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o3de/Gems/Atom/Feature/Common/Assets/Passes
dmcdiar 05c374768e Added missing passes to the ReflectionProbe baking pipeline
Signed-off-by: dmcdiar <dmcdiar@amazon.com>
4 years ago
..
AuxGeom.pass Add newlines to the end of all files 5 years ago
BRDFTexture.pass Add newlines to the end of all files 5 years ago
BRDFTexturePipeline.pass Add newlines to the end of all files 5 years ago
BlendColorGradingLuts.pass Add newlines to the end of all files 5 years ago
Bloom.pass Add newlines to the end of all files 5 years ago
BloomBlur.pass Add newlines to the end of all files 5 years ago
BloomComposite.pass Add newlines to the end of all files 5 years ago
BloomDownsample.pass Add newlines to the end of all files 5 years ago
CameraMotionVector.pass Add newlines to the end of all files 5 years ago
CascadedShadowmaps.pass Initial commit 5 years ago
CheckerboardResolveColor.pass Add newlines to the end of all files 5 years ago
CheckerboardResolveDepth.pass Add newlines to the end of all files 5 years ago
ContrastAdaptiveSharpening.pass shaders: make file references use CamelCase naming, linux shader compilation is case sensitive (#2212) 4 years ago
ConvertToAcescg.pass Add newlines to the end of all files 5 years ago
DebugOverlayParent.pass Integrating latest 47acbe8 5 years ago
DeferredFog.pass Initial commit 5 years ago
Depth.pass Add newlines to the end of all files 5 years ago
DepthCheckerboard.pass Add newlines to the end of all files 5 years ago
DepthDownsample.pass Add newlines to the end of all files 5 years ago
DepthExponentiation.pass Switch directional light to use the same reformulation as projected shadow and reduce to 16 bit float RT for perf 5 years ago
DepthMSAA.pass Add newlines to the end of all files 5 years ago
DepthMSAA2x.pass Add newlines to the end of all files 5 years ago
DepthMSAA4x.pass Add newlines to the end of all files 5 years ago
DepthMSAA8x.pass Add newlines to the end of all files 5 years ago
DepthMSAAParent.pass Integrating latest 47acbe8 5 years ago
DepthMax.pass Add newlines to the end of all files 5 years ago
DepthOfField.pass Initial commit 5 years ago
DepthOfFieldBlurBokeh.pass Initial commit 5 years ago
DepthOfFieldComposite.pass Initial commit 5 years ago
DepthOfFieldDownSample.pass Initial commit 5 years ago
DepthOfFieldMask.pass Initial commit 5 years ago
DepthOfFieldOnBokeh.pass Initial commit 5 years ago
DepthOfFieldPrepare.pass Initial commit 5 years ago
DepthOfFieldReadBackFocusDepth.pass Initial commit 5 years ago
DepthOfFieldWriteFocusDepthFromGpu.pass Initial commit 5 years ago
DepthToLinearDepth.pass Add newlines to the end of all files 5 years ago
DepthUpsample.pass Add newlines to the end of all files 5 years ago
DiffuseComposite.pass Removed ClearCoatNormal RT from the pipeline and shaders. 5 years ago
DiffuseGlobalFullscreen.pass Removed ClearCoatNormal RT from the pipeline and shaders. 5 years ago
DiffuseGlobalIllumination.pass Initial commit 5 years ago
DiffuseProbeGridBlendDistance.pass Add newlines to the end of all files 5 years ago
DiffuseProbeGridBlendIrradiance.pass Add newlines to the end of all files 5 years ago
DiffuseProbeGridBorderUpdate.pass Add newlines to the end of all files 5 years ago
DiffuseProbeGridClassification.pass Added DiffuseProbeGridClassification pass. 5 years ago
DiffuseProbeGridDownsample.pass Initial commit 5 years ago
DiffuseProbeGridRayTracing.pass Add newlines to the end of all files 5 years ago
DiffuseProbeGridRelocation.pass Add newlines to the end of all files 5 years ago
DiffuseProbeGridRender.pass Initial commit 5 years ago
DiffuseProbeGridUpdate.pass Added DiffuseProbeGridClassification pass. 5 years ago
DiffuseSpecularMerge.pass Add newlines to the end of all files 5 years ago
DisplayMapper.pass Add newlines to the end of all files 5 years ago
DisplayMapperConfiguration.azasset Initial commit 5 years ago
DownsampleLuminanceMinAvgMaxCS.pass Add newlines to the end of all files 5 years ago
DownsampleMinAvgMaxCS.pass Add newlines to the end of all files 5 years ago
