initial changes compiling
This commit is contained in:
+1
-1
@@ -42,7 +42,7 @@ namespace AZ
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void SetInputReferenceAttachmentName(const Name& attachmentName);
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// Pass behavior overrides
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virtual void BuildAttachmentsInternal() override;
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virtual void BuildInternal() override;
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protected:
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explicit DisplayMapperFullScreenPass(const RPI::PassDescriptor& descriptor);
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+1
-1
@@ -76,7 +76,7 @@ namespace AZ
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DisplayMapperPass(const RPI::PassDescriptor& descriptor);
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// Pass behavior overrides
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void BuildAttachmentsInternal() final;
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void BuildInternal() final;
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void FrameBeginInternal(FramePrepareParams params) final;
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void FrameEndInternal() final;
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void CreateChildPassesInternal() final;
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@@ -42,7 +42,7 @@ namespace AZ
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protected:
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// Pass behavior overrides
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void CreateChildPassesInternal() final;
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void BuildAttachmentsInternal() final;
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void BuildInternal() final;
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void FrameBeginInternal(FramePrepareParams params) final;
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private:
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@@ -46,7 +46,7 @@ namespace AZ
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private:
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void BuildAttachmentsInternal() override;
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void BuildInternal() override;
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void FrameBeginInternal(FramePrepareParams params) override;
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void UpdataAttachment();
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@@ -60,7 +60,7 @@ namespace AZ
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Base::FrameBeginInternal(params);
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}
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void CheckerboardColorResolvePass::BuildAttachmentsInternal()
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void CheckerboardColorResolvePass::BuildInternal()
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{
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// For each bound attachments they are the inputs from current frame.
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// We use them to get their owner CheckerboardPass then find the render targets from last frame
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@@ -99,7 +99,7 @@ namespace AZ
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// reset frame offset to 0 since attachments are rebuilt
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m_frameOffset = 0;
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Base::BuildAttachmentsInternal();
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Base::BuildInternal();
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}
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void CheckerboardColorResolvePass::CompileResources(const RHI::FrameGraphCompileContext& context)
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@@ -135,7 +135,7 @@ namespace AZ
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void CheckerboardColorResolvePass::FrameEndInternal()
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{
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// For the input slots for current frame, they always get updated when CheckerboardPass updates the render targets
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// But for the input slots for previous frame, we need to manually update them since they were manually attached in BuildAttachmentsInternal()
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// But for the input slots for previous frame, we need to manually update them since they were manually attached in BuildInternal()
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//
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// When pass attachment was built, CheckerboardPass creates two resources for each render target.
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// For example, diffuse_0 and diffuse_1 which diffuse_0 is for even frame and diffuse_1 is for odd frame.
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@@ -52,7 +52,7 @@ namespace AZ
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protected:
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// Pass overrides...
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void FrameBeginInternal(FramePrepareParams params) override;
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void BuildAttachmentsInternal() override;
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void BuildInternal() override;
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void FrameEndInternal() override;
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// Scope producer functions...
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@@ -50,7 +50,7 @@ namespace AZ
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Base::FrameBeginInternal(params);
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}
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void CheckerboardPass::BuildAttachmentsInternal()
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void CheckerboardPass::BuildInternal()
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{
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Data::Instance<RPI::AttachmentImagePool> pool = RPI::ImageSystemInterface::Get()->GetSystemAttachmentPool();
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@@ -101,7 +101,7 @@ namespace AZ
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// reset frame offset to 0 since attachments are rebuilt
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m_frameOffset = 0;
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Base::BuildAttachmentsInternal();
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Base::BuildInternal();
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}
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@@ -40,7 +40,7 @@ namespace AZ
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protected:
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// Pass overrides...
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void FrameBeginInternal(FramePrepareParams params);
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void BuildAttachmentsInternal() override;
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void BuildInternal() override;
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void FrameEndInternal() override;
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private:
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@@ -100,7 +100,7 @@ namespace AZ
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m_arraySize = arraySize;
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m_updateChildren = true;
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QueueForBuildAttachments();
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QueueForBuild();
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m_atlas.Initialize();
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for (size_t cascadeIndex = 0; cascadeIndex < m_arraySize; ++cascadeIndex)
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@@ -149,7 +149,7 @@ namespace AZ
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return m_atlas;
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}
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void CascadedShadowmapsPass::BuildAttachmentsInternal()
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void CascadedShadowmapsPass::BuildInternal()
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{
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UpdateChildren();
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@@ -159,7 +159,7 @@ namespace AZ
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}
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UpdateShadowmapImageSize();
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Base::BuildAttachmentsInternal();
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Base::BuildInternal();
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}
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void CascadedShadowmapsPass::GetPipelineViewTags(RPI::SortedPipelineViewTags& outTags) const
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@@ -215,7 +215,7 @@ namespace AZ
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AZ_RPI_PASS_WARNING(child, "CascadedShadowmapsPass child Pass creation failed for %d", cascadeIndex);
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if (child)
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{
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child->QueueForBuildAttachments();
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child->QueueForBuild();
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AddChild(child);
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}
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}
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@@ -53,7 +53,7 @@ namespace AZ
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explicit CascadedShadowmapsPass(const RPI::PassDescriptor& descriptor);
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// RPI::Pass overrides...
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void BuildAttachmentsInternal() override;
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void BuildInternal() override;
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void GetPipelineViewTags(RPI::SortedPipelineViewTags& outTags) const override;
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void GetViewDrawListInfo(RHI::DrawListMask& outDrawListMask, RPI::PassesByDrawList& outPassesByDrawList, const RPI::PipelineViewTag& viewTag) const override;
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+1
-1
@@ -1106,7 +1106,7 @@ namespace AZ
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{
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for (EsmShadowmapsPass* pass : it.second)
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{
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pass->QueueForBuildAttachments();
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pass->QueueForBuild();
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}
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}
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}
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@@ -163,7 +163,6 @@ namespace AZ
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void LightCullingPass::ResetInternal()
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{
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m_initialized = false;
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m_tileDataIndex = -1;
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m_constantDataIndex.Reset();
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@@ -260,7 +259,7 @@ namespace AZ
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return gridPixelSize;
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}
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void LightCullingPass::BuildAttachmentsInternal()
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void LightCullingPass::BuildInternal()
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{
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m_tileDataIndex = FindInputBinding(AZ::Name("TileLightData"));
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CreateLightList();
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@@ -50,7 +50,7 @@ namespace AZ
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// Pass behavior overrides...
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void ResetInternal()override;
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void BuildAttachmentsInternal() override;
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void BuildInternal() override;
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// Scope producer functions...
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void CompileResources(const RHI::FrameGraphCompileContext& context) override;
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@@ -96,7 +96,6 @@ namespace AZ
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AZ::RHI::ShaderInputNameIndex m_constantDataIndex = "m_constantData";
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bool m_initialized = false;
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Data::Instance<RPI::Buffer> m_lightList;
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uint32_t m_tileDataIndex = -1;
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@@ -108,7 +108,7 @@ namespace AZ
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return -1;
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}
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void LightCullingRemap::BuildAttachmentsInternal()
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void LightCullingRemap::BuildInternal()
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{
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m_tileDataIndex = FindInputOutputBinding(AZ::Name("TileLightData"));
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m_tileDim = GetTileDataBufferResolution();
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@@ -55,7 +55,7 @@ namespace AZ
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// Pass behavior overrides...
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void ResetInternal()override;
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void BuildAttachmentsInternal() override;
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void BuildInternal() override;
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// RHI::ScopeProducer overrides...
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void SetupFrameGraphDependencies(RHI::FrameGraphInterface frameGraph) override;
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@@ -167,37 +167,36 @@ namespace AZ
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AZ_Assert(setOk, "LightCullingTilePreparePass::SetConstantData() - could not set constant data");
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}
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void LightCullingTilePreparePass::BuildAttachmentsInternal()
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void LightCullingTilePreparePass::BuildInternal()
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{
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ChooseShaderVariant();
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}
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void LightCullingTilePreparePass::OnShaderReinitialized(const AZ::RPI::Shader&)
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void LightCullingTilePreparePass::OnShaderReloaded()
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{
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LoadShader();
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if (!m_flags.m_queuedForBuildAttachment && !m_flags.m_isBuildingAttachments)
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AZ_Assert(GetPassState() != RPI::PassState::Rendering, "LightCullingTilePreparePass: Trying to reload shader during rendering");
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if (GetPassState() == RPI::PassState::Initialized)
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{
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ChooseShaderVariant();
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}
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}
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void LightCullingTilePreparePass::OnShaderReinitialized(const AZ::RPI::Shader&)
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{
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OnShaderReloaded();
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}
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void LightCullingTilePreparePass::OnShaderAssetReinitialized(const Data::Asset<AZ::RPI::ShaderAsset>&)
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{
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LoadShader();
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if (!m_flags.m_queuedForBuildAttachment && !m_flags.m_isBuildingAttachments)
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{
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ChooseShaderVariant();
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}
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OnShaderReloaded();
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}
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void LightCullingTilePreparePass::OnShaderVariantReinitialized(
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const AZ::RPI::Shader&, const AZ::RPI::ShaderVariantId&,
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AZ::RPI::ShaderVariantStableId)
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{
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LoadShader();
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if (!m_flags.m_queuedForBuildAttachment && !m_flags.m_isBuildingAttachments)
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{
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ChooseShaderVariant();
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}
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OnShaderReloaded();
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}
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} // namespace Render
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@@ -50,7 +50,7 @@ namespace AZ
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LightCullingTilePreparePass(const RPI::PassDescriptor& descriptor);
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// Pass behavior overrides...
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void BuildAttachmentsInternal() override;
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void BuildInternal() override;
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///////////////////////////////////////////////////////////////////
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// ShaderReloadNotificationBus overrides...
