Making sure unit tests using iMultiplayers implement the new AddServerAcceptance events; misc cleanup
Signed-off-by: Gene Walters <genewalt@amazon.com>
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@@ -328,6 +328,7 @@ namespace Multiplayer
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void Terminate([[maybe_unused]] AzNetworking::DisconnectReason reason) override {}
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void AddClientDisconnectedHandler([[maybe_unused]] ClientDisconnectedEvent::Handler& handler) override {}
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void AddConnectionAcquiredHandler([[maybe_unused]] ConnectionAcquiredEvent::Handler& handler) override {}
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void AddServerAcceptanceReceivedHandler([[maybe_unused]] ServerAcceptanceReceivedEvent::Handler& handler) override {}
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void AddSessionInitHandler([[maybe_unused]] SessionInitEvent::Handler& handler) override {}
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void AddSessionShutdownHandler([[maybe_unused]] SessionShutdownEvent::Handler& handler) override {}
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void SendReadyForEntityUpdates([[maybe_unused]] bool readyForEntityUpdates) override {}
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@@ -29,9 +29,10 @@ namespace UnitTest
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MOCK_METHOD1(AddClientDisconnectedHandler, void(AZ::Event<>::Handler&));
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MOCK_METHOD1(AddNotifyClientMigrationHandler, void(Multiplayer::NotifyClientMigrationEvent::Handler&));
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MOCK_METHOD1(AddNotifyEntityMigrationEventHandler, void(Multiplayer::NotifyEntityMigrationEvent::Handler&));
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MOCK_METHOD1(AddConnectionAcquiredHandler, void(AZ::Event<Multiplayer::MultiplayerAgentDatum>::Handler&));
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MOCK_METHOD1(AddSessionInitHandler, void(AZ::Event<AzNetworking::INetworkInterface*>::Handler&));
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MOCK_METHOD1(AddSessionShutdownHandler, void(AZ::Event<AzNetworking::INetworkInterface*>::Handler&));
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MOCK_METHOD1(AddConnectionAcquiredHandler, void(Multiplayer::ConnectionAcquiredEvent::Handler&));
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MOCK_METHOD1(AddServerAcceptanceReceivedHandler, void(Multiplayer::ServerAcceptanceReceivedEvent::Handler&));
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MOCK_METHOD1(AddSessionInitHandler, void(Multiplayer::SessionInitEvent::Handler&));
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MOCK_METHOD1(AddSessionShutdownHandler, void(Multiplayer::SessionShutdownEvent::Handler&));
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MOCK_METHOD3(SendNotifyClientMigrationEvent, void(const Multiplayer::HostId&, uint64_t, Multiplayer::ClientInputId));
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MOCK_METHOD2(SendNotifyEntityMigrationEvent, void(const Multiplayer::ConstNetworkEntityHandle&, const Multiplayer::HostId&));
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MOCK_METHOD1(SendReadyForEntityUpdates, void(bool));
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