* Fix issues with seedlist for AutomatedTesting
Fixes error reporting so it will show the file hint in the tool.
Removes any missing assets from the .seed file.
Remove an unnecessary dependency from AutomatedTesting dependencies
file.
Signed-off-by: amzn-phist <52085794+amzn-phist@users.noreply.github.com>
* Make ArchiveComponent use AZ::IO::IArchive
Initial changes that will get the sychronous calls in ArchiveComponent
to use IArchive interface rather than external zip/7z tools.
Some of the asynchronous api are still in place, anything that wasn't
being used has been removed for now. This may change later if we move
towards all the api being asynchronous. Until then, we can't remove the
reliance upon the external archive tools completely.
Signed-off-by: amzn-phist <52085794+amzn-phist@users.noreply.github.com>
* Updates AZStd::thread constructors
Adds a variadic constructor which forwards args to the functor.
Because of our thread_desc extension, there was confusion on the
arugments, so the args were reordered to take the thread_desc first,
before the functor and args.
Also the thread_desc is taken as reference rather than by pointer.
Update callsites to account for this change.
Signed-off-by: amzn-phist <52085794+amzn-phist@users.noreply.github.com>
* Async operation of ArchiveComponent api
This sets up the ArchiveComponent to operate asynchronously. It uses
promise/future to transfer results to caller.
This is still broken, there's a few things that need to get fixed up,
but this is a good checkpoint for the work as it solidifies the api,
cleans up a bunch of unused code, and compiles.
Signed-off-by: amzn-phist <52085794+amzn-phist@users.noreply.github.com>
* Removes the platform-specific ArchiveComponen
These are no longer needed, as they control the direct interaction with
host OS tools like 7za.exe or /bin/zip.
Signed-off-by: amzn-phist <52085794+amzn-phist@users.noreply.github.com>
* Removes the platform-specific files from cmake
Signed-off-by: amzn-phist <52085794+amzn-phist@users.noreply.github.com>
* Removes the 7za.exe (and legal notice)
This tool is no longer needed in the repo.
Signed-off-by: amzn-phist <52085794+amzn-phist@users.noreply.github.com>
* Fixes usage of IArchive::GetFullPath()
This changed to return a PathView, updated to reflect that.
Signed-off-by: amzn-phist <52085794+amzn-phist@users.noreply.github.com>
* Fix promises and threads
Make sure promises are only set exactly once. This meant reworking some
of the initial error checking.
Detach threads when created. Adds [[nodiscard]] to the functions that
return a future. Since threads are detached, the future is the main way
to get communication from the thread.
Clean up interface, add comments.
Signed-off-by: amzn-phist <52085794+amzn-phist@users.noreply.github.com>
* More edits to thread creation
Changes to thread construction to account for parameter change.
Signed-off-by: amzn-phist <52085794+amzn-phist@users.noreply.github.com>
* Fix some remaining issues with ArchiveComponent
Put created threads inside a container, then join them at Deactivate.
Fix asset bundler case when injecting a file with no working directory.
Fix thread constructor that applies args to a function.
Fix lambdas to take string args by value rather than reference.
Signed-off-by: amzn-phist <52085794+amzn-phist@users.noreply.github.com>
* Fixes some remaining bugs in ArchiveComponent
Open archive as read-only during extract & list operations.
Fixes paths issues.
Signed-off-by: amzn-phist <52085794+amzn-phist@users.noreply.github.com>
* Fix initialize of opaque thread handle in thread_UnixLike.h
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* Removed unused variable in AssetBundleComponent.cpp to fix compiler warning
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* Fix some issues with archives
File paths in the CDR and the local headers need to match, but there
were issues with path separators and case that made it possible to get
invalid headers errors in some archives.
Signed-off-by: amzn-phist <52085794+amzn-phist@users.noreply.github.com>
* Adds some new ArchiveComponent unit tests
Adds new tests for extraction of archive and adding files from a file
list to an archive.
