diff --git a/Gems/Multiplayer/Code/Tests/TestMultiplayerComponent.cpp b/Gems/Multiplayer/Code/Tests/TestMultiplayerComponent.cpp index f47c102118..ac723300a9 100644 --- a/Gems/Multiplayer/Code/Tests/TestMultiplayerComponent.cpp +++ b/Gems/Multiplayer/Code/Tests/TestMultiplayerComponent.cpp @@ -65,7 +65,7 @@ namespace MultiplayerTest void TestMultiplayerComponentController::ProcessInput(Multiplayer::NetworkInput& input, [[maybe_unused]] float deltaTime) { auto& component = GetParent(); - auto* networkInput = input.FindComponentInput(); + [[maybe_unused]] auto* networkInput = input.FindComponentInput(); AZ_Assert(networkInput->m_ownerId == component.GetId(), "Input Id doesn't match the owner component Id"); if (component.m_processInputCallback)