Fix issue setting enum values on material component from script

Replaced get and set functions with explicit types with templates
Added special case handling for setting enum values as strings or numbers from script

Signed-off-by: Guthrie Adams <guthadam@amazon.com>
monroegm-disable-blank-issue-2
Guthrie Adams 4 years ago
parent a661189ea9
commit b71e307de5

@ -139,32 +139,59 @@ namespace AZ
{
for (const auto& propertyPair : m_propertyOverrides)
{
if (!propertyPair.second.empty())
auto value = propertyPair.second;
if (!value.empty())
{
bool wasRenamed = false;
Name newName;
RPI::MaterialPropertyIndex materialPropertyIndex = m_materialInstance->FindPropertyIndex(propertyPair.first, &wasRenamed, &newName);
RPI::MaterialPropertyIndex materialPropertyIndex =
m_materialInstance->FindPropertyIndex(propertyPair.first, &wasRenamed, &newName);
// FindPropertyIndex will have already reported a message about what the old and new names are. Here we just add some extra info to help the user resolve it.
AZ_Warning("MaterialAssignment", !wasRenamed,
// FindPropertyIndex will have already reported a message about what the old and new names are. Here we just add
// some extra info to help the user resolve it.
AZ_Warning(
"MaterialAssignment", !wasRenamed,
"Consider running \"Apply Automatic Property Updates\" to use the latest property names.",
propertyPair.first.GetCStr(),
newName.GetCStr());
propertyPair.first.GetCStr(), newName.GetCStr());
if (wasRenamed && m_propertyOverrides.find(newName) != m_propertyOverrides.end())
{
materialPropertyIndex.Reset();
AZ_Warning("MaterialAssignment", false,
"Material property '%s' has been renamed to '%s', and a property override exists for both. The one with the old name will be ignored.",
propertyPair.first.GetCStr(),
newName.GetCStr());
AZ_Warning(
"MaterialAssignment", false,
"Material property '%s' has been renamed to '%s', and a property override exists for both. The one with "
"the old name will be ignored.",
propertyPair.first.GetCStr(), newName.GetCStr());
}
if (!materialPropertyIndex.IsNull())
{
m_materialInstance->SetPropertyValue(
materialPropertyIndex, AZ::RPI::MaterialPropertyValue::FromAny(propertyPair.second));
const auto propertyDescriptor =
m_materialInstance->GetMaterialPropertiesLayout()->GetPropertyDescriptor(materialPropertyIndex);
// Special case handling for enum values that need to be converted from numbers or strings
if (propertyDescriptor->GetDataType() == AZ::RPI::MaterialPropertyDataType::Enum)
{
if (value.is<AZ::Name>())
{
value = propertyDescriptor->GetEnumValue(AZStd::any_cast<AZ::Name>(value));
}
else if (value.is<AZStd::string>())
{
value = propertyDescriptor->GetEnumValue(AZ::Name(AZStd::any_cast<AZStd::string>(value)));
}
else if (value.is<float>())
{
value = aznumeric_cast<uint32_t>(AZStd::any_cast<float>(value));
}
else if (value.is<double>())
{
value = aznumeric_cast<uint32_t>(AZStd::any_cast<double>(value));
}
}
m_materialInstance->SetPropertyValue(materialPropertyIndex, AZ::RPI::MaterialPropertyValue::FromAny(value));
}
}
}

@ -60,52 +60,8 @@ namespace AZ
virtual void ClearMaterialOverride(const MaterialAssignmentId& materialAssignmentId) = 0;
//! Set a material property override value wrapped by an AZStd::any
virtual void SetPropertyOverride(const MaterialAssignmentId& materialAssignmentId, const AZStd::string& propertyName, const AZStd::any& value) = 0;
//! Set a material property override value to a bool
virtual void SetPropertyOverrideBool(const MaterialAssignmentId& materialAssignmentId, const AZStd::string& propertyName, const bool& value) = 0;
//! Set a material property override value to a integer
virtual void SetPropertyOverrideInt32(const MaterialAssignmentId& materialAssignmentId, const AZStd::string& propertyName, const int32_t& value) = 0;
