Commit Graph

546 Commits (7f16cd1643a00f3a75f02538a10f74deabb0f4f3)

Author SHA1 Message Date
Ken Pruiksma 2f1346c719
Terrain Feature Processor separated into several classes. Macro materials abstracted from meshes. (#6350)
* Breaking up terrain FP wip - macro materials decoupled from meshes. Mesh creation and rendering pulled out from MeshFeatureProcessor into TerrainMeshManager. Stubs added for macro and detail material managers.

Signed-off-by: Ken Pruiksma <pruiksma@amazon.com>

* Separated macro material management from the terrain feature processor. Also separated bindless image array handling from terrain feature processor.

Signed-off-by: Ken Pruiksma <pruiksma@amazon.com>

* Detail materials separated from terrain feature processor. Also pulled out Aabb2i and Vector2i into their own simple classes

Signed-off-by: Ken Pruiksma <pruiksma@amazon.com>

* Changed some classes so that when the SRG changes the classes don't need to be completely reinitialized and can instead just update their indices and push data to the new srg. Fixed an issue where MacroMaterialData wasn't being exposed to ScriptCanvas. Terrain shader reloads should now work correctly. Also added some debug logging to help catch an issue where sometimes detail materials don't seem to load.

Signed-off-by: Ken Pruiksma <pruiksma@amazon.com>

* Terrain PR reveiw updates

Signed-off-by: Ken Pruiksma <pruiksma@amazon.com>

* Some small PR review fixes. More comments in TerrainDetailMaterialManager.h

Signed-off-by: Ken Pruiksma <pruiksma@amazon.com>

* Fixing unused variable causing clang failure

Signed-off-by: Ken Pruiksma <pruiksma@amazon.com>

* Fixing unused variable in release.

Signed-off-by: Ken Pruiksma <pruiksma@amazon.com>

* Fixing a forward declare that oddly didn't work on linux.

Signed-off-by: Ken Pruiksma <pruiksma@amazon.com>

* Fixing linux missing include... not sure why only linux failed on this.

Signed-off-by: Ken Pruiksma <pruiksma@amazon.com>

* Adding missing include

Signed-off-by: Ken Pruiksma <pruiksma@amazon.com>
4 years ago
tjmgd 515e363151
added pass class (#6244)
Signed-off-by: T.J. McGrath-Daly <tj.mcgrath.daly@huawei.com>
4 years ago
Esteban Papp 74f0cb5b98
Removes LuxCore (#6491)
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
4 years ago
bosnichd d5b9cf10cf
Collection of miscellaneous PAL changes required for restricted platforms. (#6482)
Signed-off-by: bosnichd <bosnichd@amazon.com>
4 years ago
dmcdiarmid-ly a08881cdf8 Merge branch 'development' into Atom/dmcdiar/ATOM-16956 4 years ago
antonmic ad5f3f0e53
Merge pull request #6439 from aws-lumberyard-dev/Atom/antonmic/ClearPass
Atom/antonmic/clear pass
4 years ago
dmcdiarmid-ly a1be8f832e Build BLAS objects from the BLAS instance list instead of the mesh list
Signed-off-by: dmcdiarmid-ly <63674186+dmcdiarmid-ly@users.noreply.github.com>
4 years ago
antonmic 0a8ba35738 Added ClearPass and automatic instantiation from ParentPass for slots specifying a clear action
Signed-off-by: antonmic <56370189+antonmic@users.noreply.github.com>
4 years ago
dmcdiarmid-ly 797af76f0e Minor changes to DiffuseProbeGridDownsamplePass
Signed-off-by: dmcdiarmid-ly <63674186+dmcdiarmid-ly@users.noreply.github.com>
4 years ago
dmcdiarmid-ly 087081f449 Added DiffuseProbeGridDownsamplePass, which will disable when there are no DiffuseProbeGrids in the scene.
Moved the IrradianceImage to the DiffuseGlobalIllumination parent pass.

Signed-off-by: dmcdiarmid-ly <63674186+dmcdiarmid-ly@users.noreply.github.com>
4 years ago
Guthrie Adams 3bca63bb71 Temporary fix for material component losing image overrides with prefabs
The bug reported that overridden texture properties would be lost whenever an entity was created, destroyed, or a prefab was created. Initially, it seemed like there was a problem with the custom JSON serializer for material properties. Debugging proved this to be incorrect because all of the data was converted to JSON values in the serializer on multiple passes. At some point during prefab patching, the data for the asset properties is lost while other values like colors and floats serialize correctly. Converting the asset data values into asset IDs resolves the immediate problem for the material component but the underlying issue is still under investigation by the prefab team. This change is being posted for review in case the underlying issue cannot be resolved in time for the next release.

