* Add "Registry" folders as scan folders
For projects, Gems, and Engine, add the "Registry" folder as scan
folders.
Signed-off-by: amzn-phist <52085794+amzn-phist@users.noreply.github.com>
* Change params for adding scan folder
Also add trailing newlines to setreg files.
Signed-off-by: amzn-phist <52085794+amzn-phist@users.noreply.github.com>
* Adjust the priority order for project templates
Scan folder orders were way too high, they should be very low to become
highest priority order.
Signed-off-by: amzn-phist <52085794+amzn-phist@users.noreply.github.com>
* Removes change of default assets folder to Assets
Need to revert this change so it can be done separately.
Renamed the scan folder to 'Project/Assets' to prep for Assets folder
change later on.
Signed-off-by: amzn-phist <52085794+amzn-phist@users.noreply.github.com>
* Update platform configuration test to pass
Adjusted expectation of scan folder count from 1 to 2 per Gem for
'Assets' and 'Registry' now.
Signed-off-by: amzn-phist <52085794+amzn-phist@users.noreply.github.com>
* Update the FileIOAlias naming to make the cache, project root and engine
root paths more clear
The alias of `@root@`, `@assets@`, and `@projectplatformcache@` has been
collapsed to `@projectproductassets@`
The alias of `@devroot@` and `@engroot@` has been collapsed to
`@engroot@`
The alias of `@devassets@` and `@projectroot@` has been collapsed to
`@projectroot@`
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* Updated use of devassets and devroot properties in python
Those properties now use projectroot and engroot
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* Updating the alias @engroot@ alias path comment in each platform specific LocalFileIO_*.cpp file
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* Removed hardcoded size of 9 for the product asset alias.
The ResolvePath function now just appends the @projectproductassets@
alias with the input path
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* Remove duplicate @projectproductassets@ check in ProcessFileTreeRequest
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* Fix for typos in Hydra python test
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* Updated LocalFileIO::Copy call on Windows to use the Unicode aware CopyFileW API
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* Updated the AWSMetreicsGemAllocatorFixture to properly suppress asset
cache write errors for Test file creation.
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* Removed unneeded call to set the @projectproductasstes@ alias at the bottom of the AssetSeedManagerTest SetUp
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* Added a deprecated alias map to the FileIO System
When a deprecated alias is accessed, the FileIO System logs an AZ_Error and indicates the alias that should be used
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* Updated python test scripts to use the projectroot binding
Retrieving the AutomatedTesting project path based on "<devroot>/AutomatedTesting" has been removed.
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* Updated references to devroot and devgame within the codebase
The GetAbsoluteDevGameFolderPath functions has been replaced with direct call to AZ::Utils::GetProjectPath
The GetAbsoluteDevRootFolderPath functions has been replaced with direct calls to AZ::Utils::GetEnginePath
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* Updated <engroot>/AutomatedTesting references to projectroot
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* Replaced references that assumes the project path is <engroot>/AutomatedTesting with <projectroot> in the AutomatedTesting python test
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* Correct casing in emfxworkspace file
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* Removed newly added AppendPathParts function
Removed the Path constructors which accepts a PathIterable instance
The PathIterable isn't safe to return to a user of the Path class as it might be referencing temporary paths supplied via PathView arguments
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* Fixed unused parameter warning
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* Undid change to the LexicallyProximate function to set the path result to the base path.
It needs to return the *this path if the pathResult is empty
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* Moved the LocalFileIO ConvertToAbsolutePath implementations to AZ::Utils
Fixed the ConvertToAbsolutePath implementation for Unix platforms to use a buffer that is size PATH_MAX(4096 on all our supported Unix platforms).
Because the buffer before was AZ::IO::MaxPathLength which as a size of 1024, this was resulting in the Unix `realpath` function smashing the stack when it converts a path to an absolute path that is longer than 1024 characters
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* Updated the EditorCore.Tests to attach the AZ Environment to the EditorCore shared library that is statically loaded on launch.
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* Fixed for DeprecatedAlaisesKeyVisitor Visit function causing the non string_view overloads being hidden causing a hidden base class function warning
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* Changed the AWSMetricsGemMock to use a temporary for writing test assets
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* Updated the LocalFileIO::ResolvePath function to use HasRootPath to determine if a path starts with a root path such as "D:", "D:/" or "/"
IsAbsolute was not the corect check as the path of "D:" is a relative
path.
