Commit Graph

200 Commits (33cbc2db219cb77d088cb15c1774c86d9b1be9aa)

Author SHA1 Message Date
Ken Pruiksma 9df995dd26
Temporal anti-aliasing and constrast adaptive sharpening (#1161)
First version of temporal antialiasing and contrast adaptive sharpening for GA. Works well in most cases but still has a few issues that will need additional time. This is only the passes and shaders with no exposure to the editor. TAA and CAS can be turned on by enabling their respective passes in the pipeline.

All of the code has been previously reviewed in smaller PRs into the taa_staging branch:
aws-lumberyard-dev#29
aws-lumberyard-dev#53
aws-lumberyard-dev#73
aws-lumberyard-dev#79
aws-lumberyard-dev#84

Main issues:

- Bloom doesn't play nice with TAA and seems to greatly amplify any flickering
- AuxGeom jitters with the camera, so TAA doesn't currently work well in editor
- Transparencies don't have correct motion vectors. History rectification keeps this from looking too bad, but could still be improved
- There is still more that could be done to inhibit flickering, usually from specular aliasing
- Motion vectors aren't correct on POM unless PDO is turned on, which can result in some blurring during motion.
- SSAO can contribute to flickering in its default half res configuration. Changing this to full res mitigates the problem.

Squashed merge of the following:

* [ATOM-13987] Initial checkin of Taa pass.

* TAA pass setup WIP. (does not work yet due to pass configuration issues).

* Taa WIP - Camera motion vectors fixed and hooked up. TAA does simple reprojection and rejection based on depth.

* Small update to use lerp and add some comments.

* Fix issue with attachments not being set up on bindings at initialization. Fixing issue with half-pixel offsets in TAA shader

* - Motion vector passes now use the same output with mesh motion vectors overwriting camera motion vectors.
- Taa pass now works with multiple pipelines.
- Cleaned up TAA shader a bit.

* Fixes from PR review.

* Adding check for multiple attachments of the same name with different resources in Pass::ImportAttachments().

* Adding camera jitter with configurable position count. Updated TAA to blend in tonemapped space.

* Fixes from PR review. Fixing camera motion vectors for background (infinite distance)

* Updates to taa shader from PR review

* Adding a rcp input color size.

* Fix comment on PassAttachment::Update()

* Updates for PR review.

* Fixing missing const on the FrameAttachment* in Pass's call to FindAttachment()

* Taa WIP - Adding filtering to both the current pixel and history. Adding rectification based on variance clipping. Adding some basic anti-flickering. Removing rejection based on depth.

* Updates from PR code review. Mostly better commenting and naming.

* Adding contrast adaptive sharpening based on AMD FidelityFX CAS to help with the softness added by TAA.

* Changing to using luminance for sharpening instead of just green. Added some comments.

* Moving Taa's NaN check to a better location. Disabling TAA and sharpening in prep for check in.

* Updates from PR feedback.
5 years ago
antonmic 1e5a35ccfe Merge branch 'main' into Atom/antonmic/PassChanges 5 years ago
dmcdiarmid-ly d19d2aff9d
Merge pull request #1110 from aws-lumberyard-dev/Atom/dmcdiar/ATOM-15517
[ATOM-15517] Software Occlusion Culling
5 years ago
antonmic 52b306eb3e Pass changes now building and working 5 years ago
Qing Tao dcdd63966e
ATOM-15658 Better option of CreateCommonBuffer requires unique buffer name (#1133)
* ATOM-15658 Better option of CreateCommonBuffer requires unique buffer name
- Change the CreateCommonBuffer function to not require an unique  name by default.
- Remove the code for generating unique buffer names.
- Add buffer name to BufferAsset so it can be used for device object name instead of using asset file name.
- Change RPI::Buffer to use BufferName_AssetUuid as attachment id.
5 years ago
antonmic 0f90ccc0b4 initial changes compiling 5 years ago
Doug McDiarmid 2449a9322d Changed the occlusion culling plane model to be on the XZ plane and adjusted the corner point computations 5 years ago
Doug McDiarmid 792176d764 Cached occlusion plane corner points and AABB in the feature processor 5 years ago
Doug McDiarmid ef05412063 Merge branch 'main' into Atom/dmcdiar/ATOM-15517 5 years ago
Tommy Walton d56688e6cd
Adding a file that was missed when merging PR 481 from 1.0->main. Also, updated the comment a bit (#912) 5 years ago
Doug McDiarmid 113073ca31 Removed unnecessary include 5 years ago
Doug McDiarmid d737fcd3d3 Removed extra newline 5 years ago
Doug McDiarmid d63edf9b84 Merge branch 'main' into Atom/dmcdiar/ATOM-15517 5 years ago
Qing Tao 7631cdc11e
ATOM-15659 Add changing StencilState support to DynamicDrawContext (#1009) 5 years ago
Tom Hulton-Harrop 4a5b7edbfe
Updates to kd-tree ray intersection - ATOM-15673 (#1026)
* updates to kd-tree ray intersection

