karlberg
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14bc0ba8ac
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Merge remote-tracking branch 'origin' into MultiplayerComponents
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5 years ago |
pereslav
|
090234f1f0
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Merge branch 'main' into MultiplayerPipeline
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5 years ago |
pereslav
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42b3e3817a
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SPEC-7012 Added rewind-aware scene query utilities. Added frame ID to SimulatedBody
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5 years ago |
karlberg
|
e737307168
|
Merging latest origin/main
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5 years ago |
karlberg
|
802943bbb3
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Bug fixes, naming changes to make variables more clear, and adds a cvar to adjust client window size
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5 years ago |
puvvadar
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528df7fad2
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Merge branch 'main' into mp_serialize_vector
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5 years ago |
puvvadar
|
023dce00ff
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Fix syntax error in RewindableArray
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5 years ago |
puvvadar
|
95963aa198
|
Update iterators to account for rewindable size
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5 years ago |
puvvadar
|
7830955680
|
Add units for Rewindable containers and rework RewindableFixedVector to properly handle rewinding
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5 years ago |
greerdv
|
4018bb587c
|
update network code to use uniform scale on Transform
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5 years ago |
puvvadar
|
b256b737a8
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Add IBitset include
|
5 years ago |
puvvadar
|
6559b4c5a9
|
Cleanup extraneous includes in Rewindable headers
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5 years ago |
puvvadar
|
d2797c0d15
|
Add RewindableArray and cleanup a bit more of vector
|
5 years ago |
puvvadar
|
50b9233552
|
Cleanup rewind concerns by basing around m_rewindableSize
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5 years ago |
puvvadar
|
050574715a
|
Address various feedback around RewindableFixedVector
|
5 years ago |
puvvadar
|
7129cad1ce
|
Add RewindableFixedVector and update jinja components to use it
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5 years ago |
karlberg
|
6a643392f0
|
Merging latest main
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5 years ago |
karlberg
|
487e989e68
|
Several updates to complete rewind support and remove unneeded functionality
|
5 years ago |
AMZN-puvvadar
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29b4ab6ff3
|
Merge pull request #522 from aws-lumberyard-dev/mp_editor_pipeline
Integrating network prefab processing with Multiplayer.Editor to enable server launch on Ctrl+G via an Editor specific network connection
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5 years ago |
pereslav
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85374ea7fc
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Merged from main
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5 years ago |
puvvadar
|
93e267345f
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Address string/mem feedback plus some misc cleanup
|
5 years ago |
pereslav
|
970c87b487
|
Refactored spawning network entities to use SpawnableEntityManager instead of duplicating the code in NetworkEntityManager
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5 years ago |
puvvadar
|
cb55eaf853
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Merge main to mp_editor_pipeline
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5 years ago |
karlberg
|
80bf6d54bc
|
Merge remote-tracking branch 'origin' into MultiplayerComponents
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5 years ago |
karlberg
|
c6ea0c0a46
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Various local prediction and input processing related fixes
|
5 years ago |
puvvadar
|
fb51829360
|
Resolve MP Gem Ctrl+G changes with main
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5 years ago |
puvvadar
|
1915b97c16
|
Cleanup server launch, misc. MP consts, and register Editor Spawnable assets server side
|
5 years ago |
karlberg
|
5acdc40595
|
Many fixes for external gem multiplayer components and component network inputs, fixes an uninitialized variable resulting in continual desyncs, restructures our public includes to match the directory structure of source, allows autogen artefacts to be included by external gems, allowing for external multiplayer components to interact with multiplayer gem components with no extra code
|
5 years ago |
Gene Walters
|
46024f293d
|
Merge branch 'main' into SPEC6476_ReflectNetworkProperties
|
5 years ago |
karlberg
|
c0d9a3c423
|
Fix for clang not being lazy about template expansion
|
5 years ago |
karlberg
|
cb8016bde5
|
Fix for validator failing on empty files
|
5 years ago |
karlberg
|
601dd30452
|
Various build and test fixes
|
5 years ago |
karlberg
|
eea0660d21
|
A couple more fixes
|
5 years ago |
karlberg
|
254ad165c1
|
A bunch of work to get external multiplayer components to actually work
|
5 years ago |
Gene Walters
|
9a4884ff0b
|
Exposing Multiplayer integral types (just wrapped ints) to bevahior context so that Network Properties using these type can be Get/Set from Script Canvas
|
5 years ago |
karlberg
|
d0b006c209
|
Some cleanup to better support backward reconciliation as well as dynamic player spawning on connect
|
5 years ago |
puvvadar
|
b21553f64d
|
Merge branch 'main' into mp_editor_pipeline
|
5 years ago |
karlberg
|
b2b632aede
|
Bug fixes for stats and for sending rpc and property updates from the client
|
5 years ago |
karlberg
|
a1fe8fe419
|
Ported the local prediction player controller component
|
5 years ago |
puvvadar
|
2f4120cdfb
|
Update Ctrl+G logic to account for prefab processing status and timing
|
5 years ago |
karlberg
|
ff3be54b68
|
This change got clobbered by the file move
|
5 years ago |
karlberg
|
6bb51bd9e4
|
Merging latest origin
|
5 years ago |
karlberg
|
2fc710d73b
|
Addressing PR feedback
|
5 years ago |
pereslav
|
008c653524
|
Added ReadyForEntityUpdates message allowing the server to send entity updates
|
5 years ago |
karlberg
|
590785e4ad
|
Stats are up, but require a ton of presentation polish to be more useful
|
5 years ago |
karlberg
|
c8bc5b7463
|
Initial work on multiple gem multiplayer components
|
5 years ago |
karlberg
|
ca3df5d6c8
|
Various bug fixes to get entity replication working
|
5 years ago |
alexpete
|
1044dc3da1
|
Integrating github/staging through commit ab87ed9
|
5 years ago |
alexpete
|
75dc720198
|
Integrating latest 47acbe8
|
5 years ago |
alexpete
|
a10351f38d
|
Initial commit
|
5 years ago |