Esteban Papp
92c77dca11
LYN-3069 Revert some 3rdparty changes and address issue ( #185 )
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* renaming and organizing files
* removed unused files
* Removing unnecessary file
* moved file
* reverting movement of 3rdparty associations from gems to global
* removing unnecessary calls to ly_add_external_target_path
* fixing install prefix of ci_build
* Fixes to get 3rdparties declared in gems to be installed
* Allowing to install just one configuration
* Adding empty line at the end
* removing commented code
* setting IMPORETD_LOCATION_<CONFIG> and defaulting IMPORTED_LOCATION to the profile config in case other configs are not installed
5 years ago
amzn-sean
743d6a511a
Merge pull request #192 from aws-lumberyard-dev/physx_character_create
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Character controller now uses Add/Remove Simulated Body API
5 years ago
SergeyAMZN
0a09ab7c8e
Merge pull request #173 from aws-lumberyard-dev/MultiplayerPipeline
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Merging current state of multiplayer pipeline to main
5 years ago
amzn-sean
7ac246bab5
Character controller now uses Add/Remove Simulated Body
5 years ago
amzn-sean
b0cb5a381b
Merge pull request #104 from aws-lumberyard-dev/fixed_LYN-2998_main
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LYN-2998
added protections around physx AZ::Events handlers that are connected/disconnected on selection events.
fixed entities not being deselected when entering game mode in editor.
5 years ago
Nicholas Van Sickle
e8cd122b86
Merge pull request #184 from aws-lumberyard-dev/nvsickle/CherryPickMoreViewportFixes
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Cherry-pick viewport fixes to main
5 years ago
AMZN-daimini
62bc7a66bb
Remove the Level Inspector from Prefab mode and move behavior to Entity Inspector. ( #149 )
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* Remove Level Inspector from Prefab mode, and integrate the same behavior in the Entity Inspector
* Show prefab name in level entity row of the Outliner. Allow Ui Handlers to prevent renaming.
* Separate setting the prefab's template path and the container entity name.
* Disable reparenting to root level
* Disable the ability to rename the level entity.
* Fixes as per Ram's review
5 years ago
srikappa-amzn
f8c5048b56
Merge pull request #141 from aws-lumberyard-dev/Prefab/CreatePrefab
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Fix prefab creation and support nested prefab creation when prefabs flag is enabled
5 years ago
nvsickle
4f9d7e3782
Simplify ResetInputChannels
5 years ago
nvsickle
5ea2240787
Fix editor controls working in game mode
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-Implements ResetInputChannels for ViewportController API and SetEnabled for ViewportControllerList
-Disables all viewport controllers while in game mode
5 years ago
nvsickle
7e2cbda2d3
Fix viewport display on new level creation
5 years ago
srikappa
78892c8d7e
Improved a couple of comments
5 years ago
pereslav
465546a6e4
Merge branch 'main' into MultiplayerPipeline
5 years ago
SJ
3df1ffe3b7
3rd Party static libraries need to be public dependencies to work from installed engine.
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Merge pull request #168 from aws-lumberyard-dev/LYN-2588
5 years ago
Mike Balfour
6c65d5f666
Merge pull request #156 from aws-lumberyard-dev/mbalfour/behaviorcontext
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Expose some helpful methods to BehaviorContext
5 years ago
Nicholas Van Sickle
68cc939c6d
Merge pull request #144 from aws-lumberyard-dev/nvsickle/MainFontFixes
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Fix debug font rendering & assert on game mode transition
5 years ago
amzn-sj
f53c1e8084
3rd Party static libraries need to be public dependencies to work from installed engine.
5 years ago
AMZN-mnaumov
f4a57663fa
Merge pull request #142 from aws-lumberyard-dev/Atom/mnaumov/ATOM-15222
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[ATOM-15222] Adding "Create New Material" context menu option to folder in Materia…
5 years ago
mbalfour
d9fe89ba56
Addressed feedback - made string& into a string_view.
5 years ago
AMZN-mnaumov
3994d80c7e
Merge pull request #148 from aws-lumberyard-dev/Atom/mnaumov/ATOM-15271
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[ATOM-15271] Fixing thumbnail pixelation
5 years ago
Chris Galvan
fbc69e5fd7
[LYN-3079] Removed IPickObjectCallback and edit tools that used it.
5 years ago
cgalvan
22cfe18601
Merge pull request #140 from aws-lumberyard-dev/Editor/RemoveLegacyMaterialEditor
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[LYN-3070] Removed legacy Material Editor.
5 years ago
mbalfour
e8459898a7
Exposed Quaternion::CreateFromEulerAnglesDegrees and Transform::Transform(Vector3, Quaternion, Vector3) to the behavior context to improve usability of these classes from scripts.
