Fix issue setting enum values on material component from script
Replaced get and set functions with explicit types with templates Added special case handling for setting enum values as strings or numbers from script Signed-off-by: Guthrie Adams <guthadam@amazon.com>
This commit is contained in:
@@ -139,32 +139,59 @@ namespace AZ
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{
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for (const auto& propertyPair : m_propertyOverrides)
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{
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if (!propertyPair.second.empty())
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auto value = propertyPair.second;
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if (!value.empty())
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{
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bool wasRenamed = false;
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Name newName;
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RPI::MaterialPropertyIndex materialPropertyIndex = m_materialInstance->FindPropertyIndex(propertyPair.first, &wasRenamed, &newName);
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RPI::MaterialPropertyIndex materialPropertyIndex =
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m_materialInstance->FindPropertyIndex(propertyPair.first, &wasRenamed, &newName);
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// FindPropertyIndex will have already reported a message about what the old and new names are. Here we just add some extra info to help the user resolve it.
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AZ_Warning("MaterialAssignment", !wasRenamed,
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// FindPropertyIndex will have already reported a message about what the old and new names are. Here we just add
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// some extra info to help the user resolve it.
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AZ_Warning(
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"MaterialAssignment", !wasRenamed,
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"Consider running \"Apply Automatic Property Updates\" to use the latest property names.",
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propertyPair.first.GetCStr(),
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newName.GetCStr());
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propertyPair.first.GetCStr(), newName.GetCStr());
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if (wasRenamed && m_propertyOverrides.find(newName) != m_propertyOverrides.end())
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{
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materialPropertyIndex.Reset();
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AZ_Warning("MaterialAssignment", false,
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"Material property '%s' has been renamed to '%s', and a property override exists for both. The one with the old name will be ignored.",
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propertyPair.first.GetCStr(),
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newName.GetCStr());
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AZ_Warning(
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"MaterialAssignment", false,
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"Material property '%s' has been renamed to '%s', and a property override exists for both. The one with "
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"the old name will be ignored.",
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propertyPair.first.GetCStr(), newName.GetCStr());
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}
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if (!materialPropertyIndex.IsNull())
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{
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m_materialInstance->SetPropertyValue(
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materialPropertyIndex, AZ::RPI::MaterialPropertyValue::FromAny(propertyPair.second));
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const auto propertyDescriptor =
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m_materialInstance->GetMaterialPropertiesLayout()->GetPropertyDescriptor(materialPropertyIndex);
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// Special case handling for enum values that need to be converted from numbers or strings
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if (propertyDescriptor->GetDataType() == AZ::RPI::MaterialPropertyDataType::Enum)
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{
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if (value.is<AZ::Name>())
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{
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value = propertyDescriptor->GetEnumValue(AZStd::any_cast<AZ::Name>(value));
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}
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else if (value.is<AZStd::string>())
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{
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value = propertyDescriptor->GetEnumValue(AZ::Name(AZStd::any_cast<AZStd::string>(value)));
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}
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else if (value.is<float>())
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{
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value = aznumeric_cast<uint32_t>(AZStd::any_cast<float>(value));
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}
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else if (value.is<double>())
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{
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value = aznumeric_cast<uint32_t>(AZStd::any_cast<double>(value));
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}
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}
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m_materialInstance->SetPropertyValue(materialPropertyIndex, AZ::RPI::MaterialPropertyValue::FromAny(value));
