Commit Graph

50 Commits (618b7d12bbab4a96fc0b726ee72c9629a01d634f)

Author SHA1 Message Date
karlberg 14bc0ba8ac Merge remote-tracking branch 'origin' into MultiplayerComponents 5 years ago
pereslav 090234f1f0 Merge branch 'main' into MultiplayerPipeline 5 years ago
pereslav 42b3e3817a SPEC-7012 Added rewind-aware scene query utilities. Added frame ID to SimulatedBody 5 years ago
karlberg e737307168 Merging latest origin/main 5 years ago
karlberg 802943bbb3 Bug fixes, naming changes to make variables more clear, and adds a cvar to adjust client window size 5 years ago
puvvadar 528df7fad2 Merge branch 'main' into mp_serialize_vector 5 years ago
puvvadar 023dce00ff Fix syntax error in RewindableArray 5 years ago
puvvadar 95963aa198 Update iterators to account for rewindable size 5 years ago
puvvadar 7830955680 Add units for Rewindable containers and rework RewindableFixedVector to properly handle rewinding 5 years ago
greerdv 4018bb587c update network code to use uniform scale on Transform 5 years ago
puvvadar b256b737a8 Add IBitset include 5 years ago
puvvadar 6559b4c5a9 Cleanup extraneous includes in Rewindable headers 5 years ago
puvvadar d2797c0d15 Add RewindableArray and cleanup a bit more of vector 5 years ago
puvvadar 50b9233552 Cleanup rewind concerns by basing around m_rewindableSize 5 years ago
puvvadar 050574715a Address various feedback around RewindableFixedVector 5 years ago
puvvadar 7129cad1ce Add RewindableFixedVector and update jinja components to use it 5 years ago
karlberg 6a643392f0 Merging latest main 5 years ago
karlberg 487e989e68 Several updates to complete rewind support and remove unneeded functionality 5 years ago
AMZN-puvvadar 29b4ab6ff3
Merge pull request #522 from aws-lumberyard-dev/mp_editor_pipeline
Integrating network prefab processing with Multiplayer.Editor to enable server launch on Ctrl+G via an Editor specific network connection
5 years ago
pereslav 85374ea7fc Merged from main 5 years ago
puvvadar 93e267345f Address string/mem feedback plus some misc cleanup 5 years ago
pereslav 970c87b487 Refactored spawning network entities to use SpawnableEntityManager instead of duplicating the code in NetworkEntityManager 5 years ago
puvvadar cb55eaf853 Merge main to mp_editor_pipeline 5 years ago
karlberg 80bf6d54bc Merge remote-tracking branch 'origin' into MultiplayerComponents 5 years ago
karlberg c6ea0c0a46 Various local prediction and input processing related fixes 5 years ago
puvvadar fb51829360 Resolve MP Gem Ctrl+G changes with main 5 years ago
puvvadar 1915b97c16 Cleanup server launch, misc. MP consts, and register Editor Spawnable assets server side 5 years ago
karlberg 5acdc40595 Many fixes for external gem multiplayer components and component network inputs, fixes an uninitialized variable resulting in continual desyncs, restructures our public includes to match the directory structure of source, allows autogen artefacts to be included by external gems, allowing for external multiplayer components to interact with multiplayer gem components with no extra code 5 years ago
Gene Walters 46024f293d Merge branch 'main' into SPEC6476_ReflectNetworkProperties 5 years ago
karlberg c0d9a3c423 Fix for clang not being lazy about template expansion 5 years ago
karlberg cb8016bde5 Fix for validator failing on empty files 5 years ago
karlberg 601dd30452 Various build and test fixes 5 years ago
karlberg eea0660d21 A couple more fixes 5 years ago
karlberg 254ad165c1 A bunch of work to get external multiplayer components to actually work 5 years ago
Gene Walters 9a4884ff0b Exposing Multiplayer integral types (just wrapped ints) to bevahior context so that Network Properties using these type can be Get/Set from Script Canvas 5 years ago
karlberg d0b006c209 Some cleanup to better support backward reconciliation as well as dynamic player spawning on connect 5 years ago
puvvadar b21553f64d Merge branch 'main' into mp_editor_pipeline 5 years ago
karlberg b2b632aede Bug fixes for stats and for sending rpc and property updates from the client 5 years ago
karlberg a1fe8fe419 Ported the local prediction player controller component 5 years ago
puvvadar 2f4120cdfb Update Ctrl+G logic to account for prefab processing status and timing 5 years ago
karlberg ff3be54b68 This change got clobbered by the file move 5 years ago
karlberg 6bb51bd9e4 Merging latest origin 5 years ago
karlberg 2fc710d73b Addressing PR feedback 5 years ago
pereslav 008c653524 Added ReadyForEntityUpdates message allowing the server to send entity updates 5 years ago
karlberg 590785e4ad Stats are up, but require a ton of presentation polish to be more useful 5 years ago
karlberg c8bc5b7463 Initial work on multiple gem multiplayer components 5 years ago
karlberg ca3df5d6c8 Various bug fixes to get entity replication working 5 years ago
alexpete 1044dc3da1 Integrating github/staging through commit ab87ed9 5 years ago
alexpete 75dc720198 Integrating latest 47acbe8 5 years ago
alexpete a10351f38d Initial commit 5 years ago