[ATOM-15600] Fix cpu over usage when loading shader variant assets. (#1014)

This is a temporary fix, in the future ShaderVariantAsyncLoader will use
OnCatalogAssetRemoved()/ OnCatalogAssetAdded().

Signed-off-by: garrieta <garrieta@amazon.com>
This commit is contained in:
galibzon
2021-05-27 21:45:19 -05:00
committed by GitHub
parent 6485ac8ea1
commit 25dc42e298
@@ -150,10 +150,7 @@ namespace AZ
}
}
if (!shaderVariantTreePendingRequests.empty() || !shaderVariantPendingRequests.empty())
{
AZStd::this_thread::sleep_for(AZStd::chrono::milliseconds(1000));
}
AZStd::this_thread::sleep_for(AZStd::chrono::milliseconds(1000));
}
}