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}
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}
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}
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+15
-44
@@ -60,52 +60,8 @@ namespace AZ
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virtual void ClearMaterialOverride(const MaterialAssignmentId& materialAssignmentId) = 0;
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//! Set a material property override value wrapped by an AZStd::any
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virtual void SetPropertyOverride(const MaterialAssignmentId& materialAssignmentId, const AZStd::string& propertyName, const AZStd::any& value) = 0;
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//! Set a material property override value to a bool
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virtual void SetPropertyOverrideBool(const MaterialAssignmentId& materialAssignmentId, const AZStd::string& propertyName, const bool& value) = 0;
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//! Set a material property override value to a integer
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virtual void SetPropertyOverrideInt32(const MaterialAssignmentId& materialAssignmentId, const AZStd::string& propertyName, const int32_t& value) = 0;
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//! Set a material property override value to a unsigned integer
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virtual void SetPropertyOverrideUInt32(const MaterialAssignmentId& materialAssignmentId, const AZStd::string& propertyName, const uint32_t& value) = 0;
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//! Set a material property override value to a float
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virtual void SetPropertyOverrideFloat(const MaterialAssignmentId& materialAssignmentId, const AZStd::string& propertyName, const float& value) = 0;
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//! Set a material property override value to a Vector2
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virtual void SetPropertyOverrideVector2(const MaterialAssignmentId& materialAssignmentId, const AZStd::string& propertyName, const AZ::Vector2& value) = 0;
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//! Set a material property override value to a Vector3
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virtual void SetPropertyOverrideVector3(const MaterialAssignmentId& materialAssignmentId, const AZStd::string& propertyName, const AZ::Vector3& value) = 0;
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//! Set a material property override value to a Vector4
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virtual void SetPropertyOverrideVector4(const MaterialAssignmentId& materialAssignmentId, const AZStd::string& propertyName, const AZ::Vector4& value) = 0;
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//! Set a material property override value to a color
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virtual void SetPropertyOverrideColor(const MaterialAssignmentId& materialAssignmentId, const AZStd::string& propertyName, const AZ::Color& value) = 0;
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//! Set a material property override value to an image asset
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virtual void SetPropertyOverrideImageAsset(const MaterialAssignmentId& materialAssignmentId, const AZStd::string& propertyName, const AZ::Data::Asset<AZ::RPI::ImageAsset>& value) = 0;
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//! Set a material property override value to an image instance
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virtual void SetPropertyOverrideImageInstance(const MaterialAssignmentId& materialAssignmentId, const AZStd::string& propertyName, const AZ::Data::Instance<AZ::RPI::Image>& value) = 0;
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//! Set a material property override value to a string
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virtual void SetPropertyOverrideString(const MaterialAssignmentId& materialAssignmentId, const AZStd::string& propertyName, const AZStd::string& value) = 0;
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//! Get a material property override value wrapped by an AZStd::any
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virtual AZStd::any GetPropertyOverride(const MaterialAssignmentId& materialAssignmentId, const AZStd::string& propertyName) const = 0;
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//! Get a material property override value as a bool
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virtual bool GetPropertyOverrideBool(const MaterialAssignmentId& materialAssignmentId, const AZStd::string& propertyName) const = 0;
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//! Get a material property override value as an integer
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virtual int32_t GetPropertyOverrideInt32(const MaterialAssignmentId& materialAssignmentId, const AZStd::string& propertyName) const = 0;
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//! Get a material property override value as an unsigned integer
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virtual uint32_t GetPropertyOverrideUInt32(const MaterialAssignmentId& materialAssignmentId, const AZStd::string& propertyName) const = 0;
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//! Get a material property override value as a float
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virtual float GetPropertyOverrideFloat(const MaterialAssignmentId& materialAssignmentId, const AZStd::string& propertyName) const = 0;
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//! Get a material property override value as a Vector2
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virtual AZ::Vector2 GetPropertyOverrideVector2(const MaterialAssignmentId& materialAssignmentId, const AZStd::string& propertyName) const = 0;