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@@ -73,6 +73,7 @@ namespace AZ
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const AZ::RPI::ShaderVariant& CreateShaderVariant();
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void CreatePipelineStateFromShaderVariant(const RPI::ShaderVariant& shaderVariant);
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void SetConstantData();
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void OnShaderReloaded();
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AZ::RHI::ShaderInputNameIndex m_constantDataIndex = "m_constantData";
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@@ -73,7 +73,7 @@ namespace AZ
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{
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m_sizes = sizes;
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m_updateChildren = true;
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QueueForBuildAttachments();
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QueueForBuild();
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m_atlas.Initialize();
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for (const auto& it : m_sizes)
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@@ -156,7 +156,7 @@ namespace AZ
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return m_atlas;
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}
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void ProjectedShadowmapsPass::BuildAttachmentsInternal()
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void ProjectedShadowmapsPass::BuildInternal()
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{
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UpdateChildren();
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@@ -177,7 +177,7 @@ namespace AZ
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imageDescriptor.m_size = RHI::Size(shadowmapWidth, shadowmapWidth, 1);
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imageDescriptor.m_arraySize = m_atlas.GetArraySliceCount();
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Base::BuildAttachmentsInternal();
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Base::BuildInternal();
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}
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void ProjectedShadowmapsPass::GetPipelineViewTags(RPI::SortedPipelineViewTags& outTags) const
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@@ -71,7 +71,7 @@ namespace AZ
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explicit ProjectedShadowmapsPass(const RPI::PassDescriptor& descriptor);
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// RPI::Pass overrides...
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void BuildAttachmentsInternal() override;
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void BuildInternal() override;
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void GetPipelineViewTags(RPI::SortedPipelineViewTags& outTags) const override;
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void GetViewDrawListInfo(RHI::DrawListMask& outDrawListMask, RPI::PassesByDrawList& outPassesByDrawList, const RPI::PipelineViewTag& viewTag) const override;
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@@ -107,7 +107,7 @@ namespace AZ
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m_scissorState = scissor;
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}
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void ShadowmapPass::BuildAttachmentsInternal()
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void ShadowmapPass::BuildInternal()
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{
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RPI::Ptr<RPI::ParentPass> parentPass = GetParent();
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if (!parentPass)
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@@ -135,7 +135,7 @@ namespace AZ
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action.m_loadAction = m_clearEnabled ? RHI::AttachmentLoadAction::Clear : RHI::AttachmentLoadAction::DontCare;
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binding.m_unifiedScopeDesc = RHI::UnifiedScopeAttachmentDescriptor(attachmentId, imageViewDescriptor, action);
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Base::BuildAttachmentsInternal();
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Base::BuildInternal();
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}
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} // namespace Render
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@@ -58,7 +58,7 @@ namespace AZ
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explicit ShadowmapPass(const RPI::PassDescriptor& descriptor);
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// RHI::Pass overrides...
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void BuildAttachmentsInternal() override;
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void BuildInternal() override;
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uint16_t m_arraySlice = 0;
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bool m_clearEnabled = true;
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@@ -34,7 +34,7 @@ namespace AZ
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{
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}
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void DisplayMapperFullScreenPass::BuildAttachmentsInternal()
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void DisplayMapperFullScreenPass::BuildInternal()
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{
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RPI::PassConnection inConnection;
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inConnection.m_localSlot = InputAttachmentName;
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@@ -46,8 +46,6 @@ namespace AZ
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DisplayMapperPass::DisplayMapperPass(const RPI::PassDescriptor& descriptor)
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: RPI::ParentPass(descriptor)
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{
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m_flags.m_alreadyCreated = false;
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AzFramework::NativeWindowHandle windowHandle = nullptr;
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AzFramework::WindowSystemRequestBus::BroadcastResult(
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windowHandle,
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@@ -137,7 +135,7 @@ namespace AZ
|
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}
|
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}
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void DisplayMapperPass::BuildAttachmentsInternal()
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void DisplayMapperPass::BuildInternal()
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{
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const Name outputName = Name{ "Output" };
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Name inputPass = Name{ "Parent" };
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@@ -187,7 +185,7 @@ namespace AZ
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m_swapChainAttachmentBinding = FindAttachmentBinding(Name("SwapChainOutput"));
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|
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ParentPass::BuildAttachmentsInternal();
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ParentPass::BuildInternal();
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}
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void DisplayMapperPass::FrameBeginInternal(FramePrepareParams params)
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@@ -519,13 +519,13 @@ namespace AZ
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io.Fonts->TexID = reinterpret_cast<ImTextureID>(m_fontAtlas.get());
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}
|
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|
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void ImGuiPass::OnBuildAttachmentsFinishedInternal()
|
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void ImGuiPass::OnBuildFinishedInternal()
|
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{
|
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// Set output format and finalize pipeline state
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m_pipelineState->SetOutputFromPass(this);
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m_pipelineState->Finalize();
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Base::OnBuildAttachmentsFinishedInternal();
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Base::OnBuildFinishedInternal();
|
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}
|
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|
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void ImGuiPass::SetupFrameGraphDependencies(RHI::FrameGraphInterface frameGraph)
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|
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@@ -94,7 +94,7 @@ namespace AZ
|
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explicit ImGuiPass(const RPI::PassDescriptor& descriptor);
|
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|
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// Pass Behaviour Overrides...
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void OnBuildAttachmentsFinishedInternal() override;
|
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void OnBuildFinishedInternal() override;
|
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void FrameBeginInternal(FramePrepareParams params) override;
|
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|
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// Scope producer functions
|
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|
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@@ -28,8 +28,6 @@ namespace AZ
|
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LuxCoreTexturePass::LuxCoreTexturePass(const RPI::PassDescriptor& descriptor)
|
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: ParentPass(descriptor)
|
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{
|
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m_flags.m_alreadyCreated = false;
|
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|
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RPI::PassSystemInterface* passSystem = RPI::PassSystemInterface::Get();
|
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|
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// Create render target pass
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@@ -61,9 +59,9 @@ namespace AZ
|
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AddChild(m_renderTargetPass);
|
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}
|
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|
||||
void LuxCoreTexturePass::BuildAttachmentsInternal()
|
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void LuxCoreTexturePass::BuildInternal()
|
||||
{
|
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ParentPass::BuildAttachmentsInternal();
|
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ParentPass::BuildInternal();
|
||||
}
|
||||
|
||||
void LuxCoreTexturePass::FrameBeginInternal(FramePrepareParams params)
|
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|
||||
@@ -38,13 +38,13 @@ namespace AZ
|
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m_attachmentSize = image->GetRHIImage()->GetDescriptor().m_size;
|
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m_attachmentFormat = format;
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m_shaderResourceGroup->SetImage(m_textureIndex, image);
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QueueForBuildAttachments();
|
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QueueForBuild();
|
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}
|
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|
||||
void RenderTexturePass::BuildAttachmentsInternal()
|
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void RenderTexturePass::BuildInternal()
|
||||
{
|
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UpdataAttachment();
|
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FullscreenTrianglePass::BuildAttachmentsInternal();
|
||||
FullscreenTrianglePass::BuildInternal();
|
||||
}
|
||||
|
||||
void RenderTexturePass::FrameBeginInternal(FramePrepareParams params)
|
||||
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||||
@@ -44,7 +44,7 @@ namespace AZ
|
||||
m_skinnedMeshFeatureProcessor = skinnedMeshFeatureProcessor;
|
||||
}
|
||||
|
||||
void MorphTargetComputePass::BuildAttachmentsInternal()
|
||||
void MorphTargetComputePass::BuildInternal()
|
||||
{
|
||||
// The same buffer that skinning writes to is used to manage the computed vertex deltas that are passed from the
|
||||
// morph target pass to the skinning pass. This simplifies things by only requiring one class to manage the memory
|
||||
|
||||
@@ -37,7 +37,7 @@ namespace AZ
|
||||
|
||||
void SetFeatureProcessor(SkinnedMeshFeatureProcessor* m_skinnedMeshFeatureProcessor);
|
||||
private:
|
||||
void BuildAttachmentsInternal() override;
|
||||
void BuildInternal() override;
|
||||
void BuildCommandListInternal(const RHI::FrameGraphExecuteContext& context) override;
|
||||
|
||||
SkinnedMeshFeatureProcessor* m_skinnedMeshFeatureProcessor = nullptr;
|
||||
|
||||
@@ -252,10 +252,10 @@ namespace AZ
|
||||
}
|
||||
}
|
||||
|
||||
void BloomBlurPass::BuildAttachmentsInternal()
|
||||
void BloomBlurPass::BuildInternal()
|
||||
{
|
||||
BuildChildPasses();
|
||||
ParentPass::BuildAttachmentsInternal();
|
||||
ParentPass::BuildInternal();
|
||||
}
|
||||
|
||||
void BloomBlurPass::FrameBeginInternal(FramePrepareParams params)
|
||||
|
||||
@@ -47,7 +47,7 @@ namespace AZ
|
||||
BloomBlurPass(const RPI::PassDescriptor& descriptor);
|
||||
|
||||
// Pass behaviour overrides...
|
||||
void BuildAttachmentsInternal() override;
|
||||
void BuildInternal() override;
|
||||
void FrameBeginInternal(FramePrepareParams params) override;
|
||||
|
||||
void GetInputInfo();
|
||||
|
||||
@@ -56,10 +56,10 @@ namespace AZ
|
||||
m_passData = *passData;
|
||||
}
|
||||
|
||||
void BloomCompositePass::BuildAttachmentsInternal()
|
||||
void BloomCompositePass::BuildInternal()
|
||||
{
|
||||
BuildChildPasses();
|
||||
ParentPass::BuildAttachmentsInternal();
|
||||
ParentPass::BuildInternal();
|
||||
}
|
||||
|
||||
void BloomCompositePass::FrameBeginInternal(FramePrepareParams params)
|
||||
|
||||
@@ -44,7 +44,7 @@ namespace AZ
|
||||
BloomCompositePass(const RPI::PassDescriptor& descriptor);
|
||||
|
||||
// Pass behaviour overrides...