To be absolute according to the Windows the path must have a root
directory. i.e "D:/" or "D:\"
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* Removed absolute path comment from LocalFile_UnixLike.cpp and LocalFile_Android.cpp FindFiles implementations
Updated the ConvertToAlias to supply an AZ::IO::FixedMaxPath
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* Replaced usage of the @projectproductassets@ alias with @engroot@ when referring to the LmbrCentral source folder in the CopyDependencyBuilderTest and the SeedBuilderTests
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* Updated the ScriptCanvas Upgrade Tool to output backed up files to the
Project User Path instead of the engine root
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* Fixed whitespacing issues in Application.cpp
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* Remove unnecessary creation of a FixedMaxPath in the UpgradeTool.cpp
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* Modified testSeedFolder variable in the SeedBuilderTests to use the
@engroot@ alias instead of @projectproductassets@/.. alias when
referring to the LmbrCentral Gem source path
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* Updated references to the Project Asset Cache in the PythonTests.
Those tests no longer use the logic `azlmbr.paths.projectroot / "Cache" / "pc"` to retrieve a path to the cache root but instead the `azlmbr.paths.projectproductassets` constant
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* Fixed the FileIO Deprecated Alias test on Windows
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* Removing @projectsourceassets@ alias, as it is only used once.
Updated the PhysX EditorSystemComponent.cpp to query the ProjectPath
form the SettingsRegistry.
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* Replaced @projectproductassets@ alias with @products@
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* Rollback changes to the PhysX EditorSystemComponent.cpp
The changes to use the ProjectPath from the SettingsRegistry has been implemented in PR #4497
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* adding Windows/release to PR-validation builds
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
* changing trace back to expand to nothing for release
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
* typo
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
* more fixes
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
* fixing some more unused variable cases
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
* renaming file in ScriptCanvas that causes a msbuild warning
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
* reverting a previous change
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
* Fix issues with seedlist for AutomatedTesting
Fixes error reporting so it will show the file hint in the tool.
Removes any missing assets from the .seed file.
Remove an unnecessary dependency from AutomatedTesting dependencies
file.
Signed-off-by: amzn-phist <52085794+amzn-phist@users.noreply.github.com>
* Make ArchiveComponent use AZ::IO::IArchive
Initial changes that will get the sychronous calls in ArchiveComponent
to use IArchive interface rather than external zip/7z tools.
Some of the asynchronous api are still in place, anything that wasn't
being used has been removed for now. This may change later if we move
towards all the api being asynchronous. Until then, we can't remove the
reliance upon the external archive tools completely.
Signed-off-by: amzn-phist <52085794+amzn-phist@users.noreply.github.com>
* Updates AZStd::thread constructors
Adds a variadic constructor which forwards args to the functor.
Because of our thread_desc extension, there was confusion on the
arugments, so the args were reordered to take the thread_desc first,
before the functor and args.
Also the thread_desc is taken as reference rather than by pointer.
Update callsites to account for this change.
Signed-off-by: amzn-phist <52085794+amzn-phist@users.noreply.github.com>
* Async operation of ArchiveComponent api
This sets up the ArchiveComponent to operate asynchronously. It uses
promise/future to transfer results to caller.
This is still broken, there's a few things that need to get fixed up,
but this is a good checkpoint for the work as it solidifies the api,
cleans up a bunch of unused code, and compiles.
Signed-off-by: amzn-phist <52085794+amzn-phist@users.noreply.github.com>
* Removes the platform-specific ArchiveComponen
These are no longer needed, as they control the direct interaction with
host OS tools like 7za.exe or /bin/zip.
Signed-off-by: amzn-phist <52085794+amzn-phist@users.noreply.github.com>
* Removes the platform-specific files from cmake
Signed-off-by: amzn-phist <52085794+amzn-phist@users.noreply.github.com>
* Removes the 7za.exe (and legal notice)
This tool is no longer needed in the repo.
Signed-off-by: amzn-phist <52085794+amzn-phist@users.noreply.github.com>
* Fixes usage of IArchive::GetFullPath()
This changed to return a PathView, updated to reflect that.
Signed-off-by: amzn-phist <52085794+amzn-phist@users.noreply.github.com>
* Fix promises and threads
Make sure promises are only set exactly once. This meant reworking some
of the initial error checking.
Detach threads when created. Adds [[nodiscard]] to the functions that
return a future. Since threads are detached, the future is the main way
to get communication from the thread.
Clean up interface, add comments.
