Commit Graph

564 Commits

Author SHA1 Message Date
Esteban Papp dbc5d7a8bc Cherry-pick of Linux deb package to stabilization (#5778)
* Cherry-pick 49e8f35858

Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>

* Merging differences from development of other changes that need to be there for deb packaging

Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>

* Picks a needed change for the installer

Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>

* Fixes warning in mac

Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>

* Takes version from environment if defined

Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>

* Do not pick up version if it is empty string since that will also break version comparison

Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>

* creating temp directories if they dont exist

Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>

* removing a dependency to itself (Multiplayer.Builders is an alias of Multiplayer.Editor)

Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>

* Filters which runtime dependencies are passed from private build dependencies to only those that are actual targets.
This avoids something like a "d3d12" private build dependency from being passed to the runtime dependencies

Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
2021-11-19 14:07:25 -08:00
Olex Lozitskiy 23dcc527a7 Merges PR 5707 that resolves #5611.
Signed-off-by: Olex Lozitskiy <5432499+AMZN-Olex@users.noreply.github.com>
2021-11-18 23:33:42 -05:00
Gene Walters 2cd732de6c Fixing RPC autogen so that RPCs without parameters compile (and function).
Signed-off-by: Gene Walters <genewalt@amazon.com>
2021-11-11 16:43:49 -08:00
SergeyAMZN e5dbd0a2a9 Merge pull request #5467 from aws-lumberyard-dev/LYN-7815_RPCCompilationFix
Fix to Allow Compiling the 4 Types of RPCs
2021-11-11 11:06:59 +00:00
Gene Walters c99071533d Small: fix typo
Signed-off-by: Gene Walters <genewalt@amazon.com>
2021-11-09 15:39:43 -08:00
Gene Walters c8b9f05079 Ensuring the 4 types of RPCs (1)Autonomous->Authority (2)Authority->Autonomous (3)Authority->Client and (4)Server->Authority all compile. Invoking anything that starts from Autonomous or Authority requires a controller (otherwise just requires a component), and anything handled by Authority or Autonomous requires a controller for Handle on OnEvent methods (otherwise OnEvent and Handle occurs on the component)
Signed-off-by: Gene Walters <genewalt@amazon.com>
2021-11-09 15:35:17 -08:00
lumberyard-employee-dm 5fc4551ac0 [LYN-8041] Enable relocation of the Project Game Release Layout (#5380)
* Enable relocation of the Project Game Release Layout

Relocating the Project Game Release Layout to another directory on the file system failed due to the querying of the engine root failing due to the ComponentApplication::m_engineRoot not using the project path stored in the SettingsRegisry if the engine root cannot be detected

Removed the ApplicationRequestBus GetEngineRoot function.
The ComponentApplicationRequestBus has a function of the same name that returns the same path.

Removed the deprecated GetAppRoot function.
The path it returns has no defined value. It was not the engine root or the project root.
Removed unused CFileUtil and CFileUtil_impl functions that were invoking the ApplicationREquestBus GetEngineRoot function.
On the way to update the functions it was discovered that they aren't called

Added a CalculateBranchToken overload that can populate a fixed_string to avoid heap allocations

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Protect against an empty list of artifacts to remove when generating the
engine.pak

