update controls for camera and move settings to cfg file
This commit is contained in:
@@ -15,15 +15,104 @@
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#include <AzCore/Console/IConsole.h>
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#include <AzCore/Math/MathUtils.h>
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#include <AzCore/Math/Plane.h>
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#include <AzFramework/Input/Devices/Keyboard/InputDeviceKeyboard.h>
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#include <AzFramework/Input/Devices/Mouse/InputDeviceMouse.h>
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#include <AzFramework/Windowing/WindowBus.h>
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AZ_CVAR(
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float, ed_newCameraSystemDefaultPlaneHeight, 34.0f, nullptr, AZ::ConsoleFunctorFlags::Null,
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"The default height of the ground plane to do intersection tests against when orbiting");
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namespace AzFramework
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{
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AZ_CVAR(
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float, ed_cameraSystemDefaultPlaneHeight, 34.0f, nullptr, AZ::ConsoleFunctorFlags::Null,
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"The default height of the ground plane to do intersection tests against when orbiting");
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AZ_CVAR(float, ed_cameraSystemBoostMultiplier, 3.0f, nullptr, AZ::ConsoleFunctorFlags::Null, "");
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AZ_CVAR(float, ed_cameraSystemTranslateSpeed, 10.0f, nullptr, AZ::ConsoleFunctorFlags::Null, "");
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AZ_CVAR(float, ed_cameraSystemOrbitDollyScrollSpeed, 0.02f, nullptr, AZ::ConsoleFunctorFlags::Null, "");
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AZ_CVAR(float, ed_cameraSystemOrbitDollyCursorSpeed, 0.01f, nullptr, AZ::ConsoleFunctorFlags::Null, "");
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AZ_CVAR(float, ed_cameraSystemScrollTranslateSpeed, 0.02f, nullptr, AZ::ConsoleFunctorFlags::Null, "");
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AZ_CVAR(float, ed_cameraSystemDefaultOrbitDistance, 60.0f, nullptr, AZ::ConsoleFunctorFlags::Null, "");
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AZ_CVAR(float, ed_cameraSystemMaxOrbitDistance, 100.0f, nullptr, AZ::ConsoleFunctorFlags::Null, "");
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AZ_CVAR(float, ed_cameraSystemLookSmoothness, 5.0f, nullptr, AZ::ConsoleFunctorFlags::Null, "");
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AZ_CVAR(float, ed_cameraSystemTranslateSmoothness, 5.0f, nullptr, AZ::ConsoleFunctorFlags::Null, "");
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AZ_CVAR(float, ed_cameraSystemRotateSpeed, 0.005f, nullptr, AZ::ConsoleFunctorFlags::Null, "");
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AZ_CVAR(float, ed_cameraSystemPanSpeed, 0.01f, nullptr, AZ::ConsoleFunctorFlags::Null, "");
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AZ_CVAR(bool, ed_cameraSystemPanInvertX, true, nullptr, AZ::ConsoleFunctorFlags::Null, "");
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AZ_CVAR(bool, ed_cameraSystemPanInvertY, true, nullptr, AZ::ConsoleFunctorFlags::Null, "");
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AZ_CVAR(
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AZ::CVarFixedString, ed_cameraSystemTranslateForwardKey, "keyboard_key_alphanumeric_W", nullptr, AZ::ConsoleFunctorFlags::Null, "");
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AZ_CVAR(
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AZ::CVarFixedString, ed_cameraSystemTranslateBackwardKey, "keyboard_key_alphanumeric_S", nullptr, AZ::ConsoleFunctorFlags::Null,
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"");
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AZ_CVAR(
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AZ::CVarFixedString, ed_cameraSystemTranslateLeftKey, "keyboard_key_alphanumeric_A", nullptr, AZ::ConsoleFunctorFlags::Null, "");
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AZ_CVAR(
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AZ::CVarFixedString, ed_cameraSystemTranslateRightKey, "keyboard_key_alphanumeric_D", nullptr, AZ::ConsoleFunctorFlags::Null, "");
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AZ_CVAR(AZ::CVarFixedString, ed_cameraSystemTranslateUpKey, "keyboard_key_alphanumeric_E", nullptr, AZ::ConsoleFunctorFlags::Null, "");
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AZ_CVAR(
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AZ::CVarFixedString, ed_cameraSystemTranslateDownKey, "keyboard_key_alphanumeric_Q", nullptr, AZ::ConsoleFunctorFlags::Null, "");
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AZ_CVAR(
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AZ::CVarFixedString, ed_cameraSystemTranslateBoostKey, "keyboard_key_modifier_shift_l", nullptr, AZ::ConsoleFunctorFlags::Null, "");
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AZ_CVAR(AZ::CVarFixedString, ed_cameraSystemOrbitKey, "keyboard_key_modifier_alt_l", nullptr, AZ::ConsoleFunctorFlags::Null, "");
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AZ_CVAR(AZ::CVarFixedString, ed_cameraSystemFreeLookButton, "mouse_button_right", nullptr, AZ::ConsoleFunctorFlags::Null, "");
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AZ_CVAR(AZ::CVarFixedString, ed_cameraSystemFreePanButton, "mouse_button_middle", nullptr, AZ::ConsoleFunctorFlags::Null, "");
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AZ_CVAR(AZ::CVarFixedString, ed_cameraSystemOrbitLookButton, "mouse_button_left", nullptr, AZ::ConsoleFunctorFlags::Null, "");
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AZ_CVAR(AZ::CVarFixedString, ed_cameraSystemOrbitDollyButton, "mouse_button_right", nullptr, AZ::ConsoleFunctorFlags::Null, "");
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AZ_CVAR(AZ::CVarFixedString, ed_cameraSystemOrbitPanButton, "mouse_button_middle", nullptr, AZ::ConsoleFunctorFlags::Null, "");
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static InputChannelId CameraTranslateForwardId;
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static InputChannelId CameraTranslateBackwardId;
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static InputChannelId CameraTranslateLeftId;
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static InputChannelId CameraTranslateRightId;
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static InputChannelId CameraTranslateDownId;
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static InputChannelId CameraTranslateUpId;
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static InputChannelId CameraTranslateBoostId;
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static InputChannelId CameraOrbitId;
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// externed elsewhere
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InputChannelId CameraFreeLookButton;
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InputChannelId CameraFreePanButton;
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InputChannelId CameraOrbitLookButton;
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InputChannelId CameraOrbitDollyButton;
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InputChannelId CameraOrbitPanButton;
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void ReloadCameraKeyBindings()
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{