Signed-off-by: amzn-phist <52085794+amzn-phist@users.noreply.github.com>
* More edits to thread creation
Changes to thread construction to account for parameter change.
Signed-off-by: amzn-phist <52085794+amzn-phist@users.noreply.github.com>
* Fix some remaining issues with ArchiveComponent
Put created threads inside a container, then join them at Deactivate.
Fix asset bundler case when injecting a file with no working directory.
Fix thread constructor that applies args to a function.
Fix lambdas to take string args by value rather than reference.
Signed-off-by: amzn-phist <52085794+amzn-phist@users.noreply.github.com>
* Fixes some remaining bugs in ArchiveComponent
Open archive as read-only during extract & list operations.
Fixes paths issues.
Signed-off-by: amzn-phist <52085794+amzn-phist@users.noreply.github.com>
* Fix initialize of opaque thread handle in thread_UnixLike.h
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* Removed unused variable in AssetBundleComponent.cpp to fix compiler warning
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* Fix some issues with archives
File paths in the CDR and the local headers need to match, but there
were issues with path separators and case that made it possible to get
invalid headers errors in some archives.
Signed-off-by: amzn-phist <52085794+amzn-phist@users.noreply.github.com>
* Adds some new ArchiveComponent unit tests
Adds new tests for extraction of archive and adding files from a file
list to an archive.
Signed-off-by: amzn-phist <52085794+amzn-phist@users.noreply.github.com>
* Fix file data offset issues when opening archives
When opening an INestedArchive it would run through the CDR headers to
create file entries in the zip cache. The offsets to the compressed
data were being calculated incorrectly because they were using the CDR
headers rather than jumping to the local file headers and getting
offsets from those sizes.
Removed and refactored some archive validation flow and zip cache
factory init methods to either init default or init w/ additional
validation checks.
Signed-off-by: amzn-phist <52085794+amzn-phist@users.noreply.github.com>
* Addresses PR feedback
Signed-off-by: amzn-phist <52085794+amzn-phist@users.noreply.github.com>
* Address more points of feedback in PR
Signed-off-by: amzn-phist <52085794+amzn-phist@users.noreply.github.com>
* Address additional PR feedback
Fixes up some error checks and uses of strings vs paths.
Enable archive component tests on Linux so we can see if they will
pass.
Signed-off-by: amzn-phist <52085794+amzn-phist@users.noreply.github.com>
* Address PR feedback
Change the INestedArchive interface to list files as AZ::IO::Path.
Signed-off-by: amzn-phist <52085794+amzn-phist@users.noreply.github.com>
* Disabling the ArchiveComponent tests on Linux
They failed so we will revisit them to attempt a fix.
Signed-off-by: amzn-phist <52085794+amzn-phist@users.noreply.github.com>
* Rename a member variable to be more accurate
Signed-off-by: amzn-phist <52085794+amzn-phist@users.noreply.github.com>
* Address feedback on PR
Bump version of Archive Components for serialize context.
Improve error messages during archive open and validation.
Signed-off-by: amzn-phist <52085794+amzn-phist@users.noreply.github.com>
* Revert recent changes
Signed-off-by: amzn-phist <52085794+amzn-phist@users.noreply.github.com>
Co-authored-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* Avoid redefining `PRI` macros on Linux
The fixed width 64-bit integer types are defined differently per platform.
Some platforms define it as "long", others define it as "long long". For
consistency, `AZ::u64` or `AZ::s64` is always defined to "long long".
However, this causes problems for formatting those types, because on
platforms where `uint64_t` is a `long`, `PRIu64` gives the wrong format
string for `AZ::u64`. Previously this was fixed by redefining the `PRI`
macros so that they work for `AZ::u64`, but that breaks the ability to
format `uint64_t`.
We could add an AZ-specific version of the `PRI` macros for 64-bit integer
types, but we don't really need to, since they are `long long` on every
platform we support.
* Use `%ll` for `AZ::u64`
* Use `PRIu64` for `uint64_t`
Signed-off-by: Chris Burel <burelc@amazon.com>
* Avoid redefining `PRI` macros in CryCommon
Signed-off-by: Chris Burel <burelc@amazon.com>
* 1. Initial support for loading dylibs outside the bundle.
2. Child processes inherit parent's environment if no environment is explicitly specified(should change to append the parent's environment even if environment variables are explicitly specified).
