Addressed feedback.

This commit is contained in:
mbalfour
2021-05-04 10:08:59 -05:00
parent 5df82caef6
commit 53a6e5ac6b
2 changed files with 3 additions and 3 deletions
@@ -243,8 +243,8 @@ namespace AZ
// *After* setting initComplete to true, check to see if the assets are already ready.
// This check needs to wait until after setting initComplete because if they *are* ready, we want the final call to
// RemoveWaitingAsset to trigger the OnAssetContainer* event. If we call CheckReady() *before* setting initComplete,
// if all the assets are ready, the event will never get triggered.
// RemoveWaitingAsset to trigger the OnAssetContainerReady/Canceled event. If we call CheckReady() *before* setting
// initComplete, if all the assets are ready, the event will never get triggered.
CheckReady();
}
@@ -351,7 +351,7 @@ namespace UnitTest
public AZ::Data::AssetCatalog
{
static inline const AZ::Uuid TestAssetId{"{E970B177-5F45-44EB-A2C4-9F29D9A0B2A2}"};
static inline const char* TestAssetPath{"test"};
static inline constexpr AZStd::string_view TestAssetPath = "test";
void SetUp() override
{