lumberyard-employee-dm
5b98227a77
Adding newline to the end of project_manager_files.cmake
2021-05-05 14:58:31 -05:00
nggieber
2044832bb1
Updated Source capitalization in cmake files list
2021-05-05 12:41:05 -07:00
bosnichd
5783bf635b
Fix for LoadLevel not being called. ( #584 )
2021-05-05 13:35:50 -06:00
nggieber
625aa14aa8
Updated files after moving all Qt folder into Source
2021-05-05 12:31:17 -07:00
nggieber
76ffff8bb5
Moved Qt files into to renamed 'S'ource
2021-05-05 12:29:06 -07:00
AMZN-nggieber
83e2ec6800
Project Manager - Barebones UI Made for All Screens with Basic Flow ( #507 )
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* Created all barebone screens, a screen factory, and connected basic transitions between screens
* Changed ProjectManager namespace to O3DE::ProjectManager, removed empty new lines, switch to aznumberic_cast usage
* Project Manager - Moved Qt directory into source
2021-05-05 10:46:34 -07:00
SergeyAMZN
dd90c590aa
Merge pull request #564 from aws-lumberyard-dev/MultiplayerPipeline
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SPEC-6590 Implemented network entities instantiation by network spawnable asset ID
2021-05-05 18:17:44 +01:00
AMZN-stankowi
a7224b6379
Integrating github/Helios_RemoveFbxSdk through commit 6dc2604 ( #391 ) ( #560 )
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Removing FBX SDK, LYN-1045. If you have an issues please reach out to the Helios team.
2021-05-05 09:29:12 -07:00
Terry Michaels
01976a890c
Removed wireframe from perspective menu and fixed crash on right click ( #575 )
2021-05-05 11:10:19 -05:00
rgba16f
7b95b5e329
Merge pull request #556 from aws-lumberyard-dev/MoveDebugDisplayGlobalID
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Move g_mainViewportEntityDebugDisplayId from AzToolsFramework to AzFramework
Rename g_mainViewportEntityDebugDisplayId to g_defaultSceneEntityDebugDisplayId
2021-05-05 10:34:17 -05:00
bosnichd
d7b796fd73
Remove I3DEngine CryCommon Interface ( #567 )
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Delete:
- I3DEngine
- Missions
- Time of day
- GameEffectsSystem Gem
- ImageProcessing Gem
- SVOGI Gem
- Various other things that don't do anything now that the legacy renderer has been removed.
2021-05-05 09:07:28 -06:00
greerdv
45cbe4767f
adding comment to AddNonUniformScaleButton
2021-05-05 15:14:50 +01:00
greerdv
a49017ec23
merging from main
2021-05-05 13:26:08 +01:00
cgalvan
b4e69d3933
Merge pull request #557 from aws-lumberyard-dev/cgalvan/RemoveUnusedCSelectionGroupUsages
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[LYN-3347] Removed some unused references to CSelectionGroup.
2021-05-05 07:17:10 -05:00
greerdv
e1f7d04bc2
adding icon for non-uniform scale component
2021-05-05 13:10:01 +01:00
Tom Hulton-Harrop
cec56d7b27
Merge pull request #546 from aws-lumberyard-dev/hultonha_LYN-2315_camera-phase-4
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Camera Updates - Part 4
2021-05-05 09:46:56 +01:00
sphrose
7eb6cc10b6
Made change affect all modifiable containers.
2021-05-05 08:57:39 +01:00
jonbeer
7963924b6a
Removing extra commented code
2021-05-04 18:27:09 -07:00
jonbeer
5e6d058a43
Removing default case to fix crash and updating tests
2021-05-04 18:23:02 -07:00
pereslav
30625cf5d3
merge from main
2021-05-05 00:09:25 +01:00
pereslav
e414cc151d
SPEC-6590 Implemented network entities instantiation by network spawnable asset ID
2021-05-05 00:00:06 +01:00
greerdv
cd93df4ca8
hiding button to add non-uniform scale when there already is a NUS component on the entity
2021-05-04 23:15:51 +01:00
jonbeer
b55e881225
Merge branch 'main' into Prefab/PhysX/ColliderFixes
2021-05-04 15:08:37 -07:00
rgba16f
27472169e2
Change global default scene debug draw id variale declare from static constexpr const to inline constexpr
2021-05-04 17:06:22 -05:00
Chris Galvan
9e105fb769
[LYN-3347] Removed some unused references to CSelectionGroup.
2021-05-04 16:52:36 -05:00
AMZN-koppersr
2d4a17a2fb
Merge branch 'main' into JsonSerializationPointerFix
2021-05-04 13:53:03 -07:00
AMZN-koppersr
afcbe4e02b
Small updates based on PR feedback.