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const AZ::CVarFixedString& forward = ed_cameraSystemTranslateForwardKey;
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CameraTranslateForwardId = InputChannelId(forward.c_str());
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const AZ::CVarFixedString& backward = ed_cameraSystemTranslateBackwardKey;
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CameraTranslateBackwardId = InputChannelId(backward.c_str());
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const AZ::CVarFixedString& left = ed_cameraSystemTranslateLeftKey;
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CameraTranslateLeftId = InputChannelId(left.c_str());
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const AZ::CVarFixedString& right = ed_cameraSystemTranslateRightKey;
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CameraTranslateRightId = InputChannelId(right.c_str());
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const AZ::CVarFixedString& down = ed_cameraSystemTranslateDownKey;
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CameraTranslateDownId = InputChannelId(down.c_str());
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const AZ::CVarFixedString& up = ed_cameraSystemTranslateUpKey;
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CameraTranslateUpId = InputChannelId(up.c_str());
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const AZ::CVarFixedString& boost = ed_cameraSystemTranslateBoostKey;
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CameraTranslateBoostId = InputChannelId(boost.c_str());
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const AZ::CVarFixedString& orbit = ed_cameraSystemOrbitKey;
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CameraOrbitId = InputChannelId(orbit.c_str());
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const AZ::CVarFixedString& freeLook = ed_cameraSystemFreeLookButton;
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CameraFreeLookButton = InputChannelId(freeLook.c_str());
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const AZ::CVarFixedString& freePan = ed_cameraSystemFreePanButton;
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CameraFreePanButton = InputChannelId(freePan.c_str());
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const AZ::CVarFixedString& orbitLook = ed_cameraSystemOrbitLookButton;
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CameraOrbitLookButton = InputChannelId(orbitLook.c_str());
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const AZ::CVarFixedString& orbitDolly = ed_cameraSystemOrbitDollyButton;
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CameraOrbitDollyButton = InputChannelId(orbitDolly.c_str());
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const AZ::CVarFixedString& orbitPan = ed_cameraSystemOrbitPanButton;
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CameraOrbitPanButton = InputChannelId(orbitPan.c_str());
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}
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static void ReloadCameraKeyBindingsConsole(const AZ::ConsoleCommandContainer&)
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{
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ReloadCameraKeyBindings();
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}
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AZ_CONSOLEFREEFUNC(ReloadCameraKeyBindingsConsole, AZ::ConsoleFunctorFlags::Null, "Reload keybindings for the modern camera system");
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// Based on paper by David Eberly - https://www.geometrictools.com/Documentation/EulerAngles.pdf
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AZ::Vector3 EulerAngles(const AZ::Matrix3x3& orientation)
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{
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@@ -186,7 +275,7 @@ namespace AzFramework
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{
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if (const auto& input = AZStd::get_if<DiscreteInputEvent>(&event))
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{
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if (input->m_channelId == m_channelId)
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if (input->m_channelId == m_rotateChannelId)
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{
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if (input->m_state == InputChannel::State::Began)
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{
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@@ -206,8 +295,8 @@ namespace AzFramework
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{
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Camera nextCamera = targetCamera;
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nextCamera.m_pitch -= float(cursorDelta.m_y) * m_props.m_rotateSpeed;
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nextCamera.m_yaw -= float(cursorDelta.m_x) * m_props.m_rotateSpeed;
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nextCamera.m_pitch -= float(cursorDelta.m_y) * ed_cameraSystemRotateSpeed;
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nextCamera.m_yaw -= float(cursorDelta.m_x) * ed_cameraSystemRotateSpeed;
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const auto clampRotation = [](const float angle) { return std::fmod(angle + AZ::Constants::TwoPi, AZ::Constants::TwoPi); };
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@@ -222,7 +311,7 @@ namespace AzFramework
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{
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if (const auto& input = AZStd::get_if<DiscreteInputEvent>(&event))
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{
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if (input->m_channelId == InputDeviceMouse::Button::Middle)
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if (input->m_channelId == m_panChannelId)
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{
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if (input->m_state == InputChannel::State::Began)
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{
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@@ -244,49 +333,48 @@ namespace AzFramework
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const auto panAxes = m_panAxesFn(nextCamera);
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const auto deltaPanX = float(cursorDelta.m_x) * panAxes.m_horizontalAxis * m_props.m_panSpeed;
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const auto deltaPanY = float(cursorDelta.m_y) * panAxes.m_verticalAxis * m_props.m_panSpeed;
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const auto deltaPanX = float(cursorDelta.m_x) * panAxes.m_horizontalAxis * ed_cameraSystemPanSpeed;
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const auto deltaPanY = float(cursorDelta.m_y) * panAxes.m_verticalAxis * ed_cameraSystemPanSpeed;
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const auto inv = [](const bool invert) {
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constexpr float Dir[] = {1.0f, -1.0f};
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return Dir[static_cast<int>(invert)];
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};
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nextCamera.m_lookAt += deltaPanX * inv(m_props.m_panInvertX);
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nextCamera.m_lookAt += deltaPanY * -inv(m_props.m_panInvertY);
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nextCamera.m_lookAt += deltaPanX * inv(ed_cameraSystemPanInvertX);
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nextCamera.m_lookAt += deltaPanY * -inv(ed_cameraSystemPanInvertY);
