* Addressed feedback from previous PR
* Change missing entity aliases to be deterministic.
When converting slices, this helps produce the same results on multiple reconversions of the same data.
* Exposed the asset filter callback.
This allows the slice converter to specifically load nested slices as opposed to not loading *any* referenced assets.
* Added support for multiply-nested slice instance conversion.
* add support for 'GoTo Position' to work with the new camera enabled
* small updates to move away from more legacy calls
* minor formatting change
* ensure values are converted from degrees to radians
* revert change to use Enumerate viewport call
* remove formatting changes from SandboxIntegration
* {LYN-4224} Fix for the file scan slowdown
* Fixed a slowdown in the file scanning logic
* Improved the file scanning logic from previous code by 40%
Tests:
Using Testing\Pytest\AutomatedTesting_BlastTest
old code:
=== 7 passed in 96.13s (0:01:36) ===
current code:
=== 7 passed in 160.45s (0:02:40) ====
newest code:
=== 7 passed in 52.91s ===
* fixing a unit test compile error
* unit test fixes
* another file improvement
* fix for legacy level loading taking too long
* making an enum for the search types
* switched the enum to "allow" types to make the input more clear
* Fixing the enable_gem.py and disable_gem.py commands (#1207)
* Fixing the enable_gem.py and disable_gem.py commands
The project path wasn't taking into account when querying for gems,
templates and restricted directories registered with the project
Fixing the cmake.py add_gem_dependency and remove_gem_dependency methods
to properly detect a gem within a `set(ENABLED_GEM ...)` cmake variable
Also updated the add_gem_dependency to add the gem right before the end
marker of ')'
Updated the remove_gem_dependency to remove each instance of a gem with
a content that is in between in the `set(ENABLED_GEM ...)` cmake
variable
* Correct Typo in manifest.get_registered doc string
* Removing second get_all_restricted() method
* Fixing the enable_gem.py and disable_gem.py commands
The project path wasn't taking into account when querying for gems,
templates and restricted directories registered with the project
Fixing the cmake.py add_gem_dependency and remove_gem_dependency methods
to properly detect a gem within a `set(ENABLED_GEM ...)` cmake variable
Also updated the add_gem_dependency to add the gem right before the end
marker of ')'
Updated the remove_gem_dependency to remove each instance of a gem with
a content that is in between in the `set(ENABLED_GEM ...)` cmake
variable
* Correct Typo in manifest.get_registered doc string
* [LYN-3481] Added new actor instance request and notification buses
* [LYN-3481] Actor instance notifies bus about it being created or destroyed
* [LYN-3481] Selection lists are now automatically removing destroyed actor instances
* [LYN-3481] Morph targets window plugin reinitializing when used actor instance got destroyed
* [LYN-3481] Removing the OnDeleteActorInstance() from the emfx event handler/manager and porting the recorder to the new actor instance bus
* [LYN-3481] Removed the create actor instance calls from the event handler/manager
* [LYN-3481] Fixing automated tests
* First changes to ui
* Pre merge from main checkin
* Commit before merge from main
* Pre-merge from maon checkin.
* Commit before merge from main
* Commit before merge from main
* Pre merge from main.
* Old and new levels handled.
* New WelcomeScreenDialog.
* Fixed qss file errors.
* Removed unused file from cmake.
* Commit before change to development branch
* Final changes to WelcomeScreenDialog
* Fixed the relative path in the Source param for the PrefabLevel_OpensLevelWithEntities prefab. Plus bonus capitalization fix.
* Add empty Cached Transform Parent parameter to prevent patch application issues. This will be fixed once prefab sanitation on load is added.
* Fix quotes
* Revert "Fix quotes"
This reverts commit 29ace5ef2bf1c78991a8cfeb840bfb30c4ce5d8d.
* evaluating the parameters
* Revert "Revert "Fix quotes""
This reverts commit 4f7008e9ccbd5fdc0b33853a4fb1f50285233da9.
* just one eval
* double escaping
* another attempt to happiness
* changing NODE_NAME to LABEL_NAME since that one is more stable and doesnt have spaces
* should pickup the external directories registered by the project
* Add support for AzTest and AzTestRunner in the SDK
* missing IMPORT_LIB
* Moved where .Assets targets get generated so they are visible in the SDK
* generate the Directory.Build.props in the right path
* excluding target on platforms that dont support it
* ensure brute force ray intersection works in the same space as kd-tree intersection
* add additional tests for ray casts against meshes using brute force approach
* update api and add some additional test cases
* comment tidy-up and other small updates/fixes for ray intersection code
* fix issue with values at the end of a ray
* Add instanceToIgnore to calls leading to instances being added to the queue for propagation.
* Change PrefabUndoEntityUpdate to make it so that the instance triggering the prefab template change is not reloaded on propagation, since it will already be up to date due to the way we generated the patch to begin with.
* Add FindPrefabDomValue utility function for paths
* Expose the level root prefab template id in the Prefab EOS Interface
* Fix Instance Alias Path generation to work with the new FindValueInPrefabDom function
* Stop reloading ancestors on propagation, and fix instance reloading so that the level dom is used (and overrides are preserved)
* Remove commented out code, refactor FindPrefabDomValue for paths (was handling an edge case incorrectly, and it's not even triggered)
* Fix issue with PathView reference - with PathView already being a reference, this resulted in a copy and triggered a warning during automated review builds.
* Additional fix to the build warning, remove redundant error message
* Revert changes to Instance::GetAbsoluteInstanceAliasPath(), as they were impacting serialization.
* Remove the dependency to the level root prefab template in the propagation code, climb up the hierarchy instead. This allows tests to work despite not using the EOS properly.
Also use PrefabDomPaths to retrieve the instance dom from the root dom instead of iterating.
* Remove now unused PrefabDomUtils function, extend optimization to link updates.
* Trigger a full instance propagation to correctly refresh alias references.
This is an issue in the test because some operations are called from the backend API and will not trigger propagation properly. Tests will soon be rewritten to more properly represent frontend workflows.
* Fixes lingering issues with propagation:
- Restores code that fixes the selection if entityIds have changed;
- Fixes Do() function on link update. Prefab containers will propagate correctly while still being stable during editing.
* Remove GetRootPrefabInstanceTemplateId (no longer necessary after the code has been rewritten)
* Fix optimization code to account for instances being removed and propagation being run out of order in Create Prefab undo.
* Renamed variable, added comments for clarity.
* Restore asserts on instance not being found; Rename Do to Redo for clarity; Add comments.
* Fixed incomplete comment.