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
2021-11-09 12:03:52 -06:00
AMZN-Olex 250a91dd96 Network Hierarchy Root and Child components can now act as MultiplayerInputDriver for components with NetworkInputs
Signed-off-by: AMZN-Olex <5432499+AMZN-Olex@users.noreply.github.com>
2021-10-26 19:10:46 -04:00
Olex Lozitskiy 775dda8ed2 NetBindComponent::SetOwningConnectionId is for a hierarchy based on its root's network entity
- for hierarchies, on both servers and clients NetBindComponent::SetOwningConnectionId is set for the all involved entities based on the root entity owning connection id
- added new unit tests to cover these scenarios
- all unit tests pass, hierarchy benchmarks remain unaffected
2021-10-22 11:09:30 -04:00
AMZN-Olex a2592e9ff8 Correction in set hierarchy entity logic.
Signed-off-by: AMZN-Olex <5432499+AMZN-Olex@users.noreply.github.com>
2021-10-22 09:43:52 -04:00
kberg-amzn 15fbe97504 Adding a guard for this, since tests attempt to apply autonomy to an invalid entity
Signed-off-by: kberg-amzn <karlberg@amazon.com>
2021-10-21 17:12:08 -07:00
kberg-amzn 7b77961962 removing unused local variable causing a compiler warning
Signed-off-by: kberg-amzn <karlberg@amazon.com>
2021-10-21 16:52:11 -07:00
kberg-amzn 214a2899ad oops =(
Signed-off-by: kberg-amzn <karlberg@amazon.com>
2021-10-21 16:41:01 -07:00
kberg-amzn 2df466228a fixing one more broken include
Signed-off-by: kberg-amzn <karlberg@amazon.com>
2021-10-21 15:58:01 -07:00
kberg-amzn 4cd6ce1e96 Fixing broken include path
Signed-off-by: kberg-amzn <karlberg@amazon.com>
2021-10-21 15:38:43 -07:00
AMZN-Olex 317bb7aa67 Owning connection id will happen on clients as well.
Signed-off-by: AMZN-Olex <5432499+AMZN-Olex@users.noreply.github.com>
2021-10-21 15:14:00 -04:00
AMZN-Olex 37873f81cf Setting owning connection id based on the hierarchy root network entity.
Signed-off-by: AMZN-Olex <5432499+AMZN-Olex@users.noreply.github.com>
2021-10-21 15:09:46 -04:00
kberg-amzn 79b41686c4 Merging latest dev
Signed-off-by: kberg-amzn <karlberg@amazon.com>
2021-10-21 10:11:37 -07:00
Olex Lozitskiy 9e2eba2829 Network Hierarchy optimizations for rebuilding hierarchies
- reworked recursive rebuilding to iterative breadth first method
- some minor optimization here and there
2021-10-20 13:50:35 -04:00
AMZN-Olex 9e4a39f9ed Hierarchy code enhancements
Signed-off-by: AMZN-Olex <5432499+AMZN-Olex@users.noreply.github.com>
2021-10-20 09:30:21 -04:00
SergeyAMZN 2971dc9a3e Merge pull request #4425 from aws-lumberyard-dev/NetHierarchyInput
Network hierarchy input processing
2021-10-20 13:18:12 +01:00
Sergey Pereslavtsev 8e520c8db8 PR feedback
Signed-off-by: Sergey Pereslavtsev <pereslav@amazon.com>
2021-10-20 12:36:35 +01:00
kberg-amzn c228e77e1c Fixes a bunch of bad casts in hierarchy tests
Signed-off-by: kberg-amzn <karlberg@amazon.com>
2021-10-19 12:11:56 -07:00
Sergey Pereslavtsev e3a14c0809 Fixed warning about unused local variable
Signed-off-by: Sergey Pereslavtsev <pereslav@amazon.com>
2021-10-19 18:42:35 +01:00
puvvadar 66c4950de0 Merge pull request #4529 from aws-lumberyard-dev/mp_deltaserializer_perf
Reworking DeltaSerializer to no longer require string based hashes
2021-10-19 10:22:37 -07:00
Sergey Pereslavtsev faea65e840 Removed pragma once from cpp
Signed-off-by: Sergey Pereslavtsev <pereslav@amazon.com>
2021-10-19 17:59:06 +01:00
pereslav 725be128aa tidy up
Signed-off-by: pereslav <pereslav@amazon.com>
2021-10-19 16:20:40 +01:00
pereslav 62971fa7bd PR feedback, removed unnecessary code
Signed-off-by: pereslav <pereslav@amazon.com>
2021-10-19 13:52:32 +01:00
AMZN-Olex ceb9b7afd7 Merge branch 'development' of https://github.com/o3de/o3de into Network/olexl/hierarchy_optimizations_cr 2021-10-18 22:54:06 -04:00
puvvadar 0c141ac210 Const some unit test values
Signed-off-by: puvvadar <puvvadar@amazon.com>
2021-10-18 16:20:13 -07:00
Vincent Liu a534fccc9b Expose matchmaking event polling APIs and add required session notifications (#4636)
* Expose matchmaking event polling APIs and add required session notifications