Signed-off-by: Guthrie Adams <guthadam@amazon.com>

Fixing unittests and moving texture conversion into material component controller

Signed-off-by: Guthrie Adams <guthadam@amazon.com>
4 years ago
rgba16f be0b034c43
Fix editor hang on level load (#6323)
Make View::SortFinalizedDrawLists use child jobs so they don't block the worker thread from doing other work while waiting.
Implement a TaskGraph version of the view draw list sort.
Fix a misc bug where the scene was waiting on a task graph event twice and so hanging.
Enable MeshFeatureProcessor::Simulate to be able to use jobs when no parent job is specified because the parent job is a task.

Signed-off-by: rgba16f <82187279+rgba16f@users.noreply.github.com>
4 years ago
dmcdiarmid-ly c58a742296 Switched to a single merged ProbeData texture instead of separate textures for Relocation and Classification.
Switched to HDR irradiance.
SDK Update.
Fixed a Vulkan validation error on RayTracingSceneSrg::MeshInfo.
Improvements to DiffuseProbeGrid blending.

Signed-off-by: dmcdiarmid-ly <63674186+dmcdiarmid-ly@users.noreply.github.com>
4 years ago
Esteban Papp 5cca52e73c Merge branch 'development' into redcode/driller_removal
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>

# Conflicts:
#	Code/Framework/AzCore/AzCore/azcore_files.cmake
#	Gems/Atom/Feature/Common/Assets/Materials/Presets/MacBeth/15_red_sRGB.tif
4 years ago
rgba16f aad16acf1f
Jobify the draw item list sort in View::FinalizeDrawLists (#6176)
Jobification of the sort saves 0.7ms/frame on the HighInstanceTest on my pc.
Make MeshFeatureProcessor update of the mesh cull bounds part of the job work rather than part of the simulate work. This saves 0.1ms/frame on the HighInstanceTest

Signed-off-by: rgba16f <82187279+rgba16f@users.noreply.github.com>
4 years ago
Esteban Papp bb685ee40b Merge branch 'development' into redcode/driller_removal
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
4 years ago
Esteban Papp 0b9497cd45 Changes call from AZ_TRACE to AZ_PROFILE. AZ_TRACE uses a driller bus that is going to be removed
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
4 years ago
bosnichd 7a0282a534
Fix debug ImGui asserts I introduced in [b2c13b2]. (#6104)
Also allow different D3D12_ROOT_SIGNATURE flags to be set for each platform.

Signed-off-by: bosnichd <bosnichd@amazon.com>
4 years ago
bosnichd b2c13b24ff
Fix ImGui Gamepad Input (#6055)
This fixes gamepad input for both of our ImGui integrations (which should probably be combined at some point).

Signed-off-by: bosnichd <bosnichd@amazon.com>
4 years ago
moudgils 1294cd0d7f
Various Vulkan fixes (#5880)
* Various Vulkan fixes
- Swapchain related fix for UI editor
  -  Object of type VkQueue is simultaneously used in the main thread and the queue thread. Pushed the swapchain invalidation to the presentation queue thread

- Added padding for DepthOfFieldData to ensure it is 16 byte aligned
- Added aspect flag for SMAAEdgeDetectionTemplate pass
- Reduced MaxUnboundedArrayDescriptors so that it is under the maxDescriptorSetSampledImages limit
- Added CopyRead flag for ReflectionScreenSpaceBlurPass related transient resources.

