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@ -1056,7 +1056,7 @@ namespace AZ
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// if the shadow is rendering in an EnvironmentCubeMapPass it also needs to be a ReflectiveCubeMap view,
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// to filter out shadows from objects that are excluded from the cubemap
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RPI::PassFilter passFilter = RPI::PassFilter::CreateWithPassClass<RPI::EnvironmentCubeMapPass>();
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passFilter.SetOwenrScene(GetParentScene()); // only handles passes for this scene
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passFilter.SetOwnerScene(GetParentScene()); // only handles passes for this scene
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RPI::PassSystemInterface::Get()->ForEachPass(passFilter, [&usageFlags]([[maybe_unused]] RPI::Pass* pass) -> RPI::PassFilterExecutionFlow
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{
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usageFlags |= RPI::View::UsageReflectiveCubeMap;
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