|
||||
void BuildAttachmentsInternal() override;
|
||||
void BuildInternal() override;
|
||||
void FrameBeginInternal(FramePrepareParams params) override;
|
||||
|
||||
void GetAttachmentInfo();
|
||||
|
||||
@@ -74,10 +74,10 @@ namespace AZ
|
||||
AddAttachmentBinding(outBinding);
|
||||
}
|
||||
|
||||
ComputePass::BuildAttachmentsInternal();
|
||||
ComputePass::BuildInternal();
|
||||
}
|
||||
|
||||
void BloomDownsamplePass::BuildAttachmentsInternal()
|
||||
void BloomDownsamplePass::BuildInternal()
|
||||
{
|
||||
BuildOutAttachmentBinding();
|
||||
}
|
||||
|
||||
@@ -37,7 +37,7 @@ namespace AZ
|
||||
BloomDownsamplePass(const RPI::PassDescriptor& descriptor);
|
||||
|
||||
// Pass Behaviour Overrides...
|
||||
void BuildAttachmentsInternal() override;
|
||||
void BuildInternal() override;
|
||||
void FrameBeginInternal(FramePrepareParams params) override;
|
||||
|
||||
void BuildOutAttachmentBinding();
|
||||
|
||||
+1
-1
@@ -52,7 +52,7 @@ namespace AZ
|
||||
return depth;
|
||||
}
|
||||
|
||||
void DepthOfFieldCopyFocusDepthToCpuPass::BuildAttachmentsInternal()
|
||||
void DepthOfFieldCopyFocusDepthToCpuPass::BuildInternal()
|
||||
{
|
||||
SetScopeId(RHI::ScopeId(GetPathName()));
|
||||
}
|
||||
|
||||
+1
-1
@@ -48,7 +48,7 @@ namespace AZ
|
||||
void BuildCommandList(const RHI::FrameGraphExecuteContext& context) override;
|
||||
|
||||
// Pass overrides
|
||||
void BuildAttachmentsInternal() override;
|
||||
void BuildInternal() override;
|
||||
void FrameBeginInternal(FramePrepareParams params) override;
|
||||
|
||||
RPI::Ptr<RPI::Buffer> m_bufferRef;
|
||||
|
||||
+2
-2
@@ -62,9 +62,9 @@ namespace AZ
|
||||
m_bufferRef = bufferRef;
|
||||
}
|
||||
|
||||
void DepthOfFieldWriteFocusDepthFromGpuPass::BuildAttachmentsInternal()
|
||||
void DepthOfFieldWriteFocusDepthFromGpuPass::BuildInternal()
|
||||
{
|
||||
AZ_Assert(m_bufferRef != nullptr, "%s has a null buffer when calling BuildAttachmentsInternal.", GetPathName().GetCStr());
|
||||
AZ_Assert(m_bufferRef != nullptr, "%s has a null buffer when calling BuildInternal.", GetPathName().GetCStr());
|
||||
|
||||
AttachBufferToSlot(Name("DofDepthInputOutput"), m_bufferRef);
|
||||
}
|
||||
|
||||
+1
-1
@@ -51,7 +51,7 @@ namespace AZ
|
||||
void CompileResources(const RHI::FrameGraphCompileContext& context) override;
|
||||
|
||||
// Pass overrides
|
||||
void BuildAttachmentsInternal() override;
|
||||
void BuildInternal() override;
|
||||
};
|
||||
} // namespace Render
|
||||
} // namespace AZ
|
||||
|
||||
@@ -62,7 +62,7 @@ namespace AZ
|
||||
m_buffer = RPI::BufferSystemInterface::Get()->CreateBufferFromCommonPool(desc);
|
||||
}
|
||||
|
||||
void EyeAdaptationPass::BuildAttachmentsInternal()
|
||||
void EyeAdaptationPass::BuildInternal()
|
||||
{
|
||||
if (!m_buffer)
|
||||
{
|
||||
|
||||
@@ -58,7 +58,7 @@ namespace AZ
|
||||
float m_exposureValue = 1.0f;
|
||||
};
|
||||
|
||||
void BuildAttachmentsInternal() override;
|
||||
void BuildInternal() override;
|
||||
|
||||
void FrameBeginInternal(FramePrepareParams params) override;
|
||||
|
||||
|
||||
+2
-2
@@ -36,10 +36,10 @@ namespace AZ
|
||||
&AzFramework::WindowSystemRequestBus::Events::GetDefaultWindowHandle);
|
||||
}
|
||||
|
||||
void LookModificationPass::BuildAttachmentsInternal()
|
||||
void LookModificationPass::BuildInternal()
|
||||
{
|
||||
m_swapChainAttachmentBinding = FindAttachmentBinding(Name("SwapChainOutput"));
|
||||
ParentPass::BuildAttachmentsInternal();
|
||||
ParentPass::BuildInternal();
|
||||
}
|
||||
|
||||
void LookModificationPass::FrameBeginInternal([[maybe_unused]] FramePrepareParams params)
|
||||
|
||||
@@ -52,7 +52,7 @@ namespace AZ
|
||||
//! Pass overrides ...
|
||||
void FrameBeginInternal(FramePrepareParams params) override;
|
||||
|
||||
void BuildAttachmentsInternal() override;
|
||||
void BuildInternal() override;
|
||||
|
||||
private:
|
||||
const RPI::PassAttachmentBinding* m_swapChainAttachmentBinding = nullptr;
|
||||
|
||||
+1
-1
@@ -86,7 +86,7 @@ namespace AZ
|
||||
return colorBuffer->m_descriptor.m_image.m_size;
|
||||
}
|
||||
|
||||
void LuminanceHistogramGeneratorPass::BuildAttachmentsInternal()
|
||||
void LuminanceHistogramGeneratorPass::BuildInternal()
|
||||
{
|
||||
CreateHistogramBuffer();
|
||||
AttachHistogramBuffer();
|
||||
|
||||
+1
-1
@@ -42,7 +42,7 @@ namespace AZ
|
||||
|
||||
protected:
|
||||
LuminanceHistogramGeneratorPass(const RPI::PassDescriptor& descriptor);
|
||||
virtual void BuildAttachmentsInternal() override;
|
||||
virtual void BuildInternal() override;
|
||||
void CreateHistogramBuffer();
|
||||
void AttachHistogramBuffer();
|
||||
AZ::RHI::Size GetColorBufferResolution();
|
||||
|
||||
@@ -41,9 +41,9 @@ namespace AZ
|
||||
return ParentPass::IsEnabled();
|
||||
}
|
||||
|
||||
void SsaoParentPass::OnBuildAttachmentsFinishedInternal()
|
||||
void SsaoParentPass::OnBuildFinishedInternal()
|
||||
{
|
||||
ParentPass::OnBuildAttachmentsFinishedInternal();
|
||||
ParentPass::OnBuildFinishedInternal();
|
||||
|
||||
m_blurParentPass = FindChildPass(Name("SsaoBlur"))->AsParent();
|
||||
AZ_Assert(m_blurParentPass, "[SsaoParentPass] Could not retrieve parent blur pass.");
|
||||
|
||||
@@ -36,7 +36,7 @@ namespace AZ
|
||||
|
||||
protected:
|
||||
// Behavior functions override...
|
||||
void OnBuildAttachmentsFinishedInternal() override;
|
||||
void OnBuildFinishedInternal() override;
|
||||
void FrameBeginInternal(FramePrepareParams params) override;
|
||||
|
||||
private:
|
||||
|
||||
+1
-1
@@ -42,7 +42,7 @@ namespace AZ
|
||||
}
|
||||
}
|
||||
|
||||
void RayTracingAccelerationStructurePass::BuildAttachmentsInternal()
|
||||
void RayTracingAccelerationStructurePass::BuildInternal()
|
||||
{
|
||||
SetScopeId(RHI::ScopeId(GetPathName()));
|
||||
}
|
||||
|
||||
+1
-1
@@ -44,7 +44,7 @@ namespace AZ
|
||||
void BuildCommandList(const RHI::FrameGraphExecuteContext& context) override;
|
||||
|
||||
// Pass overrides
|
||||
void BuildAttachmentsInternal() override;
|
||||
void BuildInternal() override;
|
||||
void FrameBeginInternal(FramePrepareParams params) override;
|
||||
|
||||
// buffer view descriptor for the TLAS
|
||||
|
||||
+2
-2
@@ -30,7 +30,7 @@ namespace AZ
|
||||
{
|
||||
}
|
||||
|
||||
void ReflectionCopyFrameBufferPass::BuildAttachmentsInternal()
|
||||
void ReflectionCopyFrameBufferPass::BuildInternal()
|
||||
{
|
||||
RPI::PassHierarchyFilter passFilter(AZ::Name("ReflectionScreenSpaceBlurPass"));
|
||||
const AZStd::vector<RPI::Pass*>& passes = RPI::PassSystemInterface::Get()->FindPasses(passFilter);
|
||||
@@ -43,7 +43,7 @@ namespace AZ
|
||||
AttachImageToSlot(outputBinding.m_name, frameBufferAttachment);
|
||||
}
|
||||
|
||||
FullscreenTrianglePass::BuildAttachmentsInternal();
|
||||
FullscreenTrianglePass::BuildInternal();
|
||||
}
|
||||
} // namespace RPI
|
||||
} // namespace AZ
|
||||
|
||||
+1
-1
@@ -37,7 +37,7 @@ namespace AZ
|
||||
explicit ReflectionCopyFrameBufferPass(const RPI::PassDescriptor& descriptor);
|
||||
|
||||
// Pass Overrides...