Signed-off-by: amzn-phist <52085794+amzn-phist@users.noreply.github.com>
* Fix file data offset issues when opening archives
When opening an INestedArchive it would run through the CDR headers to
create file entries in the zip cache. The offsets to the compressed
data were being calculated incorrectly because they were using the CDR
headers rather than jumping to the local file headers and getting
offsets from those sizes.
Removed and refactored some archive validation flow and zip cache
factory init methods to either init default or init w/ additional
validation checks.
Signed-off-by: amzn-phist <52085794+amzn-phist@users.noreply.github.com>
* Addresses PR feedback
Signed-off-by: amzn-phist <52085794+amzn-phist@users.noreply.github.com>
* Address more points of feedback in PR
Signed-off-by: amzn-phist <52085794+amzn-phist@users.noreply.github.com>
* Address additional PR feedback
Fixes up some error checks and uses of strings vs paths.
Enable archive component tests on Linux so we can see if they will
pass.
Signed-off-by: amzn-phist <52085794+amzn-phist@users.noreply.github.com>
* Address PR feedback
Change the INestedArchive interface to list files as AZ::IO::Path.
Signed-off-by: amzn-phist <52085794+amzn-phist@users.noreply.github.com>
* Disabling the ArchiveComponent tests on Linux
They failed so we will revisit them to attempt a fix.
Signed-off-by: amzn-phist <52085794+amzn-phist@users.noreply.github.com>
* Rename a member variable to be more accurate
Signed-off-by: amzn-phist <52085794+amzn-phist@users.noreply.github.com>
* Address feedback on PR
Bump version of Archive Components for serialize context.
Improve error messages during archive open and validation.
Signed-off-by: amzn-phist <52085794+amzn-phist@users.noreply.github.com>
* Revert recent changes
Signed-off-by: amzn-phist <52085794+amzn-phist@users.noreply.github.com>
Co-authored-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* Intial attempt to convert the Atom/RHI/FrameScheduler to use the new TaskGraph api
Signed-off-by: rgba16f <82187279+rgba16f@users.noreply.github.com>
* Avoid enqueuing work on the active task thread if the submitted task
graph is waitable
When submitting a task graph, supplying a wait event implies that
dependent jobs must occur on threads that do not wait on the event (in
the absence of work stealing). This change prevents this by adding a
notion of a task thread enable/disable state, and prohibiting dependent
jobs from being enqueued on waiting threads.
Signed-off-by: Jeremy Ong <jcong@amazon.com>
* Convert RPI/Scene to use TaskGraph pass 1, Culling jobs remain on the old system
Signed-off-by: rgba16f <82187279+rgba16f@users.noreply.github.com>
* RemoveTask Graph changes from the FrameScheduler::ExecuteGroups, use old job system instead
Signed-off-by: rgba16f <82187279+rgba16f@users.noreply.github.com>
* Per review, removing commented out code
Signed-off-by: rgba16f <82187279+rgba16f@users.noreply.github.com>
* Cleanup debug code, & build fix
Signed-off-by: rgba16f <82187279+rgba16f@users.noreply.github.com>
* Add a cvar & interface to query whether to use jobs or task graph
Signed-off-by: rgba16f <82187279+rgba16f@users.noreply.github.com>
* Make TaskGraph assert if you try to wait inside a job
Signed-off-by: rgba16f <82187279+rgba16f@users.noreply.github.com>
* Fix TaskTest SpawnSubgraph to account for the new TaskGraphEvent assert on wait in a running task
Signed-off-by: rgba16f <82187279+rgba16f@users.noreply.github.com>
* 3 minor cleanups. 1) Events always store a ptr to their executor 2) Fix clang compile error 3) remove an early out.
Signed-off-by: rgba16f <82187279+rgba16f@users.noreply.github.com>
* Fix double group end that was causing assert/crash plus misc minor diff's with development
Signed-off-by: rgba16f <82187279+rgba16f@users.noreply.github.com>
* Fix deallocation failure on deactivation of the TaskGraphSystemComponent. Also make the system component account for multiple creation in Unit Tests.