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//! Get a material property override value as a Vector3
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virtual AZ::Vector3 GetPropertyOverrideVector3(const MaterialAssignmentId& materialAssignmentId, const AZStd::string& propertyName) const = 0;
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//! Get a material property override value as a Vector4
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virtual AZ::Vector4 GetPropertyOverrideVector4(const MaterialAssignmentId& materialAssignmentId, const AZStd::string& propertyName) const = 0;
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//! Get a material property override value as a Color
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virtual AZ::Color GetPropertyOverrideColor(const MaterialAssignmentId& materialAssignmentId, const AZStd::string& propertyName) const = 0;
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//! Get a material property override value as an image asset
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virtual AZ::Data::Asset<AZ::RPI::ImageAsset> GetPropertyOverrideImageAsset(const MaterialAssignmentId& materialAssignmentId, const AZStd::string& propertyName) const = 0;
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//! Get a material property override value as an image instance
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virtual AZ::Data::Instance<AZ::RPI::Image> GetPropertyOverrideImageInstance(const MaterialAssignmentId& materialAssignmentId, const AZStd::string& propertyName) const = 0;
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//! Get a material property override value as a string
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virtual AZStd::string GetPropertyOverrideString(const MaterialAssignmentId& materialAssignmentId, const AZStd::string& propertyName) const = 0;
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//! Clear property override for a specific material assignment
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virtual void ClearPropertyOverride(const MaterialAssignmentId& materialAssignmentId, const AZStd::string& propertyName) = 0;
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//! Clear property overrides for a specific material assignment
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@@ -122,6 +78,21 @@ namespace AZ
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const MaterialAssignmentId& materialAssignmentId, const AZ::RPI::MaterialModelUvOverrideMap& modelUvOverrides) = 0;
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//! Get Model UV overrides for a specific material assignment
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virtual AZ::RPI::MaterialModelUvOverrideMap GetModelUvOverrides(const MaterialAssignmentId& materialAssignmentId) const = 0;
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//! Set material property override value with a specific type
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template<typename T>
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void SetPropertyOverrideT(const MaterialAssignmentId& materialAssignmentId, const AZStd::string& propertyName, const T& value)
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{
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SetPropertyOverride(materialAssignmentId, propertyName, AZStd::any(value));
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}
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//! Get material property override value with a specific type
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template<typename T>
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T GetPropertyOverrideT(const MaterialAssignmentId& materialAssignmentId, const AZStd::string& propertyName) const
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{
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const AZStd::any& value = GetPropertyOverride(materialAssignmentId, propertyName);
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return !value.empty() && value.is<T>() ? AZStd::any_cast<T>(value) : T{};
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}
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};
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using MaterialComponentRequestBus = EBus<MaterialComponentRequests>;
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+22
-169
@@ -54,29 +54,29 @@ namespace AZ
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->Event("GetMaterialOverride", &MaterialComponentRequestBus::Events::GetMaterialOverride)
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->Event("ClearMaterialOverride", &MaterialComponentRequestBus::Events::ClearMaterialOverride)
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->Event("SetPropertyOverride", &MaterialComponentRequestBus::Events::SetPropertyOverride)
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->Event("SetPropertyOverrideBool", &MaterialComponentRequestBus::Events::SetPropertyOverrideBool)
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->Event("SetPropertyOverrideInt32", &MaterialComponentRequestBus::Events::SetPropertyOverrideInt32)
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->Event("SetPropertyOverrideUInt32", &MaterialComponentRequestBus::Events::SetPropertyOverrideUInt32)
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->Event("SetPropertyOverrideFloat", &MaterialComponentRequestBus::Events::SetPropertyOverrideFloat)
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->Event("SetPropertyOverrideVector2", &MaterialComponentRequestBus::Events::SetPropertyOverrideVector2)
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->Event("SetPropertyOverrideVector3", &MaterialComponentRequestBus::Events::SetPropertyOverrideVector3)
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->Event("SetPropertyOverrideVector4", &MaterialComponentRequestBus::Events::SetPropertyOverrideVector4)
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->Event("SetPropertyOverrideColor", &MaterialComponentRequestBus::Events::SetPropertyOverrideColor)
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->Event("SetPropertyOverrideImageAsset", &MaterialComponentRequestBus::Events::SetPropertyOverrideImageAsset)