3. Update some time functions to use system uptime instead of wall clock time when computing elapsed time. This fixes false timeouts when the OS goes to sleep.
4. Increase wait times for AssetBuilders and some Atom tools to connect to the AssetProcessor. This is needed because GateKeeper slows down first time bootup which results in asset processing failures.
With this change we'll be able to run Editor and AssetProcessor from an install on Mac and we will also be able to build and run projects using the installed engine as an SDK.
Signed-off-by: amzn-sj <srikkant@amazon.com>
* 1. Remove debug messages.
2. Fix license
3. Pass parent's environment variables to child processes by default(on Mac).
Signed-off-by: amzn-sj <srikkant@amazon.com>
* 1. Add more detailed comments.2. Use a custom ly_copy for Mac and leave the default as is.
Signed-off-by: amzn-sj <srikkant@amazon.com>
* Address some feedback from review
Signed-off-by: amzn-sj <srikkant@amazon.com>
* Cleared m_scriptFilename between scene files.
This fixes a bug where a Python script file would be run on a scene file
that didn't have a script file set.
Added a general case version to SceneBuilderWorker.cpp, to make it easy
to mark all scene files as dirty.
Automated tests for this will come in a separate pull request.
Signed-off-by: stankowi <4838196+AMZN-stankowi@users.noreply.github.com>
* Work in progress automated tests
Signed-off-by: stankowi <4838196+AMZN-stankowi@users.noreply.github.com>
* Python test done
Signed-off-by: stankowi <4838196+AMZN-stankowi@users.noreply.github.com>
* Sorted jobs work now. This may sort too aggressively, I'll remove the additional sorting after some testing.
Signed-off-by: stankowi <4838196+AMZN-stankowi@users.noreply.github.com>
* Cleaned up test
Signed-off-by: stankowi <4838196+AMZN-stankowi@users.noreply.github.com>
* Fixed stray '
Signed-off-by: stankowi <4838196+AMZN-stankowi@users.noreply.github.com>
* Removed temp code from test
Signed-off-by: stankowi <4838196+AMZN-stankowi@users.noreply.github.com>
* Command line help options for AP
Removed job sorting that wasn't actually sorting jobs
Signed-off-by: stankowi <4838196+AMZN-stankowi@users.noreply.github.com>
* Changed constant variable names to match coding standards
Signed-off-by: stankowi <4838196+AMZN-stankowi@users.noreply.github.com>
* Update fbx test dbgsg files
Remove rc products from fbx test expected output
Update warning counts for 2 of the tests - these are due to missing material properties
Add SkipAtomOutput setting to disable atom material and mesh processing in scene as these pull in a lot of external dependencies to Process
Removed BlendShapeData and MeshData debug output of positions/normals/faces
Updated ManifestImportRequestHandler to remove warning about Joining 2 absolute paths
Updated AssImpMaterialImporter to use new GenerateRelativeSourcePath API to fix issue where relative path generation failed with tmp project directories
Signed-off-by: amzn-mike <80125227+amzn-mike@users.noreply.github.com>
* Add comment for setting
Signed-off-by: amzn-mike <80125227+amzn-mike@users.noreply.github.com>
* Add override dbgsg file to python test
The mesh optimizer specifically avoids creating optimized nodes for nodes that are not selected, resulting in a different scene graph that requires a different dbgsg file to compare with
Signed-off-by: amzn-mike <80125227+amzn-mike@users.noreply.github.com>
* Replace hardcoded passing of specific registry setting to instead pass all registry settings to AssetBuilder
Signed-off-by: amzn-mike <80125227+amzn-mike@users.noreply.github.com>
* First pass FBX -> Scene File conversion.
This is the simple pass, minimizing code changes and focused on comments.
Signed-off-by: stankowi <4838196+AMZN-stankowi@users.noreply.github.com>
* Step 1 of part 2 of the FBX -> Scene rename
Signed-off-by: stankowi <4838196+AMZN-stankowi@users.noreply.github.com>
* Renaming FbxSceneBuilder folder to SceneBuilder
Signed-off-by: stankowi <4838196+AMZN-stankowi@users.noreply.github.com>
* Renamed files
Signed-off-by: stankowi <4838196+AMZN-stankowi@users.noreply.github.com>
* More FBX -> Scene
Signed-off-by: stankowi <4838196+AMZN-stankowi@users.noreply.github.com>
* Final update copyright headers to reference license files at the repo root
Signed-off-by: spham <spham@amazon.com>
* Fix copyright validator unit tests to support the stale O3DE header scenario
Signed-off-by: spham <spham@amazon.com>
* Fixes issues with project paths w/ trailing slash
When launching AP with a --project-path that has a trailing slash, the
AssetBuilders would get that slash instead of a normalized version.