Signed-off-by: moudgils <47460854+moudgils@users.noreply.github.com>

* Missed file

Signed-off-by: moudgils <47460854+moudgils@users.noreply.github.com>
4 years ago
puvvadar 3e35640dc6 Merge commit '2321afecfba5c1d83158cc22f0da7f1285d2199c' into puvvadar/gitflow_211118_o3de 4 years ago
puvvadar 8b5a322d67 Merge commit '9cbd323a3b799c3cc7fb285a96ba7ed2cace896b' into puvvadar/gitflow_211118_o3de 4 years ago
puvvadar c677fbff18 Merge commit '12e3a652d72865cc4a70c54487f5424abf6c9b81' into puvvadar/gitflow_211118_o3de 4 years ago
dmcdiarmid-ly 2321afecfb
Merge pull request #5760 from aws-lumberyard-dev/Atom/dmcdiar/ATOM-16762
Fix for SSR initialization and visual quality improvements
4 years ago
antonmic cf4ef5e73b Addressed feedback from previous PR plus some cleanup
Signed-off-by: antonmic <56370189+antonmic@users.noreply.github.com>
4 years ago
dmcdiar 7f4ab7a1c2 Added a frame delay before activating SSR, several visual quality improvements
Signed-off-by: dmcdiar <dmcdiar@amazon.com>
4 years ago
antonmic 12e3a652d7
Merge pull request #5737 from aws-lumberyard-dev/Atom/antonmic/FixForCapsuleAuxGeom
Fixed capsule auxgeom draw for lights and other aux geom issues
4 years ago
puvvadar b37f75f060 Merge commit '713a3916f5c101c324f8e2f2e06b49bf521da783' into puvvadar/gitflow_211118_o3de 4 years ago
puvvadar 2f3efa3749 Merge commit '6c1eefe6055675dccc991b7e709e4e5e7b12530a' into puvvadar/gitflow_211118_o3de 4 years ago
puvvadar 9f886de5f6 Merge commit 'dd1d515e37d4692e587c21df43a674c7134ad43b' into puvvadar/gitflow_211118_o3de 4 years ago
antonmic 8587c8e033 Fixed capsule auxgeom draw for lights and other aux geom issues
Signed-off-by: antonmic <56370189+antonmic@users.noreply.github.com>
4 years ago
Guthrie Adams 6dcbc64cd6 Removed preview image setting from model presets
It’s no longer needed because we use the thumbnail renderer

Signed-off-by: Guthrie Adams <guthadam@amazon.com>
4 years ago
mrieggeramzn 6c1eefe605
Fix for two viewports not computing the right camera matrices (#5672)
Signed-off-by: mrieggeramzn <mriegger@amazon.com>
4 years ago
Tommy Walton 320ef4cd05 Merge commit '5c0fe6a54f14d1770334679e0457702a37a946c2' into amzn-tommy/gitflow_211116_o3de2 4 years ago
Tommy Walton 30325a34fe Merge commit 'e3c3db4ba61b230a69b670e02873c0f4b7766504' into amzn-tommy/gitflow_211116_o3de2 4 years ago
mrieggeramzn dd1d515e37
Atom/mriegger/normaloffsetbiasarealight (#4917)
* Adding directional light shadow bias
* Adding normal offset bias for projected shadows

Signed-off-by: mrieggeramzn <mriegger@amazon.com>
4 years ago
mrieggeramzn 5c0fe6a54f
Fix for CSM shimmering (#5607)
* Fix for CSM shimmering

Signed-off-by: mrieggeramzn <mriegger@amazon.com>

* removing debug code

Signed-off-by: mrieggeramzn <mriegger@amazon.com>
4 years ago
Ken Pruiksma 23bcc70844
Exposing ibl exposure to the lighting preset. This value was already being serialized and used, just never exposed to the edit context. This will help artists tweak the look of lighting presets and is particularly helpful when dealing with lighting in HDR environments. (#5570)
Signed-off-by: Ken Pruiksma <pruiksma@amazon.com>
4 years ago
Tommy Walton e3c3db4ba6
In Atom_Feature_Common.static, get cvar values from cvar system instead of reading directly (#5350)
Signed-off-by: Tommy Walton <waltont@amazon.com>
4 years ago
Nicholas Van Sickle 8d5dd4e35f Merge remote-tracking branch 'upstream/stabilization/2110' into nvsickle/StabToDevNov21
Signed-off-by: Nicholas Van Sickle <nvsickle@amazon.com>
4 years ago
hershey5045 9c57c9e64f
Fix track view bug where postfxs do not render correctly. (#5465)
* Fix track view bug where postfxs do not render correctly.

Signed-off-by: hershey5045 <43485729+hershey5045@users.noreply.github.com>

* Reduce scope and add comments.