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->Event("SetPropertyOverrideImageInstance", &MaterialComponentRequestBus::Events::SetPropertyOverrideImageInstance)
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->Event("SetPropertyOverrideString", &MaterialComponentRequestBus::Events::SetPropertyOverrideString)
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->Event("SetPropertyOverrideBool", &MaterialComponentRequestBus::Events::SetPropertyOverrideT<bool>)
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->Event("SetPropertyOverrideInt32", &MaterialComponentRequestBus::Events::SetPropertyOverrideT<int32_t>)
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->Event("SetPropertyOverrideUInt32", &MaterialComponentRequestBus::Events::SetPropertyOverrideT<uint32_t>)
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->Event("SetPropertyOverrideFloat", &MaterialComponentRequestBus::Events::SetPropertyOverrideT<float>)
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->Event("SetPropertyOverrideVector2", &MaterialComponentRequestBus::Events::SetPropertyOverrideT<AZ::Vector2>)
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->Event("SetPropertyOverrideVector3", &MaterialComponentRequestBus::Events::SetPropertyOverrideT<AZ::Vector3>)
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->Event("SetPropertyOverrideVector4", &MaterialComponentRequestBus::Events::SetPropertyOverrideT<AZ::Vector4>)
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->Event("SetPropertyOverrideColor", &MaterialComponentRequestBus::Events::SetPropertyOverrideT<AZ::Color>)
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->Event("SetPropertyOverrideImage", &MaterialComponentRequestBus::Events::SetPropertyOverrideT<AZ::Data::AssetId>)
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->Event("SetPropertyOverrideString", &MaterialComponentRequestBus::Events::SetPropertyOverrideT<AZStd::string>)
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->Event("SetPropertyOverrideEnum", &MaterialComponentRequestBus::Events::SetPropertyOverrideT<uint32_t>)
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->Event("GetPropertyOverride", &MaterialComponentRequestBus::Events::GetPropertyOverride)
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->Event("GetPropertyOverrideBool", &MaterialComponentRequestBus::Events::GetPropertyOverrideBool)
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->Event("GetPropertyOverrideInt32", &MaterialComponentRequestBus::Events::GetPropertyOverrideInt32)
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->Event("GetPropertyOverrideUInt32", &MaterialComponentRequestBus::Events::GetPropertyOverrideUInt32)
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->Event("GetPropertyOverrideFloat", &MaterialComponentRequestBus::Events::GetPropertyOverrideFloat)
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->Event("GetPropertyOverrideVector2", &MaterialComponentRequestBus::Events::GetPropertyOverrideVector2)
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->Event("GetPropertyOverrideVector3", &MaterialComponentRequestBus::Events::GetPropertyOverrideVector3)
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->Event("GetPropertyOverrideVector4", &MaterialComponentRequestBus::Events::GetPropertyOverrideVector4)
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->Event("GetPropertyOverrideColor", &MaterialComponentRequestBus::Events::GetPropertyOverrideColor)
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->Event("GetPropertyOverrideImageAsset", &MaterialComponentRequestBus::Events::GetPropertyOverrideImageAsset)
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->Event("GetPropertyOverrideImageInstance", &MaterialComponentRequestBus::Events::GetPropertyOverrideImageInstance)
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->Event("GetPropertyOverrideString", &MaterialComponentRequestBus::Events::GetPropertyOverrideString)
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->Event("GetPropertyOverrideBool", &MaterialComponentRequestBus::Events::GetPropertyOverrideT<bool>)
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->Event("GetPropertyOverrideInt32", &MaterialComponentRequestBus::Events::GetPropertyOverrideT<int32_t>)
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->Event("GetPropertyOverrideUInt32", &MaterialComponentRequestBus::Events::GetPropertyOverrideT<uint32_t>)
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->Event("GetPropertyOverrideFloat", &MaterialComponentRequestBus::Events::GetPropertyOverrideT<float>)
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->Event("GetPropertyOverrideVector2", &MaterialComponentRequestBus::Events::GetPropertyOverrideT<AZ::Vector2>)
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->Event("GetPropertyOverrideVector3", &MaterialComponentRequestBus::Events::GetPropertyOverrideT<AZ::Vector3>)
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->Event("GetPropertyOverrideVector4", &MaterialComponentRequestBus::Events::GetPropertyOverrideT<AZ::Vector4>)
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->Event("GetPropertyOverrideColor", &MaterialComponentRequestBus::Events::GetPropertyOverrideT<AZ::Color>)
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->Event("GetPropertyOverrideImage", &MaterialComponentRequestBus::Events::GetPropertyOverrideT<AZ::Data::AssetId>)
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->Event("GetPropertyOverrideString", &MaterialComponentRequestBus::Events::GetPropertyOverrideT<AZStd::string>)
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->Event("GetPropertyOverrideEnum", &MaterialComponentRequestBus::Events::GetPropertyOverrideT<uint32_t>)
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->Event("ClearPropertyOverride", &MaterialComponentRequestBus::Events::ClearPropertyOverride)
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->Event("ClearPropertyOverrides", &MaterialComponentRequestBus::Events::ClearPropertyOverrides)
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->Event("ClearAllPropertyOverrides", &MaterialComponentRequestBus::Events::ClearAllPropertyOverrides)