2021-05-04 13:51:08 -07:00
srikappa-amzn
a5ccfa6053
Merge pull request #456 from aws-lumberyard-dev/Prefab/CreatePrefab
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Fix undo for nested prefab creation by providing link patches to the undo node
2021-05-04 13:20:37 -07:00
rgba16f
1c1a9aeab4
Merge remote-tracking branch 'upstream/main' into MoveDebugDisplayGlobalID
2021-05-04 14:40:31 -05:00
rgba16f
593528532f
Move g_mainViewportEntityDebugDisplayId from AzToolsFramework to AzFramework and rename it to g_defaultSceneEntityDebugDisplayId
2021-05-04 14:36:48 -05:00
Aaron Ruiz Mora
f770e4aa7a
Unifying operators in Matrix3x3, Matrix3x4 and Matrix4x4
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- Add operators +, -, * and / too all matrix classes
- Add RetrieveScaleSq and GetReciprocalScaled to all matrix classes
- Add unit tests to all matrix classes
- Fix a bug that causes release configuration not to compile.
2021-05-04 19:12:01 +01:00
AMZN-koppersr
11b79f567a
Smart and raw pointer support in Json Serialization now behave similarly.
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The behavior of smart pointers was not updated after the changes to raw pointers, in particular with how default JSON Objects were handled. They both now treat an empty JSON Object (a.k.a. the id for default instances) as meaning to create a default instance on the pointer even if the default is a nullptr. To have a nullptr a JSON Null has to be explicitly written.
2021-05-04 11:10:46 -07:00
greerdv
5e94c9c838
fixing highlighting behaviour when trying to drag components above non-uniform scale component
2021-05-04 18:59:04 +01:00
jackalbe
8b1251c9f7
{LYN-2185} Helios - Added GraphObjectProxy::GetMethodList() function ( #392 )
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* {LYN-2185} Helios - Added GraphObjectProxy::GetMethodList() function
* Updated the EditorPythonConsoleInterface to get Python type name info
* Added PythonBehaviorInfo to the GraphObjectProxy object to reflect abstract calls that can be invoked
* removed SCENE_DATA_API from Reflect() function
Jira: https://jira.agscollab.com/browse/LYN-2185
Tests: Added tests GraphObjectProxy_GetClassInfo_Loads & GraphObjectProxy_GetClassInfo_CorrectFormats to regress test
* fix compile error
* etchPythonTypeName() returns AZStd::string
* put None into a const char
2021-05-04 12:55:47 -05:00
Olex Lozitskiy
790657f8c0
Merge pull request #526 from aws-lumberyard-dev/Atom/olexl/ATOM-15349
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Deleted AzFramework::AtomActiveInterface
2021-05-04 13:44:04 -04:00
greerdv
d9b3b7ccfa
adding non-uniform scale component via button on transform component and forcing it to be adjacent in the component sort order and visible
2021-05-04 18:31:43 +01:00
hultonha
bb76bccc06
remove unneeded temporary
2021-05-04 17:55:09 +01:00
Mike Balfour
31746705eb
Merge pull request #541 from aws-lumberyard-dev/mbalfour/lyn-3464
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[LYN-3464] Vegetation unit tests intermittently failed due to AssetManager bug
2021-05-04 11:50:49 -05:00
srikappa-amzn
b02deff984
Merge pull request #531 from aws-lumberyard-dev/LYN-3449
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Cherry pick fix for editor crash on deleting slices with prefabs enabled
2021-05-04 09:35:33 -07:00
hultonha
a206896074
remove QPoint from lower-level interfaces, switch to use AzFramework::ScreenPoint
2021-05-04 17:32:47 +01:00
Aristo7
0f6d57a267
Fixed up a compile issue
2021-05-04 11:24:49 -05:00
jonbeer
02a9b4411b
Merge from main
2021-05-04 09:09:27 -07:00
karlberg
bbe3fcfdd9
Cleans up some debug code
2021-05-04 08:49:35 -07:00
sphrose
3e42e8ed14
merge main
2021-05-04 16:41:24 +01:00
hultonha
8686997def
add missing include
2021-05-04 16:28:35 +01:00
Aristo7
4c47d7b587
Merged main in
2021-05-04 10:13:50 -05:00
mbalfour
53a6e5ac6b
Addressed feedback.
2021-05-04 10:08:59 -05:00
mbalfour
5df82caef6
[LYN-3464] Vegetation unit tests intermittently failed due to an AssetManager bug. Inside the AssetContainer, if the root asset finished loading during the container initialization, the CheckReady() call at the end of initialization would detect the loaded asset, but would skip sending out notifications because the initialized flag wasn't set yet. This would lead to an extra asset reference remaining in the AssetManager itself, would would then cause errors when the asset handler for that asset got removed.
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By setting the initialization flag before the CheckReady() call, the notifications get sent correctly, and no extra asset references remain. This checkin also includes a unit test for the AssetManager that specifically forces this condition to happen and validates that it works correctly.
2021-05-04 09:04:18 -05:00
hultonha
36d502b560
update controls for camera and move settings to cfg file
2021-05-04 14:06:10 +01:00
hultonha
14fc356d6e
add animation camera behaviour to new controller (WIP)
2021-05-04 14:06:05 +01:00