//! Set a material property override value to a unsigned integer
virtual void SetPropertyOverrideUInt32(const MaterialAssignmentId& materialAssignmentId, const AZStd::string& propertyName, const uint32_t& value) = 0;
//! Set a material property override value to a float
virtual void SetPropertyOverrideFloat(const MaterialAssignmentId& materialAssignmentId, const AZStd::string& propertyName, const float& value) = 0;
//! Set a material property override value to a Vector2
virtual void SetPropertyOverrideVector2(const MaterialAssignmentId& materialAssignmentId, const AZStd::string& propertyName, const AZ::Vector2& value) = 0;
//! Set a material property override value to a Vector3
virtual void SetPropertyOverrideVector3(const MaterialAssignmentId& materialAssignmentId, const AZStd::string& propertyName, const AZ::Vector3& value) = 0;
//! Set a material property override value to a Vector4
virtual void SetPropertyOverrideVector4(const MaterialAssignmentId& materialAssignmentId, const AZStd::string& propertyName, const AZ::Vector4& value) = 0;
//! Set a material property override value to a color
virtual void SetPropertyOverrideColor(const MaterialAssignmentId& materialAssignmentId, const AZStd::string& propertyName, const AZ::Color& value) = 0;
//! Set a material property override value to an image asset
virtual void SetPropertyOverrideImageAsset(const MaterialAssignmentId& materialAssignmentId, const AZStd::string& propertyName, const AZ::Data::Asset<AZ::RPI::ImageAsset>& value) = 0;
//! Set a material property override value to an image instance
virtual void SetPropertyOverrideImageInstance(const MaterialAssignmentId& materialAssignmentId, const AZStd::string& propertyName, const AZ::Data::Instance<AZ::RPI::Image>& value) = 0;
//! Set a material property override value to a string
virtual void SetPropertyOverrideString(const MaterialAssignmentId& materialAssignmentId, const AZStd::string& propertyName, const AZStd::string& value) = 0;
//! Get a material property override value wrapped by an AZStd::any
virtual AZStd::any GetPropertyOverride(const MaterialAssignmentId& materialAssignmentId, const AZStd::string& propertyName) const = 0;
//! Get a material property override value as a bool
virtual bool GetPropertyOverrideBool(const MaterialAssignmentId& materialAssignmentId, const AZStd::string& propertyName) const = 0;
//! Get a material property override value as an integer
virtual int32_t GetPropertyOverrideInt32(const MaterialAssignmentId& materialAssignmentId, const AZStd::string& propertyName) const = 0;
//! Get a material property override value as an unsigned integer
virtual uint32_t GetPropertyOverrideUInt32(const MaterialAssignmentId& materialAssignmentId, const AZStd::string& propertyName) const = 0;
//! Get a material property override value as a float
virtual float GetPropertyOverrideFloat(const MaterialAssignmentId& materialAssignmentId, const AZStd::string& propertyName) const = 0;
//! Get a material property override value as a Vector2
virtual AZ::Vector2 GetPropertyOverrideVector2(const MaterialAssignmentId& materialAssignmentId, const AZStd::string& propertyName) const = 0;
//! Get a material property override value as a Vector3
virtual AZ::Vector3 GetPropertyOverrideVector3(const MaterialAssignmentId& materialAssignmentId, const AZStd::string& propertyName) const = 0;
//! Get a material property override value as a Vector4
virtual AZ::Vector4 GetPropertyOverrideVector4(const MaterialAssignmentId& materialAssignmentId, const AZStd::string& propertyName) const = 0;
//! Get a material property override value as a Color
virtual AZ::Color GetPropertyOverrideColor(const MaterialAssignmentId& materialAssignmentId, const AZStd::string& propertyName) const = 0;
//! Get a material property override value as an image asset