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@@ -499,76 +499,6 @@ namespace AZ
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QueuePropertyChanges(materialAssignmentId);
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}
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void MaterialComponentController::SetPropertyOverrideBool(
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const MaterialAssignmentId& materialAssignmentId, const AZStd::string& propertyName, const bool& value)
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{
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SetPropertyOverride(materialAssignmentId, propertyName, AZStd::any(value));
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}
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void MaterialComponentController::SetPropertyOverrideInt32(
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const MaterialAssignmentId& materialAssignmentId, const AZStd::string& propertyName, const int32_t& value)
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{
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SetPropertyOverride(materialAssignmentId, propertyName, AZStd::any(value));
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}
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void MaterialComponentController::SetPropertyOverrideUInt32(
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const MaterialAssignmentId& materialAssignmentId, const AZStd::string& propertyName, const uint32_t& value)
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{
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SetPropertyOverride(materialAssignmentId, propertyName, AZStd::any(value));
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}
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void MaterialComponentController::SetPropertyOverrideFloat(
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const MaterialAssignmentId& materialAssignmentId, const AZStd::string& propertyName, const float& value)
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{
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SetPropertyOverride(materialAssignmentId, propertyName, AZStd::any(value));
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}
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void MaterialComponentController::SetPropertyOverrideVector2(
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const MaterialAssignmentId& materialAssignmentId, const AZStd::string& propertyName, const AZ::Vector2& value)
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{
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SetPropertyOverride(materialAssignmentId, propertyName, AZStd::any(value));
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}
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void MaterialComponentController::SetPropertyOverrideVector3(
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const MaterialAssignmentId& materialAssignmentId, const AZStd::string& propertyName, const AZ::Vector3& value)
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{
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SetPropertyOverride(materialAssignmentId, propertyName, AZStd::any(value));
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}
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void MaterialComponentController::SetPropertyOverrideVector4(
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const MaterialAssignmentId& materialAssignmentId, const AZStd::string& propertyName, const AZ::Vector4& value)
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{
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SetPropertyOverride(materialAssignmentId, propertyName, AZStd::any(value));
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}
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void MaterialComponentController::SetPropertyOverrideColor(
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const MaterialAssignmentId& materialAssignmentId, const AZStd::string& propertyName, const AZ::Color& value)
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{
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SetPropertyOverride(materialAssignmentId, propertyName, AZStd::any(value));
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}
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void MaterialComponentController::SetPropertyOverrideImageAsset(
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const MaterialAssignmentId& materialAssignmentId,
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const AZStd::string& propertyName,
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const AZ::Data::Asset<AZ::RPI::ImageAsset>& value)
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{
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SetPropertyOverride(materialAssignmentId, propertyName, AZStd::any(value));
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}
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void MaterialComponentController::SetPropertyOverrideImageInstance(
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const MaterialAssignmentId& materialAssignmentId,
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const AZStd::string& propertyName,
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const AZ::Data::Instance<AZ::RPI::Image>& value)
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{
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SetPropertyOverride(materialAssignmentId, propertyName, AZStd::any(value));
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}
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void MaterialComponentController::SetPropertyOverrideString(
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const MaterialAssignmentId& materialAssignmentId, const AZStd::string& propertyName, const AZStd::string& value)
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{
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SetPropertyOverride(materialAssignmentId, propertyName, AZStd::any(value));
