Fixed warning about unused local variable
Signed-off-by: Sergey Pereslavtsev <pereslav@amazon.com>
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@@ -65,7 +65,7 @@ namespace MultiplayerTest
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void TestMultiplayerComponentController::ProcessInput(Multiplayer::NetworkInput& input, [[maybe_unused]] float deltaTime)
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{
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auto& component = GetParent();
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auto* networkInput = input.FindComponentInput<TestMultiplayerComponentNetworkInput>();
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[[maybe_unused]] auto* networkInput = input.FindComponentInput<TestMultiplayerComponentNetworkInput>();
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AZ_Assert(networkInput->m_ownerId == component.GetId(), "Input Id doesn't match the owner component Id");
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if (component.m_processInputCallback)
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