* update tests for kd-tree

* add one more test for kd-tree intersection

* updates to ModelKdTree following review feedback

* improve api doc comment for RayIntersection in ModelKdTree

* updates following review feedback

* update .clang-format to stack parameters if they do not all fit on one line
5 years ago
Doug McDiarmid 982c30eefd Added a visibility result flag to RPI::Cullable, set to true if the object passed all culling tests. 5 years ago
Doug McDiarmid a9a42a5405 Added AZ_TRAIT_MASKED_OCCLUSION_CULLING_SUPPORTED 5 years ago
Doug McDiarmid 59ab6edaef Added occlusion culling plane visualization 5 years ago
Doug McDiarmid ddbed2f222 Sorting occlusion planes. 5 years ago
Doug McDiarmid 1b235e0b16 Merge branch 'main' into Atom/dmcdiar/ATOM-15517 5 years ago
Doug McDiarmid c84882869b Changed to a fixed-size occlusion buffer 5 years ago
galibzon 25dc42e298
[ATOM-15600] Fix cpu over usage when loading shader variant assets. (#1014)
This is a temporary fix, in the future ShaderVariantAsyncLoader will use
OnCatalogAssetRemoved()/ OnCatalogAssetAdded().

Signed-off-by: garrieta <garrieta@amazon.com>
5 years ago
Qing Tao 85222130d4
LYN-4007 Editor crashes when entering the Game Mode with two Box Shape entities with Game View enabled (#974)
The crash was caused by using gpu query across command lists.
5 years ago
Doug McDiarmid 1d3322f881 Merge branch 'main' into Atom/dmcdiar/ATOM-15517 5 years ago
Doug McDiarmid 17e9c17f31 Added Occlusion Culling Planes and RPI Culling support for Masked Occlusion Culling 5 years ago
Nicholas Van Sickle d1863c6c5b
Restore Editor viewport icon rendering (#879)
This introduces an EditorViewportIconDisplayInterface that will eventually be used to outright remove CIconManager, it provides a simple interface for loading 2D image assets and rendering them on-screen. It also introduces AtomBridge::PerViewportDynamicDraw for getting a dynamic draw instance on a per-viewport basis
5 years ago
jiaweig 50085d0487
Merge pull request #823 from aws-lumberyard-dev/Atom/jiaweig/ATOM-15125_UV_Tangent
ATOM-15125 Support Reorder of Tangent Streams
5 years ago
jiaweig f64bd999e0 Move UvStreamTangentBitmask to new files. 5 years ago
antonmic 6388277cd1 Fixed ImGui Pass as well as how exposure pass enables itself 5 years ago
jiaweig 13893e77f3 merge main 5 years ago
jiaweig c3794ca96c Addressed review comments. 5 years ago
Chris Santora 8799d1ab54 Merge branch 'main' into Atom/santorac/NewLayeringWorkflow 5 years ago
galibzon 256df54575
[ATOM-15276] Shader Build Pipeline: Add Shader Supervariant System (#749)
* [ATOM-15276] Shader Build Pipeline: Add Shader Supervariant System.

Added ShaderAssetBuilder2 & ShaderVariantAssetBuilder2.

Added ShaderAsset2, ShaderVariantAsset2.

Eventually they will be the only builders. AzslBuilder &
SrgLayoutBuilder will be removed.
ShaderResourceGroupAsset will be removed. ShaderAssetBuilder &
ShaderVariantAssetBuilder will be replaced.

