AMZN-puvvadar
29b4ab6ff3
Merge pull request #522 from aws-lumberyard-dev/mp_editor_pipeline
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Integrating network prefab processing with Multiplayer.Editor to enable server launch on Ctrl+G via an Editor specific network connection
5 years ago
puvvadar
350e5a0cd2
Update to const auto&
5 years ago
puvvadar
e2ade654fb
Address misc feedback
5 years ago
puvvadar
e03645f816
Disable editorsv launch by default
5 years ago
puvvadar
19316e422b
Check launch process exists before waiting for 15 seconds
5 years ago
pereslav
f721aa511f
Fixed entity IDs of the original & networked spawnables
5 years ago
pereslav
b821a3a12d
Fixed build
5 years ago
pereslav
85374ea7fc
Merged from main
5 years ago
puvvadar
920f85981d
Add another missed header file
5 years ago
puvvadar
cf4e04ba57
Cleanup a few more headers
5 years ago
puvvadar
93e267345f
Address string/mem feedback plus some misc cleanup
5 years ago
puvvadar
0d9b55bff2
Move static buffer to member to prevent potential memory issues
5 years ago
pereslav
970c87b487
Refactored spawning network entities to use SpawnableEntityManager instead of duplicating the code in NetworkEntityManager
5 years ago
puvvadar
bb851943c8
Update unit test to account for missing dependency
5 years ago
puvvadar
83a56ce71c
Cleanup typo
5 years ago
Gene Walters
1c1b34cf76
Merge pull request #775 from aws-lumberyard-dev/SPEC6779_VectorListNetworkProperties
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Begin Cleaning Up Vector Network Properties
Work in progress: Cleaning up jinja fixed_vector method calls, still more work to do to replace NovaNet SerializableFixedSizeArray(Vector)DeltaStruct.
Updating AutoComponent BehaviorContext to properly Get/Set elements of vector/array network properties.
Commented out some vector/array jinja code in order to allow for compilation (see @todo)
5 years ago
puvvadar
f94d0c99e7
Cleanup connection order slightly
5 years ago
Gene Walters
f043d9350a
Updating AutoComponent jinja so that BehaviorContext can correctly Get/Set vector/array properties. Also commenting out some vector/array network property code that needs fixing in order to avoid compiler errors for now
5 years ago
puvvadar
df68ab6c56
Update headers in editor auto packets
5 years ago
puvvadar
cb55eaf853
Merge main to mp_editor_pipeline
5 years ago
Gene Walters
2ce7ca5436
Cleaning up jinja fixed_vector method calls, still more work to do to replace NovaNet SerializableFixedSizeArray(Vector)DeltaStruct
5 years ago
karlberg
e0ea9e6224
Removing debug code
5 years ago
karlberg
80bf6d54bc
Merge remote-tracking branch 'origin' into MultiplayerComponents
5 years ago
karlberg
c6ea0c0a46
Various local prediction and input processing related fixes
5 years ago
puvvadar
0e53c77516
Fix some include paths
5 years ago
puvvadar
fb51829360
Resolve MP Gem Ctrl+G changes with main
5 years ago
puvvadar
1915b97c16
Cleanup server launch, misc. MP consts, and register Editor Spawnable assets server side
5 years ago
karlberg
61c24ee265
Removing tab in cmake file
5 years ago
karlberg
bb3142278e
Fixes an example comment error in multiplayer component jinjas
5 years ago
karlberg
5acdc40595
Many fixes for external gem multiplayer components and component network inputs, fixes an uninitialized variable resulting in continual desyncs, restructures our public includes to match the directory structure of source, allows autogen artefacts to be included by external gems, allowing for external multiplayer components to interact with multiplayer gem components with no extra code
5 years ago
Gene Walters
46024f293d
Merge branch 'main' into SPEC6476_ReflectNetworkProperties
5 years ago
Gene Walters
7cd4bbee15
Jinja fix white space a bit, still dont fully understand this, but it looks a little better
5 years ago
puvvadar
74ea093f71
More comment cleanup
5 years ago
puvvadar
467caa6175
Some whitespace and comment cleanup
5 years ago
pereslav
a852da93a3
Merge branch 'main' into MultiplayerPipeline
5 years ago
puvvadar
8a39f9f1b4
Streamline MP Ctrl+G logic via MultiplayerEditorConnection
5 years ago
Gene Walters
a34a240cf6
MultiplierTypes serialized so they are available in the ScriptCanvas variable window
5 years ago
pereslav
fdc890b0fc
Added comments to the test
5 years ago
pereslav
68711fce75
Added network prefab processor test
5 years ago
karlberg
c0d9a3c423
Fix for clang not being lazy about template expansion
5 years ago
karlberg
cb8016bde5
Fix for validator failing on empty files
5 years ago
Gene Walters
77899c5d96
Updated network property behavior context category so they are grouped nicer in the Script Canvas palette
5 years ago
karlberg
601dd30452
Various build and test fixes
5 years ago
karlberg
eea0660d21
A couple more fixes
5 years ago
karlberg
e772265871
Build fixes for gem reorganization
5 years ago
karlberg
8bb425709b
unit test fix
5 years ago
karlberg
254ad165c1
A bunch of work to get external multiplayer components to actually work
5 years ago
Gene Walters
9a4884ff0b
Exposing Multiplayer integral types (just wrapped ints) to bevahior context so that Network Properties using these type can be Get/Set from Script Canvas
5 years ago
karlberg
293e0057f4
Actually invoke the override OnConnect handler
5 years ago
karlberg
d0b006c209
Some cleanup to better support backward reconciliation as well as dynamic player spawning on connect
5 years ago