This would mess up the params sent to AssetBuilders.
* Missed a variable name replacement
* Addresses feedback on code style guidelines
Removed 'auto' keyword in favor of explicit types.
* Fix Delete_Real_Readonly_Fails to mark parent directory as read-only as well
Read-only files in Windows cannot be deleted. The previous version of this
code relied on that fact, and would attempt to delete a file even when
`skipReadOnly = true`, relying on the OS to refuse to delete the file if it
is read only. On Linux, it is the writable state of the *directory* that
determines if a file can be deleted or not. This fixes the test to set up
the correct situation where a file deletion would fail.
* Remove excluded items from a vector before iterating over it
Removing items from the `pathMatches` `QStringList` while iterating over it
was causing a segfault on Linux. This change separates out the item removal
from the item iteration, which allows the item iteration loop to use a
range-for loop instead of directly manipulating iterators.
* Remove invalid test that asserts a file's metadata file can have differing file casing
This test is asserting that a given source file and its accompanying
metadata file can have the the same name but differing case. This is really
testing whether or not the underlying filesystem that those files live on
is case sensitive or not. The 99% chance is that users are using the
default filesystem that their host OS gives them, NTFS on Windows, EXT* on
Linux, and APFS on Mac. Even though NTFS is case-insensitive by default,
it [can be configured per-directory](https://devblogs.microsoft.com/commandline/improved-per-directory-case-sensitivity-support-in-wsl/).
APFS as well can be configured to be case-sensitive. For users with case
sensitive filesystems, this test makes no sense. We could extend this test
to inspect the case-sensitivity of the underlying filesystem, but then it
is just testing the filesystem's behavior, which seems out of scope of this
test.
* Use a non-priviliged port for the Asset Processor tests
From https://www.w3.org/Daemon/User/Installation/PrivilegedPorts.html:
> The TCP/IP port numbers below 1024 are special in that normal users are not
> allowed to run servers on them. This is a security feaure, in that if you
> connect to a service on one of these ports you can be fairly sure that you
> have the real thing, and not a fake which some hacker has put up for you.
>
> When you run a server as a test from a non-priviliged account, you will
> normally test it on other ports, such as 2784, 5000, 8001 or 8080.
* Fix for `QDir::rmdir(".")` not working in Linux
Qt uses `::rmdir` to remove directories on Linux. This comes from
[unistd.h](https://pubs.opengroup.org/onlinepubs/007904875/functions/rmdir.html)
The documentation for that function states:
> If the path argument refers to a path whose final component is either dot
> or dot-dot, rmdir() shall fail.
So calling `dir.rmdir(".")` will never work on Linux.
Instead, get the parent directory, and remove the child directory by name.
* Avoid lowercasing source asset paths when resolving dependencies
Source asset paths may be case sensitive, so their case must be preserved
when doing operations that hit the underlying filesystem. This method was
always lowercasing them, which would cause dependencies to not be found.
* Correct test to expect product filenames to be lowercase
The modtime tests were failing in Linux due to something unrelated to file
modtime checking. The Asset Processor Manager does this during AnalyzeJob:
```
if (foundInDatabase && jobs[0].m_fingerprint == jobDetails.m_jobEntry.m_computedFingerprint)
{
// If the fingerprint hasn't changed, we won't process it.. unless...is it missing a product.
```
In this case, the test was setting up a product whose file case was the
same as the source asset, and would write it to the cache dir using mixed
case, but use the normal asset processor API to write the product file path
to the database, which recorded the path in lowercase. When the manager
then went to check if the source asset's products all exist, it checked the
lowercase path, which didn't exist.
This fixes that test failure, by updating the test to write the product
file to the cache using the proper lowercased path.
* Update test to define a "not current platform" for Linux
This test was failing because it was setting some "not current platform"
variable to be set to "pc" on Linux, when
`AssetSystem::GetHostAssetPlatform()` is defined to:
```cpp
inline const char* GetHostAssetPlatform()
{
return "mac";
return "pc";
// set this to pc because that's what bootstrap.cfg currently defines the platform to "pc", even on Linux
return "pc";
#error Unimplemented Host Asset Platform
}
```
The test would go on to assert that "pc" was simultaneously in a list and
not in the same list.
