SJ
3df1ffe3b7
3rd Party static libraries need to be public dependencies to work from installed engine.
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Merge pull request #168 from aws-lumberyard-dev/LYN-2588
2021-04-20 14:11:08 -07:00
Mike Balfour
6c65d5f666
Merge pull request #156 from aws-lumberyard-dev/mbalfour/behaviorcontext
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Expose some helpful methods to BehaviorContext
2021-04-20 15:58:08 -05:00
Nicholas Van Sickle
68cc939c6d
Merge pull request #144 from aws-lumberyard-dev/nvsickle/MainFontFixes
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Fix debug font rendering & assert on game mode transition
2021-04-20 12:32:26 -07:00
amzn-sj
f53c1e8084
3rd Party static libraries need to be public dependencies to work from installed engine.
2021-04-20 12:16:40 -07:00
AMZN-mnaumov
f4a57663fa
Merge pull request #142 from aws-lumberyard-dev/Atom/mnaumov/ATOM-15222
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[ATOM-15222] Adding "Create New Material" context menu option to folder in Materia…
2021-04-20 11:38:34 -07:00
mbalfour
d9fe89ba56
Addressed feedback - made string& into a string_view.
2021-04-20 13:37:10 -05:00
AMZN-mnaumov
3994d80c7e
Merge pull request #148 from aws-lumberyard-dev/Atom/mnaumov/ATOM-15271
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[ATOM-15271] Fixing thumbnail pixelation
2021-04-20 11:37:02 -07:00
Chris Galvan
fbc69e5fd7
[LYN-3079] Removed IPickObjectCallback and edit tools that used it.
2021-04-20 11:08:51 -05:00
cgalvan
22cfe18601
Merge pull request #140 from aws-lumberyard-dev/Editor/RemoveLegacyMaterialEditor
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[LYN-3070] Removed legacy Material Editor.
2021-04-20 10:26:57 -05:00
mbalfour
e8459898a7
Exposed Quaternion::CreateFromEulerAnglesDegrees and Transform::Transform(Vector3, Quaternion, Vector3) to the behavior context to improve usability of these classes from scripts.
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(cherry picked from commit 8156beb21181f9ff20972c8ea8be5e3dc61f1700)
2021-04-20 09:08:40 -05:00
mbalfour
33e61ad35b
Added SetEntityName and exposed Get/SetEntityName to the behavior context for use from scripts.
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(cherry picked from commit 4f2e0b74727cfe99c74ed588769a540f24d7aa46)
2021-04-20 09:08:19 -05:00
AMZN-daimini
7901fe8625
Reset the whole Qt model when an entry in the EditorEntityModel is removed. ( #48 ) ( #82 )
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An optimization introduced in Prefab mode currently changes the relative ordering of children, causing stale QModelIndex variables to still be referenced and crash the Editor sporadically. This change is theoretically a bit slower, but still much faster than the pre-optimization times.
Co-authored-by: Shirang Jia <shiranj@amazon.com >
Co-authored-by: Shirang Jia <shiranj@amazon.com >
2021-04-19 21:52:10 -07:00
mnaumov
7e48bee48f
Fixing thumbnail pixelation
2021-04-19 18:24:23 -07:00
nvsickle
6aabf2ee3d
Don't attempt to render manipulators in game mode
2021-04-19 15:36:25 -07:00
nvsickle
e2a7629993
Remove statistics rendering from EditorViewportWidget - it's wrong at the moment, and needs to be moved to a controller
2021-04-19 15:24:08 -07:00
mnaumov
6abf17439a
Adding "Create New Material" context menu option to folder in Material Editor
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Improving MaterialBrowser filter to show empty folders
2021-04-19 15:22:32 -07:00
nvsickle
ebf41d2bdf
Update code style
2021-04-19 15:13:10 -07:00
nvsickle
d2fadcb0e3
Fix context menu handling in multi-viewport scenarios (the logic bugs here were many and nuanced, but we're narrowing in on something robust).
