Updated branding for application names (#1617)
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-1
@@ -16,7 +16,7 @@ namespace AzFramework
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{
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AZStd::string GetPersistentName()
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{
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AZStd::string persistentName = "Open 3D Engine";
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AZStd::string persistentName = "O3DE";
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char procPath[AZ_MAX_PATH_LEN];
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AZ::Utils::GetExecutablePathReturnType ret = AZ::Utils::GetExecutablePath(procPath, AZ_MAX_PATH_LEN);
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@@ -205,7 +205,7 @@ int main(int argc, char **argv)
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action->setMenu(fileMenu);
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auto openDock = fileMenu->addAction("Open dockwidget");
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QObject::connect(openDock, &QAction::triggered, w, [&w] {
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auto dock = new AzQtComponents::StyledDockWidget(QLatin1String("Open 3D Engine"), w);
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auto dock = new AzQtComponents::StyledDockWidget(QLatin1String("O3DE"), w);
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auto button = new QPushButton("Click to dock");
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auto wid = new QWidget();
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auto widLayout = new QVBoxLayout(wid);
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@@ -183,8 +183,8 @@ namespace AzToolsFramework
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// if you want to run headlessly, do not call this function.
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void Framework::Run()
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{
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pApplication->setOrganizationName("Amazon Games Studios");
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pApplication->setApplicationName("Editor");
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pApplication->setOrganizationName("O3DE");
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pApplication->setApplicationName("O3DE Editor");
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bool GUIMode = true;
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EBUS_EVENT_RESULT(GUIMode, LegacyFramework::FrameworkApplicationMessages::Bus, IsRunningInGUIMode);
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@@ -254,7 +254,7 @@ namespace Editor
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// set the default key store for our preferences:
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setOrganizationName("Amazon");
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setOrganizationDomain("amazon.com");
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setApplicationName("Open 3D Engine");
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setApplicationName("O3DE Editor");
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connect(m_idleTimer, &QTimer::timeout, this, &EditorQtApplication::maybeProcessIdle);
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@@ -549,7 +549,7 @@ public:
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QCommandLineParser parser;
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parser.addHelpOption();
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parser.setSingleDashWordOptionMode(QCommandLineParser::ParseAsLongOptions);
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parser.setApplicationDescription(QObject::tr("Open 3D Engine"));
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parser.setApplicationDescription(QObject::tr("O3DE Editor"));
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// nsDocumentRevisionDebugMode is an argument that the macOS system passed into an App bundle that is being debugged.
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// Need to include it here so that Qt argument parser does not error out.
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bool nsDocumentRevisionsDebugMode = false;
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@@ -1032,11 +1032,11 @@ void MainWindow::InitActions()
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am->AddAction(ID_DOCUMENTATION_AWSSUPPORT, tr("AWS Support"))
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.SetReserved();
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am->AddAction(ID_APP_ABOUT, tr("&About Open 3D Engine"))
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am->AddAction(ID_APP_ABOUT, tr("&About O3DE"))
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.SetStatusTip(tr("Display program information, version number and copyright"))
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.SetReserved();
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am->AddAction(ID_APP_SHOW_WELCOME, tr("&Welcome"))
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.SetStatusTip(tr("Show the Welcome to Open 3D Engine dialog box"))
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.SetStatusTip(tr("Show the Welcome to O3DE dialog box"))
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.RegisterUpdateCallback(cryEdit, &CCryEditApp::OnUpdateShowWelcomeScreen);
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// Editors Toolbar actions
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@@ -463,7 +463,7 @@ namespace AssetBundler
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return AZ::Failure(AZStd::string::format(
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"Unable to locate the Project Cache path from Settings Registry at key %s."