Signed-off-by: rgba16f <82187279+rgba16f@users.noreply.github.com>
* Update with PR feedback
1) Rename UseTaskGraph to IsTaskGraphActive & update related code
2) prefer TaskExecutor::SetInstance
3) add comments and remove commented out code
Signed-off-by: rgba16f <82187279+rgba16f@users.noreply.github.com>
* Fix incorrect RTTI name for TaskGraphActiveInterface
Signed-off-by: rgba16f <82187279+rgba16f@users.noreply.github.com>
* Move TaskGraphSystemComponent CRC calculation to a shared variable
Signed-off-by: rgba16f <82187279+rgba16f@users.noreply.github.com>
Co-authored-by: Jeremy Ong <jcong@amazon.com>
* Removed ununeeded includes from EBus EBus.h and Policies.h
Updated the locations which needed those includes
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* Adding missing include for <memory> to AWsClientAuthBus.h
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* Remove the while true loop in the EBusQueuePolicy Execute() function
The while true loop in Execute was for allowing additional functions to be queued in the middle of execution of current list of functions.
That functionality was dangerous, because if a queued function added itself during execution unconditionally, then it would result in an infinite loop
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* Updated the AssetManager::DispatchEvents function to pump the AssetBus event queue until empty
Queued Events on the AssetBus is able to queue additional events on that Bus during execution of those events.
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* Changed the AssetManager::DispatchEvents function to only execute the
AssetBus queued events once
Changed the AssetJobsFloodTest.AssetWithNoLoadReference_LoadDependencies_BehaviorObeyed test to dispatch events until the OnAssetContainerReady callback is signaled.
This happens after every asset load to make sure that the
expiring AssetContainer instances are removed from `AssetManager::m_ownedAssetContainer` container before retrying to load the same asset.
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* Added a MaxTimeoutSeconds constant for the maximum amount of the time to run a single DispatchEvents loop
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
The new FileReader class allows using either a FileIOBase or SystemFile
classes for reading files.
If a non-nullptr FileIOBase is supplied, the FileIOBase is used,
otherwise SystemFile is used.
Updated the SettingsRegistryMergeUtils
`MergeSettingsToRegistry_ConfigFile` function to use the FileReader.
This allows .cfg such as the autoexec.cfg to be read using FileIO,
therefore allowing it to be read from the engine.pak file.
Because the AZ::Console::ExecuteConfigFile uses the
`MergeSettingsToRegistry_ConfigFile` function for merging *.cfg files to
the SettingsRegistry, this allows the AZ::Console to run console
commands from files within pak files thanks to the ArchiveFileIO being
the default FileIOBase instance
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
- Added new interface type AZ::Debug::Profiler to externally register profiler systems
- Modified the Atom CPU profiler to register as an AzCore profiler
-- This allows full engine markers to be visualized in the associated ImGui tool
- Converted all AZ_ATOM_PROFILE_* macros to use AZ_PROFILE_* macros instead
Signed-off-by: AMZN-ScottR 24445312+AMZN-ScottR@users.noreply.github.com
* [Mac] Initial support for building with hardened runtime enabled and code signing the binaries and bundles generated by the CMake install process.
Signed-off-by: amzn-sj <srikkant@amazon.com>
* 1. Move call to ly_post_install_step
2. Entitlements should only be added for executables
3. Change use of CMake exec_program to newer execute_process
4. Remove broken symlinks from embedded Python frameworks
5. Run post install code signing only if hardened runtime is enabled
Signed-off-by: amzn-sj <srikkant@amazon.com>
* Remove unnecessary flag
Signed-off-by: amzn-sj <srikkant@amazon.com>
* Remove unnecessary additional call to condesign python inside a bundle
Signed-off-by: amzn-sj <srikkant@amazon.com>
* 1. Move commonly used install functions for codesigning, copying files, and fixing frameworks to a utility script
2. Remove unnecessary wait in the Editor/AP launchers I added earlier.
3. Codesign 3rd party libraries for distribution.
Signed-off-by: amzn-sj <srikkant@amazon.com>
* 1. Codesigning on 3rd party libs should only happen when hardened runtime is enabled.