|
||||
void BuildAttachmentsInternal() override;
|
||||
void BuildInternal() override;
|
||||
};
|
||||
} // namespace RPI
|
||||
} // namespace AZ
|
||||
|
||||
+3
-3
@@ -113,7 +113,7 @@ namespace AZ
|
||||
}
|
||||
}
|
||||
|
||||
void ReflectionScreenSpaceBlurPass::BuildAttachmentsInternal()
|
||||
void ReflectionScreenSpaceBlurPass::BuildInternal()
|
||||
{
|
||||
RemoveChildren();
|
||||
|
||||
@@ -166,9 +166,9 @@ namespace AZ
|
||||
// create child passes, one vertical and one horizontal blur per mip level
|
||||
CreateChildPasses(mipLevels - 1);
|
||||
|
||||
// call ParentPass::BuildAttachmentsInternal() first to configure the slots and auto-add the empty bindings,
|
||||
// call ParentPass::BuildInternal() first to configure the slots and auto-add the empty bindings,
|
||||
// then we will assign attachments to the bindings
|
||||
ParentPass::BuildAttachmentsInternal();
|
||||
ParentPass::BuildInternal();
|
||||
|
||||
// setup attachment bindings on vertical blur child passes
|
||||
uint32_t attachmentIndex = 0;
|
||||
|
||||
+1
-1
@@ -44,7 +44,7 @@ namespace AZ
|
||||
|
||||
// Pass Overrides...
|
||||
void ResetInternal() override;
|
||||
void BuildAttachmentsInternal() override;
|
||||
void BuildInternal() override;
|
||||
|
||||
AZStd::vector<RPI::Ptr<RPI::FullscreenTrianglePass>> m_verticalBlurChildPasses;
|
||||
AZStd::vector<RPI::Ptr<RPI::FullscreenTrianglePass>> m_horizontalBlurChildPasses;
|
||||
|
||||
@@ -526,7 +526,7 @@ namespace AZ::Render
|
||||
|
||||
for (EsmShadowmapsPass* esmPass : m_esmShadowmapsPasses)
|
||||
{
|
||||
esmPass->QueueForBuildAttachments();
|
||||
esmPass->QueueForBuild();
|
||||
}
|
||||
|
||||
for (ProjectedShadowmapsPass* shadowPass : m_projectedShadowmapsPasses)
|
||||
|
||||
@@ -49,7 +49,7 @@ namespace AZ
|
||||
void CopyImageToBuffer(const RHI::FrameGraphCompileContext& context);
|
||||
|
||||
// Pass behavior overrides
|
||||
void BuildAttachmentsInternal() override;
|
||||
void BuildInternal() override;
|
||||
|
||||
// Scope producer functions...
|
||||
void SetupFrameGraphDependencies(RHI::FrameGraphInterface frameGraph) override;
|
||||
|
||||
@@ -40,7 +40,7 @@ namespace AZ
|
||||
MSAAResolvePass(const PassDescriptor& descriptor);
|
||||
|
||||
// Pass behavior overrides...
|
||||
void BuildAttachmentsInternal() override;
|
||||
void BuildInternal() override;
|
||||
void FrameBeginInternal(FramePrepareParams params) override;
|
||||
|
||||
private:
|
||||
|
||||
@@ -109,8 +109,9 @@ namespace AZ
|
||||
// --- Pass Behaviour Overrides ---
|
||||
|
||||
void ResetInternal() override;
|
||||
void BuildAttachmentsInternal() override;
|
||||
void OnBuildAttachmentsFinishedInternal() override;
|
||||
void BuildInternal() override;
|
||||
void OnBuildFinishedInternal() override;
|
||||
void InitializeInternal() override;
|
||||
void FrameBeginInternal(FramePrepareParams params) override;
|
||||
void FrameEndInternal() override;
|
||||
|
||||
|
||||
@@ -80,7 +80,7 @@ namespace AZ
|
||||
//! ending with 'Internal' to define the behavior of your passes. These virtual are recursively
|
||||
//! called in Preorder order throughout the pass tree. Only FramePrepare and FrameEnd are
|
||||
//! guaranteed to be called per frame. The other override-able functions are called as needed
|
||||
//! when scheduled with the PassSystem. See QueueForBuildAttachments and QueueForRemoval.
|
||||
//! when scheduled with the PassSystem. See QueueForBuild and QueueForRemoval.
|
||||
//!
|
||||
//! Passes are created by the PassFactory. They can be created using either Pass Name,
|
||||
//! a PassTemplate, or a PassRequest. To register your pass class with the PassFactory,
|
||||
@@ -153,11 +153,14 @@ namespace AZ
|
||||
|
||||
// --- Utility functions ---
|
||||
|
||||
//! Queues the pass to have BuildAttachments() called by the PassSystem on frame update
|
||||
void QueueForBuildAttachments();
|
||||
//! Queues the pass to have Build() called by the PassSystem on frame update
|
||||
void QueueForBuild();
|
||||
|
||||
//! Queues the pass to have RemoveFromParent() called by the PassSystem on frame update
|
||||
void QueueForRemoval(bool needsDeletion = false);
|
||||
void QueueForRemoval();
|
||||
|
||||
//! Queues the pass to have Initialize() called by the PassSystem on frame update
|
||||
void QueueForInitialization();
|
||||
|
||||
//! Adds an attachment binding to the list of this Pass' attachment bindings
|
||||
void AddAttachmentBinding(PassAttachmentBinding attachmentBinding);
|
||||
@@ -173,8 +176,8 @@ namespace AZ
|
||||
|
||||
//! Attach an external buffer resource as attachment to specified slot
|
||||
//! The buffer will be added as a pass attachment then attach to the pass slot
|
||||
//! Note: the pass attachment and binding will be removed after the general BuildAttachments call.
|
||||
//! you can add this call in pass' BuildAttachmentsInternal so it will be added whenever attachments get rebuilt
|
||||
//! Note: the pass attachment and binding will be removed after the general Build call.
|
||||
//! you can add this call in pass' BuildInternal so it will be added whenever attachments get rebuilt
|
||||
void AttachBufferToSlot(AZStd::string_view slot, Data::Instance<Buffer> buffer);
|
||||
void AttachBufferToSlot(const Name& slot, Data::Instance<Buffer> buffer);
|
||||
void AttachImageToSlot(const Name& slot, Data::Instance<AttachmentImage> image);
|
||||
@@ -256,6 +259,8 @@ namespace AZ
|
||||
//! Returns pointer to the parent pass
|
||||
ParentPass* GetParent() const;
|
||||
|
||||
PassState GetPassState() const;
|
||||
|
||||
protected:
|
||||
explicit Pass(const PassDescriptor& descriptor);
|
||||
|
||||
@@ -309,18 +314,23 @@ namespace AZ
|
||||
// customize it's behavior, hence why these functions are called the pass behavior functions.
|
||||
|
||||
// Resets everything in the pass (like Attachments).
|
||||
// Called from PassSystem when pass is QueueForBuildAttachments.
|
||||
// Called from PassSystem when pass is QueueForBuild.
|
||||
void Reset();
|
||||
virtual void ResetInternal() { }
|
||||
|
||||
// Builds and sets up any attachments and input/output connections the pass needs.
|
||||
// Called from PassSystem when pass is QueueForBuildAttachments.
|
||||
void BuildAttachments();
|
||||
virtual void BuildAttachmentsInternal() { }
|
||||
// Called from PassSystem when pass is QueueForBuild.
|
||||
void Build();
|
||||
virtual void BuildInternal() { }
|
||||
|
||||
// Called after the pass build phase has finished. Allows passes to reset build flags.
|
||||
void OnBuildAttachmentsFinished();
|
||||
virtual void OnBuildAttachmentsFinishedInternal() { };
|
||||
void OnBuildFinished();
|
||||
virtual void OnBuildFinishedInternal() { };
|
||||
|
||||
// Allows for additional pass initialization between building and rendering
|
||||
// Can be queued independently of Build so as to only invoke Initialize without Build
|
||||
void Initialize();
|
||||
virtual void InitializeInternal() { };
|
||||
|
||||
// The Pass's 'Render' function. Called every frame, here the pass sets up it's rendering logic with
|
||||
// the FrameGraphBuilder. This is where your derived pass needs to call ImportScopeProducer on
|
||||
@@ -379,20 +389,16 @@ namespace AZ
|
||||
struct
|
||||
{
|
||||
uint64_t m_createdByPassRequest : 1;
|
||||
uint64_t m_initialized : 1;
|
||||
uint64_t m_enabled : 1;
|
||||
uint64_t m_parentEnabled : 1;
|
||||
uint64_t m_alreadyCreated : 1;
|
||||
uint64_t m_alreadyReset : 1;
|
||||
uint64_t m_alreadyPrepared : 1;
|
||||
|
||||
uint64_t m_initialized : 1;
|
||||
|
||||
uint64_t m_partOfHierarchy : 1;
|
||||
uint64_t m_hasDrawListTag : 1;
|
||||
uint64_t m_hasPipelineViewTag : 1;
|
||||
uint64_t m_queuedForBuildAttachment : 1;
|
||||
uint64_t m_timestampQueryEnabled : 1;
|
||||
uint64_t m_pipelineStatisticsQueryEnabled : 1;
|
||||
uint64_t m_isBuildingAttachments : 1;
|
||||
uint64_t m_isRendering : 1;
|
||||
};
|
||||
uint64_t m_allFlags = 0;
|
||||
};
|
||||
@@ -510,6 +516,12 @@ namespace AZ
|
||||
// Depth of the tree hierarchy this pass is at.
