ATOM-15272 Running game with Actor spams asserts in the log resulting in low framerate

The condition was setup wrongly when introducing DynamicInputAssembly.
main
qingtao 5 years ago
parent a7f5462f3d
commit c9153b0353

@ -74,7 +74,8 @@ namespace AZ
const RHI::BufferView* Buffer::GetBufferView() const
{
if(RHI::CheckBitsAny(m_rhiBuffer->GetDescriptor().m_bindFlags, RHI::BufferBindFlags::InputAssembly | RHI::BufferBindFlags::DynamicInputAssembly))
if (m_rhiBuffer->GetDescriptor().m_bindFlags == RHI::BufferBindFlags::InputAssembly ||
m_rhiBuffer->GetDescriptor().m_bindFlags == RHI::BufferBindFlags::DynamicInputAssembly)
{
AZ_Assert(false, "Input assembly buffer doesn't need a regular buffer view, it requires a stream or index buffer view.");

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