This fixes the test by updating the code to set the "not the current
platform" variable appropriately on Linux.
The expectations were also updated to improve the output on test failure.
Instead of this:
```
Value of: recogs["rend"].m_platformSpecs.contains(platformWhichIsNotCurrentPlatform)
Actual: true
Expected: false
```
You now get this:
```
Value of: recogs["rend"].m_platformSpecs.keys()
Expected: (has 3 elements and there exists some permutation of elements such that:
- element #0 is equal to pc, and
- element #1 is equal to es3, and
- element #2 is equal to server) and (doesn't contain any element that is equal to pc)
Actual: { pc, server, es3 } (of type QList<QString>), whose element #0 matches
```
* Prevent windows supported path separators to be included in the test paths for UpdateToCorrectCase_ExistingFile_ReturnsTrue_CorrectsCase
* Fix failing linux unit test "PlatformConfigurationUnitTests.TestFailReadConfigFile_RegularScanfolder"
caused by static variable not being reset from a different test run when using AssetUtilities::ComputeProjectPath
* Fix AZ_RTTI declaration for RequestEscalateAsset Message
* Implement FileWatcher for Linux to fix AssetProcessorMessages.All test (RequestAssetStatus)
* Split AssetProcessorMessages into 2 tests, one with RequestAssetStatus/ResponseAssetStatus and one without
Add The RequestAssetStatus/ResponseAssetStatus as a sandbox test because it relies on FileWatcher thread and seems to be timing related
* Remove FileWatcher_win.cpp from the Linux specific folder for FileWatcher
* - Fix build error related to non-unity builds
- Fixed failed linux test 'Test/LegacyTestAdapter.AllTests/UtilitiesUnitTest' caused by misplaced windows only EXPECT
- Remove test trait AZ_TRAIT_DISABLE_FAILED_ASSET_PROCESSOR_TESTS for linux to expose remaining failed tests
* Fixed failed linux test 'Test/LegacyTestAdapter.AllTests/RCcontrollerUnitTests' caused by misplaced windows only EXPECT
* - Fix FileWatcher unit test, disable incompatible subtests for Linux
- Fix errors in FileWatcher_linux from results of the FileWatcher Unit Test
* Remove AZ::AssetProcessor.Tests.Sandbox tests from definition and restore the original AssetProcessorMessages.All tests now that Filewatcher_linux was fixed
* Fixes for failed unit tests: AssetProcessorManagerUnitTests and AssetProcessorManagerUnitTests_JobDependencies_Fingerprint
- Caused by differences between between case-sensitive files (Linux) and non-case-sensitive Filesystems (Windows)
* Update consts in FileWatcher_linux.cpp to constexpr
* Fixes related to PR comment suggestions
* - Removed std::bind and replaced with lambda in FileWatcher_linux
- Replaced String replace functions for path separators to use AZ::IO::Path::LexicallyNormal() instead
* Restoring string replace function in PathDependencyManager::ResolveDependencies due to unit test failure
Co-authored-by: Chris Burel <burelc@amazon.com>
* Revert "FBX settings can be opened again: g_fbxImporter is set, and if the ex… (#878)"
This reverts commit 58adcf168f.
* Revert "Merge pull request #753 from aws-lumberyard-dev/Helios_DataDrivenAssetImporter"
This reverts commit 798d96f1a2, reversing
changes made to eb31d90ad9.
* Revert "Revert "Merge pull request #753 from aws-lumberyard-dev/Helios_DataDrivenAssetImporter""
This reverts commit c1124f26d957388e88cc4990021314b5af247e1d.
* Revert "Revert "FBX settings can be opened again: g_fbxImporter is set, and if the ex… (#878)""
This reverts commit 978477097892a22e83519646527ff52ba6532f35.
* Fixed how FbxImportRequestHandler is loaded
* Bumped version to force FBX to rebuild + removed unused variable
* Revert "Revert "FBX settings can be opened again: g_fbxImporter is set, and if the ex… (#878)""
This reverts commit 978477097892a22e83519646527ff52ba6532f35.
* Revert "Revert "Merge pull request #753 from aws-lumberyard-dev/Helios_DataDrivenAssetImporter""
This reverts commit c1124f26d957388e88cc4990021314b5af247e1d.