virtual AZ::Data::Asset<AZ::RPI::ImageAsset> GetPropertyOverrideImageAsset(const MaterialAssignmentId& materialAssignmentId, const AZStd::string& propertyName) const = 0;
//! Get a material property override value as an image instance
virtual AZ::Data::Instance<AZ::RPI::Image> GetPropertyOverrideImageInstance(const MaterialAssignmentId& materialAssignmentId, const AZStd::string& propertyName) const = 0;
//! Get a material property override value as a string
virtual AZStd::string GetPropertyOverrideString(const MaterialAssignmentId& materialAssignmentId, const AZStd::string& propertyName) const = 0;
//! Clear property override for a specific material assignment
virtual void ClearPropertyOverride(const MaterialAssignmentId& materialAssignmentId, const AZStd::string& propertyName) = 0;
//! Clear property overrides for a specific material assignment
@ -122,6 +78,21 @@ namespace AZ
const MaterialAssignmentId& materialAssignmentId, const AZ::RPI::MaterialModelUvOverrideMap& modelUvOverrides) = 0;
//! Get Model UV overrides for a specific material assignment
virtual AZ::RPI::MaterialModelUvOverrideMap GetModelUvOverrides(const MaterialAssignmentId& materialAssignmentId) const = 0;
//! Set material property override value with a specific type
template<typename T>
void SetPropertyOverrideT(const MaterialAssignmentId& materialAssignmentId, const AZStd::string& propertyName, const T& value)
{
SetPropertyOverride(materialAssignmentId, propertyName, AZStd::any(value));
}
//! Get material property override value with a specific type
template<typename T>
T GetPropertyOverrideT(const MaterialAssignmentId& materialAssignmentId, const AZStd::string& propertyName) const
{
const AZStd::any& value = GetPropertyOverride(materialAssignmentId, propertyName);
return !value.empty() && value.is<T>() ? AZStd::any_cast<T>(value) : T{};
}
};
using MaterialComponentRequestBus = EBus<MaterialComponentRequests>;

@ -54,29 +54,29 @@ namespace AZ
->Event("GetMaterialOverride", &MaterialComponentRequestBus::Events::GetMaterialOverride)
->Event("ClearMaterialOverride", &MaterialComponentRequestBus::Events::ClearMaterialOverride)
->Event("SetPropertyOverride", &MaterialComponentRequestBus::Events::SetPropertyOverride)
->Event("SetPropertyOverrideBool", &MaterialComponentRequestBus::Events::SetPropertyOverrideBool)
->Event("SetPropertyOverrideInt32", &MaterialComponentRequestBus::Events::SetPropertyOverrideInt32)
->Event("SetPropertyOverrideUInt32", &MaterialComponentRequestBus::Events::SetPropertyOverrideUInt32)
->Event("SetPropertyOverrideFloat", &MaterialComponentRequestBus::Events::SetPropertyOverrideFloat)
->Event("SetPropertyOverrideVector2", &MaterialComponentRequestBus::Events::SetPropertyOverrideVector2)
->Event("SetPropertyOverrideVector3", &MaterialComponentRequestBus::Events::SetPropertyOverrideVector3)
->Event("SetPropertyOverrideVector4", &MaterialComponentRequestBus::Events::SetPropertyOverrideVector4)
->Event("SetPropertyOverrideColor", &MaterialComponentRequestBus::Events::SetPropertyOverrideColor)
->Event("SetPropertyOverrideImageAsset", &MaterialComponentRequestBus::Events::SetPropertyOverrideImageAsset)
->Event("SetPropertyOverrideImageInstance", &MaterialComponentRequestBus::Events::SetPropertyOverrideImageInstance)
->Event("SetPropertyOverrideString", &MaterialComponentRequestBus::Events::SetPropertyOverrideString)
->Event("SetPropertyOverrideBool", &MaterialComponentRequestBus::Events::SetPropertyOverrideT<bool>)
->Event("SetPropertyOverrideInt32", &MaterialComponentRequestBus::Events::SetPropertyOverrideT<int32_t>)
->Event("SetPropertyOverrideUInt32", &MaterialComponentRequestBus::Events::SetPropertyOverrideT<uint32_t>)
->Event("SetPropertyOverrideFloat", &MaterialComponentRequestBus::Events::SetPropertyOverrideT<float>)