Signed-off-by: hershey5045 <43485729+hershey5045@users.noreply.github.com>
4 years ago
antonmic 0712bc7f87
Merge pull request #5482 from aws-lumberyard-dev/Atom/antonmic/skinMeshSrgFix
Fixed issue where skin material wouldn't render if applied to a model with several submeshes and those submeshes had different material types applied to them.
4 years ago
Qing Tao 21a254e9dc
Fixed a type with pass filter (#5506)
Signed-off-by: Qing Tao <55564570+VickyAtAZ@users.noreply.github.com>
4 years ago
antonmic 3fd03479de Addressed PR feedback
Signed-off-by: antonmic <56370189+antonmic@users.noreply.github.com>
4 years ago
SJ 0c546828d6
1. Add nullptr checks to prevent crashes when non-critical shaders fail to compile. (#5451)
2. Add a higher "launch_ap_timeout" for Mac because launching a newly built/downloaded AP can take a while.

Signed-off-by: amzn-sj <srikkant@amazon.com>
4 years ago
SJ f5c00e9e72
Fix Editor crashes on asset failures (#5421)
* 1. Add nullptr checks to prevent crashes when non-critical shaders fail to compile.
2. Add a higher "launch_ap_timeout" for Mac because launching a newly built/downloaded AP can take a while.

Signed-off-by: amzn-sj <srikkant@amazon.com>

* Fix one more nullptr dereference.

Signed-off-by: amzn-sj <srikkant@amazon.com>
4 years ago
antonmic 1f72001cdb Added two missing MeshDataInstance to ModelDataInstance renames in error message
Signed-off-by: antonmic <56370189+antonmic@users.noreply.github.com>
4 years ago
antonmic dcbcab68d2 merging latest to resolve auto-merge conflict
Signed-off-by: antonmic <56370189+antonmic@users.noreply.github.com>
4 years ago
antonmic dadf06edda Fixed issue where skin material wouldn't render if applied to a model with several submeshes and those submeshes had different material types applied to them.
Signed-off-by: antonmic <56370189+antonmic@users.noreply.github.com>
4 years ago
dmcdiarmid-ly 897fd955e2
Merge pull request #5431 from aws-lumberyard-dev/Atom/dmcdiar/ATOM-16247
ReflectionProbe exposure controls
4 years ago
lumberyard-employee-dm 5fc4551ac0
[LYN-8041] Enable relocation of the Project Game Release Layout (#5380)
* Enable relocation of the Project Game Release Layout

Relocating the Project Game Release Layout to another directory on the file system failed due to the querying of the engine root failing due to the ComponentApplication::m_engineRoot not using the project path stored in the SettingsRegisry if the engine root cannot be detected

Removed the ApplicationRequestBus GetEngineRoot function.
The ComponentApplicationRequestBus has a function of the same name that returns the same path.

Removed the deprecated GetAppRoot function.
The path it returns has no defined value. It was not the engine root or the project root.
Removed unused CFileUtil and CFileUtil_impl functions that were invoking the ApplicationREquestBus GetEngineRoot function.
On the way to update the functions it was discovered that they aren't called

Added a CalculateBranchToken overload that can populate a fixed_string to avoid heap allocations

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Protect against an empty list of artifacts to remove when generating the
engine.pak

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
4 years ago
dmcdiar dcb3ac4337 Set skybox exposure during ReflectionProbe bake
Signed-off-by: dmcdiar <dmcdiar@amazon.com>
4 years ago
dmcdiar be934a4b32 Merge branch 'stabilization/2110' into Atom/dmcdiar/ATOM-16247 4 years ago
dmcdiar fe005c9c50 Added exposure controls to the ReflectionProbe component
Signed-off-by: dmcdiar <dmcdiar@amazon.com>
4 years ago
Qing Tao 5a39361f77
ATOM-16747 RPISystemInterface::GetDefaultScene returns the scene crea… (#5153) (#5389)
* ATOM-16747 RPISystemInterface::GetDefaultScene returns the scene created by PreviewRenderer but not the Main Scene
Deprecate GetDefaultScene() function.
Update all the places which use GetDefaultScene to use Scene::GetFeatureProcessorFromEntityId or GetMainScene.
Tested with Editor, UI Editor, Material Editor, game launcher.

