[ATOM-15600] Fix cpu over usage when loading shader variant assets. (#1014)

This is a temporary fix, in the future ShaderVariantAsyncLoader will use
OnCatalogAssetRemoved()/ OnCatalogAssetAdded().

Signed-off-by: garrieta <garrieta@amazon.com>
main
galibzon 5 years ago committed by GitHub
parent 6485ac8ea1
commit 25dc42e298
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@ -150,10 +150,7 @@ namespace AZ
}
}
if (!shaderVariantTreePendingRequests.empty() || !shaderVariantPendingRequests.empty())
{
AZStd::this_thread::sleep_for(AZStd::chrono::milliseconds(1000));
}
AZStd::this_thread::sleep_for(AZStd::chrono::milliseconds(1000));
}
}

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