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}
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AZStd::any MaterialComponentController::GetPropertyOverride(const MaterialAssignmentId& materialAssignmentId, const AZStd::string& propertyName) const
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{
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const auto materialIt = m_configuration.m_materials.find(materialAssignmentId);
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@@ -586,83 +516,6 @@ namespace AZ
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return propertyIt->second;
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}
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bool MaterialComponentController::GetPropertyOverrideBool(
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const MaterialAssignmentId& materialAssignmentId, const AZStd::string& propertyName) const
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{
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const AZStd::any& value = GetPropertyOverride(materialAssignmentId, propertyName);
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return !value.empty() && value.is<bool>() ? AZStd::any_cast<bool>(value) : false;
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}
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int32_t MaterialComponentController::GetPropertyOverrideInt32(
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const MaterialAssignmentId& materialAssignmentId, const AZStd::string& propertyName) const
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{
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const AZStd::any& value = GetPropertyOverride(materialAssignmentId, propertyName);
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return !value.empty() && value.is<int32_t>() ? AZStd::any_cast<int32_t>(value) : 0;
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}
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uint32_t MaterialComponentController::GetPropertyOverrideUInt32(
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const MaterialAssignmentId& materialAssignmentId, const AZStd::string& propertyName) const
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{
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const AZStd::any& value = GetPropertyOverride(materialAssignmentId, propertyName);
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return !value.empty() && value.is<uint32_t>() ? AZStd::any_cast<uint32_t>(value) : 0;
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}
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float MaterialComponentController::GetPropertyOverrideFloat(
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const MaterialAssignmentId& materialAssignmentId, const AZStd::string& propertyName) const
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{
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const AZStd::any& value = GetPropertyOverride(materialAssignmentId, propertyName);
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return !value.empty() && value.is<float>() ? AZStd::any_cast<float>(value) : 0.0f;
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}
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AZ::Vector2 MaterialComponentController::GetPropertyOverrideVector2(
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const MaterialAssignmentId& materialAssignmentId, const AZStd::string& propertyName) const
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{
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const AZStd::any& value = GetPropertyOverride(materialAssignmentId, propertyName);
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return !value.empty() && value.is<AZ::Vector2>() ? AZStd::any_cast<AZ::Vector2>(value) : AZ::Vector2::CreateZero();
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}
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AZ::Vector3 MaterialComponentController::GetPropertyOverrideVector3(
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const MaterialAssignmentId& materialAssignmentId, const AZStd::string& propertyName) const
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{
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const AZStd::any& value = GetPropertyOverride(materialAssignmentId, propertyName);
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return !value.empty() && value.is<AZ::Vector3>() ? AZStd::any_cast<AZ::Vector3>(value) : AZ::Vector3::CreateZero();
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}
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AZ::Vector4 MaterialComponentController::GetPropertyOverrideVector4(
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const MaterialAssignmentId& materialAssignmentId, const AZStd::string& propertyName) const
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{
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const AZStd::any& value = GetPropertyOverride(materialAssignmentId, propertyName);
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return !value.empty() && value.is<AZ::Vector4>() ? AZStd::any_cast<AZ::Vector4>(value) : AZ::Vector4::CreateZero();
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}
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AZ::Color MaterialComponentController::GetPropertyOverrideColor(
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const MaterialAssignmentId& materialAssignmentId, const AZStd::string& propertyName) const
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{
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const AZStd::any& value = GetPropertyOverride(materialAssignmentId, propertyName);
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return !value.empty() && value.is<AZ::Color>() ? AZStd::any_cast<AZ::Color>(value) : AZ::Color::CreateZero();
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}
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AZ::Data::Asset<AZ::RPI::ImageAsset> MaterialComponentController::GetPropertyOverrideImageAsset(
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const MaterialAssignmentId& materialAssignmentId, const AZStd::string& propertyName) const
