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AuxGeom.pass
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Add newlines to the end of all files
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5 years ago |
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BRDFTexture.pass
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Add newlines to the end of all files
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5 years ago |
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BRDFTexturePipeline.pass
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Add newlines to the end of all files
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5 years ago |
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BlendColorGradingLuts.pass
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Add newlines to the end of all files
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5 years ago |
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Bloom.pass
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Add newlines to the end of all files
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5 years ago |
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BloomBlur.pass
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Add newlines to the end of all files
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5 years ago |
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BloomComposite.pass
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Add newlines to the end of all files
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5 years ago |
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BloomDownsample.pass
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Add newlines to the end of all files
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5 years ago |
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CameraMotionVector.pass
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Add newlines to the end of all files
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5 years ago |
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CascadedShadowmaps.pass
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Initial commit
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5 years ago |
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CheckerboardResolveColor.pass
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Add newlines to the end of all files
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5 years ago |
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CheckerboardResolveDepth.pass
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Add newlines to the end of all files
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5 years ago |
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ContrastAdaptiveSharpening.pass
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shaders: make file references use CamelCase naming, linux shader compilation is case sensitive (#2212)
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4 years ago |
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ConvertToAcescg.pass
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Add newlines to the end of all files
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5 years ago |
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DebugOverlayParent.pass
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Integrating latest 47acbe8
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5 years ago |
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DeferredFog.pass
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Initial commit
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5 years ago |
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Depth.pass
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Add newlines to the end of all files
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5 years ago |
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DepthCheckerboard.pass
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Add newlines to the end of all files
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5 years ago |
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DepthDownsample.pass
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Add newlines to the end of all files
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5 years ago |
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DepthExponentiation.pass
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Switch directional light to use the same reformulation as projected shadow and reduce to 16 bit float RT for perf
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5 years ago |
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DepthMSAA.pass
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Add newlines to the end of all files
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5 years ago |
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DepthMSAA2x.pass
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Add newlines to the end of all files
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5 years ago |
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DepthMSAA4x.pass
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Add newlines to the end of all files
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5 years ago |
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DepthMSAA8x.pass
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Add newlines to the end of all files
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5 years ago |
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DepthMSAAParent.pass
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Integrating latest 47acbe8
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5 years ago |
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DepthMax.pass
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Add newlines to the end of all files
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5 years ago |
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DepthOfField.pass
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Initial commit
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5 years ago |
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DepthOfFieldBlurBokeh.pass
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Initial commit
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5 years ago |
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DepthOfFieldComposite.pass
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Initial commit
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5 years ago |
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DepthOfFieldDownSample.pass
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Initial commit
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5 years ago |
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DepthOfFieldMask.pass
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Initial commit
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5 years ago |
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DepthOfFieldOnBokeh.pass
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Initial commit
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5 years ago |
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DepthOfFieldPrepare.pass
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Initial commit
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5 years ago |
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DepthOfFieldReadBackFocusDepth.pass
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Initial commit
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5 years ago |
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DepthOfFieldWriteFocusDepthFromGpu.pass
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Initial commit
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5 years ago |
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DepthToLinearDepth.pass
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Add newlines to the end of all files
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5 years ago |
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DepthUpsample.pass
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Add newlines to the end of all files
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5 years ago |
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DiffuseComposite.pass
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Removed ClearCoatNormal RT from the pipeline and shaders.
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5 years ago |
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DiffuseGlobalFullscreen.pass
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Removed ClearCoatNormal RT from the pipeline and shaders.
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5 years ago |
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DiffuseGlobalIllumination.pass
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Initial commit
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5 years ago |
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DiffuseProbeGridBlendDistance.pass
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Add newlines to the end of all files
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5 years ago |
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DiffuseProbeGridBlendIrradiance.pass
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Add newlines to the end of all files
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5 years ago |
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DiffuseProbeGridBorderUpdate.pass
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Add newlines to the end of all files
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5 years ago |
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DiffuseProbeGridClassification.pass
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Added DiffuseProbeGridClassification pass.
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5 years ago |
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DiffuseProbeGridDownsample.pass
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Initial commit
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5 years ago |
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DiffuseProbeGridRayTracing.pass
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Add newlines to the end of all files
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5 years ago |
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DiffuseProbeGridRelocation.pass
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Add newlines to the end of all files
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5 years ago |
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DiffuseProbeGridRender.pass
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Initial commit
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5 years ago |
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DiffuseProbeGridUpdate.pass
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Added DiffuseProbeGridClassification pass.
