SPEC-6590 Implemented network entities instantiation by network spawnable asset ID
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@@ -148,6 +148,12 @@ namespace AzFramework
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//! Blocks until all operations made on the provided ticket before the barrier call have completed.
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virtual void Barrier(EntitySpawnTicket& ticket, BarrierCallback completionCallback) = 0;
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//! Register a handler for OnSpawned events.
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virtual void AddOnSpawnedHandler(AZ::Event<AZ::Data::Asset<Spawnable>>::Handler& handler) = 0;
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//! Register a handler for OnDespawned events.
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virtual void AddOnDespawnedHandler(AZ::Event<AZ::Data::Asset<Spawnable>>::Handler& handler) = 0;
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protected:
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[[nodiscard]] virtual void* CreateTicket(AZ::Data::Asset<Spawnable>&& spawnable) = 0;
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virtual void DestroyTicket(void* ticket) = 0;
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@@ -114,6 +114,16 @@ namespace AzFramework
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}
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}
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void SpawnableEntitiesManager::AddOnSpawnedHandler(AZ::Event<AZ::Data::Asset<Spawnable>>::Handler& handler)
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{
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handler.Connect(m_onSpawnedEvent);
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}
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void SpawnableEntitiesManager::AddOnDespawnedHandler(AZ::Event<AZ::Data::Asset<Spawnable>>::Handler& handler)
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{
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handler.Connect(m_onDespawnedEvent);
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}
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auto SpawnableEntitiesManager::ProcessQueue() -> CommandQueueStatus
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{
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AZStd::queue<Requests> pendingRequestQueue;
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@@ -223,6 +233,8 @@ namespace AzFramework
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ticket.m_spawnedEntities.begin() + spawnedEntitiesCount, ticket.m_spawnedEntities.end()));
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}
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m_onSpawnedEvent.Signal(ticket.m_spawnable);
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ticket.m_currentTicketId++;
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return true;
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}
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@@ -257,6 +269,8 @@ namespace AzFramework
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ticket.m_spawnedEntities.begin() + spawnedEntitiesCount, ticket.m_spawnedEntities.end()));
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}
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m_onSpawnedEvent.Signal(ticket.m_spawnable);
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ticket.m_currentTicketId++;
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return true;
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}
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@@ -289,6 +303,8 @@ namespace AzFramework
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request.m_completionCallback(*request.m_ticket);
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}
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m_onDespawnedEvent.Signal(ticket.m_spawnable);
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ticket.m_currentTicketId++;
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return true;
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}
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@@ -315,6 +331,8 @@ namespace AzFramework
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&GameEntityContextRequestBus::Events::DestroyGameEntityAndDescendants, entity->GetId());
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}
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}
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m_onDespawnedEvent.Signal(ticket.m_spawnable);
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// Rebuild the list of entities.
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ticket.m_spawnedEntities.clear();
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@@ -350,6 +368,9 @@ namespace AzFramework
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}
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ticket.m_currentTicketId++;
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m_onSpawnedEvent.Signal(ticket.m_spawnable);
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return true;
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}
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else
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@@ -60,6 +60,9 @@ namespace AzFramework
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void Barrier(EntitySpawnTicket& spawnInfo, BarrierCallback completionCallback) override;
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void AddOnSpawnedHandler(AZ::Event<AZ::Data::Asset<Spawnable>>::Handler& handler) override;
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void AddOnDespawnedHandler(AZ::Event<AZ::Data::Asset<Spawnable>>::Handler& handler) override;
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//
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// The following function is thread safe but intended to be run from the main thread.
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//
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@@ -156,5 +159,8 @@ namespace AzFramework
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AZStd::deque<Requests> m_delayedQueue; //!< Requests that were processed before, but couldn't be completed.
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AZStd::queue<Requests> m_pendingRequestQueue;
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AZStd::mutex m_pendingRequestQueueMutex;
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AZ::Event<AZ::Data::Asset<Spawnable>> m_onSpawnedEvent;
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AZ::Event<AZ::Data::Asset<Spawnable>> m_onDespawnedEvent;
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};
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} // namespace AzFramework
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