->Event("SetPropertyOverrideVector2", &MaterialComponentRequestBus::Events::SetPropertyOverrideT<AZ::Vector2>)
->Event("SetPropertyOverrideVector3", &MaterialComponentRequestBus::Events::SetPropertyOverrideT<AZ::Vector3>)
->Event("SetPropertyOverrideVector4", &MaterialComponentRequestBus::Events::SetPropertyOverrideT<AZ::Vector4>)
->Event("SetPropertyOverrideColor", &MaterialComponentRequestBus::Events::SetPropertyOverrideT<AZ::Color>)
->Event("SetPropertyOverrideImage", &MaterialComponentRequestBus::Events::SetPropertyOverrideT<AZ::Data::AssetId>)
->Event("SetPropertyOverrideString", &MaterialComponentRequestBus::Events::SetPropertyOverrideT<AZStd::string>)
->Event("SetPropertyOverrideEnum", &MaterialComponentRequestBus::Events::SetPropertyOverrideT<uint32_t>)
->Event("GetPropertyOverride", &MaterialComponentRequestBus::Events::GetPropertyOverride)
->Event("GetPropertyOverrideBool", &MaterialComponentRequestBus::Events::GetPropertyOverrideBool)
->Event("GetPropertyOverrideInt32", &MaterialComponentRequestBus::Events::GetPropertyOverrideInt32)
->Event("GetPropertyOverrideUInt32", &MaterialComponentRequestBus::Events::GetPropertyOverrideUInt32)
->Event("GetPropertyOverrideFloat", &MaterialComponentRequestBus::Events::GetPropertyOverrideFloat)
->Event("GetPropertyOverrideVector2", &MaterialComponentRequestBus::Events::GetPropertyOverrideVector2)
->Event("GetPropertyOverrideVector3", &MaterialComponentRequestBus::Events::GetPropertyOverrideVector3)
->Event("GetPropertyOverrideVector4", &MaterialComponentRequestBus::Events::GetPropertyOverrideVector4)
->Event("GetPropertyOverrideColor", &MaterialComponentRequestBus::Events::GetPropertyOverrideColor)
->Event("GetPropertyOverrideImageAsset", &MaterialComponentRequestBus::Events::GetPropertyOverrideImageAsset)
->Event("GetPropertyOverrideImageInstance", &MaterialComponentRequestBus::Events::GetPropertyOverrideImageInstance)
->Event("GetPropertyOverrideString", &MaterialComponentRequestBus::Events::GetPropertyOverrideString)
->Event("GetPropertyOverrideBool", &MaterialComponentRequestBus::Events::GetPropertyOverrideT<bool>)
->Event("GetPropertyOverrideInt32", &MaterialComponentRequestBus::Events::GetPropertyOverrideT<int32_t>)
->Event("GetPropertyOverrideUInt32", &MaterialComponentRequestBus::Events::GetPropertyOverrideT<uint32_t>)
->Event("GetPropertyOverrideFloat", &MaterialComponentRequestBus::Events::GetPropertyOverrideT<float>)
->Event("GetPropertyOverrideVector2", &MaterialComponentRequestBus::Events::GetPropertyOverrideT<AZ::Vector2>)
->Event("GetPropertyOverrideVector3", &MaterialComponentRequestBus::Events::GetPropertyOverrideT<AZ::Vector3>)
->Event("GetPropertyOverrideVector4", &MaterialComponentRequestBus::Events::GetPropertyOverrideT<AZ::Vector4>)
->Event("GetPropertyOverrideColor", &MaterialComponentRequestBus::Events::GetPropertyOverrideT<AZ::Color>)
->Event("GetPropertyOverrideImage", &MaterialComponentRequestBus::Events::GetPropertyOverrideT<AZ::Data::AssetId>)
->Event("GetPropertyOverrideString", &MaterialComponentRequestBus::Events::GetPropertyOverrideT<AZStd::string>)
->Event("GetPropertyOverrideEnum", &MaterialComponentRequestBus::Events::GetPropertyOverrideT<uint32_t>)
->Event("ClearPropertyOverride", &MaterialComponentRequestBus::Events::ClearPropertyOverride)
->Event("ClearPropertyOverrides", &MaterialComponentRequestBus::Events::ClearPropertyOverrides)
->Event("ClearAllPropertyOverrides", &MaterialComponentRequestBus::Events::ClearAllPropertyOverrides)
@ -499,76 +499,6 @@ namespace AZ
QueuePropertyChanges(materialAssignmentId);
}
void MaterialComponentController::SetPropertyOverrideBool(
const MaterialAssignmentId& materialAssignmentId, const AZStd::string& propertyName, const bool& value)
{