Signed-off-by: Qing Tao <55564570+VickyAtAZ@users.noreply.github.com>
(cherry picked from commit 8da6bea073)
4 years ago
Chris Burel 69059ba3e6 Merge branch stabilization/2110 into development
Signed-off-by: Chris Burel <burelc@amazon.com>
4 years ago
Roman 618a65e7dd
indexBuffer reserve amount seems off. (#5268)
Signed-off-by: rhhong <rhhong@amazon.com>
4 years ago
galibzon 6763e2a3ac
Shaders changes require two or more change cycles before updating (#5142)
* Shaders changes require two or more change cycles before updating

This fixes the problem described in the title.

Consolidated the responsibility to update the root shader variant
asset into the Shader() class. It was unnecessarily spread across
Shader(), ShaderVariant() and ShaderAsset().
In particular OnAssetReloaded now makes a temporary copy of the root
ShaderVariantAsset and updates the ShaderAsset with such reference
only when OnAssetReloaded() is called on behalf of the ShaderAsset.

Signed-off-by: galibzon <66021303+galibzon@users.noreply.github.com>
4 years ago
rgba16f [Amazon] 5c072a5d51
Part 2 of enabling Atom to use TaskGraph
Enable Atom CullingScene to use TaskGraph
Enable Atom PNG save to use TaskGraph for red/blue color channel swap on save out.

Signed-off-by: rgba16f <82187279+rgba16f@users.noreply.github.com>
4 years ago
Mike Balfour 122a28c4b4 Merge commit '1228738bb2da5ccf7e3d7a1219a90afab5189d6b' into mbalfour/gitflow_211102_o3de 4 years ago
Qing Tao 8da6bea073
ATOM-16747 RPISystemInterface::GetDefaultScene returns the scene crea… (#5153)
* ATOM-16747 RPISystemInterface::GetDefaultScene returns the scene created by PreviewRenderer but not the Main Scene
Deprecate GetDefaultScene() function.
Update all the places which use GetDefaultScene to use Scene::GetFeatureProcessorFromEntityId or GetMainScene.
Tested with Editor, UI Editor, Material Editor, game launcher.

Signed-off-by: Qing Tao <55564570+VickyAtAZ@users.noreply.github.com>
4 years ago
Guthrie Adams 7ba7928559 Removing redundant registration of script assets
Signed-off-by: Guthrie Adams <guthadam@amazon.com>
4 years ago
Guthrie Adams 1f4967b168 extending conversions from script to other numeric types
Signed-off-by: Guthrie Adams <guthadam@amazon.com>
4 years ago
Guthrie Adams b71e307de5 Fix issue setting enum values on material component from script
Replaced get and set functions with explicit types with templates
Added special case handling for setting enum values as strings or numbers from script

Signed-off-by: Guthrie Adams <guthadam@amazon.com>
4 years ago
Qing Tao 9e0756f3c1
ATOM-16656 PassTree tool: ParentPass image attachment preview doesn't work (#5032)
Move imageAttachmentCopy instance from RenderPass to Pass so it can support preview image for all passes but not only for RenderPass.
Fixed an issue with image attachment preview when switching render pipeline with attachment preview on.

Signed-off-by: Qing Tao <qingtao@amazon.com>
4 years ago
hershey5045 e22235ec5b
Add OpenImageIO as runtime dependency in AtomLyIntegration. (#4987)
* Add OpenImageIO as runtime dependency in AtomLyIntegration.

Signed-off-by: rbarrand <rbarrand@amazon.com>

* Place 3rdparty import inside if block.

Signed-off-by: rbarrand <rbarrand@amazon.com>

* Add platform cmake files for other platforms to prevent compile errors.

Signed-off-by: rbarrand <rbarrand@amazon.com>

Co-authored-by: rbarrand <rbarrand@amazon.com>
4 years ago
Qing Tao a5694a5ac6
ATOM-16489 Add find passes functions for Scene or RenderPipeline in PassSystemInterface (#4739) (#4963)
* ATOM-16489 Add find passes functions for Scene or RenderPipeline in PassSystemInterface
Introduced new PassSystemInterface::ForEachPass() funtion to replace PassSystemInterface::FindPasses(), PassSystemInterface::GetPassesByTemplateName and ParentPass::FindPassByNameRecursive() functions.
Update all the places which were using those three functions.
The new pass finding filter support any combination of pass name, pass template name, pass class type, pass hirechary, owner scene, owner render pipeline.
Update unit tests.

