Fixes a bunch of bad casts in hierarchy tests

Signed-off-by: kberg-amzn <karlberg@amazon.com>
This commit is contained in:
kberg-amzn
2021-10-19 12:11:56 -07:00
parent e6290436fc
commit c228e77e1c
3 changed files with 10 additions and 15 deletions
@@ -211,9 +211,8 @@ namespace Multiplayer
constexpr uint32_t bufferSize = 100;
AZStd::array<uint8_t, bufferSize> buffer = {};
NetworkInputSerializer inSerializer(buffer.begin(), bufferSize);
inSerializer.Serialize(reinterpret_cast<uint32_t&>(value),
"hierarchyRoot", /* Derived from NetworkHierarchyChildComponent.AutoComponent.xml */
AZStd::numeric_limits<uint32_t>::min(), AZStd::numeric_limits<uint32_t>::max());
ISerializer& serializer = inSerializer;
serializer.Serialize(value, "hierarchyRoot"); // Derived from NetworkHierarchyChildComponent.AutoComponent.xml
NetworkOutputSerializer outSerializer(buffer.begin(), bufferSize);
@@ -538,9 +538,8 @@ namespace Multiplayer
constexpr uint32_t bufferSize = 100;
AZStd::array<uint8_t, bufferSize> buffer = {};
NetworkInputSerializer inSerializer(buffer.begin(), bufferSize);
inSerializer.Serialize(reinterpret_cast<uint32_t&>(netParentId),
"parentEntityId", /* Derived from NetworkTransformComponent.AutoComponent.xml */
AZStd::numeric_limits<uint32_t>::min(), AZStd::numeric_limits<uint32_t>::max());
ISerializer& serializer = inSerializer;
serializer.Serialize(netParentId, "parentEntityId"); // Derived from NetworkTransformComponent.AutoComponent.xml
NetworkOutputSerializer outSerializer(buffer.begin(), bufferSize);
@@ -563,9 +562,8 @@ namespace Multiplayer
constexpr uint32_t bufferSize = 100;
AZStd::array<uint8_t, bufferSize> buffer = {};
NetworkInputSerializer inSerializer(buffer.begin(), bufferSize);
inSerializer.Serialize(reinterpret_cast<uint32_t&>(value),
"hierarchyRoot", /* Derived from NetworkHierarchyChildComponent.AutoComponent.xml */
AZStd::numeric_limits<uint32_t>::min(), AZStd::numeric_limits<uint32_t>::max());
ISerializer& serializer = inSerializer;
serializer.Serialize(value, "hierarchyRoot"); // Derived from NetworkHierarchyChildComponent.AutoComponent.xml
NetworkOutputSerializer outSerializer(buffer.begin(), bufferSize);
@@ -303,9 +303,8 @@ namespace Multiplayer
constexpr uint32_t bufferSize = 100;
AZStd::array<uint8_t, bufferSize> buffer = {};
NetworkInputSerializer inSerializer(buffer.begin(), bufferSize);
inSerializer.Serialize(reinterpret_cast<uint32_t&>(netParentId),
"parentEntityId", /* Derived from NetworkTransformComponent.AutoComponent.xml */
AZStd::numeric_limits<uint32_t>::min(), AZStd::numeric_limits<uint32_t>::max());
ISerializer& serializer = inSerializer;
serializer.Serialize(netParentId, "parentEntityId"); // Derived from NetworkTransformComponent.AutoComponent.xml
NetworkOutputSerializer outSerializer(buffer.begin(), bufferSize);
@@ -351,9 +350,8 @@ namespace Multiplayer
constexpr uint32_t bufferSize = 100;
AZStd::array<uint8_t, bufferSize> buffer = {};
NetworkInputSerializer inSerializer(buffer.begin(), bufferSize);
inSerializer.Serialize(reinterpret_cast<uint32_t&>(value),
"hierarchyRoot", /* Derived from NetworkHierarchyChildComponent.AutoComponent.xml */
AZStd::numeric_limits<uint32_t>::min(), AZStd::numeric_limits<uint32_t>::max());
ISerializer& serializer = inSerializer;
serializer.Serialize(value, "hierarchyRoot"); // Derived from NetworkHierarchyChildComponent.AutoComponent.xml
NetworkOutputSerializer outSerializer(buffer.begin(), bufferSize);