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{
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const AZStd::any& value = GetPropertyOverride(materialAssignmentId, propertyName);
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return !value.empty() && value.is<AZ::Data::Asset<AZ::RPI::ImageAsset>>() ? AZStd::any_cast<AZ::Data::Asset<AZ::RPI::ImageAsset>>(value) : AZ::Data::Asset<AZ::RPI::ImageAsset>();
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}
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|
||||
AZ::Data::Instance<AZ::RPI::Image> MaterialComponentController::GetPropertyOverrideImageInstance(
|
||||
const MaterialAssignmentId& materialAssignmentId, const AZStd::string& propertyName) const
|
||||
{
|
||||
const AZStd::any& value = GetPropertyOverride(materialAssignmentId, propertyName);
|
||||
return !value.empty() && value.is<AZ::Data::Instance<AZ::RPI::Image>>() ? AZStd::any_cast<AZ::Data::Instance<AZ::RPI::Image>>(value) : AZ::Data::Instance<AZ::RPI::Image>();
|
||||
}
|
||||
|
||||
AZStd::string MaterialComponentController::GetPropertyOverrideString(
|
||||
const MaterialAssignmentId& materialAssignmentId, const AZStd::string& propertyName) const
|
||||
{
|
||||
const AZStd::any& value = GetPropertyOverride(materialAssignmentId, propertyName);
|
||||
return !value.empty() && value.is<AZStd::string>() ? AZStd::any_cast<AZStd::string>(value) : AZStd::string();
|
||||
}
|
||||
|
||||
void MaterialComponentController::ClearPropertyOverride(const MaterialAssignmentId& materialAssignmentId, const AZStd::string& propertyName)
|
||||
{
|
||||
auto materialIt = m_configuration.m_materials.find(materialAssignmentId);
|
||||
|
||||
-25
@@ -65,33 +65,8 @@ namespace AZ
|
||||
void SetMaterialOverride(const MaterialAssignmentId& materialAssignmentId, const AZ::Data::AssetId& materialAssetId) override;
|
||||
AZ::Data::AssetId GetMaterialOverride(const MaterialAssignmentId& materialAssignmentId) const override;
|
||||
void ClearMaterialOverride(const MaterialAssignmentId& materialAssignmentId) override;
|
||||
|
||||
void SetPropertyOverride(const MaterialAssignmentId& materialAssignmentId, const AZStd::string& propertyName, const AZStd::any& value) override;
|
||||
void SetPropertyOverrideBool(const MaterialAssignmentId& materialAssignmentId, const AZStd::string& propertyName, const bool& value) override;
|
||||
void SetPropertyOverrideInt32(const MaterialAssignmentId& materialAssignmentId, const AZStd::string& propertyName, const int32_t& value) override;
|
||||
void SetPropertyOverrideUInt32(const MaterialAssignmentId& materialAssignmentId, const AZStd::string& propertyName, const uint32_t& value) override;
|
||||
void SetPropertyOverrideFloat(const MaterialAssignmentId& materialAssignmentId, const AZStd::string& propertyName, const float& value) override;
|
||||
void SetPropertyOverrideVector2(const MaterialAssignmentId& materialAssignmentId, const AZStd::string& propertyName, const AZ::Vector2& value) override;
|
||||
void SetPropertyOverrideVector3(const MaterialAssignmentId& materialAssignmentId, const AZStd::string& propertyName, const AZ::Vector3& value) override;
|
||||
void SetPropertyOverrideVector4(const MaterialAssignmentId& materialAssignmentId, const AZStd::string& propertyName, const AZ::Vector4& value) override;
|
||||
void SetPropertyOverrideColor(const MaterialAssignmentId& materialAssignmentId, const AZStd::string& propertyName, const AZ::Color& value) override;
|
||||
void SetPropertyOverrideImageAsset(const MaterialAssignmentId& materialAssignmentId, const AZStd::string& propertyName, const AZ::Data::Asset<AZ::RPI::ImageAsset>& value) override;
|
||||
void SetPropertyOverrideImageInstance(const MaterialAssignmentId& materialAssignmentId, const AZStd::string& propertyName, const AZ::Data::Instance<AZ::RPI::Image>& value) override;
|
||||
void SetPropertyOverrideString(const MaterialAssignmentId& materialAssignmentId, const AZStd::string& propertyName, const AZStd::string& value) override;
|
||||
|
||||
AZStd::any GetPropertyOverride(const MaterialAssignmentId& materialAssignmentId, const AZStd::string& propertyName) const override;
|
||||
bool GetPropertyOverrideBool(const MaterialAssignmentId& materialAssignmentId, const AZStd::string& propertyName) const override;
|
||||
int32_t GetPropertyOverrideInt32(const MaterialAssignmentId& materialAssignmentId, const AZStd::string& propertyName) const override;
|
||||
uint32_t GetPropertyOverrideUInt32(const MaterialAssignmentId& materialAssignmentId, const AZStd::string& propertyName) const override;
|
||||
float GetPropertyOverrideFloat(const MaterialAssignmentId& materialAssignmentId, const AZStd::string& propertyName) const override;
|
||||
AZ::Vector2 GetPropertyOverrideVector2(const MaterialAssignmentId& materialAssignmentId, const AZStd::string& propertyName) const override;
|
||||
AZ::Vector3 GetPropertyOverrideVector3(const MaterialAssignmentId& materialAssignmentId, const AZStd::string& propertyName) const override;
|
||||
AZ::Vector4 GetPropertyOverrideVector4(const MaterialAssignmentId& materialAssignmentId, const AZStd::string& propertyName) const override;
|
||||
AZ::Color GetPropertyOverrideColor(const MaterialAssignmentId& materialAssignmentId, const AZStd::string& propertyName) const override;
|
||||
AZ::Data::Asset<AZ::RPI::ImageAsset> GetPropertyOverrideImageAsset(const MaterialAssignmentId& materialAssignmentId, const AZStd::string& propertyName) const override;
|
||||
AZ::Data::Instance<AZ::RPI::Image> GetPropertyOverrideImageInstance(const MaterialAssignmentId& materialAssignmentId, const AZStd::string& propertyName) const override;
|
||||
AZStd::string GetPropertyOverrideString(const MaterialAssignmentId& materialAssignmentId, const AZStd::string& propertyName) const override;
|
||||
|
||||
void ClearPropertyOverride(const MaterialAssignmentId& materialAssignmentId, const AZStd::string& propertyName) override;
|
||||
void ClearPropertyOverrides(const MaterialAssignmentId& materialAssignmentId) override;
|
||||
void ClearAllPropertyOverrides() override;
|
||||
|
||||
Reference in New Issue
Block a user