|
||||
// Example: Root would be depth 0, Root.Ssao.Downsample depth 2
|
||||
uint32_t m_treeDepth = 0;
|
||||
|
||||
// Used to track what phase of build/execution the pass is in
|
||||
PassState m_state = PassState::Uninitialized;
|
||||
|
||||
// Used to track what phases of build/initialization the pass is queued for
|
||||
PassQueueState m_queueState = PassQueueState::NoQueue;
|
||||
};
|
||||
|
||||
//! Struct used to return results from Pass hierarchy validation
|
||||
|
||||
@@ -21,3 +21,28 @@
|
||||
// Set this to 1 locally on your machine to facilitate pass debugging and get extra information
|
||||
// about passes in the output window. DO NOT SUBMIT with value set to 1
|
||||
#define AZ_RPI_ENABLE_PASS_DEBUGGING 0
|
||||
|
||||
namespace AZ
|
||||
{
|
||||
namespace RPI
|
||||
{
|
||||
enum class PassState : u8
|
||||
{
|
||||
Uninitialized,
|
||||
Queued,
|
||||
Resetting,
|
||||
Building,
|
||||
Initializing,
|
||||
Initialized,
|
||||
Rendering
|
||||
};
|
||||
|
||||
enum class PassQueueState : u8
|
||||
{
|
||||
NoQueue,
|
||||
QueuedForRemoval,
|
||||
QueuedForBuild,
|
||||
QueuedForInitialization,
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
@@ -73,12 +73,12 @@ namespace AZ
|
||||
bool LoadPassTemplateMappings(const AZStd::string& templateMappingPath) override;
|
||||
void WriteTemplateToFile(const PassTemplate& passTemplate, AZStd::string_view assetFilePath) override;
|
||||
void DebugPrintPassHierarchy() override;
|
||||
bool IsBuilding() const override;
|
||||
bool IsHotReloading() const override;
|
||||
void SetHotReloading(bool hotReloading) override;
|
||||
void SetTargetedPassDebuggingName(const AZ::Name& targetPassName) override;
|
||||
const AZ::Name& GetTargetedPassDebuggingName() const override;
|
||||
void ConnectEvent(OnReadyLoadTemplatesEvent::Handler& handler) override;
|
||||
PassSystemState GetState() const override;
|
||||
|
||||
// PassSystemInterface factory related functions...
|
||||
void AddPassCreator(Name className, PassCreator createFunction) override;
|
||||
@@ -103,8 +103,11 @@ namespace AZ
|
||||
// Returns the root of the pass tree hierarchy
|
||||
const Ptr<ParentPass>& GetRootPass() override;
|
||||
|
||||
// Calls BuildAttachments() on passes queued in m_buildAttachmentsList
|
||||
void BuildPassAttachments();
|
||||
// Calls Build() on passes queued in m_buildPassList
|
||||
void BuildPasses();
|
||||
|
||||
// Calls Initialize() on passes queued in m_initializePassList
|
||||
void InitializePasses();
|
||||
|
||||
// Validates Pass Hierarchy after building
|
||||
void Validate();
|
||||
@@ -113,13 +116,15 @@ namespace AZ
|
||||
void RemovePasses();
|
||||
|
||||
// Functions for queuing passes in the lists below
|
||||
void QueueForBuildAttachments(Pass* pass) override;
|
||||
void QueueForBuild(Pass* pass) override;
|
||||
void QueueForRemoval(Pass* pass) override;
|
||||
void QueueForInitialization(Pass* pass) override;
|
||||
|
||||
// Lists for queuing passes for various function calls
|
||||
// Name of the list reflects the pass function it will call
|
||||
AZStd::vector< Ptr<Pass> > m_buildAttachmentsList;
|
||||
AZStd::vector< Ptr<Pass> > m_buildPassList;
|
||||
AZStd::vector< Ptr<Pass> > m_removePassList;
|
||||
AZStd::vector< Ptr<Pass> > m_initializePassList;
|
||||
|
||||
// Library of pass descriptors that can be instantiated through data driven pass requests
|
||||
PassLibrary m_passLibrary;
|
||||
@@ -133,9 +138,6 @@ namespace AZ
|
||||
// Whether the Pass Hierarchy changed
|
||||
bool m_passHierarchyChanged = true;
|
||||
|
||||
// Whether the Pass System is currently in it's building phase
|
||||
bool m_isBuilding = false;
|
||||
|
||||
// Whether the Pass System is currently hot reloading passes
|
||||
bool m_isHotReloading = false;
|
||||
|
||||
@@ -147,6 +149,9 @@ namespace AZ
|
||||
|
||||
// Events
|
||||
OnReadyLoadTemplatesEvent m_loadTemplatesEvent;
|
||||
|
||||
// Used to track what phase of execution the pass system is in
|
||||
PassSystemState m_state = PassSystemState::Unitialized;
|
||||
};
|
||||
} // namespace RPI
|
||||
} // namespace AZ
|
||||
|
||||
@@ -40,6 +40,18 @@ namespace AZ
|
||||
|
||||
using PassCreator = AZStd::function<Ptr<Pass>(const PassDescriptor& descriptor)>;
|
||||
|
||||
enum class PassSystemState : u32
|
||||
{
|
||||
Unitialized,
|
||||
Idle,
|
||||
RemovingPasses,
|
||||
Building,
|
||||
Initializing,
|
||||
Validating,
|
||||
Rendering,
|
||||
FrameEnd,
|
||||
};
|
||||
|
||||
class PassSystemInterface
|
||||
{
|
||||
friend class Pass;
|
||||
@@ -77,9 +89,6 @@ namespace AZ
|
||||
//! Prints the entire pass hierarchy from the root
|
||||
virtual void DebugPrintPassHierarchy() = 0;
|
||||
|
||||
//! Returns whether the Pass System is currently in it's build phase
|
||||
virtual bool IsBuilding() const = 0;
|
||||
|
||||
//! Returns whether the Pass System is currently hot reloading
|
||||
virtual bool IsHotReloading() const = 0;
|
||||
|
||||
@@ -157,15 +166,20 @@ namespace AZ
|
||||
//! The handler can add new pass templates or load pass template mappings from assets
|
||||
virtual void ConnectEvent(OnReadyLoadTemplatesEvent::Handler& handler) = 0;
|
||||
|
||||
virtual PassSystemState GetState() const = 0;
|
||||
|
||||
private:
|
||||
// These functions are only meant to be used by the Pass class
|
||||
|
||||
// Schedules a pass to have it's BuildAttachments() function called during frame update
|
||||
virtual void QueueForBuildAttachments(Pass* pass) = 0;
|
||||
// Schedules a pass to have it's Build() function called during frame update
|
||||
virtual void QueueForBuild(Pass* pass) = 0;
|
||||
|
||||
// Schedules a pass to be deleted during frame update
|
||||
virtual void QueueForRemoval(Pass* pass) = 0;
|
||||
|
||||
// Schedules a pass to be initialized during frame update
|
||||
virtual void QueueForInitialization(Pass* pass) = 0;
|
||||
|
||||
//! Registers the pass with the pass library. Called in the Pass constructor.
|
||||
virtual void RegisterPass(Pass* pass) = 0;
|
||||
|
||||
|
||||
@@ -96,7 +96,7 @@ namespace AZ
|
||||
void BindPassSrg(const RHI::FrameGraphCompileContext& context, Data::Instance<ShaderResourceGroup>& shaderResourceGroup);
|
||||
|
||||
// Pass behavior overrides...
|
||||
void OnBuildAttachmentsFinishedInternal() override;
|
||||
void OnBuildFinishedInternal() override;
|
||||
void FrameBeginInternal(FramePrepareParams params) override;
|
||||
void FrameEndInternal() override;
|
||||
|
||||
|
||||
@@ -46,7 +46,7 @@ namespace AZ
|
||||
// Pass Behaviour Overrides...
|
||||
|
||||
void ResetInternal() override;
|
||||
void BuildAttachmentsInternal() override;
|
||||
void BuildInternal() override;
|
||||
void FrameBeginInternal(FramePrepareParams params) override;
|
||||
|
||||
private:
|
||||
|
||||
@@ -61,7 +61,7 @@ namespace AZ
|
||||
|
||||
// Pass overrides
|
||||
void CreateChildPassesInternal() override;
|
||||
void BuildAttachmentsInternal() override;
|
||||
void BuildInternal() override;
|
||||
void FrameBeginInternal(FramePrepareParams params) override;
|
||||
void FrameEndInternal() override;
|
||||
|
||||
|
||||
@@ -47,7 +47,7 @@ namespace AZ
|
||||
|
||||
protected:
|
||||
// Pass behavior overrides
|
||||
void BuildAttachmentsInternal() override;
|
||||
void BuildInternal() override;
|
||||
void FrameBeginInternal(FramePrepareParams params) override;
|
||||
|
||||
// Function to be called when output size changed
|
||||
|
||||
@@ -49,7 +49,7 @@ namespace AZ
|
||||
SelectorPass(const PassDescriptor& descriptor);
|
||||
|
||||
// Pass behavior overrides
|
||||
void BuildAttachmentsInternal() final;
|
||||
void BuildInternal() final;
|
||||
|
||||
// the input slot index each output slot connect to
|
||||
AZStd::vector<uint32_t> m_connections;
|
||||
|
||||
@@ -64,7 +64,7 @@ namespace AZ
|
||||
protected:
|
||||
// Pass behavior overrides
|
||||
void CreateChildPassesInternal() override final;
|
||||
void BuildAttachmentsInternal() override final;
|
||||
void BuildInternal() override final;
|
||||
void FrameBeginInternal(FramePrepareParams params) override final;
|
||||
|
||||
// WindowNotificationBus::Handler overrides ...
|
||||
|
||||
@@ -74,7 +74,7 @@ namespace AZ
|
||||
|
||||
// --- Pass behavior overrides ---
|
||||
|
||||
void CopyPass::BuildAttachmentsInternal()
|
||||
void CopyPass::BuildInternal()
|
||||
{
|
||||
AZ_Assert(GetInputCount() == 1 && GetOutputCount() == 1,
|
||||
"CopyPass has %d inputs and %d outputs. It should have exactly one of each.",
|
||||
|
||||
@@ -38,7 +38,7 @@ namespace AZ
|
||||
{
|
||||
}
|
||||
|
||||
void MSAAResolvePass::BuildAttachmentsInternal()
|
||||
void MSAAResolvePass::BuildInternal()
|
||||
{
|
||||
AZ_Assert(GetOutputCount() != 0, "MSAAResolvePass %s has no outputs to render to.", GetPathName().GetCStr());
|
||||
}
|
||||
|
||||
@@ -59,7 +59,7 @@ namespace AZ
|
||||
child->m_parent = this;
|
||||
child->OnHierarchyChange();
|
||||
|
||||
QueueForBuildAttachments();
|
||||
QueueForBuild();
|
||||
|
||||
// Notify pipeline
|
||||
if (m_pipeline)
|
||||
@@ -248,13 +248,6 @@ namespace AZ
|
||||
|
||||
void ParentPass::CreateChildPasses()
|
||||
{
|
||||
// Flag prevents the function from executing multiple times a frame. Can happen
|
||||
// as pass system has a list of passes for which it needs to call this function.