Signed-off-by: garrieta <garrieta@amazon.com>
5 years ago
Chris Santora f3099aa7d5 Merge remote-tracking branch 'origin/main' into Atom/santorac/NewLayeringWorkflow 5 years ago
pruiksma 5802c4e1dc Merge branch 'main' into pruiksma/ATOM-15561 5 years ago
jiaweig 775b7d048b Add support for tangent stream pairing with the first UV from the model. 5 years ago
antonmic a4e1b40e88 Merge branch 'main' into Atom/antonmic/lowEnd 5 years ago
pruiksma dff3efbfca [ATOM-15561] Adding AZ_Error for unhandled pass binding failure case. 5 years ago
antonmic 242a10dd10 addressed PR feedback 5 years ago
Nicholas Van Sickle 46c0c35c26
Merge pull request #734 from aws-lumberyard-dev/nvsickle/DebugInfoDisplay
Restore debug rendering to the viewport
5 years ago
Vicky 1c575763c7
ATOM-4661 Improvement with pass templates registration from data (#735)
* ATOM-4661 Improvement with pass templates registration from data
- Update PassLibrary so it can load pass templates from more than one files and report duplicate pass templates.
- Added load templates events to pass system so the handlers from any gems can load their own pass templates.
- Added PassSystemInterface::OnReadyLoadTemplatesEvent::Handler in FeatureCommon gem's CommonSystemeComponet to load the PassTemplates.azasset in featureCommon gem.
- Misc: moved BindlessPrototypeSrg.asli from RPI to ASV project; fixed an assert issue when exit ASV
5 years ago
Chris Santora 37a1b77d50 Merge branch 'main' into Atom/santorac/NewLayeringWorkflow 5 years ago
Chris Santora 53188a12da Made StandardMultilayerPBR hide a layer's property groups when that layer is disabled.
ATOM-14688 Disable Individual Layers

- Added new SetMaterialPropertyGroupVisibility functions to the material functors.
- Updated the MaterialFunctor::EditorContext to include parameters for handling material property group metadata.
- Updated the material inspector(s) to apply the property group visiblity changes from the material functor, to hide or show the property groups.
- Moved some code from MaterialPropertyDescriptor.h/cpp to a new MaterialDynamicMetadata.h/cpp, since these aren't really related to the MaterialPropertyDescriptor code. It's more for material functors to use.
- Also fixed the casing for the "GetMaterialPropertyValue_Image" lua function, since I was already in this code (ATOM-14793 "Fix Inconsistent Casing For LuaMaterialFunctorRuntimeContext")

Tested in MaterialEditor and in in the main Editor's MaterialComponent property override inspector.
5 years ago
nvsickle 559798251d Merge remote-tracking branch 'upstream/main' into nvsickle/DebugInfoDisplay 5 years ago
Tom Hulton-Harrop f9fb61cc5d
Fix issue with viewport interaction ordering and viewport matrix changed handler (#695)
* fix for ctrl+mouse-wheel to cycle transform modes in the viewport

* ensure correct callback function is invoked

* remove redundant check in CameraInput
5 years ago
dmcdiarmid-ly a0cb4714c0
Merge pull request #659 from aws-lumberyard-dev/Atom/dmcdiar/ATOM-15511
[ATOM-15511] Change AtomSampleViewer BindlessPrototype sample to use an unbounded array
5 years ago
Tom Hulton-Harrop b5e5a3bfee
More camera fixes for the new CameraInput system (#667)
* use new ViewportContext interface to set camera transform on load

* WIP fixes for camera viewport handler callbacks

* disable synchonization with old camera when new camera system is enabled

* further updates to camera-input

* ensure event is signalled when camera transform is set

* updates to ModernViewportCameraController

* fix for right click menu appearing with camera

* updates following review feedback

* convert std:: usage to AZStd::
5 years ago
antonmic 8e4d0d73dc Good working state, but material always emmits low end draw item 5 years ago
Vicky 01b2798fe1
Integrate from 1.0 to main: LYN-3436 AutomatedTesting.GameLauncher crashes at launch if assets are not all processed (#612)
* Atom/qingtao/lyn 3436 (#558)

* LYN-3436 AutomatedTesting.GameLauncher crashes at launch if assets are not all processed

Change RPISystem so that the application would exit if the RPI system couldn't load critical assets.
Added code to avoid the GetLayout crash when layout for each platforms were not ready.
Added LoadCriticalAsset function to force compile and load critical assets.
Added default value to viewport size for ViewportContext.