2. Change the order of the if blocks in Editor's main_dummy.cpp. This was causing strange notarization issues because it wass too similar to AP's main executable.
Signed-off-by: amzn-sj <srikkant@amazon.com>
* Add new line to end of file
Signed-off-by: amzn-sj <srikkant@amazon.com>
* 1. Move architecture specification to PAL_mac cmake file. 2. Codesign failure should be fatal.
Signed-off-by: amzn-sj <srikkant@amazon.com>
* Address some PR feedback
Signed-off-by: amzn-sj <srikkant@amazon.com>
* Remove unnecessary comment. Change if to use IN_LIST.
Signed-off-by: amzn-sj <srikkant@amazon.com>
* HOME may not always be defined. Adding alternate POSIX way of determining HOME.
Signed-off-by: amzn-sj <srikkant@amazon.com>
* Checking in partial work to get O3DE SDK built as an app bundle. Has a bunch of debug code that needs to be cleaned up.
Signed-off-by: amzn-sj <srikkant@amazon.com>
* Remove this and add it back later with fixed casing.
Signed-off-by: amzn-sj <srikkant@amazon.com>
* Adding file back with fixed case
Signed-off-by: amzn-sj <srikkant@amazon.com>
* 1. Add entitlements sparingly(only when necessary)
2. Convert entitlements to plist files which we can directly pass to codesign
3. Install python site-packages in the o3de_sdk launcher and then launch the project manger.
Signed-off-by: amzn-sj <srikkant@amazon.com>
* 1. Move hardened runtime check to codesigning functions only. This way, non-hardened runtime install is identical to the former except for codesign. Makes it easy for QA to test internally.
2. Move cmake min version for install to the pre-install steps.
Signed-off-by: amzn-sj <srikkant@amazon.com>
* 1. Remove the dummy launchers for AssetProcessor and Editor
2. Add loader_path to the rpaths of binaries outside an app bundle so that the dynamic loader can load their dependencies if any.
Signed-off-by: amzn-sj <srikkant@amazon.com>
* Remove file named main_dummy.cpp
Signed-off-by: amzn-sj <srikkant@amazon.com>
* Add O3DE SDK launcher
Signed-off-by: amzn-sj <srikkant@amazon.com>
* Add missing runtime dependencies to gems
Signed-off-by: amzn-sj <srikkant@amazon.com>
* 1. Update the path to binaries when codesigning to the correct one.
2. Remove some debug messages.
3. Move installed binary path setreg generation to the target install function. This way, we get the correct path to the bundle accounting for different configs and subdirectories.
Signed-off-by: amzn-sj <srikkant@amazon.com>
* Add explanatory comments.
Signed-off-by: amzn-sj <srikkant@amazon.com>
* 1. ly_install_add_install_path_setreg cannot be called during install target because the runtime dependencies are already processed by then.
2. The SDK launcher now uses the ProjectManager's bundle setreg to find the path to the installed binaries
Signed-off-by: amzn-sj <srikkant@amazon.com>
* Update path to install relative binaries after merge from dev
Signed-off-by: amzn-sj <srikkant@amazon.com>
* Only one config of the SDK launcher needs to be installed. Preinstall steps should not be run per config, but only once.
Signed-off-by: amzn-sj <srikkant@amazon.com>
* 1. Install python dependencies using the get_python.sh script.
2. Replace any reference to hard-coded package name/version numbers with variables.
3. Add one more missing runtime dependency.
4. Misc. PR feedback.
Signed-off-by: amzn-sj <srikkant@amazon.com>
* 1. Remove the need for setreg files in all tool bundle. Project binary path can be used instead.
2. Move O3DE_SDK_Launcher to Code/Tools/BundleLauncher
3. Add ly_install_run_script() function for install(SCRIPT) functionality.
4. Address some other PR feedback.
Signed-off-by: amzn-sj <srikkant@amazon.com>
* Add source permission when installing O3DE_SDK executable.