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(cherry picked from commit 8156beb21181f9ff20972c8ea8be5e3dc61f1700)
5 years ago
mbalfour
33e61ad35b
Added SetEntityName and exposed Get/SetEntityName to the behavior context for use from scripts.
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(cherry picked from commit 4f2e0b74727cfe99c74ed588769a540f24d7aa46)
5 years ago
AMZN-daimini
7901fe8625
Reset the whole Qt model when an entry in the EditorEntityModel is removed. ( #48 ) ( #82 )
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An optimization introduced in Prefab mode currently changes the relative ordering of children, causing stale QModelIndex variables to still be referenced and crash the Editor sporadically. This change is theoretically a bit slower, but still much faster than the pre-optimization times.
Co-authored-by: Shirang Jia <shiranj@amazon.com>
Co-authored-by: Shirang Jia <shiranj@amazon.com>
5 years ago
mnaumov
7e48bee48f
Fixing thumbnail pixelation
5 years ago
srikappa
967d182ccc
Fixed a couple of typos
5 years ago
srikappa
8d94f45b19
Merge branch 'main' into Prefab/CreatePrefab
5 years ago
nvsickle
6aabf2ee3d
Don't attempt to render manipulators in game mode
5 years ago
nvsickle
e2a7629993
Remove statistics rendering from EditorViewportWidget - it's wrong at the moment, and needs to be moved to a controller
5 years ago
mnaumov
6abf17439a
Adding "Create New Material" context menu option to folder in Material Editor
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Improving MaterialBrowser filter to show empty folders
5 years ago
nvsickle
ebf41d2bdf
Update code style
5 years ago
nvsickle
d2fadcb0e3
Fix context menu handling in multi-viewport scenarios (the logic bugs here were many and nuanced, but we're narrowing in on something robust).
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Specifically this:
-Ensures key/mouse up event propagation works across multiple viewports
-Ensures that mouse up events for manipulators only get delivered if there's a corresponding mouse down event
-Also tidies up the "are we done processing events this tick?" logic in ViewportManipulatorController
5 years ago
nvsickle
482e423ec9
Fix crash on default layout restore
5 years ago
nvsickle
c05d4b44e4
Move supplemental EditorViewportWidget rendering to OnBeginPrepareRender to avoid sync issues
5 years ago
srikappa
707f7cb6ce
Added some comments
5 years ago
srikappa
8bc2998d82
Merge branch 'main' into Prefab/CreatePrefab
5 years ago
srikappa
65b2d9de1b
Added couple of helper functions
5 years ago
Chris Galvan
4fb407e130
[LYN-3070] Removed legacy Material Editor.
5 years ago
Chris Galvan
7f169855f3
Merge branch 'main' into cgalvan/EntityHelperRefactor
5 years ago
srikappa
f3ff5ec886
Add helper method for adding link in CreatePrefab
5 years ago
Chris Galvan
06d6ab9715
[LYN-2255] Updated unit test to use matchers to reduce lines and improve readability. Also fixed some other minor code feedback.
5 years ago
jackalbe
a7f5462f3d
Merge pull request #114 from aws-lumberyard-dev/sceneapi_script_regression
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{LYN-2635} Helios - Wrote auto tests for Python asset builder and scene API
5 years ago
srikappa
889158e3a9
A couple of minor fixes
5 years ago
lumberyard-employee-dm
d6788996fc
Merge pull request #130 from aws-lumberyard-dev/LYN-3055
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Fixed issue if the "/Amazon/AzCore/Bootstrap/<platform>_assets" or
5 years ago
AMZN-stankowi
4c2260af97
Lyn 2651 rebased to main ( #74 )
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* Helios - LYN-2651 Lerping bones, cleaned up key frame generation for morph targets. Merge from 1.0.
5 years ago
mcgarrah
9412078992
Fixed issue if the "/Amazon/AzCore/Bootstrap/<platform>_assets" or
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"/Amazon/AzCore/Bootstrap/assets" key is set, then it would append that
value to the default asset platform value for the OS
5 years ago
jackalbe
ce6d9e51ee
Merge branch 'main' into sceneapi_script_regression
5 years ago
mcgarrah
6d3b9e4f51
Merge remote-tracking branch 'upstream/main' into LYN-2726-ProjectRoot
5 years ago
Nicholas Van Sickle
944dab2ecb
Merge pull request #121 from aws-lumberyard-dev/nvsickle/ViewportFixesFrom10Round1
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Cherry-pick from 1.0: Fix EditorViewportWidget stealing keyboard focus
5 years ago