Addressed feedback.
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@@ -243,8 +243,8 @@ namespace AZ
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// *After* setting initComplete to true, check to see if the assets are already ready.
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// This check needs to wait until after setting initComplete because if they *are* ready, we want the final call to
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// RemoveWaitingAsset to trigger the OnAssetContainer* event. If we call CheckReady() *before* setting initComplete,
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// if all the assets are ready, the event will never get triggered.
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// RemoveWaitingAsset to trigger the OnAssetContainerReady/Canceled event. If we call CheckReady() *before* setting
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// initComplete, if all the assets are ready, the event will never get triggered.
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CheckReady();
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}
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@@ -351,7 +351,7 @@ namespace UnitTest
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public AZ::Data::AssetCatalog
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{
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static inline const AZ::Uuid TestAssetId{"{E970B177-5F45-44EB-A2C4-9F29D9A0B2A2}"};
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static inline const char* TestAssetPath{"test"};
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static inline constexpr AZStd::string_view TestAssetPath = "test";
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void SetUp() override
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{
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