Signed-off-by: amzn-sj <srikkant@amazon.com>
* Rename setreg file to add specialization tag.
Signed-off-by: amzn-sj <srikkant@amazon.com>
* Remove LY_BUILD_PERMUTATION that's not needed
Signed-off-by: amzn-sj <srikkant@amazon.com>
* 1. Add BinariesInstallPath.setreg to all our bundles like before. This is now only added during the install process though.
2. Fix path in Install_common.cmake
Signed-off-by: amzn-sj <srikkant@amazon.com>
* Fix comment
Signed-off-by: amzn-sj <srikkant@amazon.com>
* Added string and string_view class constructor overloads which is deleted that prevents initializing them from a nullptr or an integer type
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* Fixed locations where string and string_view were initialized with
nullptr
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* Fix IArchive::IsInstalledToHDD signature
Updated calls to ConvertAbsolutePathToAliasedPath to use an
list initialization instead of nullptr
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* Updated the GameApplication to mount the engine.pak
This allows loading the autoexec.cfg and bootstrap.game.<config>.<platform>.setreg from the engine.pak files
The engine.pak is searched for in the following order: <ExecutableDirectory>/engine.pak, followed by <ProjectCacheRoot>/engine.pak
Removed a lot of unused APIs from the AZ::IO::Archive feature suite
Updated many of the AZ::IO::Archive classes to use AZ::IO::Path internally.
The logic to search for files within an Archive has been updated to use AZ::IO::Path and to remove case-insensitve string comparisons
Somehow removed the CryFile dependency on anything Cry
Updated the Settings Registry to support reading from the FileIOBase and therefore Archive files in the GameLauncher via the `SetUseFileIO` function
Removed AzFramework Dependency on md5 3rdParty library
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* Linux build fix
Added an include of <stdio.h> before the <rapidxml/rapidxml.h> include as it usesnprintf.
Added `static` to the constexpr constants in ExtractFileDescription in SettingsRegistryImpl.cpp to fix clang compile issue
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* Updated the case used to mount the Engine PAK file in the GameApplication to be Engine.pak to match the other locations where it is mounted
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* Updated the proper FFont call to FileIOBase::Size to supply the correct
integer type of AZ::u64 instead of size_t
This fixes building on platforms where size_t is type defined to be
unsigned long
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* Fixed segmentation fault in Archive::Unregister when outputing the filename of the Archive file being closed
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* Fix calls to OpenPack in the Legacy LevelSystem
The LevelSystem was calling the incorrect overload of OpenPack that
accepts BindRoot for the mounted level.pak instead of the overload that
that passes a memory block object.
This was causing the level pak files to be mounted using an invalid
directory, causing file accesses inside the level pak to fail.
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* Updated the error messages in the ZipDir CacheFactory class to use AZ_Warning directly
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* Updated the ArchiveFileIO m_trackedFiles container to store mapped type as an AZ::IO::Path
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* Fixed issue where two Paths could compare equal to each other, but hash
differently
This issue is caused by the Path comparison logic using the path
separator of the left path in a comparison of two paths(left and right)
to determine whether the PathComparison is case-sensitive or not.
The logic has been updated to only perform a non-case-sensitive path
comparison if both paths are using the WindowsPathSeperator of `\`
Also fixed issue with the Hashing algorihtm of the Path class to always
hash the root directory as if it is `/`.
This allows a path of "C:\foo" and "C:/foo" to hash to the equivalent
value.
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* MS Build Tools 14.29 workaround around suppressing warnings using the external header feature
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* Added a max_size function to all AZStd container style allocator
functions
The max_size functions returns the maximum value that a single contiguous
allocation value returns
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* Updated the BestFitExternalMapSchema and MallocSchema
GetMaxContiguousAllocationSize function
Those functions now return a Max allocation size of
AZ_CORE_MAX_ALLOCATOR size to indicate the maximum size for a single
allocation
Changed the IAllocatorAllocator::GetMaxContiguousAllocationSize function
from a pure virtual function to regular virtual function
Removed the left over String.cpp test to validate that the issue with
the allocator::max_size() function was occuring
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* Implement sync interval and refresh rate API for RenderViewportWidget
Signed-off-by: nvsickle <nvsickle@amazon.com>
* Measure actual frame timings in the viewport info overlay.