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Specifically this:
-Ensures key/mouse up event propagation works across multiple viewports
-Ensures that mouse up events for manipulators only get delivered if there's a corresponding mouse down event
-Also tidies up the "are we done processing events this tick?" logic in ViewportManipulatorController
2021-04-19 15:13:06 -07:00
nvsickle
482e423ec9
Fix crash on default layout restore
2021-04-19 15:13:04 -07:00
nvsickle
c05d4b44e4
Move supplemental EditorViewportWidget rendering to OnBeginPrepareRender to avoid sync issues
2021-04-19 15:08:40 -07:00
Chris Galvan
4fb407e130
[LYN-3070] Removed legacy Material Editor.
2021-04-19 15:39:50 -05:00
Chris Galvan
7f169855f3
Merge branch 'main' into cgalvan/EntityHelperRefactor
2021-04-19 13:18:27 -05:00
Chris Galvan
06d6ab9715
[LYN-2255] Updated unit test to use matchers to reduce lines and improve readability. Also fixed some other minor code feedback.
2021-04-19 12:29:58 -05:00
jackalbe
a7f5462f3d
Merge pull request #114 from aws-lumberyard-dev/sceneapi_script_regression
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{LYN-2635} Helios - Wrote auto tests for Python asset builder and scene API
2021-04-19 12:07:32 -05:00
lumberyard-employee-dm
d6788996fc
Merge pull request #130 from aws-lumberyard-dev/LYN-3055
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Fixed issue if the "/Amazon/AzCore/Bootstrap/<platform>_assets" or
2021-04-19 11:52:16 -05:00
AMZN-stankowi
4c2260af97
Lyn 2651 rebased to main ( #74 )
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* Helios - LYN-2651 Lerping bones, cleaned up key frame generation for morph targets. Merge from 1.0.
2021-04-19 08:51:52 -07:00
mcgarrah
9412078992
Fixed issue if the "/Amazon/AzCore/Bootstrap/<platform>_assets" or
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"/Amazon/AzCore/Bootstrap/assets" key is set, then it would append that
value to the default asset platform value for the OS
2021-04-19 10:23:58 -05:00
jackalbe
ce6d9e51ee
Merge branch 'main' into sceneapi_script_regression
2021-04-19 09:32:29 -05:00
mcgarrah
6d3b9e4f51
Merge remote-tracking branch 'upstream/main' into LYN-2726-ProjectRoot
2021-04-16 21:12:55 -05:00
Nicholas Van Sickle
944dab2ecb
Merge pull request #121 from aws-lumberyard-dev/nvsickle/ViewportFixesFrom10Round1
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Cherry-pick from 1.0: Fix EditorViewportWidget stealing keyboard focus
2021-04-16 18:40:38 -07:00
lumberyard-employee-dm
1e80012df1
Merge pull request #79 from aws-lumberyard-dev/LYN-2461-Bootstrap
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Removed AssetProcessor Settings from the bootstrap.cfg file as they get overridden by the Engine/Registry/bootstrap.setreg file and is therefore a "trap" to set them.
Users will not see any functionality change from modifiying those values.