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return nextCamera;
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}
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TranslateCameraInput::TranslationType TranslateCameraInput::translationFromKey(InputChannelId channelId)
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{
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// note: remove hard-coded InputDevice keys
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if (channelId == InputDeviceKeyboard::Key::AlphanumericW)
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if (channelId == CameraTranslateForwardId)
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{
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return TranslationType::Forward;
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}
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if (channelId == InputDeviceKeyboard::Key::AlphanumericS)
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if (channelId == CameraTranslateBackwardId)
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{
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return TranslationType::Backward;
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}
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if (channelId == InputDeviceKeyboard::Key::AlphanumericA)
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if (channelId == CameraTranslateLeftId)
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{
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return TranslationType::Left;
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}
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if (channelId == InputDeviceKeyboard::Key::AlphanumericD)
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if (channelId == CameraTranslateRightId)
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{
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return TranslationType::Right;
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}
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if (channelId == InputDeviceKeyboard::Key::AlphanumericQ)
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if (channelId == CameraTranslateDownId)
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{
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return TranslationType::Down;
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}
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if (channelId == InputDeviceKeyboard::Key::AlphanumericE)
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if (channelId == CameraTranslateUpId)
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{
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return TranslationType::Up;
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}
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@@ -311,7 +399,7 @@ namespace AzFramework
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BeginActivation();
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}
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if (input->m_channelId == InputDeviceKeyboard::Key::ModifierShiftL)
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if (input->m_channelId == CameraTranslateBoostId)
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{
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m_boost = true;
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}
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@@ -323,7 +411,7 @@ namespace AzFramework
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{
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EndActivation();
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}
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if (input->m_channelId == InputDeviceKeyboard::Key::ModifierShiftL)
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if (input->m_channelId == CameraTranslateBoostId)
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{
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m_boost = false;
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}
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@@ -342,8 +430,8 @@ namespace AzFramework
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const auto axisY = translationBasis.GetBasisY();
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const auto axisZ = translationBasis.GetBasisZ();
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const float speed = [boost = m_boost, props = m_props]() {
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return props.m_translateSpeed * (boost ? props.m_boostMultiplier : 1.0f);
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const float speed = [boost = m_boost]() {
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return ed_cameraSystemTranslateSpeed * (boost ? ed_cameraSystemBoostMultiplier : 1.0f);
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}();
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if ((m_translation & TranslationType::Forward) == TranslationType::Forward)
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@@ -394,7 +482,7 @@ namespace AzFramework
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{
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if (const auto* input = AZStd::get_if<DiscreteInputEvent>(&event))
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{
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if (input->m_channelId == InputDeviceKeyboard::Key::ModifierAltL)
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if (input->m_channelId == CameraOrbitId)
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{
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if (input->m_state == InputChannel::State::Began)
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{
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@@ -421,18 +509,17 @@ namespace AzFramework
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if (Beginning())
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{
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float hit_distance = 0.0f;
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if (AZ::Plane::CreateFromNormalAndPoint(
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AZ::Vector3::CreateAxisZ(), AZ::Vector3::CreateAxisZ(ed_newCameraSystemDefaultPlaneHeight))
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if (AZ::Plane::CreateFromNormalAndPoint(AZ::Vector3::CreateAxisZ(), AZ::Vector3::CreateAxisZ(ed_cameraSystemDefaultPlaneHeight))
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.CastRay(targetCamera.Translation(), targetCamera.Rotation().GetBasisY(), hit_distance))
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{
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hit_distance = AZStd::min(hit_distance, m_props.m_maxOrbitDistance);
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hit_distance = AZStd::min<float>(hit_distance, ed_cameraSystemMaxOrbitDistance);
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nextCamera.m_lookDist = -hit_distance;
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nextCamera.m_lookAt = targetCamera.Translation() + targetCamera.Rotation().GetBasisY() * hit_distance;
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}
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else
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{
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nextCamera.m_lookDist = -m_props.m_defaultOrbitDistance;
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nextCamera.m_lookAt = targetCamera.Translation() + targetCamera.Rotation().GetBasisY() * m_props.m_defaultOrbitDistance;
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nextCamera.m_lookDist = -ed_cameraSystemMaxOrbitDistance;