* Fixed a bad revert
* Better error reporting at AP launch
* AZ_CRC -> AZ_CRC_CE and removed delayed reload of settings registry file now that it's available at startup
* fixed typo in comment
* LYN-2537 Updated the AssetBundler code to looks for the AssetSeedList
files within the Assets/Engine directory
Updated the MissingDependencyScanner GetXMLDependenciesFile functions to
use the Assets/Engine directory as well
Also fixed the MissingDependencyScanner to properly located dependency
xml files within gem directories
* Adding back input argument validation for the AssetBundler command options.
Also added an application_options settings registry file that contains the list of valid command options for the ComponentApplication
* Adding missing end of file newline for applications_options.setreg
* Fixed the AssetBundler help output for the bundleSeed command
{LYN-2848} Asset Processor: Modifying the Allowed or Rejected list merges previously existing Connections into one record
https://jira.agscollab.com/browse/LYN-2848
launched ap gui and tested manually.
* LYN-2537 Moved the Engine and Editor folder to be within the EngineAssets folder
* Fixed Documentation in bootstrap.cfg to correct the path to the user project specific registry file
* Adding a newline to the output of AssetCatalog 'Registering asset..., but type is not set' message
* Updating the AssetProcessorPlatformConfig.setreg Scan Folder to detect
the @ENGINEROOT@/EngineAssets/Engine path for engine runtime assets and
@ENGINEROOT@/EngineAssets/Editor path for engine tool assets
* Updating references to Icons and other assets to account for moving the
Engine and Editor folder under a single EngineAssets folder
* Moving the Engine Settings Registry folder from Engine/Registry -> Registry
* Removed the LY_PROJECT_CMAKE_PATH define as it is not portable to other locations. It is hard coded to the project location that was used for the CMake configuration. Furthermore it paths with backslashes within it are treated as escape characters and not a path separator
* Updated the LyTestTools asset_processor.py script to copy the exclude.filetag from the EngineAssets/Engine directory now
* Fixed Atom Shader Preprocessing when running using an External Project
* Updated the TSGenerateAction.cpp to fix the build error with using a renamed variable
* Updated the Install_Common.cmake ly_setup_others function to install the
EngineAssets directory and the each of the Gem's Assets directory while
maintaining the relative directory structure to the Engine Root
Also updated the install step to install the Registry folder at the
engine root
* Fixed the copying of the Registry folder to be in the install root, instead of under a second 'Registry' folder
* Moving the AssetProcessorPlatformConfig.setreg file over to the Registry folder
* Updated the LyTestTools and C++ code to point that the new location of
the AssetProcessorPlatformConfig.setreg file inside of the Registry
folder
* Renamed Test AssetProcessor*Config.ini files to have the .setreg extension
* Converted the AssetProcessor test setreg files from ini format to json
format using the SerializeContextTools convert-ini command
* Updated the AssetProcessor CMakeLists.txt to copy over the test setreg files to the build folder
* Updated the assetprocessor test file list to point at the renamed AsssetProcessor*Config setreg filenames
* Removed the Output Prefix code from the AssetProcessor. The complexity that it brought to the AP code is not needed, as users can replicate the behavior by just moving there assets underneath a another folder, underneath the scan folder
* Adding back support to read the AssetProcessorPlatformConfig.setreg file from the asset root. This is only needed for C++ UnitTests as they run in an environment where the accessing the Engine Settings Registry is not available
* Updating the Install_common.cmake logic to copy any "Assets" folder to
the install layout.
The Script has also been updated to copy over the "Assets" folder in the
Engine Root to the install layout instead of an "EngineAssets" folder
* Updating References to EngineAssets source asset folder in code to be the Assets source folder
* Moved the Engine Source Asset folder of 'EngineAssets' to a new folder name of 'Assets'. This is inline with the naming scheme we use for Gem asset folders
* Adding the EngineFinder.cmake to the AutomatedTesting project to allow it to work in a project centric manner
* Updating the LyTestTools copy_assets_to_project function to be able to copy assets with folders to the temporary project root
Fixed an issue in LyTestTools where the temporary log directory could have shutil.rmtree being called twice on it leading to an exception which fails an automated test
Updated the asset_procesor_gui_tests_2 AddScanFolder test to not use the
output prefix, but instead place the source asset root into a
subdirectory
* Correct the AssetProcessorPlatformConfig Scan Folders for the EngineAssets directory to point at the Assets directory
* Updated the asset procesor batch dependency test scan folder to point at the 'Assets' folder instead of 'EngineAssets'