|
||||
if (m_flags.m_alreadyCreated)
|
||||
{
|
||||
return;
|
||||
}
|
||||
m_flags.m_alreadyCreated = true;
|
||||
RemoveChildren();
|
||||
CreatePassesFromTemplate();
|
||||
CreateChildPassesInternal();
|
||||
@@ -277,19 +270,27 @@ namespace AZ
|
||||
}
|
||||
}
|
||||
|
||||
void ParentPass::BuildAttachmentsInternal()
|
||||
void ParentPass::BuildInternal()
|
||||
{
|
||||
for (const Ptr<Pass>& child : m_children)
|
||||
{
|
||||
child->BuildAttachments();
|
||||
child->Build();
|
||||
}
|
||||
}
|
||||
|
||||
void ParentPass::OnBuildAttachmentsFinishedInternal()
|
||||
void ParentPass::OnBuildFinishedInternal()
|
||||
{
|
||||
for (const Ptr<Pass>& child : m_children)
|
||||
{
|
||||
child->OnBuildAttachmentsFinished();
|
||||
child->OnBuildFinished();
|
||||
}
|
||||
}
|
||||
|
||||
void ParentPass::InitializeInternal()
|
||||
{
|
||||
for (const Ptr<Pass>& child : m_children)
|
||||
{
|
||||
child->Initialize();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -71,7 +71,7 @@ namespace AZ
|
||||
}
|
||||
|
||||
PassSystemInterface::Get()->RegisterPass(this);
|
||||
QueueForBuildAttachments();
|
||||
QueueForBuild();
|
||||
}
|
||||
|
||||
Pass::~Pass()
|
||||
@@ -162,6 +162,11 @@ namespace AZ
|
||||
|
||||
// --- Getters & Setters ---
|
||||
|
||||
PassState Pass::GetPassState() const
|
||||
{
|
||||
return m_state;
|
||||
}
|
||||
|
||||
ParentPass* Pass::GetParent() const
|
||||
{
|
||||
return m_parent;
|
||||
@@ -350,28 +355,49 @@ namespace AZ
|
||||
|
||||
// --- Queuing functions with PassSystem ---
|
||||
|
||||
void Pass::QueueForBuildAttachments()
|
||||
void Pass::QueueForBuild()
|
||||
{
|
||||
// Don't queue if we're in building phase
|
||||
if (!PassSystemInterface::Get()->IsBuilding())
|
||||
if (PassSystemInterface::Get()->GetState() != PassSystemState::Building &&
|
||||
(m_queueState == PassQueueState::NoQueue || m_queueState == PassQueueState::QueuedForInitialization))
|
||||
{
|
||||
// m_queuedForBuildAttachment makes sure the pass only be queue for once
|
||||
if (!m_flags.m_queuedForBuildAttachment)
|
||||
{
|
||||
PassSystemInterface::Get()->QueueForBuildAttachments(this);
|
||||
m_flags.m_queuedForBuildAttachment = true;
|
||||
PassSystemInterface::Get()->QueueForBuild(this);
|
||||
m_queueState = PassQueueState::QueuedForBuild;
|
||||
|
||||
// Set these two flags to false since when queue build attachments request, they should all be already be false except one use
|
||||
// case that the pass system processed all queued requests when active a scene.
|
||||
m_flags.m_alreadyPrepared = false;
|
||||
m_flags.m_alreadyReset = false;
|
||||
if (m_state != PassState::Rendering)
|
||||
{
|
||||
m_state = PassState::Queued;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void Pass::QueueForRemoval([[maybe_unused]] bool needsDeletion)
|
||||
void Pass::QueueForInitialization()
|
||||
{
|
||||
PassSystemInterface::Get()->QueueForRemoval(this);
|
||||
// Don't queue if we're in initialization phase
|
||||
if (PassSystemInterface::Get()->GetState() != PassSystemState::Initializing && m_queueState == PassQueueState::NoQueue)
|
||||
{
|
||||
PassSystemInterface::Get()->QueueForInitialization(this);
|
||||
m_queueState = PassQueueState::QueuedForInitialization;
|
||||
|
||||
if(m_state != PassState::Rendering)
|
||||
{
|
||||
m_state = PassState::Queued;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void Pass::QueueForRemoval()
|
||||
{
|
||||
if (m_queueState != PassQueueState::QueuedForRemoval)
|
||||
{
|
||||
PassSystemInterface::Get()->QueueForRemoval(this);
|
||||
m_queueState = PassQueueState::QueuedForRemoval;
|
||||
|
||||
if (m_state != PassState::Rendering)
|
||||
{
|
||||
m_state = PassState::Queued;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// --- PassTemplate related functions ---
|
||||
@@ -990,7 +1016,7 @@ namespace AZ
|
||||
{
|
||||
Ptr<PassAttachment> targetAttachment = nullptr;
|
||||
|
||||
if (!m_flags.m_isBuildingAttachments && !IsEnabled() && binding.m_slotType == PassSlotType::Output && binding.m_fallbackBinding)
|
||||
if (m_state != PassState::Building && !IsEnabled() && binding.m_slotType == PassSlotType::Output && binding.m_fallbackBinding)
|
||||
{
|
||||
targetAttachment = binding.m_fallbackBinding->m_attachment;
|
||||
}
|
||||
@@ -1037,13 +1063,11 @@ namespace AZ
|
||||
|
||||
void Pass::Reset()
|
||||
{
|
||||
// Flag prevents the function from executing multiple times a frame. Can happen
|
||||
// as pass system has a list of passes for which it needs to call this function.
|
||||
if (m_flags.m_alreadyReset)
|
||||
if (m_queueState != PassQueueState::QueuedForBuild || m_state != PassState::Queued)
|
||||
{
|
||||
return;
|
||||
}
|
||||
m_flags.m_alreadyReset = true;
|
||||
m_state = PassState::Resetting;
|
||||
|
||||
// Store references to imported attachments to underlying images and buffers aren't deleted during attachment building
|
||||
StoreImportedAttachmentReferences();
|
||||
@@ -1060,18 +1084,13 @@ namespace AZ
|
||||
ResetInternal();
|
||||
}
|
||||
|
||||
void Pass::BuildAttachments()
|
||||
void Pass::Build()
|
||||
{
|
||||
m_flags.m_queuedForBuildAttachment = false;
|
||||
|
||||
// Flag prevents the function from executing multiple times a frame. Can happen
|
||||
// as pass system has a list of passes for which it needs to call this function.
|
||||
if (m_flags.m_alreadyPrepared)
|
||||
if (m_queueState != PassQueueState::QueuedForBuild || m_state != PassState::Resetting)
|
||||
{
|
||||
return;
|
||||
}
|
||||
m_flags.m_alreadyPrepared = true;
|
||||
m_flags.m_isBuildingAttachments = true;
|
||||
m_state = PassState::Building;
|
||||
|
||||
AZ_RPI_BREAK_ON_TARGET_PASS;
|
||||
|
||||
@@ -1084,7 +1103,7 @@ namespace AZ
|
||||
SetupInputsFromTemplate();
|
||||
|
||||
// Custom pass behavior
|
||||
BuildAttachmentsInternal();
|
||||
BuildInternal();
|
||||
|
||||
// Outputs
|
||||
SetupOutputsFromTemplate();
|
||||
@@ -1095,21 +1114,29 @@ namespace AZ
|
||||
UpdateOwnedAttachments();
|
||||
UpdateAttachmentUsageIndices();
|
||||
|
||||
m_flags.m_isBuildingAttachments = false;
|
||||
// Queue for Initialization
|
||||
m_queueState = PassQueueState::NoQueue;
|
||||
QueueForInitialization();
|
||||
}
|
||||
|
||||
void Pass::OnBuildAttachmentsFinished()
|
||||
void Pass::OnBuildFinished()
|
||||
{
|
||||
AZ_RPI_BREAK_ON_TARGET_PASS;
|
||||
|
||||
// These flags are to prevent a pass from being built multiple times.
|
||||
// We reset them after each build phase.