* Change RPISystem asset initialization order so it returns earlier when those critical assets are not ready
5 years ago
nvsickle 64d53d1fab Fix View::GetCameraTransform 5 years ago
nvsickle dca2294b36 Move GetCameraTransform into RPI::View. 5 years ago
dmcdiar 1e860e7c82 Change BindlessPrototype to use an unbounded array 5 years ago
Vicky 1681e97a0c
ATOM-15369 LYN-3352 Expose sorting paramers to DynamicDrawContext's draw functions (#451) (#463)
* ATOM-15369 Expose sorting paramers to DynamicDrawContext's draw functions
 LYN-3352 LyShine: First element in Hierarchy does not properly draw in UI Editor

Add function to DynamicDrawContext to support set sort key for followed draw calls.
Use different sort key for background draw and top layer draw in UI canvas.
5 years ago
AMZN-koppersr 5e4094b258
Revamped AzFramework::Scene (#332)
Updated AzFramework::Scene to allow it to serve as the one-stop location for localized singletons. Localized singletons in this case are instance that can only occur once in an environment but multiple times within an application. As an example, this allows settings up a single camera per viewport for instance.

Highlights of changes:

Replaced the original ebuses with interfaces and events for easy of use and performance.
Removed the Entity Context specific code and moved that to new locations within the Entity Context itself.
Allowed basic inheritance. If a subsystem isn't found in a scene the parent can optionally be searched.
Scenes can enter a zombie state and avoid immediately being deleted. This is needed for situations where subsystems can't be destroyed until async calls have been completed.
5 years ago
Mike Balfour 18c2069b64
Merge pull request #359 from aws-lumberyard-dev/mbalfour/misc-viewport-fixes
ViewportContext - fix ebus connections
5 years ago
Vicky e4509dbe68
Merge pull request #322 from aws-lumberyard-dev/Atom/qingtao/ATOM-6088
ATOM-6088 Unified approach to send draws to a single viewport