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nextCamera.m_lookAt = targetCamera.Translation() + targetCamera.Rotation().GetBasisY() * ed_cameraSystemMaxOrbitDistance;
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}
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}
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@@ -465,7 +552,7 @@ namespace AzFramework
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[[maybe_unused]] const float deltaTime)
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{
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Camera nextCamera = targetCamera;
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nextCamera.m_lookDist = AZ::GetMin(nextCamera.m_lookDist + scrollDelta * m_props.m_dollySpeed, 0.0f);
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nextCamera.m_lookDist = AZ::GetMin(nextCamera.m_lookDist + scrollDelta * ed_cameraSystemOrbitDollyScrollSpeed, 0.0f);
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EndActivation();
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return nextCamera;
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}
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@@ -474,7 +561,7 @@ namespace AzFramework
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{
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if (const auto& input = AZStd::get_if<DiscreteInputEvent>(&event))
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{
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if (input->m_channelId == InputDeviceMouse::Button::Right)
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if (input->m_channelId == m_dollyChannelId)
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{
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if (input->m_state == InputChannel::State::Began)
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{
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@@ -493,7 +580,7 @@ namespace AzFramework
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[[maybe_unused]] const float deltaTime)
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{
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Camera nextCamera = targetCamera;
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nextCamera.m_lookDist = AZ::GetMin(nextCamera.m_lookDist + float(cursorDelta.m_y) * m_props.m_dollySpeed, 0.0f);
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nextCamera.m_lookDist = AZ::GetMin(nextCamera.m_lookDist + float(cursorDelta.m_y) * ed_cameraSystemOrbitDollyCursorSpeed, 0.0f);
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return nextCamera;
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}
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@@ -514,14 +601,14 @@ namespace AzFramework
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const auto translation_basis = LookTranslation(nextCamera);
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const auto axisY = translation_basis.GetBasisY();
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nextCamera.m_lookAt += axisY * scrollDelta * m_props.m_translateSpeed;
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nextCamera.m_lookAt += axisY * scrollDelta * ed_cameraSystemScrollTranslateSpeed;
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EndActivation();
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return nextCamera;
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}
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Camera SmoothCamera(const Camera& currentCamera, const Camera& targetCamera, const SmoothProps& props, const float deltaTime)
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Camera SmoothCamera(const Camera& currentCamera, const Camera& targetCamera, const float deltaTime)
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{
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const auto clamp_rotation = [](const float angle) { return std::fmod(angle + AZ::Constants::TwoPi, AZ::Constants::TwoPi); };
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@@ -542,11 +629,11 @@ namespace AzFramework
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Camera camera;
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// note: the math for the lerp smoothing implementation for camera rotation and translation was inspired by this excellent
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// article by Scott Lembcke: https://www.gamasutra.com/blogs/ScottLembcke/20180404/316046/Improved_Lerp_Smoothing.php
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const float lookRate = std::exp2(props.m_lookSmoothness);
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const float lookRate = std::exp2(ed_cameraSystemLookSmoothness);
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const float lookT = std::exp2(-lookRate * deltaTime);
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camera.m_pitch = AZ::Lerp(targetCamera.m_pitch, currentCamera.m_pitch, lookT);
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camera.m_yaw = AZ::Lerp(targetYaw, currentYaw, lookT);
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const float moveRate = std::exp2(props.m_moveSmoothness);
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const float moveRate = std::exp2(ed_cameraSystemTranslateSmoothness);
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const float moveT = std::exp2(-moveRate * deltaTime);
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camera.m_lookDist = AZ::Lerp(targetCamera.m_lookDist, currentCamera.m_lookDist, moveT);
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camera.m_lookAt = targetCamera.m_lookAt.Lerp(currentCamera.m_lookAt, moveT);
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@@ -12,38 +12,20 @@
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#pragma once
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#include <AzCore/EBus/EBus.h>
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#include <AzCore/Math/Matrix3x3.h>
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#include <AzCore/Math/Transform.h>
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#include <AzCore/std/containers/variant.h>
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#include <AzCore/std/optional.h>
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#include <AzFramework/Input/Channels/InputChannel.h>
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#include <AzFramework/Input/Devices/Keyboard/InputDeviceKeyboard.h>
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#include <AzFramework/Input/Devices/Mouse/InputDeviceMouse.h>
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#include <AzFramework/Viewport/ScreenGeometry.h>
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#include <AzFramework/Viewport/ViewportId.h>
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namespace AzFramework
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{
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struct WindowSize;
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//! Update camera key bindings that can be overridden with AZ console vars (invoke from console to update)
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void ReloadCameraKeyBindings();
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// to be moved
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class ModernViewportCameraControllerRequests : public AZ::EBusTraits
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{
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public:
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using BusIdType = AzFramework::ViewportId; ///< ViewportId - used to address requests to this EBus.