Signed-off-by: onecent1101 <liug@amazon.com>
2021-10-18 12:47:55 -07:00
kberg-amzn e6290436fc Updates mocks for interface changes
Signed-off-by: kberg-amzn <karlberg@amazon.com>
2021-10-15 18:01:40 -07:00
kberg-amzn 47a00e9801 Missed one more printf
Signed-off-by: kberg-amzn <karlberg@amazon.com>
2021-10-15 16:53:58 -07:00
kberg-amzn e2a2ecff44 missed a printf
Signed-off-by: kberg-amzn <karlberg@amazon.com>
2021-10-15 14:56:06 -07:00
kberg-amzn 3a0805254b Fixes for 64-bit printfs
Signed-off-by: kberg-amzn <karlberg@amazon.com>
2021-10-15 13:42:46 -07:00
puvvadar b5739f6918 Merge branch 'development' of https://github.com/o3de/o3de into mp_deltaserializer_perf 2021-10-15 12:53:26 -07:00
pereslav 05493b538f Added tracking of hierarchy root ownership when hierarchies are migrated
Signed-off-by: pereslav <pereslav@amazon.com>
2021-10-15 13:13:19 +01:00
kberg-amzn 3040f74c41 Merging latest development
Signed-off-by: kberg-amzn <karlberg@amazon.com>
2021-10-14 19:17:10 -07:00
kberg-amzn a6e7a81b79 More fixes to migration, plus some quality of life fixes to TimeoutQueue to allow lambda based handlers and a quick fix to OctreeSystemComponent to more gracefully handle enumerate calls that lie outside the vis system bounds
Signed-off-by: kberg-amzn <karlberg@amazon.com>
2021-10-14 18:22:41 -07:00
pereslav 3c1a2db636 Removed unnecessary files from CMakeLists.txt
Signed-off-by: pereslav <pereslav@amazon.com>
2021-10-14 23:27:58 +01:00
pereslav b1a76feead Added tests. Made network spawnable to serialize in binary
Signed-off-by: pereslav <pereslav@amazon.com>
2021-10-14 23:21:04 +01:00
Vincent Liu 6823ea2274 Add GameLift matchmaking backfill server support (#4622)
* Add GameLift matchmaking backfill server support

Signed-off-by: onecent1101 <liug@amazon.com>
2021-10-13 16:59:37 -07:00
puvvadar ba7ff3c8e8 Add Network Input unit tests
Signed-off-by: puvvadar <puvvadar@amazon.com>
2021-10-13 16:31:30 -07:00
kberg-amzn 05e8b2941a Removing unused member, simplify API
Signed-off-by: kberg-amzn <karlberg@amazon.com>
2021-10-08 21:36:54 -07:00
kberg-amzn 4449e83c3b Further fixes to get client migrations functional, plus a bug fix from the netBindComponent lookup optimization
Signed-off-by: kberg-amzn <karlberg@amazon.com>
2021-10-08 21:27:31 -07:00
pereslav 08b1529da8 Merge from development
Signed-off-by: pereslav <pereslav@amazon.com>
2021-10-08 21:27:55 +01:00
pereslav 0c2c042fde Fixed crash in ConstEntityHandle. Added hierarchical correction data serialization
Signed-off-by: pereslav <pereslav@amazon.com>
2021-10-08 21:19:22 +01:00
Stephen Tramer 396edd22fb Merge pull request #4461 from aws-lumberyard-dev/LYN-7080_FixEditorServerConnectionRaceCondition
Fix EditorServer Connection
2021-10-08 11:07:52 -07:00
AMZN-Olex 065e0635d4 Merge branch 'development' of https://github.com/o3de/o3de into Network/olexl/hierarchy_optimizations_cr 2021-10-08 12:22:22 -04:00
Gene Walters 9b86749a83 Making sure unit tests using iMultiplayers implement the new AddServerAcceptance events; misc cleanup
Signed-off-by: Gene Walters <genewalt@amazon.com>
2021-10-07 13:01:05 -07:00