SetPropertyOverride(materialAssignmentId, propertyName, AZStd::any(value));
}
void MaterialComponentController::SetPropertyOverrideInt32(
const MaterialAssignmentId& materialAssignmentId, const AZStd::string& propertyName, const int32_t& value)
{
SetPropertyOverride(materialAssignmentId, propertyName, AZStd::any(value));
}
void MaterialComponentController::SetPropertyOverrideUInt32(
const MaterialAssignmentId& materialAssignmentId, const AZStd::string& propertyName, const uint32_t& value)
{
SetPropertyOverride(materialAssignmentId, propertyName, AZStd::any(value));
}
void MaterialComponentController::SetPropertyOverrideFloat(
const MaterialAssignmentId& materialAssignmentId, const AZStd::string& propertyName, const float& value)
{
SetPropertyOverride(materialAssignmentId, propertyName, AZStd::any(value));
}
void MaterialComponentController::SetPropertyOverrideVector2(
const MaterialAssignmentId& materialAssignmentId, const AZStd::string& propertyName, const AZ::Vector2& value)
{
SetPropertyOverride(materialAssignmentId, propertyName, AZStd::any(value));
}
void MaterialComponentController::SetPropertyOverrideVector3(
const MaterialAssignmentId& materialAssignmentId, const AZStd::string& propertyName, const AZ::Vector3& value)
{
SetPropertyOverride(materialAssignmentId, propertyName, AZStd::any(value));
}
void MaterialComponentController::SetPropertyOverrideVector4(
const MaterialAssignmentId& materialAssignmentId, const AZStd::string& propertyName, const AZ::Vector4& value)
{
SetPropertyOverride(materialAssignmentId, propertyName, AZStd::any(value));
}
void MaterialComponentController::SetPropertyOverrideColor(
const MaterialAssignmentId& materialAssignmentId, const AZStd::string& propertyName, const AZ::Color& value)
{
SetPropertyOverride(materialAssignmentId, propertyName, AZStd::any(value));
}
void MaterialComponentController::SetPropertyOverrideImageAsset(
const MaterialAssignmentId& materialAssignmentId,
const AZStd::string& propertyName,
const AZ::Data::Asset<AZ::RPI::ImageAsset>& value)
{
SetPropertyOverride(materialAssignmentId, propertyName, AZStd::any(value));
}
void MaterialComponentController::SetPropertyOverrideImageInstance(
const MaterialAssignmentId& materialAssignmentId,
const AZStd::string& propertyName,
const AZ::Data::Instance<AZ::RPI::Image>& value)
{
SetPropertyOverride(materialAssignmentId, propertyName, AZStd::any(value));
}
void MaterialComponentController::SetPropertyOverrideString(
const MaterialAssignmentId& materialAssignmentId, const AZStd::string& propertyName, const AZStd::string& value)
{
SetPropertyOverride(materialAssignmentId, propertyName, AZStd::any(value));
}
AZStd::any MaterialComponentController::GetPropertyOverride(const MaterialAssignmentId& materialAssignmentId, const AZStd::string& propertyName) const
{
const auto materialIt = m_configuration.m_materials.find(materialAssignmentId);
@ -586,83 +516,6 @@ namespace AZ
return propertyIt->second;
}
bool MaterialComponentController::GetPropertyOverrideBool(
const MaterialAssignmentId& materialAssignmentId, const AZStd::string& propertyName) const
{
const AZStd::any& value = GetPropertyOverride(materialAssignmentId, propertyName);
return !value.empty() && value.is<bool>() ? AZStd::any_cast<bool>(value) : false;
}
int32_t MaterialComponentController::GetPropertyOverrideInt32(
const MaterialAssignmentId& materialAssignmentId, const AZStd::string& propertyName) const
{
const AZStd::any& value = GetPropertyOverride(materialAssignmentId, propertyName);
return !value.empty() && value.is<int32_t>() ? AZStd::any_cast<int32_t>(value) : 0;
}
uint32_t MaterialComponentController::GetPropertyOverrideUInt32(
const MaterialAssignmentId& materialAssignmentId, const AZStd::string& propertyName) const
{
const AZStd::any& value = GetPropertyOverride(materialAssignmentId, propertyName);