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static const AZ::EBusAddressPolicy AddressPolicy = AZ::EBusAddressPolicy::ById;
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static const AZ::EBusHandlerPolicy HandlerPolicy = AZ::EBusHandlerPolicy::Single;
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virtual void SetTargetCameraTransform(const AZ::Transform& transform) = 0;
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protected:
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~ModernViewportCameraControllerRequests() = default;
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};
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using ModernViewportCameraControllerRequestBus = AZ::EBus<ModernViewportCameraControllerRequests>;
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// https://www.geometrictools.com/Documentation/EulerAngles.pdf
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//! Return Euler angles (pitch, roll, yaw) for the incoming orientation.
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AZ::Vector3 EulerAngles(const AZ::Matrix3x3& orientation);
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struct Camera
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@@ -182,13 +164,7 @@ namespace AzFramework
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Activation m_activation = Activation::Idle;
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};
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struct SmoothProps
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{
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float m_lookSmoothness = 5.0f;
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float m_moveSmoothness = 5.0f;
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};
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Camera SmoothCamera(const Camera& currentCamera, const Camera& targetCamera, const SmoothProps& props, float deltaTime);
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Camera SmoothCamera(const Camera& currentCamera, const Camera& targetCamera, float deltaTime);
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class Cameras
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{
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@@ -220,19 +196,16 @@ namespace AzFramework
|
||||
class RotateCameraInput : public CameraInput
|
||||
{
|
||||
public:
|
||||
explicit RotateCameraInput(const InputChannelId channelId)
|
||||
: m_channelId(channelId)
|
||||
explicit RotateCameraInput(const InputChannelId rotateChannelId)
|
||||
: m_rotateChannelId(rotateChannelId)
|
||||
{
|
||||
}
|
||||
|
||||
void HandleEvents(const InputEvent& event) override;
|
||||
Camera StepCamera(const Camera& targetCamera, const ScreenVector& cursorDelta, float scrollDelta, float deltaTime) override;
|
||||
|
||||
InputChannelId m_channelId;
|
||||
|
||||
struct Props
|
||||
{
|
||||
float m_rotateSpeed = 0.005f;
|
||||
} m_props;
|
||||
private:
|
||||
InputChannelId m_rotateChannelId;
|
||||
};
|
||||
|
||||
struct PanAxes
|
||||
@@ -265,22 +238,17 @@ namespace AzFramework
|
||||
class PanCameraInput : public CameraInput
|
||||
{
|
||||
public:
|
||||
explicit PanCameraInput(PanAxesFn panAxesFn)
|
||||
PanCameraInput(const InputChannelId panChannelId, PanAxesFn panAxesFn)
|
||||
: m_panAxesFn(AZStd::move(panAxesFn))
|
||||
, m_panChannelId(panChannelId)
|
||||
{
|
||||
}
|
||||
void HandleEvents(const InputEvent& event) override;
|
||||
Camera StepCamera(const Camera& targetCamera, const ScreenVector& cursorDelta, float scrollDelta, float deltaTime) override;
|
||||
|
||||
struct Props
|
||||
{
|
||||
float m_panSpeed = 0.01f;
|
||||
bool m_panInvertX = true;
|
||||
bool m_panInvertY = true;
|
||||
} m_props;
|
||||
|
||||
private:
|
||||
PanAxesFn m_panAxesFn;
|
||||
InputChannelId m_panChannelId;
|
||||
};
|
||||
|
||||
using TranslationAxesFn = AZStd::function<AZ::Matrix3x3(const Camera& camera)>;
|
||||
@@ -321,12 +289,6 @@ namespace AzFramework