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5 years ago |
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DiffuseSpecularMerge.pass
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Add newlines to the end of all files
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5 years ago |
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DisplayMapper.pass
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Add newlines to the end of all files
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5 years ago |
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DisplayMapperConfiguration.azasset
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Initial commit
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5 years ago |
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DownsampleLuminanceMinAvgMaxCS.pass
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Add newlines to the end of all files
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5 years ago |
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DownsampleMinAvgMaxCS.pass
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Add newlines to the end of all files
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5 years ago |
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DownsampleMipChain.pass
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Add newlines to the end of all files
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5 years ago |
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EnvironmentCubeMapDepthMSAA.pass
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Add newlines to the end of all files
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5 years ago |
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EnvironmentCubeMapForwardMSAA.pass
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Added missing passes to the ReflectionProbe baking pipeline
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4 years ago |
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EnvironmentCubeMapForwardSubsurfaceMSAA.pass
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Added missing passes to the ReflectionProbe baking pipeline
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4 years ago |
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EnvironmentCubeMapPipeline.pass
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Added missing passes to the ReflectionProbe baking pipeline
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4 years ago |
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EnvironmentCubeMapSkyBox.pass
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shaders: make file references use CamelCase naming, linux shader compilation is case sensitive (#2212)
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4 years ago |
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EsmShadowmaps.pass
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Replacing the old esm shadow blur with faster blur (#4095)
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4 years ago |
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EyeAdaptation.pass
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Add newlines to the end of all files
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5 years ago |
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FastDepthAwareBlur.pass
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Initial commit
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5 years ago |
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FastDepthAwareBlurHor.pass
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Add newlines to the end of all files
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5 years ago |
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FastDepthAwareBlurVer.pass
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Add newlines to the end of all files
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5 years ago |
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Forward.pass
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work in progress
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5 years ago |
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ForwardCheckerboard.pass
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Add newlines to the end of all files
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5 years ago |
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ForwardMSAA.pass
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Merging main
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5 years ago |
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ForwardSubsurfaceMSAA.pass
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addressed review feedback and resolved issues from merge with main
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5 years ago |
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FullscreenCopy.pass
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Add newlines to the end of all files
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5 years ago |
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FullscreenOutputOnly.pass
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Add newlines to the end of all files
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5 years ago |
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HDRColorGrading.pass
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Finalize shaper implementation. Refactor color grading functions.
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4 years ago |
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ImGui.pass
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Add newlines to the end of all files
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5 years ago |
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KawaseShadowBlur.pass
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Replacing the old esm shadow blur with faster blur (#4095)
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4 years ago |
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LightAdaptationParent.pass
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Initial commit for editor LUT generation.
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4 years ago |
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LightCulling.pass
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Initial commit
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5 years ago |
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LightCullingHeatmap.pass
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Add newlines to the end of all files
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5 years ago |
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LightCullingParent.pass
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Integrating latest 47acbe8
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5 years ago |
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LightCullingRemap.pass
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Initial commit
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5 years ago |
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LightCullingTilePrepareMSAA.pass
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Initial commit
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5 years ago |
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LookModificationComposite.pass
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Add newlines to the end of all files
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5 years ago |
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LookModificationTransform.pass
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Add newlines to the end of all files
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5 years ago |
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LowEndForward.pass
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work in progress
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5 years ago |
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LowEndPipeline.pass
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Merge remote-tracking branch 'upstream/stabilization/2106' into mnaumov/StabilizationJun15
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5 years ago |
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LowEndRenderPipeline.azasset
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Atom starter game ios fixes (#3297)
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4 years ago |
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LuminanceHeatmap.pass
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Add newlines to the end of all files
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5 years ago |
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LuminanceHistogramGenerator.pass
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Add newlines to the end of all files
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5 years ago |
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LutGeneration.pass
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Refactor and resolve PR comments.
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4 years ago |
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MSAAResolveColor.pass
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NoMSAA supervariant support
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5 years ago |
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MSAAResolveCustom.pass
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Added a new MSAAResolveFullScreenPass which will disable itself in non-MSAA pipelines.
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5 years ago |
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MSAAResolveDepth.pass
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Added a new MSAAResolveFullScreenPass which will disable itself in non-MSAA pipelines.
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5 years ago |
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MainPipeline.pass
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Reenable LyShine mask support now using Atom (#1218)
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5 years ago |
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MainPipelineRenderToTexture.pass
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Add newlines to the end of all files
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5 years ago |
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MainRenderPipeline.azasset
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Add newlines to the end of all files
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5 years ago |
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MeshMotionVector.pass
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Temporal anti-aliasing and constrast adaptive sharpening (#1161)
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5 years ago |
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ModulateTexture.pass
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Add newlines to the end of all files
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5 years ago |
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MorphTarget.pass
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Add newlines to the end of all files
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5 years ago |
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MotionVectorParent.pass
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Temporal anti-aliasing and constrast adaptive sharpening (#1161)
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5 years ago |
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NewDepthOfField.pass
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New Depth of Field - Minor improvements, optimizations, and now works with auto focus
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4 years ago |
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NewDepthOfFieldComposite.pass
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Throwing up Depth of Field WIP so Galib can investigate AP crash with shader processing
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4 years ago |
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NewDepthOfFieldDownsample.pass
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Throwing up Depth of Field WIP so Galib can investigate AP crash with shader processing
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4 years ago |
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NewDepthOfFieldFilterLarge.pass
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Throwing up Depth of Field WIP so Galib can investigate AP crash with shader processing
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4 years ago |
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NewDepthOfFieldFilterSmall.pass
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Throwing up Depth of Field WIP so Galib can investigate AP crash with shader processing
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4 years ago |
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NewDepthOfFieldTile3x3.pass
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Throwing up Depth of Field WIP so Galib can investigate AP crash with shader processing
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4 years ago |
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NewDepthOfFieldTileReduce.pass
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Throwing up Depth of Field WIP so Galib can investigate AP crash with shader processing
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4 years ago |
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OpaqueParent.pass
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Do not run SSAO pass when disabled (#3826)
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4 years ago |
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PassTemplates.azasset
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Added missing passes to the ReflectionProbe baking pipeline
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4 years ago |
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PostProcessParent.pass
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Addressing review feedback
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4 years ago |
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ProjectedShadowmaps.pass
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Add newlines to the end of all files
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5 years ago |
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RayTracingAccelerationStructure.pass
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Add newlines to the end of all files
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5 years ago |
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ReflectionComposite.pass
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Initial commit
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5 years ago |
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ReflectionCopyFrameBuffer.pass
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Various new metal fixes (#1465)
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5 years ago |
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ReflectionGlobalFullscreen.pass
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Merge branch 'main' into Atom/dmcdiar/ATOM-14951
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5 years ago |
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ReflectionProbeBlendWeight.pass
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Initial commit
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5 years ago |
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ReflectionProbeRenderInner.pass
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Removed ClearCoatNormal RT from the pipeline and shaders.