DownsampleMipChain.pass Add newlines to the end of all files 5 years ago
EnvironmentCubeMapDepthMSAA.pass Add newlines to the end of all files 5 years ago
EnvironmentCubeMapForwardMSAA.pass Added missing passes to the ReflectionProbe baking pipeline 4 years ago
EnvironmentCubeMapForwardSubsurfaceMSAA.pass Added missing passes to the ReflectionProbe baking pipeline 4 years ago
EnvironmentCubeMapPipeline.pass Added missing passes to the ReflectionProbe baking pipeline 4 years ago
EnvironmentCubeMapSkyBox.pass shaders: make file references use CamelCase naming, linux shader compilation is case sensitive (#2212) 4 years ago
EsmShadowmaps.pass Replacing the old esm shadow blur with faster blur (#4095) 4 years ago
EyeAdaptation.pass Add newlines to the end of all files 5 years ago
FastDepthAwareBlur.pass Initial commit 5 years ago
FastDepthAwareBlurHor.pass Add newlines to the end of all files 5 years ago
FastDepthAwareBlurVer.pass Add newlines to the end of all files 5 years ago
Forward.pass work in progress 5 years ago
ForwardCheckerboard.pass Add newlines to the end of all files 5 years ago
ForwardMSAA.pass Merging main 5 years ago
ForwardSubsurfaceMSAA.pass addressed review feedback and resolved issues from merge with main 5 years ago
FullscreenCopy.pass Add newlines to the end of all files 5 years ago
FullscreenOutputOnly.pass Add newlines to the end of all files 5 years ago
HDRColorGrading.pass Finalize shaper implementation. Refactor color grading functions. 4 years ago
ImGui.pass Add newlines to the end of all files 5 years ago
KawaseShadowBlur.pass Replacing the old esm shadow blur with faster blur (#4095) 4 years ago
LightAdaptationParent.pass Initial commit for editor LUT generation. 4 years ago
LightCulling.pass Initial commit 5 years ago
LightCullingHeatmap.pass Add newlines to the end of all files 5 years ago
LightCullingParent.pass Integrating latest 47acbe8 5 years ago
LightCullingRemap.pass Initial commit 5 years ago
LightCullingTilePrepareMSAA.pass Initial commit 5 years ago
LookModificationComposite.pass Add newlines to the end of all files 5 years ago
LookModificationTransform.pass Add newlines to the end of all files 5 years ago
LowEndForward.pass work in progress 5 years ago
LowEndPipeline.pass Merge remote-tracking branch 'upstream/stabilization/2106' into mnaumov/StabilizationJun15 5 years ago
LowEndRenderPipeline.azasset Atom starter game ios fixes (#3297) 4 years ago
LuminanceHeatmap.pass Add newlines to the end of all files 5 years ago
LuminanceHistogramGenerator.pass Add newlines to the end of all files 5 years ago
LutGeneration.pass Refactor and resolve PR comments. 4 years ago
MSAAResolveColor.pass NoMSAA supervariant support 5 years ago
MSAAResolveCustom.pass Added a new MSAAResolveFullScreenPass which will disable itself in non-MSAA pipelines. 5 years ago
MSAAResolveDepth.pass Added a new MSAAResolveFullScreenPass which will disable itself in non-MSAA pipelines. 5 years ago
MainPipeline.pass Reenable LyShine mask support now using Atom (#1218) 5 years ago
MainPipelineRenderToTexture.pass Add newlines to the end of all files 5 years ago
MainRenderPipeline.azasset Add newlines to the end of all files 5 years ago
MeshMotionVector.pass Temporal anti-aliasing and constrast adaptive sharpening (#1161) 5 years ago
ModulateTexture.pass Add newlines to the end of all files 5 years ago
MorphTarget.pass Add newlines to the end of all files 5 years ago
MotionVectorParent.pass Temporal anti-aliasing and constrast adaptive sharpening (#1161) 5 years ago
NewDepthOfField.pass New Depth of Field - Minor improvements, optimizations, and now works with auto focus 4 years ago
NewDepthOfFieldComposite.pass Throwing up Depth of Field WIP so Galib can investigate AP crash with shader processing 4 years ago
NewDepthOfFieldDownsample.pass Throwing up Depth of Field WIP so Galib can investigate AP crash with shader processing 4 years ago
NewDepthOfFieldFilterLarge.pass Throwing up Depth of Field WIP so Galib can investigate AP crash with shader processing 4 years ago