|
||||
Camera StepCamera(const Camera& targetCamera, const ScreenVector& cursorDelta, float scrollDelta, float deltaTime) override;
|
||||
void ResetImpl() override;
|
||||
|
||||
struct Props
|
||||
{
|
||||
float m_translateSpeed = 10.0f;
|
||||
float m_boostMultiplier = 3.0f;
|
||||
} m_props;
|
||||
|
||||
private:
|
||||
enum class TranslationType
|
||||
{
|
||||
@@ -394,23 +356,19 @@ namespace AzFramework
|
||||
public:
|
||||
void HandleEvents(const InputEvent& event) override;
|
||||
Camera StepCamera(const Camera& targetCamera, const ScreenVector& cursorDelta, float scrollDelta, float deltaTime) override;
|
||||
|
||||
struct Props
|
||||
{
|
||||
float m_dollySpeed = 0.02f;
|
||||
} m_props;
|
||||
};
|
||||
|
||||
class OrbitDollyCursorMoveCameraInput : public CameraInput
|
||||
{
|
||||
public:
|
||||
explicit OrbitDollyCursorMoveCameraInput(const InputChannelId dollyChannelId)
|
||||
: m_dollyChannelId(dollyChannelId) {}
|
||||
|
||||
void HandleEvents(const InputEvent& event) override;
|
||||
Camera StepCamera(const Camera& targetCamera, const ScreenVector& cursorDelta, float scrollDelta, float deltaTime) override;
|
||||
|
||||
struct Props
|
||||
{
|
||||
float m_dollySpeed = 0.1f;
|
||||
} m_props;
|
||||
private:
|
||||
InputChannelId m_dollyChannelId;
|
||||
};
|
||||
|
||||
class ScrollTranslationCameraInput : public CameraInput
|
||||
@@ -418,11 +376,6 @@ namespace AzFramework
|
||||
public:
|
||||
void HandleEvents(const InputEvent& event) override;
|
||||
Camera StepCamera(const Camera& targetCamera, const ScreenVector& cursorDelta, float scrollDelta, float deltaTime) override;
|
||||
|
||||
struct Props
|
||||
{
|
||||
float m_translateSpeed = 0.02f;
|
||||
} m_props;
|
||||
};
|
||||
|
||||
class OrbitCameraInput : public CameraInput
|
||||
@@ -436,13 +389,10 @@ namespace AzFramework
|
||||
}
|
||||
|
||||
Cameras m_orbitCameras;
|
||||
|
||||
struct Props
|
||||
{
|
||||
float m_defaultOrbitDistance = 60.0f;
|
||||
float m_maxOrbitDistance = 100.0f;
|
||||
} m_props;
|
||||
};
|
||||
|
||||
struct WindowSize;
|
||||
|
||||
//! Map from a generic InputChannel event to a camera specific InputEvent.
|
||||
InputEvent BuildInputEvent(const InputChannel& inputChannel, const WindowSize& windowSize);
|
||||
} // namespace AzFramework
|
||||
|
||||
@@ -652,21 +652,14 @@ void CCryEditDoc::SerializeViewSettings(CXmlArchive& xmlAr)
|
||||
|
||||
CViewport* pVP = GetIEditor()->GetViewManager()->GetView(i);
|
||||
|
||||
Matrix34 tm = Matrix34::CreateRotationXYZ(va);
|
||||
tm.SetTranslation(vp);
|
||||
|
||||
if (pVP)
|
||||
{
|
||||
Matrix34 tm = Matrix34::CreateRotationXYZ(va);
|
||||
tm.SetTranslation(vp);
|
||||
pVP->SetViewTM(tm);
|
||||
}
|
||||
|
||||
if (auto viewportContext = AZ::Interface<AZ::RPI::ViewportContextRequestsInterface>::Get()->GetDefaultViewportContext())
|
||||
{
|
||||
AzFramework::ModernViewportCameraControllerRequestBus::Event(
|
||||
viewportContext->GetId(), &AzFramework::ModernViewportCameraControllerRequestBus::Events::SetTargetCameraTransform,
|
||||
LYTransformToAZTransform(tm));
|
||||
}
|
||||
|
||||
// Load grid.
|
||||
auto gridName = QString("Grid%1").arg(useOldViewFormat ? "" : QString::number(i));
|
||||
XmlNodeRef gridNode = xmlAr.root->newChild(gridName.toUtf8().constData());
|
||||
|
||||
@@ -1234,6 +1234,7 @@ void EditorViewportWidget::SetViewportId(int id)
|
||||
|
||||
if (ed_useNewCameraSystem)
|
||||
{
|
||||
AzFramework::ReloadCameraKeyBindings();
|
||||
m_renderViewport->GetControllerList()->Add(AZStd::make_shared<SandboxEditor::ModernViewportCameraController>());
|
||||
}
|
||||
else
|
||||
|
||||
@@ -16,27 +16,31 @@
|
||||
#include <Atom/RPI.Public/ViewportContextBus.h>
|
||||
#include <AzCore/Console/IConsole.h>
|
||||
#include <AzCore/Interface/Interface.h>
|
||||
#include <AzFramework/Input/Devices/Keyboard/InputDeviceKeyboard.h>
|
||||
#include <AzFramework/Input/Devices/Mouse/InputDeviceMouse.h>
|
||||
#include <AzFramework/Viewport/ScreenGeometry.h>
|
||||