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5 years ago |
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ReflectionProbeRenderOuter.pass
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Removed ClearCoatNormal RT from the pipeline and shaders.
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5 years ago |
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ReflectionProbeStencil.pass
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Add newlines to the end of all files
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5 years ago |
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ReflectionScreenSpace.pass
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Initial commit
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5 years ago |
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ReflectionScreenSpaceBlur.pass
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Created a new ReflectionScreenSpaceCompositePass to set the maximum roughness mip in the pass Srg.
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5 years ago |
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ReflectionScreenSpaceBlurHorizontal.pass
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Initial commit
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5 years ago |
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ReflectionScreenSpaceBlurMobile.pass
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[ATOM][RHI][Vulkan][Android]
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5 years ago |
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ReflectionScreenSpaceBlurVertical.pass
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Initial commit
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5 years ago |
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ReflectionScreenSpaceComposite.pass
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Created a new ReflectionScreenSpaceCompositePass to set the maximum roughness mip in the pass Srg.
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5 years ago |
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ReflectionScreenSpaceMobile.pass
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[ATOM][RHI][Vulkan][Android]
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5 years ago |
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ReflectionScreenSpaceTrace.pass
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Initial commit
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5 years ago |
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Reflections.pass
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shaders: make file references use CamelCase naming, linux shader compilation is case sensitive (#2212)
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4 years ago |
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SMAA1xApplyLinearHDRColor.pass
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Temporal anti-aliasing and constrast adaptive sharpening (#1161)
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5 years ago |
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SMAA1xApplyPerceptualColor.pass
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Initial commit
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5 years ago |
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SMAABlendingWeightCalculation.pass
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Add newlines to the end of all files
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5 years ago |
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SMAAConfiguration.azasset
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Initial commit
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5 years ago |
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SMAAConvertToPerceptualColor.pass
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Add newlines to the end of all files
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5 years ago |
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SMAAEdgeDetection.pass
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Add newlines to the end of all files
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5 years ago |
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SMAANeighborhoodBlending.pass
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Add newlines to the end of all files
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5 years ago |
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ShadowParent.pass
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Integrating github/staging through commit 5f214be
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5 years ago |
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Skinning.pass
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Add newlines to the end of all files
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5 years ago |
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SkyBox.pass
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shaders: make file references use CamelCase naming, linux shader compilation is case sensitive (#2212)
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4 years ago |
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SkyBox_TwoOutputs.pass
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shaders: make file references use CamelCase naming, linux shader compilation is case sensitive (#2212)
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4 years ago |
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SsaoCompute.pass
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Do not run SSAO pass when disabled (#3826)
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4 years ago |
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SsaoHalfRes.pass
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Initial commit
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5 years ago |
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SsaoParent.pass
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Do not run SSAO pass when disabled (#3826)
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4 years ago |
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SubsurfaceScattering.pass
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Add newlines to the end of all files
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5 years ago |
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Taa.pass
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shaders: make file references use CamelCase naming, linux shader compilation is case sensitive (#2212)
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4 years ago |
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ToolsPipeline.pass
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Hair and Tools Pipeline bug fixes (#4902)
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4 years ago |
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ToolsPipelineRenderToTexture.pass
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Hair and Tools Pipeline bug fixes (#4902)
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4 years ago |
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Transparent.pass
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Add m_linearDepthTexture as input for transparent pass.
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5 years ago |
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TransparentParent.pass
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[ATOM-15472] Shader Build Pipeline: Remove Deprecated Files And Funct… (#1079)
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5 years ago |
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UI.pass
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Reenable support for UI Elements that use Render Targets (#2352)
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4 years ago |
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UIParent.pass
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Reenable LyShine mask support now using Atom (#1218)
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5 years ago |