return !value.empty() && value.is<uint32_t>() ? AZStd::any_cast<uint32_t>(value) : 0;
}
float MaterialComponentController::GetPropertyOverrideFloat(
const MaterialAssignmentId& materialAssignmentId, const AZStd::string& propertyName) const
{
const AZStd::any& value = GetPropertyOverride(materialAssignmentId, propertyName);
return !value.empty() && value.is<float>() ? AZStd::any_cast<float>(value) : 0.0f;
}
AZ::Vector2 MaterialComponentController::GetPropertyOverrideVector2(
const MaterialAssignmentId& materialAssignmentId, const AZStd::string& propertyName) const
{
const AZStd::any& value = GetPropertyOverride(materialAssignmentId, propertyName);
return !value.empty() && value.is<AZ::Vector2>() ? AZStd::any_cast<AZ::Vector2>(value) : AZ::Vector2::CreateZero();
}
AZ::Vector3 MaterialComponentController::GetPropertyOverrideVector3(
const MaterialAssignmentId& materialAssignmentId, const AZStd::string& propertyName) const
{
const AZStd::any& value = GetPropertyOverride(materialAssignmentId, propertyName);
return !value.empty() && value.is<AZ::Vector3>() ? AZStd::any_cast<AZ::Vector3>(value) : AZ::Vector3::CreateZero();
}
AZ::Vector4 MaterialComponentController::GetPropertyOverrideVector4(
const MaterialAssignmentId& materialAssignmentId, const AZStd::string& propertyName) const
{
const AZStd::any& value = GetPropertyOverride(materialAssignmentId, propertyName);
return !value.empty() && value.is<AZ::Vector4>() ? AZStd::any_cast<AZ::Vector4>(value) : AZ::Vector4::CreateZero();
}
AZ::Color MaterialComponentController::GetPropertyOverrideColor(
const MaterialAssignmentId& materialAssignmentId, const AZStd::string& propertyName) const
{
const AZStd::any& value = GetPropertyOverride(materialAssignmentId, propertyName);
return !value.empty() && value.is<AZ::Color>() ? AZStd::any_cast<AZ::Color>(value) : AZ::Color::CreateZero();
}
AZ::Data::Asset<AZ::RPI::ImageAsset> MaterialComponentController::GetPropertyOverrideImageAsset(
const MaterialAssignmentId& materialAssignmentId, const AZStd::string& propertyName) const
{
const AZStd::any& value = GetPropertyOverride(materialAssignmentId, propertyName);
return !value.empty() && value.is<AZ::Data::Asset<AZ::RPI::ImageAsset>>() ? AZStd::any_cast<AZ::Data::Asset<AZ::RPI::ImageAsset>>(value) : AZ::Data::Asset<AZ::RPI::ImageAsset>();
}
AZ::Data::Instance<AZ::RPI::Image> MaterialComponentController::GetPropertyOverrideImageInstance(
const MaterialAssignmentId& materialAssignmentId, const AZStd::string& propertyName) const
{
const AZStd::any& value = GetPropertyOverride(materialAssignmentId, propertyName);
return !value.empty() && value.is<AZ::Data::Instance<AZ::RPI::Image>>() ? AZStd::any_cast<AZ::Data::Instance<AZ::RPI::Image>>(value) : AZ::Data::Instance<AZ::RPI::Image>();
}
AZStd::string MaterialComponentController::GetPropertyOverrideString(
const MaterialAssignmentId& materialAssignmentId, const AZStd::string& propertyName) const
{
const AZStd::any& value = GetPropertyOverride(materialAssignmentId, propertyName);
return !value.empty() && value.is<AZStd::string>() ? AZStd::any_cast<AZStd::string>(value) : AZStd::string();
}
void MaterialComponentController::ClearPropertyOverride(const MaterialAssignmentId& materialAssignmentId, const AZStd::string& propertyName)
{
auto materialIt = m_configuration.m_materials.find(materialAssignmentId);

@ -65,33 +65,8 @@ namespace AZ
void SetMaterialOverride(const MaterialAssignmentId& materialAssignmentId, const AZ::Data::AssetId& materialAssetId) override;
AZ::Data::AssetId GetMaterialOverride(const MaterialAssignmentId& materialAssignmentId) const override;
void ClearMaterialOverride(const MaterialAssignmentId& materialAssignmentId) override;
void SetPropertyOverride(const MaterialAssignmentId& materialAssignmentId, const AZStd::string& propertyName, const AZStd::any& value) override;