Takes the median of the sum of (frame end - frame begin) to provide more a more representative view of when frames begin and end.
Note: Until VSync is internally supported by the event loop, this will produce nearly identical frame timings as the frame will spend as much time as needed synchronously waiting on a vblank.
Signed-off-by: nvsickle <nvsickle@amazon.com>
* Make frame timing per-pipeline, wire up refresh rate info to ViewportContext
Signed-off-by: nvsickle <nvsickle@amazon.com>
* POC: Frame limit pipeline rendering
Signed-off-by: nvsickle <nvsickle@amazon.com>
* Switch Editor tick to every 0ms to allow better tick accumulation behavior
Signed-off-by: nvsickle <nvsickle@amazon.com>
* Move RPISystemComponent to the tick bus, remove tick accumulation logic
Signed-off-by: nvsickle <nvsickle@amazon.com>
* Add `AddToRenderTickAtInterval` to RenderPipeline API
This allows a pipeline to update at a set cadence, instead of rendering every frame or being directly told when to tick.
Signed-off-by: nvsickle <nvsickle@amazon.com>
* Make ViewportContext enforce a target framerate
-Adds GetFpsLimit/SetFpsLimit for actively limiting FPS
-Calculates a render tick interval based on vsync and the vps limit and updates the current pipeline
Signed-off-by: nvsickle <nvsickle@amazon.com>
* Add r_fps_limit and ed_inactive_viewport_fps_limit cvars
Signed-off-by: nvsickle <nvsickle@amazon.com>
* Quick null check from a crash I bumped into
Signed-off-by: nvsickle <nvsickle@amazon.com>
* Fix off-by-one on FPS calculation (shouldn't include the not-yet-rendered frame)
Signed-off-by: nvsickle <nvsickle@amazon.com>
* Clarify frame time begin initialization
Signed-off-by: nvsickle <nvsickle@amazon.com>
* Fix TrackView export.
Signed-off-by: nvsickle <nvsickle@amazon.com>
* Address some reviewer feedback, revert RPISystem API change, fix CPU profiler.
Signed-off-by: nvsickle <nvsickle@amazon.com>
* Add g_simulation_tick_rate
Signed-off-by: nvsickle <nvsickle@amazon.com>
* Address review feedback, make frame limit updates event driven
Signed-off-by: nvsickle <nvsickle@amazon.com>
* Remove timestamp update from ComponentApplication::Tick
Signed-off-by: nvsickle <nvsickle@amazon.com>
* Avoid redefining `PRI` macros on Linux
The fixed width 64-bit integer types are defined differently per platform.
Some platforms define it as "long", others define it as "long long". For
consistency, `AZ::u64` or `AZ::s64` is always defined to "long long".
However, this causes problems for formatting those types, because on
platforms where `uint64_t` is a `long`, `PRIu64` gives the wrong format
string for `AZ::u64`. Previously this was fixed by redefining the `PRI`
macros so that they work for `AZ::u64`, but that breaks the ability to
format `uint64_t`.
We could add an AZ-specific version of the `PRI` macros for 64-bit integer
types, but we don't really need to, since they are `long long` on every
platform we support.
* Use `%ll` for `AZ::u64`
* Use `PRIu64` for `uint64_t`
Signed-off-by: Chris Burel <burelc@amazon.com>
* Avoid redefining `PRI` macros in CryCommon
Signed-off-by: Chris Burel <burelc@amazon.com>
The terrain feature processor was crashing due to an invalid shader name. The shader name has been fixed, but the feature processor has also been hardened so that it no longer crashes if a shader fails to load.
Also, while testing, this inadvertently exposed a second crash in EntitySerializer that occurs when components don't serialize in correctly.
