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@ -29,9 +29,10 @@ namespace UnitTest
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MOCK_METHOD1(AddClientDisconnectedHandler, void(AZ::Event<>::Handler&));
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MOCK_METHOD1(AddNotifyClientMigrationHandler, void(Multiplayer::NotifyClientMigrationEvent::Handler&));
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MOCK_METHOD1(AddNotifyEntityMigrationEventHandler, void(Multiplayer::NotifyEntityMigrationEvent::Handler&));
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MOCK_METHOD1(AddConnectionAcquiredHandler, void(AZ::Event<Multiplayer::MultiplayerAgentDatum>::Handler&));
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MOCK_METHOD1(AddSessionInitHandler, void(AZ::Event<AzNetworking::INetworkInterface*>::Handler&));
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MOCK_METHOD1(AddSessionShutdownHandler, void(AZ::Event<AzNetworking::INetworkInterface*>::Handler&));
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MOCK_METHOD1(AddConnectionAcquiredHandler, void(Multiplayer::ConnectionAcquiredEvent::Handler&));
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MOCK_METHOD1(AddServerAcceptanceReceivedHandler, void(Multiplayer::ServerAcceptanceReceivedEvent::Handler&));
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MOCK_METHOD1(AddSessionInitHandler, void(Multiplayer::SessionInitEvent::Handler&));
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MOCK_METHOD1(AddSessionShutdownHandler, void(Multiplayer::SessionShutdownEvent::Handler&));
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MOCK_METHOD3(SendNotifyClientMigrationEvent, void(const Multiplayer::HostId&, uint64_t, Multiplayer::ClientInputId));
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MOCK_METHOD2(SendNotifyEntityMigrationEvent, void(const Multiplayer::ConstNetworkEntityHandle&, const Multiplayer::HostId&));
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MOCK_METHOD1(SendReadyForEntityUpdates, void(bool));
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