NewDepthOfFieldFilterSmall.pass Throwing up Depth of Field WIP so Galib can investigate AP crash with shader processing 4 years ago
NewDepthOfFieldTile3x3.pass Throwing up Depth of Field WIP so Galib can investigate AP crash with shader processing 4 years ago
NewDepthOfFieldTileReduce.pass Throwing up Depth of Field WIP so Galib can investigate AP crash with shader processing 4 years ago
OpaqueParent.pass Do not run SSAO pass when disabled (#3826) 4 years ago
PassTemplates.azasset Added missing passes to the ReflectionProbe baking pipeline 4 years ago
PostProcessParent.pass Addressing review feedback 4 years ago
ProjectedShadowmaps.pass Add newlines to the end of all files 5 years ago
RayTracingAccelerationStructure.pass Add newlines to the end of all files 5 years ago
ReflectionComposite.pass Initial commit 5 years ago
ReflectionCopyFrameBuffer.pass Various new metal fixes (#1465) 5 years ago
ReflectionGlobalFullscreen.pass Merge branch 'main' into Atom/dmcdiar/ATOM-14951 5 years ago
ReflectionProbeBlendWeight.pass Initial commit 5 years ago
ReflectionProbeRenderInner.pass Removed ClearCoatNormal RT from the pipeline and shaders. 5 years ago
ReflectionProbeRenderOuter.pass Removed ClearCoatNormal RT from the pipeline and shaders. 5 years ago
ReflectionProbeStencil.pass Add newlines to the end of all files 5 years ago
ReflectionScreenSpace.pass Initial commit 5 years ago
ReflectionScreenSpaceBlur.pass Created a new ReflectionScreenSpaceCompositePass to set the maximum roughness mip in the pass Srg. 5 years ago
ReflectionScreenSpaceBlurHorizontal.pass Initial commit 5 years ago
ReflectionScreenSpaceBlurMobile.pass [ATOM][RHI][Vulkan][Android] 5 years ago
ReflectionScreenSpaceBlurVertical.pass Initial commit 5 years ago
ReflectionScreenSpaceComposite.pass Created a new ReflectionScreenSpaceCompositePass to set the maximum roughness mip in the pass Srg. 5 years ago
ReflectionScreenSpaceMobile.pass [ATOM][RHI][Vulkan][Android] 5 years ago
ReflectionScreenSpaceTrace.pass Initial commit 5 years ago
Reflections.pass shaders: make file references use CamelCase naming, linux shader compilation is case sensitive (#2212) 4 years ago
SMAA1xApplyLinearHDRColor.pass Temporal anti-aliasing and constrast adaptive sharpening (#1161) 5 years ago
SMAA1xApplyPerceptualColor.pass Initial commit 5 years ago
SMAABlendingWeightCalculation.pass Add newlines to the end of all files 5 years ago
SMAAConfiguration.azasset Initial commit 5 years ago
SMAAConvertToPerceptualColor.pass Add newlines to the end of all files 5 years ago
SMAAEdgeDetection.pass Add newlines to the end of all files 5 years ago
SMAANeighborhoodBlending.pass Add newlines to the end of all files 5 years ago
ShadowParent.pass Integrating github/staging through commit 5f214be 5 years ago
Skinning.pass Add newlines to the end of all files 5 years ago
SkyBox.pass shaders: make file references use CamelCase naming, linux shader compilation is case sensitive (#2212) 4 years ago
SkyBox_TwoOutputs.pass shaders: make file references use CamelCase naming, linux shader compilation is case sensitive (#2212) 4 years ago
SsaoCompute.pass Do not run SSAO pass when disabled (#3826) 4 years ago
SsaoHalfRes.pass Initial commit 5 years ago
SsaoParent.pass Do not run SSAO pass when disabled (#3826) 4 years ago
SubsurfaceScattering.pass Add newlines to the end of all files 5 years ago
Taa.pass shaders: make file references use CamelCase naming, linux shader compilation is case sensitive (#2212) 4 years ago
ToolsPipeline.pass Hair and Tools Pipeline bug fixes (#4902) 4 years ago
ToolsPipelineRenderToTexture.pass Hair and Tools Pipeline bug fixes (#4902) 4 years ago
Transparent.pass Add m_linearDepthTexture as input for transparent pass. 5 years ago
TransparentParent.pass [ATOM-15472] Shader Build Pipeline: Remove Deprecated Files And Funct… (#1079) 5 years ago
UI.pass Reenable support for UI Elements that use Render Targets (#2352) 4 years ago
UIParent.pass Reenable LyShine mask support now using Atom (#1218) 5 years ago