapidjson::Document json;
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json.Parse(R"({ "Translation": [ 2.25, 3.5, 4.75 ], "Rotation": [ 0.25, 0.5, 0.75, 1.0 ], "Scale": 5.5 })");
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@@ -274,7 +274,7 @@ namespace Blast
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m_damageManager = AZStd::make_unique<DamageManager>(blastMaterial, m_family->GetActorTracker());
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m_actorRenderManager = AZStd::make_unique<ActorRenderManager>(
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AZ::RPI::Scene::GetFeatureProcessorForEntity<AZ::Render::MeshFeatureProcessorInterface>(GetEntityId()),
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m_meshDataComponent, GetEntityId(), m_blastAsset->GetPxAsset()->getChunkCount(), transform.GetScale());
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m_meshDataComponent, GetEntityId(), m_blastAsset->GetPxAsset()->getChunkCount(), AZ::Vector3(transform.GetUniformScale()));
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// Spawn the family
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m_family->Spawn(transform);
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@@ -205,8 +205,8 @@ namespace LmbrCentral
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{
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m_position = currentTransform.GetTranslation();
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m_quaternion = currentTransform.GetRotation();
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m_scaledWidth = configuration.m_width * currentTransform.GetScale().GetX() * currentNonUniformScale.GetX();
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m_scaledHeight = configuration.m_height * currentTransform.GetScale().GetY() * currentNonUniformScale.GetY();
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m_scaledWidth = configuration.m_width * currentTransform.GetUniformScale() * currentNonUniformScale.GetX();
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m_scaledHeight = configuration.m_height * currentTransform.GetUniformScale() * currentNonUniformScale.GetY();
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}
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const QuadShapeConfig& QuadShape::GetQuadConfiguration() const
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