Signed-off-by: Mike Balfour <82224783+mbalfour-amzn@users.noreply.github.com>
* Fixed PathView `MakeRelativeTo` and `Append` functions path segment
comparisons when using the Windows path separator of '\'
The PathSegment comparisons were case-sensitive in both those functions
and now use `Internal::ComparePathSegments` function to perform the
appropriate case comparison based on the path separator value of the
Path class
Reverted the LocalFileIO::CheckInvalidWrite function back to not
lowercasing the assets alias and input path before invoking
`PathView::IsRelativeTo`
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* Simplified the LocalFileIO::ConvertToAliasBuffer logic
Fix for the ArchiveTest
`IResourceList_Add_AbsolutePath_RemovesAndReplacesWithAlias` and
`TestArchiveViaFileIO` test
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* Added a PathIterable structure stores a non-heap container of normalized path segments of an input path.
Moved the PathParser logic to a PathParser.inl file
Removed dependency of the PathView::IsRelativeTo logic on FixedMaxPath
There is no longer a 1024 character limit when determining if a path is relative to a base
Added a GetNormalPathParts and AppendNormalPathParts to function and removed LexicallyNormalInplace to share the logic for creating a normalized path between IsRelativeTo and LexicallyNormal
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* Clang PathIterable.inl build fix
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* Fixed Normalize and Relative Path functions initialize the result paths
With the correct path separator for the paths being transformed
Ported over the Custom Path Root Separator logic to the PathParser.inl
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* Updated he Shader Preprocessor include path gather.
It now uses AZ::IO::Path for the path operations and checks if the path
exist before adding it to the list of include paths.
Finally the set logic has been removed for a simpler find_if check to
see if the include path already since in the project include paths
This fixes the Asset Processing issues with shader includes due to the
Path.inl changes
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* Fixed tail recursion call to AppendNormalPathParts to supply a PathView with the same path separator as the parent call
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* Adding reference qualifier overloads to the Path class Native function
Removed the conversion operators from the Path class for converting to a
string_type&/const string_type&
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* Move a few specializations from AzStdOnDemandReflection.inl to cpp file
This reduces compilation time and produced profile/debug file sizes.
The specializations for string and string_view are only implemented for 'char' type, since
others are not used anywhere.
Extracted `Reflect` method from `ClientAuthAWSCredentials` to a cpp file.
Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>
* Windows build fixes.
Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>
* Added missing license.
Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>
* Fix missing spaces in template argument lists
Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>
* Clang format on ClientAuthAWSCredentials.cpp
Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>
* Merge upstream development and fix linux build.
Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>
* add a new implementation for cone/ray intersect to simplify and fix existing issue
Signed-off-by: hultonha <hultonha@amazon.co.uk>
* move new ray/cone intersection function to AzToolsFramework - repond to PR comments
Signed-off-by: hultonha <hultonha@amazon.co.uk>
* updates following PR feedback
Signed-off-by: hultonha <hultonha@amazon.co.uk>
* add additional comment to give more context to the intersection function
Signed-off-by: hultonha <hultonha@amazon.co.uk>
* update google test expect usage
Signed-off-by: hultonha <hultonha@amazon.co.uk>
* Modernization + small fix.
Modernize ( `bool`/`override`/other) code in AzCore, AzFramework, AzQtComponents, AzToolsFramework, etc.
Replaced a `bind` or two, use `using` in a few places as well.
Fix nullptr comparison of AZStd::function.
Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>
* Apply review-based changes
Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>
- Fixed error in iOS profile non-unity build error: unused variable 'INVALID_OFFSET'. The global variable is static const only visible to the cpp, removed since it's not used.
- Fixed error in windows release 'timeoutSeconds': unreferenced formal parameter
Signed-off-by: moraaar <moraaar@amazon.com>
* - Add support for a custom path root separator using a trait.
- Ensure to set both FilePathKey_ProjectUserPath and FilePathKey_ProjectLogPath to a writeable storage location on non-host platforms.
Signed-off-by: bosnichd <bosnichd@amazon.com>
* Remove az_trait_validator.py, as our PAL guidance no longer dictates that all traits must be defined for all platforms.