|
||||
m_flags.m_alreadyCreated = false;
|
||||
m_flags.m_alreadyPrepared = false;
|
||||
m_flags.m_alreadyReset = false;
|
||||
m_flags.m_queuedForBuildAttachment = false;
|
||||
m_importedAttachmentStore.clear();
|
||||
OnBuildAttachmentsFinishedInternal();
|
||||
OnBuildFinishedInternal();
|
||||
}
|
||||
|
||||
void Pass::Initialize()
|
||||
{
|
||||
if (m_queueState != PassQueueState::QueuedForInitialization || m_state != PassState::Queued)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
m_state = PassState::Initializing;
|
||||
InitializeInternal();
|
||||
m_state = PassState::Initialized;
|
||||
}
|
||||
|
||||
void Pass::Validate(PassValidationResults& validationResults)
|
||||
@@ -1165,7 +1192,7 @@ namespace AZ
|
||||
UpdateConnectedBindings();
|
||||
return;
|
||||
}
|
||||
m_flags.m_isRendering = true;
|
||||
m_state = PassState::Rendering;
|
||||
|
||||
UpdateConnectedBindings();
|
||||
UpdateOwnedAttachments();
|
||||
@@ -1180,10 +1207,10 @@ namespace AZ
|
||||
|
||||
void Pass::FrameEnd()
|
||||
{
|
||||
if (m_flags.m_isRendering)
|
||||
if (m_state == PassState::Rendering)
|
||||
{
|
||||
FrameEndInternal();
|
||||
m_flags.m_isRendering = false;
|
||||
m_state = (m_queueState == PassQueueState::NoQueue) ? PassState::Initialized : PassState::Queued;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -93,11 +93,15 @@ namespace AZ
|
||||
|
||||
void PassSystem::Init()
|
||||
{
|
||||
m_state = PassSystemState::Initializing;
|
||||
|
||||
Interface<PassSystemInterface>::Register(this);
|
||||
m_passLibrary.Init();
|
||||
m_passFactory.Init(&m_passLibrary);
|
||||
m_rootPass = CreatePass<ParentPass>(Name{"Root"});
|
||||
m_rootPass->m_flags.m_partOfHierarchy = true;
|
||||
|
||||
m_state = PassSystemState::Idle;
|
||||
}
|
||||
|
||||
void PassSystem::InitPassTemplates()
|
||||
@@ -118,10 +122,10 @@ namespace AZ
|
||||
JsonSerializationUtils::SaveObjectToFile(&passAsset, assetFilePath);
|
||||
}
|
||||
|
||||
void PassSystem::QueueForBuildAttachments(Pass* pass)
|
||||
void PassSystem::QueueForBuild(Pass* pass)
|
||||
{
|
||||
AZ_Assert(pass != nullptr, "Queuing nullptr pass in PassSystem::QueueForBuildAttachments");
|
||||
m_buildAttachmentsList.push_back(pass);
|
||||
AZ_Assert(pass != nullptr, "Queuing nullptr pass in PassSystem::QueueForBuild");
|
||||
m_buildPassList.push_back(pass);
|
||||
}
|
||||
|
||||
void PassSystem::QueueForRemoval(Pass* pass)
|
||||
@@ -130,6 +134,12 @@ namespace AZ
|
||||
m_removePassList.push_back(pass);
|
||||
}
|
||||
|
||||
void PassSystem::QueueForInitialization(Pass* pass)
|
||||
{
|
||||
AZ_Assert(pass != nullptr, "Queuing nullptr pass in PassSystem::QueueForInitialization");
|
||||
m_initializePassList.push_back(pass);
|
||||
}
|
||||
|
||||
// Sort so passes with less depth (closer to the root) are first. Used when changes
|
||||
// in the parent passes can affect the child passes, like with attachment building.
|
||||
void SortPassListAscending(AZStd::vector< Ptr<Pass> >& passList)
|
||||
@@ -155,6 +165,7 @@ namespace AZ
|
||||
|
||||
void PassSystem::RemovePasses()
|
||||
{
|
||||
m_state = PassSystemState::RemovingPasses;
|
||||
AZ_ATOM_PROFILE_FUNCTION("RPI", "PassSystem: RemovePasses");
|
||||
|
||||
if (!m_removePassList.empty())
|
||||
@@ -168,24 +179,25 @@ namespace AZ
|
||||
|
||||
m_removePassList.clear();
|
||||
}
|
||||
|
||||
m_state = PassSystemState::Idle;
|
||||
}
|
||||
|
||||
void PassSystem::BuildPassAttachments()
|
||||
void PassSystem::BuildPasses()
|
||||
{
|
||||
m_state = PassSystemState::Building;
|
||||
AZ_PROFILE_FUNCTION(AZ::Debug::ProfileCategory::AzRender);
|
||||
AZ_ATOM_PROFILE_FUNCTION("RPI", "PassSystem: BuildPassAttachments");
|
||||
|
||||
m_isBuilding = true;
|
||||
m_passHierarchyChanged = !m_buildPassList.empty();
|
||||
|
||||
m_passHierarchyChanged = !m_buildAttachmentsList.empty();
|
||||
|
||||
// While loop is for the event in which passes being built add more pass to m_buildAttachmentsList
|
||||
while(!m_buildAttachmentsList.empty())
|
||||
// While loop is for the event in which passes being built add more pass to m_buildPassList
|
||||
while(!m_buildPassList.empty())
|
||||
{
|
||||
AZ_Assert(m_removePassList.empty(), "Passes shouldn't be queued removal during build attachment process");
|
||||
|
||||
AZStd::vector< Ptr<Pass> > buildListCopy = m_buildAttachmentsList;
|
||||
m_buildAttachmentsList.clear();
|
||||
AZStd::vector< Ptr<Pass> > buildListCopy = m_buildPassList;
|
||||
m_buildPassList.clear();
|
||||
|
||||
// Erase passes which were removed from pass tree already (which parent is empty)
|
||||
auto unused = AZStd::remove_if(buildListCopy.begin(), buildListCopy.end(),
|
||||
@@ -203,15 +215,15 @@ namespace AZ
|
||||
}
|
||||
for (const Ptr<Pass>& pass : buildListCopy)
|
||||
{
|
||||
pass->BuildAttachments();
|
||||
pass->Build();
|
||||
}
|
||||
|
||||
// Signal all passes that we have finished building
|
||||
m_rootPass->OnBuildAttachmentsFinished();
|
||||
}
|
||||
|
||||
if (m_passHierarchyChanged)
|
||||
{
|
||||
// Signal all passes that we have finished building
|
||||
m_rootPass->OnBuildFinished();
|
||||
|
||||
#if AZ_RPI_ENABLE_PASS_DEBUGGING
|
||||
if (!m_isHotReloading)
|
||||
{
|
||||
@@ -221,11 +233,39 @@ namespace AZ
|
||||
#endif
|
||||
}
|
||||
|
||||
m_isBuilding = false;
|
||||
m_state = PassSystemState::Idle;
|
||||
}
|
||||
|
||||
void PassSystem::InitializePasses()
|
||||
{
|
||||
m_state = PassSystemState::Initializing;
|
||||
AZ_PROFILE_FUNCTION(AZ::Debug::ProfileCategory::AzRender);
|
||||
AZ_ATOM_PROFILE_FUNCTION("RPI", "PassSystem: BuildPassAttachments");
|
||||
|
||||
if(!m_initializePassList.empty())
|
||||
{
|
||||
// Erase passes which were removed from pass tree already (which parent is empty)
|
||||
auto unused = AZStd::remove_if(m_initializePassList.begin(), m_initializePassList.end(),
|
||||
[](const RHI::Ptr<Pass>& currentPass)
|
||||
{
|
||||
return !currentPass->m_flags.m_partOfHierarchy;
|
||||
});
|
||||
m_initializePassList.erase(unused, m_initializePassList.end());
|
||||
|
||||
SortPassListAscending(m_initializePassList);
|
||||
|
||||
for (const Ptr<Pass>& pass : m_initializePassList)
|
||||
{
|
||||
pass->Initialize();
|
||||
}
|
||||
}
|
||||
|
||||
m_state = PassSystemState::Idle;
|
||||
}
|
||||
|
||||
void PassSystem::Validate()
|
||||
{
|
||||
m_state = PassSystemState::Validating;
|
||||
AZ_ATOM_PROFILE_FUNCTION("RPI", "PassSystem: Validate");
|
||||
|
||||
if (PassValidation::IsEnabled())
|
||||
@@ -241,12 +281,15 @@ namespace AZ
|
||||
m_rootPass->Validate(validationResults);
|
||||
validationResults.PrintValidationIfError();
|
||||
}
|
||||
|
||||
m_state = PassSystemState::Idle;
|
||||
}
|
||||
|
||||
void PassSystem::ProcessQueuedChanges()
|
||||
{
|
||||
RemovePasses();
|
||||
BuildPassAttachments();
|
||||
BuildPasses();
|
||||
InitializePasses();
|
||||
Validate();
|
||||
}
|
||||
|
||||
@@ -256,6 +299,8 @@ namespace AZ
|
||||
AZ_ATOM_PROFILE_FUNCTION("RPI", "PassSystem: FrameUpdate");
|
||||
|
||||
ProcessQueuedChanges();
|
||||
|
||||
m_state = PassSystemState::Rendering;
|
||||
Pass::FramePrepareParams params{ &frameGraphBuilder };
|
||||
m_rootPass->FrameBegin(params);
|
||||
}
|
||||
@@ -264,6 +309,8 @@ namespace AZ
|
||||
{
|
||||
AZ_ATOM_PROFILE_FUNCTION("RHI", "PassSystem: FrameEnd");
|
||||
|
||||
m_state = PassSystemState::FrameEnd;
|
||||
|
||||
m_rootPass->FrameEnd();
|
||||
|
||||
// remove any pipelines that are marked as ExecuteOnce
|
||||
@@ -278,12 +325,14 @@ namespace AZ
|
||||
}
|
||||
|
||||
m_passHierarchyChanged = false;
|
||||
|
||||
m_state = PassSystemState::Idle;
|
||||
}
|
||||
|
||||
void PassSystem::Shutdown()
|
||||
{
|
||||
RemovePasses();
|
||||
m_buildAttachmentsList.clear();
|
||||
m_buildPassList.clear();
|
||||
m_rootPass = nullptr;
|
||||
m_passFactory.Shutdown();
|
||||
m_passLibrary.Shutdown();
|
||||
@@ -296,9 +345,9 @@ namespace AZ
|
||||
return m_rootPass;
|
||||
}
|
||||
|
||||
bool PassSystem::IsBuilding() const
|
||||
PassSystemState PassSystem::GetState() const
|
||||
{
|
||||
return m_isBuilding;
|
||||
return m_state;
|
||||
}
|
||||
|
||||
bool PassSystem::IsHotReloading() const
|
||||
|
||||
@@ -128,7 +128,7 @@ namespace AZ
|
||||
}
|
||||
|
||||
|
||||
void RenderPass::OnBuildAttachmentsFinishedInternal()
|
||||
void RenderPass::OnBuildFinishedInternal()
|
||||
{
|
||||
if (m_shaderResourceGroup != nullptr)
|
||||
{
|
||||
|
||||
@@ -181,12 +181,12 @@ namespace AZ
|
||||
|
||||
// Pass behavior functions...