#include <AzFramework/Windowing/WindowBus.h>
|
||||
#include <AzToolsFramework/Viewport/ViewportMessages.h>
|
||||
|
||||
namespace AzFramework
|
||||
{
|
||||
extern InputChannelId CameraFreeLookButton;
|
||||
extern InputChannelId CameraFreePanButton;
|
||||
extern InputChannelId CameraOrbitLookButton;
|
||||
extern InputChannelId CameraOrbitDollyButton;
|
||||
extern InputChannelId CameraOrbitPanButton;
|
||||
}
|
||||
|
||||
namespace SandboxEditor
|
||||
{
|
||||
static void DrawPreviewAxis(
|
||||
AzFramework::DebugDisplayRequests& display, const AZ::Transform& transform, const float axisLength)
|
||||
static void DrawPreviewAxis(AzFramework::DebugDisplayRequests& display, const AZ::Transform& transform, const float axisLength)
|
||||
{
|
||||
display.SetColor(AZ::Colors::Red);
|
||||
display.DrawLine(
|
||||
transform.GetTranslation(),
|
||||
transform.GetTranslation() + transform.GetBasisX().GetNormalizedSafe() * axisLength);
|
||||
display.DrawLine(transform.GetTranslation(), transform.GetTranslation() + transform.GetBasisX().GetNormalizedSafe() * axisLength);
|
||||
display.SetColor(AZ::Colors::Green);
|
||||
display.DrawLine(
|
||||
transform.GetTranslation(),
|
||||
transform.GetTranslation() + transform.GetBasisY().GetNormalizedSafe() * axisLength);
|
||||
display.DrawLine(transform.GetTranslation(), transform.GetTranslation() + transform.GetBasisY().GetNormalizedSafe() * axisLength);
|
||||
display.SetColor(AZ::Colors::Blue);
|
||||
display.DrawLine(
|
||||
transform.GetTranslation(),
|
||||
transform.GetTranslation() + transform.GetBasisZ().GetNormalizedSafe() * axisLength);
|
||||
display.DrawLine(transform.GetTranslation(), transform.GetTranslation() + transform.GetBasisZ().GetNormalizedSafe() * axisLength);
|
||||
}
|
||||
|
||||
static AZ::RPI::ViewportContextPtr RetrieveViewportContext(const AzFramework::ViewportId viewportId)
|
||||
@@ -60,17 +64,21 @@ namespace SandboxEditor
|
||||
: MultiViewportControllerInstanceInterface(viewportId)
|
||||
{
|
||||
// LYN-2315 TODO - move setup out of constructor, pass cameras in
|
||||
auto firstPersonRotateCamera = AZStd::make_shared<AzFramework::RotateCameraInput>(AzFramework::InputDeviceMouse::Button::Right);
|
||||
auto firstPersonPanCamera = AZStd::make_shared<AzFramework::PanCameraInput>(AzFramework::LookPan);
|
||||
auto firstPersonRotateCamera = AZStd::make_shared<AzFramework::RotateCameraInput>(AzFramework::CameraFreeLookButton);
|
||||
auto firstPersonPanCamera =
|
||||
AZStd::make_shared<AzFramework::PanCameraInput>(AzFramework::CameraFreePanButton, AzFramework::LookPan);
|
||||
auto firstPersonTranslateCamera = AZStd::make_shared<AzFramework::TranslateCameraInput>(AzFramework::LookTranslation);
|
||||
auto firstPersonWheelCamera = AZStd::make_shared<AzFramework::ScrollTranslationCameraInput>();
|
||||
|
||||
auto orbitCamera = AZStd::make_shared<AzFramework::OrbitCameraInput>();
|
||||
auto orbitRotateCamera = AZStd::make_shared<AzFramework::RotateCameraInput>(AzFramework::InputDeviceMouse::Button::Left);
|
||||
auto orbitRotateCamera = AZStd::make_shared<AzFramework::RotateCameraInput>(AzFramework::CameraOrbitLookButton);
|
||||
auto orbitTranslateCamera = AZStd::make_shared<AzFramework::TranslateCameraInput>(AzFramework::OrbitTranslation);
|
||||
auto orbitDollyWheelCamera = AZStd::make_shared<AzFramework::OrbitDollyScrollCameraInput>();
|
||||
auto orbitDollyMoveCamera = AZStd::make_shared<AzFramework::OrbitDollyCursorMoveCameraInput>();
|
||||
auto orbitPanCamera = AZStd::make_shared<AzFramework::PanCameraInput>(AzFramework::OrbitPan);
|
||||
auto orbitDollyMoveCamera =
|
||||
AZStd::make_shared<AzFramework::OrbitDollyCursorMoveCameraInput>(AzFramework::CameraOrbitDollyButton);
|
||||
auto orbitPanCamera =
|
||||
AZStd::make_shared<AzFramework::PanCameraInput>(AzFramework::CameraOrbitPanButton, AzFramework::OrbitPan);
|
||||
|
||||
orbitCamera->m_orbitCameras.AddCamera(orbitRotateCamera);
|
||||
orbitCamera->m_orbitCameras.AddCamera(orbitTranslateCamera);
|
||||