2021-04-16 20:30:40 -05:00
chiyenteng
41db22be3d
[CherryPick][LYN-2738] Fix Reflect functions of IAnimSequence and CAnimSequence ( #103 )
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* [CherryPick][LYN-2738] Fix Reflect functions of IAnimSequence and CAnimSequence (#85 )
2021-04-16 17:06:58 -07:00
mcgarrah
603ee5bf83
Updated the MergeSettingsToRegistry_AddRuntimeFilePaths to use the default asset platform associated with the OS, if the /Amazon/AzCore/Bootstrap/assets key isn't found in the settings registry
2021-04-16 18:55:08 -05:00
mcgarrah
96ef349931
Update the AzFramework and AzCore cmake files to point at the new location of the PlatformDefaults.h and PlatformDefaults.cpp file
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Added an inline namespace for the PlatformDefaults code to ease with aliasing it into the AzFramework namespace
2021-04-16 18:55:06 -05:00
mcgarrah
bf2732a26d
Moved the PlatformDefaults files from AzFramework to AzCore
2021-04-16 18:55:05 -05:00
mcgarrah
373f60f29c
Added a call to update the runtime file paths again after merging all Engine, Gem and Project Settings Registry in case they modified the asset platform key which is used for setting the project cache root
2021-04-16 18:54:58 -05:00
nvsickle
a519bd6d0c
Fix EditorViewportWidget stealing keyboard focus
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grabKeyboard was used by CRenderViewport to ensure it received some events, but that logic is no longer needed and the corresponding release was removed. This just removes grabKeyboard entirely - eventually all input event logic will be removed as well.
2021-04-16 16:48:22 -07:00
Esteban Papp
a6c7815685
SPEC-6371 Change the asset_profile and test_profile steps to be no_unity so it doesnt recompile
2021-04-16 16:06:54 -07:00
mcgarrah
6dadc84581
Merge branch 'main' of https://github.com/aws-lumberyard/o3de into LYN-2726-ProjectRoot
2021-04-16 15:23:26 -05:00
jackalbe
085aa78ec9
Merge branch 'main' into sceneapi_script_regression
2021-04-16 14:29:47 -05:00
alexpete
10faddb113
Integrating github/staging through commit ef88e6e
2021-04-16 12:05:11 -07:00
Tom Hulton-Harrop
405276a7ae
Merge pull request #37 from aws-lumberyard-dev/hultonha_LYN-2528_whitebox_prefab
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Add Json serialization support for ByteStream
Fixes serialization issue with the White Box component when Prefabs are enabled.
2021-04-16 18:28:12 +01:00
jjjoness
0854d5d0da
Merge pull request #99 from aws-lumberyard-dev/LYN-1901
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Lyn 1901
2021-04-16 18:11:15 +01:00
amzn-sean
2a53f018fa
Merge pull request #70 from aws-lumberyard-dev/physx_system_comp
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SystemComponent is now only built once in the PhysX.Static target
2021-04-16 14:04:00 +01:00
hultonha
102a0e5dc8
Merge branch 'main' into hultonha_LYN-2528_whitebox_prefab
2021-04-16 12:04:14 +01:00
greerdv
a757d327a0
Merge branch 'main' into non-uniform-scale-visibility
2021-04-16 09:57:04 +01:00
mcgarrah
bff55bd688
LYN-2726 Updated the Settings Registry Merge Utils logic to determine
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the project root and engine root to fix issues with running the Editor
or AssetProcessor from within the project folder overriding the
project_path with the engine root bootstrap.cfg project_path entry
The order in which the project path is overridden as follows
1. The <engine-root>/bootstrap.cfg is first merged into the Settings
Registry. Any '/Amazon/AzCore/Bootstrap/project_path' would be used
if the following steps don't override that key.
2. Followed by general *.setreg/*.setregpatch files being merged into
the Settings Registry which can override the
'/Amazon/AzCore/Bootstrap/project_path' key
3. Next a project.json file searched upwards from the current executable
directory to determine the project path
4. Finally if a command line parameter that overrides the project path
is supplied it is used instead
2021-04-15 22:40:58 -05:00
karlberg
8074e0fb18
Remove formal template parameter name to resolve shadowed variable warning on clang
2021-04-15 17:56:08 -07:00
kberg-amzn
c2f9019f7c
Merge pull request #65 from aws-lumberyard-dev/MultiplayerComponents
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Multiplayer components
2021-04-15 16:30:36 -07:00
srikappa-amzn
76af009190
Merge pull request #72 from aws-lumberyard-dev/Prefab/RelativePathForNewPrefabs
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Make creation of new prefabs use a relative path to the project
2021-04-15 13:20:18 -07:00