Signed-off-by: Qing Tao <qingtao@amazon.com>
(cherry picked from commit fe8dac7989)
4 years ago
santorac cef1e200f6 Merge remote-tracking branch 'upstream/development' into Atom/santorac/MaterialPropertyRenameInMaterialComponent 4 years ago
santorac 3c331e00ff Moved the Material Component property override renaming to EditorMaterialComponent via ApplyAutomaticPropertyUpdates.
MaterialAssignment::ApplyProperties() still reports warnings but does not update the m_propertyOverrides.
MaterialAssignment::ApplyProperties() will now skip the old name'd overrides if overrides are present for the new names. I'm not sure if this will ever happen, but it did happen while I had some intermediate changes, so I imagine it could happen again.
I had to update the Material::FindPropertyIndex function to expose information about renames when they occur. This should make it easier for other systems to get (somewhat) automatic benefit from the version update feature.
I also found that there was an issue with material inspector where it wouldn't be initialized the the right override values when renames were present. Now it applies the renames to whatever override data it gets from the Material Component.

Signed-off-by: santorac <55155825+santorac@users.noreply.github.com>
4 years ago
antonmic 972a501851 merging to resolve conflicts
Signed-off-by: antonmic <56370189+antonmic@users.noreply.github.com>
4 years ago
santorac 43b7bf6ba7 Merge remote-tracking branch 'upstream/development' into Atom/santorac/MaterialPropertyRenameInMaterialComponent 4 years ago
hershey5045 f962f3d816
White Balance Updates (#4887)
* Implement simple tint for white balance color grading. Adjust temperature slider to feel linear.

Signed-off-by: rbarrand <rbarrand@amazon.com>

* Change white balance luminance preservation equation and remove unused code.

Signed-off-by: rbarrand <rbarrand@amazon.com>

Co-authored-by: rbarrand <rbarrand@amazon.com>
4 years ago
mrieggeramzn 8c6900eb06
Atom/mriegger/normaloffsetbias (#4841)
* Adding directional light shadow bias

Signed-off-by: mrieggeramzn <mriegger@amazon.com>

* Adding normal offset bias to the directional shadow maps

Signed-off-by: mrieggeramzn <mriegger@amazon.com>

* not time yet for this

Signed-off-by: mrieggeramzn <mriegger@amazon.com>

* small comment fix

Signed-off-by: mrieggeramzn <mriegger@amazon.com>

* fixing tabs

Signed-off-by: mrieggeramzn <mriegger@amazon.com>
4 years ago
santorac c6b209ace0 Made material property auto-rename procedure apply to Material Component at runtime. This ensures that an material property overrides and any gameplay scripts that work with property overrides can get the benefit of the material type version update procedure.
I added an ApplyPropertyRenames function to MaterialTypeAsset very similar to the one in MaterialTypeSourceData.
Updated the MaterialAssignment class to apply any property renames when it discovers the old name doesn't work. This will be written to disk when the level or prefab is saved.

Signed-off-by: santorac <55155825+santorac@users.noreply.github.com>
4 years ago
antonmic 4b7eac0b40 merging dev
Signed-off-by: antonmic <56370189+antonmic@users.noreply.github.com>
4 years ago
antonmic e5c7703aa7 Addressing review feedback
Signed-off-by: antonmic <56370189+antonmic@users.noreply.github.com>
4 years ago
antonmic 6e7d2e6dd6 removing commented line in TAA pass
Signed-off-by: antonmic <56370189+antonmic@users.noreply.github.com>
4 years ago
antonmic 6642850c02 Cleaned up new Depth of Field, ready for PR
Signed-off-by: antonmic <56370189+antonmic@users.noreply.github.com>
4 years ago
antonmic 60148ccc39 New Depth of Field - Minor improvements, optimizations, and now works with auto focus
Signed-off-by: antonmic <56370189+antonmic@users.noreply.github.com>
4 years ago
antonmic 9e8e08a815 Throwing up Depth of Field WIP so Galib can investigate AP crash with shader processing
Signed-off-by: antonmic <56370189+antonmic@users.noreply.github.com>
4 years ago
Guthrie Adams 2e44d96b05
Merge pull request #4734 from aws-lumberyard-dev/Atom/mriegger/directionallightbias
Atom/mriegger/directionallightbias
4 years ago
AMZN-ScottR 1b1ef46d9d Merge branch 'development' into atom_cpu_profiler_gem_promotion
Signed-off-by: AMZN-ScottR <24445312+AMZN-ScottR@users.noreply.github.com>
4 years ago
Guthrie Adams fa3f3e4285
Merge pull request #4618 from aws-lumberyard-dev/Atom/EditorColorGrading
Implement LUT Generation Pass and hook up into Editor
4 years ago
hershey5045 85183f5936 Add weights for the remaining color grading operation. Refactor editor hdr color grading property texts. (#266)
Signed-off-by: rbarrand <rbarrand@amazon.com>