orbitCamera->m_orbitCameras.AddCamera(orbitDollyWheelCamera);
|
||||
@@ -83,13 +91,24 @@ namespace SandboxEditor
|
||||
m_cameraSystem.m_cameras.AddCamera(firstPersonWheelCamera);
|
||||
m_cameraSystem.m_cameras.AddCamera(orbitCamera);
|
||||
|
||||
if (auto viewportContext = RetrieveViewportContext(GetViewportId()))
|
||||
{
|
||||
auto handleCameraChange = [this](const AZ::Matrix4x4& matrix) {
|
||||
UpdateCameraFromTransform(
|
||||
m_targetCamera,
|
||||
AZ::Transform::CreateFromMatrix3x3AndTranslation(AZ::Matrix3x3::CreateFromMatrix4x4(matrix), matrix.GetTranslation()));
|
||||
};
|
||||
|
||||
m_cameraViewMatrixChangeHandler = AZ::RPI::ViewportContext::MatrixChangedEvent::Handler(handleCameraChange);
|
||||
|
||||
viewportContext->ConnectViewMatrixChangedHandler(m_cameraViewMatrixChangeHandler);
|
||||
}
|
||||
|
||||
AzFramework::ViewportDebugDisplayEventBus::Handler::BusConnect(AzToolsFramework::GetEntityContextId());
|
||||
AzFramework::ModernViewportCameraControllerRequestBus::Handler::BusConnect(viewportId);
|
||||
}
|
||||
|
||||
ModernViewportCameraControllerInstance::~ModernViewportCameraControllerInstance()
|
||||
{
|
||||
AzFramework::ModernViewportCameraControllerRequestBus::Handler::BusDisconnect();
|
||||
AzFramework::ViewportDebugDisplayEventBus::Handler::BusDisconnect();
|
||||
}
|
||||
|
||||
@@ -130,7 +149,7 @@ namespace SandboxEditor
|
||||
if (m_cameraMode == CameraMode::Control)
|
||||
{
|
||||
m_targetCamera = m_cameraSystem.StepCamera(m_targetCamera, event.m_deltaTime.count());
|
||||
m_camera = AzFramework::SmoothCamera(m_camera, m_targetCamera, m_smoothProps, event.m_deltaTime.count());
|
||||
m_camera = AzFramework::SmoothCamera(m_camera, m_targetCamera, event.m_deltaTime.count());
|
||||
|
||||
viewportContext->SetCameraTransform(m_camera.Transform());
|
||||
}
|
||||
@@ -172,9 +191,4 @@ namespace SandboxEditor
|
||||
|
||||
DrawPreviewAxis(debugDisplay, m_transformEnd, 2.0f);
|
||||
}
|
||||
|
||||
void ModernViewportCameraControllerInstance::SetTargetCameraTransform(const AZ::Transform& transform)
|
||||
{
|
||||
AzFramework::UpdateCameraFromTransform(m_targetCamera, transform);
|
||||
}
|
||||
} // namespace SandboxEditor
|
||||
|
||||
@@ -19,8 +19,7 @@
|
||||
namespace SandboxEditor
|
||||
{
|
||||
class ModernViewportCameraControllerInstance final : public AzFramework::MultiViewportControllerInstanceInterface,
|
||||
private AzFramework::ViewportDebugDisplayEventBus::Handler,
|
||||
private AzFramework::ModernViewportCameraControllerRequestBus::Handler
|
||||
private AzFramework::ViewportDebugDisplayEventBus::Handler
|
||||
{
|
||||
public:
|
||||
explicit ModernViewportCameraControllerInstance(AzFramework::ViewportId viewportId);
|
||||
@@ -33,9 +32,6 @@ namespace SandboxEditor
|
||||
// AzFramework::ViewportDebugDisplayEventBus overrides ...
|
||||
void DisplayViewport(const AzFramework::ViewportInfo& viewportInfo, AzFramework::DebugDisplayRequests& debugDisplay) override;
|
||||
|
||||
// ModernViewportCameraControllerRequestBus overrides ...
|
||||
void SetTargetCameraTransform(const AZ::Transform& transform) override;
|
||||
|
||||
private:
|
||||
enum class CameraMode
|
||||
{
|
||||
@@ -45,13 +41,14 @@ namespace SandboxEditor
|
||||
|
||||
AzFramework::Camera m_camera;
|
||||
AzFramework::Camera m_targetCamera;
|
||||
AzFramework::SmoothProps m_smoothProps;
|
||||
AzFramework::CameraSystem m_cameraSystem;
|
||||
|
||||
AZ::Transform m_transformStart;
|
||||
AZ::Transform m_transformEnd;
|
||||
AZ::Transform m_transformStart = AZ::Transform::CreateIdentity();
|
||||
AZ::Transform m_transformEnd = AZ::Transform::CreateIdentity();
|
||||
float m_animationT = 0.0f;
|
||||
CameraMode m_cameraMode = CameraMode::Control;
|
||||
|
||||
AZ::RPI::ViewportContext::MatrixChangedEvent::Handler m_cameraViewMatrixChangeHandler;
|
||||
};
|
||||
|
||||
using ModernViewportCameraController = AzFramework::MultiViewportController<ModernViewportCameraControllerInstance>;
|
||||
|
||||
Reference in New Issue
Block a user