Signed-off-by: bosnichd <bosnichd@amazon.com>
* Updated based on review feedback.
Signed-off-by: bosnichd <bosnichd@amazon.com>
* Release build fix for Windows
* Release build fix for Android
* Release build fix for Windows
* Release build fix for Android
* Release build fix for Linux
* Release build fix for Mac
* Release build fix for iOS
Signed-off-by: Steve Pham <spham@amazon.com>
Update package name and hash
Add compressor names.
Update ImageProcessingAtom unit tests.
Removed some unused test assets under ImageProcessingAtom
Enalbe ISPC to all the platforms.
Better error message with compression/decompression
Add temp folder to git ignore
added ispccompressor for all platform. valid it with linux
Update windows package hashes.
Removed AZ_TRAIT_IMAGEPROCESSING_USE_ISPC_TEXTURE_COMPRESSOR
Minor refactor with image processing unit tests.
Signed-off-by: qingtao <qingtao@amazon.com>
* WIP - small legacy cleanup
Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>
* More cleanups + build fixes
Use AZstd instead of std types in a few places.
Remove m_nameTable.
Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>
* Legacy code cleanups
Remove unused methods using legacy functionality
* EditorViewportWidget::AdjustObjectPosition
* DisplayContext - remove `renderer` pointer
* DisplayContext - log errors when functions using `renderer` are called
* CTrackGizmo::DrawAxis - log errors when function uses `renderer`.
* Legacy CCamera - remove Project, Unproject and CalcScreenBounds
* Remove all unused methods from Cry_GeoDistance.h/Cry_GeoIntersect.h
* Remove Lineseg_Triangle from Cry_GeoOverlap.h
* IEntityRenderState.h - remove unused types
* SMeshColor remove Lerp method and associated constructor.
* IMaterial.h - remove unused types and a few methods
* IRenderMesh.h - remove a few unused methods and use int8 instead of
byte
* IRender.h - remove almost all of the contents
* IShader.h - remove unused types and a few methods
* IStatObj.h - remove unused types and a few methods
* SSystemGlobalEnvironment - remove `renderer` pointer
* IRenderGraph - remove 2 unused methods
* physinterface.h - remove almost all of the contents
* CXmlUtils no longer inherits ISystemEventListener
* CXmlNode no longer has custom new/delete
* Remove IRenderer from some test mocks.
Removed files:
* CryName.h
* Cry_MatrixDiag.h
* Cry_XOptimise.h
* HeapAllocator.h
* IRendererMock.h
* PoolAllocator.h
Things to consider:
* Remove GetMemoryUsage & friends.
Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>
* Apply review suggestions
IMovieSystem.h - remove unused includes.
Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>
* Move unreachable code to `#if 0` block
This is hopefully temporary measure until the original functionality is
re-implemented
Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>
* Fix bad merge I messed up.
Fix bad merge I messed up, by re-removing FrameProfiler.h from crycommon_files.cmake (this was removed in an earlier commit this morning: https://github.com/o3de/o3de/pull/3394).
Signed-off-by: bosnichd <bosnichd@amazon.com>
* Update Code/Framework/AzCore/AzCore/std/string/string_view.h
Co-authored-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>
* implement review suggestion
Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>
* following review, using LYSHINE_ATOM_TODO to guard
Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>
* Remove commented out include
Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>
* EditorViewportWidget.cpp: Convert commented out code to guarded one
Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>
Co-authored-by: bosnichd <bosnichd@amazon.com>
Co-authored-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* Add linux equivalents for all the places that enumerate platforms
Signed-off-by: Chris Burel <burelc@amazon.com>
* Fix the AssetFileInfoListComparisonTest fixture to not hardcode the PC platform
Signed-off-by: Chris Burel <burelc@amazon.com>
NOTE: The memory driller is still intact for now to avoid needing to
modify allocators, but the frame/cpu portions of driller and the
standalone executable are now gone.
Signed-off-by: Jeremy Ong <jcong@amazon.com>