|
||||
|
||||
void DownsampleMipChainPass::BuildAttachmentsInternal()
|
||||
void DownsampleMipChainPass::BuildInternal()
|
||||
{
|
||||
GetInputInfo();
|
||||
BuildChildPasses();
|
||||
UpdateChildren();
|
||||
ParentPass::BuildAttachmentsInternal();
|
||||
ParentPass::BuildInternal();
|
||||
}
|
||||
|
||||
void DownsampleMipChainPass::FrameBeginInternal(FramePrepareParams params)
|
||||
|
||||
@@ -37,8 +37,6 @@ namespace AZ
|
||||
EnvironmentCubeMapPass::EnvironmentCubeMapPass(const PassDescriptor& passDescriptor)
|
||||
: ParentPass(passDescriptor)
|
||||
{
|
||||
m_flags.m_alreadyCreated = false;
|
||||
|
||||
// load pass data
|
||||
const EnvironmentCubeMapPassData* passData = PassUtils::GetPassData<EnvironmentCubeMapPassData>(passDescriptor);
|
||||
if (passData == nullptr)
|
||||
@@ -113,7 +111,7 @@ namespace AZ
|
||||
AddChild(m_childPass);
|
||||
}
|
||||
|
||||
void EnvironmentCubeMapPass::BuildAttachmentsInternal()
|
||||
void EnvironmentCubeMapPass::BuildInternal()
|
||||
{
|
||||
// create output image descriptor
|
||||
m_outputImageDesc = RHI::ImageDescriptor::Create2D(RHI::ImageBindFlags::Color | RHI::ImageBindFlags::CopyRead, CubeMapFaceSize, CubeMapFaceSize, RHI::Format::R16G16B16A16_FLOAT);
|
||||
@@ -135,7 +133,7 @@ namespace AZ
|
||||
|
||||
m_attachmentBindings.push_back(outputAttachment);
|
||||
|
||||
ParentPass::BuildAttachmentsInternal();
|
||||
ParentPass::BuildInternal();
|
||||
}
|
||||
|
||||
void EnvironmentCubeMapPass::FrameBeginInternal(FramePrepareParams params)
|
||||
|
||||
@@ -50,7 +50,7 @@ namespace AZ
|
||||
{
|
||||
}
|
||||
|
||||
void RenderToTexturePass::BuildAttachmentsInternal()
|
||||
void RenderToTexturePass::BuildInternal()
|
||||
{
|
||||
m_outputAttachment = aznew PassAttachment();
|
||||
m_outputAttachment->m_name = "RenderTarget";
|
||||
@@ -73,7 +73,7 @@ namespace AZ
|
||||
|
||||
m_attachmentBindings.push_back(outputBinding);
|
||||
|
||||
Base::BuildAttachmentsInternal();
|
||||
Base::BuildInternal();
|
||||
}
|
||||
|
||||
void RenderToTexturePass::FrameBeginInternal(FramePrepareParams params)
|
||||
@@ -100,7 +100,7 @@ namespace AZ
|
||||
m_passData.m_width = width;
|
||||
m_passData.m_height = height;
|
||||
OnUpdateOutputSize();
|
||||
QueueForBuildAttachments();
|
||||
QueueForBuild();
|
||||
}
|
||||
|
||||
void RenderToTexturePass::OnUpdateOutputSize()
|
||||
|
||||
@@ -44,7 +44,7 @@ namespace AZ
|
||||
}
|
||||
}
|
||||
|
||||
void SelectorPass::BuildAttachmentsInternal()
|
||||
void SelectorPass::BuildInternal()
|
||||
{
|
||||
// Update output connections based on m_connections
|
||||
// This need to be done after BuildAttachment is finished
|
||||
@@ -72,7 +72,7 @@ namespace AZ
|
||||
m_connections[outputSlotIndex] = inputSlotIndex;
|
||||
|
||||
// Queue to rebuild attachment connections
|
||||
QueueForBuildAttachments();
|
||||
QueueForBuild();
|
||||
}
|
||||
|
||||
void SelectorPass::Connect(const AZ::Name& inputSlot, const AZ::Name& outputSlot)
|
||||
@@ -113,7 +113,7 @@ namespace AZ
|
||||
m_connections[outputIdx] = inputIdx;
|
||||
|
||||
// Queue to rebuild attachment connections
|
||||
QueueForBuildAttachments();
|
||||
QueueForBuild();
|
||||
}
|
||||
|
||||
} // namespace RPI
|
||||
|
||||
@@ -26,8 +26,6 @@ namespace AZ
|
||||
, m_windowContext(windowContext)
|
||||
, m_childTemplateName(childTemplateName)
|
||||
{
|
||||
m_flags.m_alreadyCreated = false;
|
||||
|
||||
PassSystemInterface* passSystem = PassSystemInterface::Get();
|
||||
|
||||
// Create child pass
|
||||
@@ -112,7 +110,7 @@ namespace AZ
|
||||
AddChild(m_childPass);
|
||||
}
|
||||
|
||||
void SwapChainPass::BuildAttachmentsInternal()
|
||||
void SwapChainPass::BuildInternal()
|
||||
{
|
||||
if (m_windowContext->GetSwapChain() == nullptr)
|
||||
{
|
||||
@@ -124,7 +122,7 @@ namespace AZ
|
||||
|
||||
SetupSwapChainAttachment();
|
||||
|
||||
ParentPass::BuildAttachmentsInternal();
|
||||
ParentPass::BuildInternal();
|
||||
}
|
||||
|
||||
void SwapChainPass::FrameBeginInternal(FramePrepareParams params)
|
||||
@@ -154,7 +152,7 @@ namespace AZ
|
||||
|
||||
void SwapChainPass::OnWindowResized([[maybe_unused]] uint32_t width, [[maybe_unused]] uint32_t height)
|
||||
{
|
||||
QueueForBuildAttachments();
|
||||
QueueForBuild();
|
||||
}
|
||||
|
||||
void SwapChainPass::ReadbackSwapChain(AZStd::shared_ptr<AttachmentReadback> readback)
|
||||
|
||||
@@ -329,9 +329,8 @@ namespace AZ
|
||||
if (validation.IsValid())
|
||||
{
|
||||
// Remove old pass
|
||||
bool deletePass = true;
|
||||
m_rootPass->SetRenderPipeline(nullptr);
|
||||
m_rootPass->QueueForRemoval(deletePass);
|
||||
m_rootPass->QueueForRemoval();
|
||||
|
||||
// Set new root
|
||||
m_rootPass = newRoot;
|
||||
|
||||
@@ -329,7 +329,7 @@ namespace UnitTest
|
||||
|
||||
Ptr<Pass> parentPass = m_passSystem->CreatePassFromTemplate(Name("ParentPass"), Name("ParentPass"));
|
||||
parentPass->Reset();
|
||||
parentPass->BuildAttachments();
|
||||
parentPass->Build();
|
||||
|
||||
PassValidationResults validationResults;
|
||||
parentPass->Validate(validationResults);
|
||||
@@ -351,7 +351,7 @@ namespace UnitTest
|
||||
|
||||
Ptr<Pass> parentPass = m_passSystem->CreatePassFromTemplate(Name("ParentPass"), Name("ParentPass"));
|
||||
parentPass->Reset();
|
||||
parentPass->BuildAttachments();
|
||||
parentPass->Build();
|
||||
|
||||
PassValidationResults validationResults;
|
||||
parentPass->Validate(validationResults);
|
||||
@@ -373,7 +373,7 @@ namespace UnitTest
|
||||
|
||||
Ptr<Pass> parentPass = m_passSystem->CreatePassFromTemplate(Name("ParentPass"), Name("ParentPass"));
|
||||
parentPass->Reset();
|
||||
parentPass->BuildAttachments();
|
||||
parentPass->Build();
|
||||
|
||||
PassValidationResults validationResults;
|
||||
parentPass->Validate(validationResults);
|
||||
@@ -397,7 +397,7 @@ namespace UnitTest
|
||||
parentPass->m_flags.m_partOfHierarchy = true;
|
||||
parentPass->OnHierarchyChange();
|
||||
parentPass->Reset();
|
||||
parentPass->BuildAttachments();
|
||||
parentPass->Build();
|
||||
|
||||
PassValidationResults validationResults;
|
||||
parentPass->Validate(validationResults);
|
||||
@@ -421,7 +421,7 @@ namespace UnitTest
|
||||
parentPass->m_flags.m_partOfHierarchy = true;
|
||||
parentPass->OnHierarchyChange();
|
||||
parentPass->Reset();
|
||||
parentPass->BuildAttachments();
|
||||
parentPass->Build();
|
||||
|
||||
PassValidationResults validationResults;
|
||||
parentPass->Validate(validationResults);
|
||||
@@ -445,7 +445,7 @@ namespace UnitTest
|
||||
parentPass->m_flags.m_partOfHierarchy = true;
|
||||
parentPass->OnHierarchyChange();
|
||||
parentPass->Reset();
|
||||
parentPass->BuildAttachments();
|
||||
parentPass->Build();
|
||||
|
||||
PassValidationResults validationResults;
|
||||
parentPass->Validate(validationResults);
|
||||
@@ -469,7 +469,7 @@ namespace UnitTest
|
||||
parentPass->m_flags.m_partOfHierarchy = true;
|
||||
parentPass->OnHierarchyChange();
|
||||
parentPass->Reset();
|
||||
parentPass->BuildAttachments();
|
||||
parentPass->Build();
|
||||
|
||||
PassValidationResults validationResults;
|
||||
parentPass->Validate(validationResults);
|
||||
|
||||
Reference in New Issue
Block a user