Co-authored-by: rbarrand <rbarrand@amazon.com>
Signed-off-by: rbarrand <rbarrand@amazon.com>
4 years ago
AMZN-ScottR b89e437a6b [atom_cpu_profiler_gem_promotion] migrated CPU frame data capture API and implementation from Atom over to Profiler gem
Signed-off-by: AMZN-ScottR <24445312+AMZN-ScottR@users.noreply.github.com>
4 years ago
AMZN-ScottR 66f905870d [atom_cpu_profiler_gem_promotion] reinstated CPU frame time serialization in Atom profiling tools (relies on Atom frame time tracking)
Signed-off-by: AMZN-ScottR <24445312+AMZN-ScottR@users.noreply.github.com>
4 years ago
AMZN-ScottR da75b7ef2b [atom_cpu_profiler_gem_promotion] disconnected Atom CPU profiler preparing for gem promotion
Signed-off-by: AMZN-ScottR <24445312+AMZN-ScottR@users.noreply.github.com>
4 years ago
moudgils 693d849bd1
Vulkan fixes (#4710)
* Disable partial Descriptor Set updates as Vk validation layer does not like that

Signed-off-by: moudgils <moudgils@amazon.com>

* Enable parallel encoding for Vulkan
Disable partial SRG updates for Vk as the validation layer did not like that. There is a way to just updat SRG constants but that will require more work
Fix a bunch of Vulkan validation errors (mostly the ones spammming each frame)

Signed-off-by: moudgils <moudgils@amazon.com>

* Minor feedback update

Signed-off-by: moudgils <moudgils@amazon.com>
4 years ago
rbarrand a8b6c1e77b Add cmake file for editor scripts. Add constexpr keyword to constants. Use AZ_CRC_CE for LookModificationComponent.
Signed-off-by: rbarrand <rbarrand@amazon.com>
4 years ago
mrieggeramzn a114fa5531 Merge branch 'development' into Atom/mriegger/directionallightbias
Signed-off-by: mrieggeramzn <mriegger@amazon.com>
4 years ago
santorac 6e62e66269
Fixed frame capture on vulkan
Atom Sample Viewer screenshot tests were failing because they couldn't be saved. The code was passing the previous RHI Format instead of the updated one.

Vulkan screenshot tests are operational again. ASV material screenshot test script passes on vulkan and dx12 now (other than known issues).

Merge pull request #4719 from aws-lumberyard-dev/Atom/santorac/FixVulkanPngCapture
4 years ago
mrieggeramzn 49f3393646
Removing unused softening boundary width controls (#4647)
Signed-off-by: mrieggeramzn <mriegger@amazon.com>
4 years ago
santorac 1626d2d007 Minor code cleanup.
Signed-off-by: santorac <55155825+santorac@users.noreply.github.com>
4 years ago
santorac d89b1b0aa1 Fixed frame capture on vulkan. It just wasn't passing the correct RHI Format value.
Signed-off-by: santorac <55155825+santorac@users.noreply.github.com>
4 years ago
rbarrand 67c14c21cc Remove lut identity assets and code, simply calculate base coordinates for LUT programmatically.
Signed-off-by: rbarrand <rbarrand@amazon.com>
4 years ago
rbarrand c42d82386b Refactor and resolve PR comments.
Signed-off-by: rbarrand <rbarrand@amazon.com>
4 years ago
rbarrand 8a8b74a6e9 Finalize shaper implementation. Refactor color grading functions.
Signed-off-by: rbarrand <rbarrand@amazon.com>
4 years ago
Robin b00ee3ff75 Implement lut resolution.
Signed-off-by: rbarrand <rbarrand@amazon.com>
4 years ago
Robin 2313f912bc Initial commit for editor LUT generation.
Signed-off-by: rbarrand <rbarrand@amazon.com>
4 years ago
mrieggeramzn d7ac1be726 Adding directional light shadow bias
Signed-off-by: mrieggeramzn <mriegger@amazon.com>
4 years ago