Fixes a bunch of bad casts in hierarchy tests
Signed-off-by: kberg-amzn <karlberg@amazon.com>
This commit is contained in:
@@ -211,9 +211,8 @@ namespace Multiplayer
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constexpr uint32_t bufferSize = 100;
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AZStd::array<uint8_t, bufferSize> buffer = {};
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NetworkInputSerializer inSerializer(buffer.begin(), bufferSize);
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inSerializer.Serialize(reinterpret_cast<uint32_t&>(value),
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"hierarchyRoot", /* Derived from NetworkHierarchyChildComponent.AutoComponent.xml */
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AZStd::numeric_limits<uint32_t>::min(), AZStd::numeric_limits<uint32_t>::max());
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ISerializer& serializer = inSerializer;
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serializer.Serialize(value, "hierarchyRoot"); // Derived from NetworkHierarchyChildComponent.AutoComponent.xml
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NetworkOutputSerializer outSerializer(buffer.begin(), bufferSize);
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@@ -538,9 +538,8 @@ namespace Multiplayer
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constexpr uint32_t bufferSize = 100;
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AZStd::array<uint8_t, bufferSize> buffer = {};
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NetworkInputSerializer inSerializer(buffer.begin(), bufferSize);
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inSerializer.Serialize(reinterpret_cast<uint32_t&>(netParentId),
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"parentEntityId", /* Derived from NetworkTransformComponent.AutoComponent.xml */
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AZStd::numeric_limits<uint32_t>::min(), AZStd::numeric_limits<uint32_t>::max());
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ISerializer& serializer = inSerializer;
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serializer.Serialize(netParentId, "parentEntityId"); // Derived from NetworkTransformComponent.AutoComponent.xml
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NetworkOutputSerializer outSerializer(buffer.begin(), bufferSize);
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@@ -563,9 +562,8 @@ namespace Multiplayer
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constexpr uint32_t bufferSize = 100;
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AZStd::array<uint8_t, bufferSize> buffer = {};
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NetworkInputSerializer inSerializer(buffer.begin(), bufferSize);
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inSerializer.Serialize(reinterpret_cast<uint32_t&>(value),
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"hierarchyRoot", /* Derived from NetworkHierarchyChildComponent.AutoComponent.xml */
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AZStd::numeric_limits<uint32_t>::min(), AZStd::numeric_limits<uint32_t>::max());
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ISerializer& serializer = inSerializer;
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serializer.Serialize(value, "hierarchyRoot"); // Derived from NetworkHierarchyChildComponent.AutoComponent.xml
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NetworkOutputSerializer outSerializer(buffer.begin(), bufferSize);
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@@ -303,9 +303,8 @@ namespace Multiplayer
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constexpr uint32_t bufferSize = 100;
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AZStd::array<uint8_t, bufferSize> buffer = {};
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NetworkInputSerializer inSerializer(buffer.begin(), bufferSize);
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inSerializer.Serialize(reinterpret_cast<uint32_t&>(netParentId),
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"parentEntityId", /* Derived from NetworkTransformComponent.AutoComponent.xml */
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AZStd::numeric_limits<uint32_t>::min(), AZStd::numeric_limits<uint32_t>::max());
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ISerializer& serializer = inSerializer;
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serializer.Serialize(netParentId, "parentEntityId"); // Derived from NetworkTransformComponent.AutoComponent.xml
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NetworkOutputSerializer outSerializer(buffer.begin(), bufferSize);
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@@ -351,9 +350,8 @@ namespace Multiplayer
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constexpr uint32_t bufferSize = 100;
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AZStd::array<uint8_t, bufferSize> buffer = {};
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NetworkInputSerializer inSerializer(buffer.begin(), bufferSize);
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inSerializer.Serialize(reinterpret_cast<uint32_t&>(value),
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"hierarchyRoot", /* Derived from NetworkHierarchyChildComponent.AutoComponent.xml */
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AZStd::numeric_limits<uint32_t>::min(), AZStd::numeric_limits<uint32_t>::max());
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ISerializer& serializer = inSerializer;
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serializer.Serialize(value, "hierarchyRoot"); // Derived from NetworkHierarchyChildComponent.AutoComponent.xml
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NetworkOutputSerializer outSerializer(buffer.begin(), bufferSize);
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