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" Please run the Open 3D Engine Asset Processor to generate a Cache and build assets.",
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" Please run the O3DE Asset Processor to generate a Cache and build assets.",
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AZ::SettingsRegistryMergeUtils::FilePathKey_CacheProjectRootFolder));
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}
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@@ -473,7 +473,7 @@ namespace AssetBundler
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if (assetCatalogFilePath.empty())
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{
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return AZ::Failure(AZStd::string::format(
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"Unable to retrieve cache platform path from Settings Registry at key: %s. Please run the Open 3D Engine Asset Processor to generate platform-specific cache folders and build assets.",
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"Unable to retrieve cache platform path from Settings Registry at key: %s. Please run the O3DE Asset Processor to generate platform-specific cache folders and build assets.",
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AZ::SettingsRegistryMergeUtils::FilePathKey_CacheProjectRootFolder));
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}
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@@ -644,7 +644,7 @@ QString ApplicationManager::GetOrganizationName() const
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QString ApplicationManager::GetApplicationName() const
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{
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return "Asset Processor";
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return "O3DE Asset Processor";
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}
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bool ApplicationManager::PostActivate()
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@@ -270,7 +270,7 @@ bool GUIApplicationManager::Run()
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m_trayIcon = new QSystemTrayIcon(m_mainWindow);
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m_trayIcon->setContextMenu(trayIconMenu);
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m_trayIcon->setToolTip(QObject::tr("Asset Processor"));
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m_trayIcon->setToolTip(QObject::tr("O3DE Asset Processor"));
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m_trayIcon->setIcon(QIcon(":/o3de_assetprocessor.png"));
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m_trayIcon->show();
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QObject::connect(m_trayIcon, &QSystemTrayIcon::activated, m_mainWindow, [&, wrapper](QSystemTrayIcon::ActivationReason reason)
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@@ -293,8 +293,8 @@ bool GUIApplicationManager::Run()
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if (startHidden)
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{
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m_trayIcon->showMessage(
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QCoreApplication::translate("Tray Icon", "Open 3D Engine Asset Processor has started"),
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QCoreApplication::translate("Tray Icon", "The Open 3D Engine Asset Processor monitors raw project assets and converts those assets into runtime-ready data."),
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QCoreApplication::translate("Tray Icon", "O3DE Asset Processor has started"),
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QCoreApplication::translate("Tray Icon", "The O3DE Asset Processor monitors raw project assets and converts those assets into runtime-ready data."),
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QSystemTrayIcon::Information, 3000);
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}
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}
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@@ -814,7 +814,7 @@ void GUIApplicationManager::ShowTrayIconErrorMessage(QString msg)
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{
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m_timeWhenLastWarningWasShown = currentTime;
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m_trayIcon->showMessage(
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QCoreApplication::translate("Tray Icon", "Open 3D Engine Asset Processor"),
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QCoreApplication::translate("Tray Icon", "O3DE Asset Processor"),
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QCoreApplication::translate("Tray Icon", msg.toUtf8().data()),
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QSystemTrayIcon::Critical, 3000);
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}
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@@ -826,7 +826,7 @@ void GUIApplicationManager::ShowTrayIconMessage(QString msg)
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if (m_trayIcon && m_mainWindow && !m_mainWindow->isVisible())
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{
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m_trayIcon->showMessage(
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QCoreApplication::translate("Tray Icon", "Open 3D Engine Asset Processor"),
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QCoreApplication::translate("Tray Icon", "O3DE Asset Processor"),
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QCoreApplication::translate("Tray Icon", msg.toUtf8().data()),
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QSystemTrayIcon::Information, 3000);
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}
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@@ -16,7 +16,7 @@
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namespace CrashHandler
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{
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static const char* defaultCrashFolder = "CrashDB/";
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static const char* O3DEProductName = "Open 3D Engine";
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static const char* O3DEProductName = "O3DE";
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using CrashHandlerAnnotations = std::map<std::string, std::string>;
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using CrashHandlerArguments = std::vector<std::string>;
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@@ -23,9 +23,9 @@
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int main(int argc, char** argv)
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{
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QApplication::setOrganizationName("Amazon");
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QApplication::setOrganizationDomain("amazon.com");
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QApplication::setApplicationName("ShaderManagementConsole");
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QApplication::setOrganizationName("O3DE");
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QApplication::setOrganizationDomain("o3de.com");
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QApplication::setApplicationName("O3DE Shader Management Console");
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AzQtComponents::PrepareQtPaths();
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@@ -155,7 +155,7 @@ namespace ImGui
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ImGui::SetCursorPosX(40.f);
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// Main Open 3D Engine menu
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if (ImGui::BeginMenu("Open 3D Engine"))
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if (ImGui::BeginMenu("O3DE"))
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{
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// Asset Explorer
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if (ImGui::MenuItem("Asset Explorer"))
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@@ -161,7 +161,7 @@ enum class FusibleCommand
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// IMPORTANT: This is NOT the permanent location for these values.
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#define AZ_QCOREAPPLICATION_SETTINGS_ORGANIZATION_NAME "Amazon"
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#define AZ_QCOREAPPLICATION_SETTINGS_APPLICATION_NAME "Open 3D Engine"
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#define AZ_QCOREAPPLICATION_SETTINGS_APPLICATION_NAME "O3DE"
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// See: http://en.wikipedia.org/wiki/Internet_media_type#Prefix_x
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#define UICANVASEDITOR_MIMETYPE "application/x-amazon-o3de-uicanvaseditor"
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@@ -29,7 +29,7 @@ from ly_test_tools.o3de.ap_log_parser import APLogParser
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logger = logging.getLogger(__name__)
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# Asset Processor fast scan system setting key/subkey
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AP_FASTSCAN_KEY = r"Software\Amazon\Asset Processor\Options"
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AP_FASTSCAN_KEY = r"Software\Amazon\O3DE Asset Processor\Options"
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AP_FASTSCAN_SUBKEY = r"EnableZeroAnalysis"
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