    Created a template class TagRegistery which implements the previous DrawListTagRegistry. The template is used for both DrawListTagRegistry and DrawFilterTagRegistry
    Added DrawFilterTag to DrawItemKeyPair
    Added DrawFilterMask support in DrawPacket and DrawPacketBuilder
    Added CreateDynamicContext for render pipeline which allows draw to selected render pipeline.
    Updated RasterPass's BuildCommandListInternal function to filter draw items for its owner RenderPipeline.
5 years ago
qingtao 60db6b55d0 Address feedback of PR for ATOM-6088.
* Rename DrawItemKeyPair to DrawItemProperties.
* Switch back to use Ptr<DrawListTagRegistry> instead of DrawListTagRegistry
* Updated some comment.
5 years ago
mbalfour 251929d071 Two misc bugfixes:
1) RayTracing will sometimes crash by dereferencing a null ptr.  This guards against it.
2) ViewportContext was missing some BusConnect / BusDisconnect calls.
5 years ago
qingtao 12f528d744 ATOM-6088 Unified approach to send draws to a single viewport
- Created a template class TagRegistery which implements the previous DrawListTagRegistry. The template is used for both DrawListTagRegistry and DrawFilterTagRegistry
- Added DrawFilterTag to DrawItemKeyPair
- Added DrawFilterMask support in DrawPacket and DrawPacketBuilder
- Added CreateDynamicContext for render pipeline which allows draw to selected render pipeline.
- Updated RasterPass's BuildCommandListInternal function to filter draw items for its owner RenderPipeline.
- Updated RHI unit tests.
5 years ago
Chris Burel 61fe298319
Merge pull request #197 from aws-lumberyard-dev/filesEndInNewlines
Add newlines to the end of all files
5 years ago
Chris Burel 28170ffe41 Add newlines to the end of all files 5 years ago
nvsickle 12468fd81a Fix spacing from merge 5 years ago
nvsickle f835372c0f Fix capitalization... 5 years ago
nvsickle 228fa7ff6b Fix search and replace fail 5 years ago
nvsickle e6cfe36a03 Fix typo 5 years ago
nvsickle 9e6244dc99 Fix game mode camera components not working in-Editor
Ensures RPI::View updates always make it back to the ViewportContext, even if you talk directly to the View
5 years ago
rgba16f ca1a684c95
Merge pull request #266 from aws-lumberyard-dev/FixGameLauncherConsole
Fix GameLauncher Imgui DebugConsole so that it renders
5 years ago
rgba16f 0bf7c29506 Fix GameLauncher Imgui DebugConsole so that it renders 5 years ago
greerdv 62a3b7635b Merge branch 'main' into non-uniform-scale-mesh 5 years ago
greerdv 496891b4c0 feedback from PR 5 years ago
Tommy Walton b95865b2d8
Simple Motion component doesn't animate actors (#179)
Buffers that have InputAssembly bind flags but also have ShaderRead flags should create buffer views
5 years ago
nvsickle ba5e0170a2 Fix ImGui rendering in-Editor
-Ensure ViewportContext rendertick notifications always fire
-Use viewport size to determine ImGui resolution, ensure OnViewportSizeChanged is always up-to-date for the default viewport context
5 years ago
greerdv fd8b42c45e Merge branch 'main' into non-uniform-scale-mesh 5 years ago
qingtao c9153b0353 ATOM-15272 Running game with Actor spams asserts in the log resulting in low framerate
The condition was setup wrongly when introducing DynamicInputAssembly.
5 years ago
greerdv e497b7ac33 Merge branch 'main' into non-uniform-scale-mesh 5 years ago
dmcdiar 46b9f1934d Removed commented line 5 years ago
dmcdiar 456bcb3bf9 Updated the EnvironmentCubeMapPipeline to match recent changes to the MainPipeline.
Set the multisample state on the EnvironmentCubeMapPipeline render settings.
5 years ago
hershey5045 8378f52ba6
Fix bug in ShaderVariantAssetBuilder. Add cvar in MeshDrawPacket class. (#61)
Fix bug in ShaderVariantAssetBuilder. Add a console variable to force root shader variant usage.
5 years ago
Vicky 8743155b73
Merge pull request #76 from aws-lumberyard-dev/Atom/qingtao/ATOM-13791
ATOM-13791 Editor: ImGui profiling tools doesn't work correctly due to disabled RenderPipelines
LYN-2908 Pressing Home button crashes the Editor
5 years ago
dmcdiar 20c1454e4b Added the ShaderRead buffer bind flag to the static and dynamic input assembly pools, and one creation of a static input assembly buffer. 5 years ago
greerdv 4c582a2b0a Merge branch 'main' into non-uniform-scale-mesh 5 years ago
greerdv d8169e08fb merging from main 5 years ago
qingtao fa7f61cf0d ATOM-13791 Editor: ImGui profiling tools doesn't work correctly due to disabled RenderPipelines
- Added pause/resume button to ImGui Profiler to pause/resume profiling
- Added showing pass execution timeline
- Change TimestampResult to include both begin tick and duration tick. Update some function names of TimestampResult.
- Update some functions names in Pass.
- Stop showing accumulated time for ParentPass.
- Fixed a crash issue with ImGuiManager which doesn't have default font.
5 years ago
moudgils 3d3f43b0b9
Merge pull request #36 from aws-lumberyard-dev/Atom/moudgils/MacRuntimeFixes
Atom/moudgils/mac runtime fixes
5 years ago
AMZN-mnaumov c97dae47b7
Merge pull request #22 from aws-lumberyard-dev/Atom/mnaumov/ATOM-14904_2
[ATOM-14904] Fixing ShaderVariantAsyncLoader shutdown not releasing it's assets
5 years ago
moudgils 6f67aabd67 Minor cleanup 5 years ago
greerdv 2fb2813b48 updating atom mesh component to support non-uniform scale component 5 years ago
moudgils 9aec30a608 Merge branch 'main' into Atom/moudgils/MacRuntimeFixes 5 years ago
moudgils 68d58f48ae Merge branch 'main' into Atom/moudgils/MacRuntimeFixes 5 years ago
alexpete 8469c9ca0a Integrating github/staging through commit 5f214be 5 years ago
moudgils 16ba08c917 Mac compile fixes, Fix imgui rendering, Introduce a new RHI::BufferBindFlag, Fix a crash in AsyncStreaming, Fix shader build errors 5 years ago
Alex Peterson 921eb742d4
Merge branch 'main' into github/staging 5 years ago
AMZN-mnaumov 1a7bf94917
Merge branch 'main' into Atom/mnaumov/ATOM-14904_2 5 years ago
mnaumov f188e1c9a7 Fixing ShaderVariantAsyncLoader shutdown not releasing it's assets 5 years ago
nvsickle 1dabb39b98 Migrate fixes from CodeCommit branch 5 years ago
alexpete 1044dc3da1 Integrating github/staging through commit ab87ed9 5 years ago
alexpete c2cbd430fe Integrating up through commit 90f050496 5 years ago
alexpete 36c4e827bd Integrating latest from github/staging
Integrating up through commit 5e1bdae
5 years ago
alexpete 75dc720198 Integrating latest 47acbe8 5 years ago
alexpete a10351f38d Initial commit 5 years ago