void SetPropertyOverrideBool(const MaterialAssignmentId& materialAssignmentId, const AZStd::string& propertyName, const bool& value) override;
void SetPropertyOverrideInt32(const MaterialAssignmentId& materialAssignmentId, const AZStd::string& propertyName, const int32_t& value) override;
void SetPropertyOverrideUInt32(const MaterialAssignmentId& materialAssignmentId, const AZStd::string& propertyName, const uint32_t& value) override;
void SetPropertyOverrideFloat(const MaterialAssignmentId& materialAssignmentId, const AZStd::string& propertyName, const float& value) override;
void SetPropertyOverrideVector2(const MaterialAssignmentId& materialAssignmentId, const AZStd::string& propertyName, const AZ::Vector2& value) override;
void SetPropertyOverrideVector3(const MaterialAssignmentId& materialAssignmentId, const AZStd::string& propertyName, const AZ::Vector3& value) override;
void SetPropertyOverrideVector4(const MaterialAssignmentId& materialAssignmentId, const AZStd::string& propertyName, const AZ::Vector4& value) override;
void SetPropertyOverrideColor(const MaterialAssignmentId& materialAssignmentId, const AZStd::string& propertyName, const AZ::Color& value) override;
void SetPropertyOverrideImageAsset(const MaterialAssignmentId& materialAssignmentId, const AZStd::string& propertyName, const AZ::Data::Asset<AZ::RPI::ImageAsset>& value) override;
void SetPropertyOverrideImageInstance(const MaterialAssignmentId& materialAssignmentId, const AZStd::string& propertyName, const AZ::Data::Instance<AZ::RPI::Image>& value) override;
void SetPropertyOverrideString(const MaterialAssignmentId& materialAssignmentId, const AZStd::string& propertyName, const AZStd::string& value) override;
AZStd::any GetPropertyOverride(const MaterialAssignmentId& materialAssignmentId, const AZStd::string& propertyName) const override;
bool GetPropertyOverrideBool(const MaterialAssignmentId& materialAssignmentId, const AZStd::string& propertyName) const override;
int32_t GetPropertyOverrideInt32(const MaterialAssignmentId& materialAssignmentId, const AZStd::string& propertyName) const override;
uint32_t GetPropertyOverrideUInt32(const MaterialAssignmentId& materialAssignmentId, const AZStd::string& propertyName) const override;
float GetPropertyOverrideFloat(const MaterialAssignmentId& materialAssignmentId, const AZStd::string& propertyName) const override;
AZ::Vector2 GetPropertyOverrideVector2(const MaterialAssignmentId& materialAssignmentId, const AZStd::string& propertyName) const override;
AZ::Vector3 GetPropertyOverrideVector3(const MaterialAssignmentId& materialAssignmentId, const AZStd::string& propertyName) const override;
AZ::Vector4 GetPropertyOverrideVector4(const MaterialAssignmentId& materialAssignmentId, const AZStd::string& propertyName) const override;
AZ::Color GetPropertyOverrideColor(const MaterialAssignmentId& materialAssignmentId, const AZStd::string& propertyName) const override;
AZ::Data::Asset<AZ::RPI::ImageAsset> GetPropertyOverrideImageAsset(const MaterialAssignmentId& materialAssignmentId, const AZStd::string& propertyName) const override;
AZ::Data::Instance<AZ::RPI::Image> GetPropertyOverrideImageInstance(const MaterialAssignmentId& materialAssignmentId, const AZStd::string& propertyName) const override;
AZStd::string GetPropertyOverrideString(const MaterialAssignmentId& materialAssignmentId, const AZStd::string& propertyName) const override;
void ClearPropertyOverride(const MaterialAssignmentId& materialAssignmentId, const AZStd::string& propertyName) override;
void ClearPropertyOverrides(const MaterialAssignmentId& materialAssignmentId) override;
void ClearAllPropertyOverrides() override;

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