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o3de/Gems/Atom/Feature/Common/Assets/Passes/DepthMax.pass

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{
// This pass is used by the light culling system.
// Transparent objects are drawn into here to produce a max depth bounds
"Type": "JsonSerialization",
"Version": 1,
"ClassName": "PassAsset",
"ClassData": {
"PassTemplate": {
"Name": "DepthMaxPassTemplate",
"PassClass": "RasterPass",
"Slots": [
{
"Name": "Output",
"SlotType": "Output",
"ScopeAttachmentUsage": "DepthStencil",
"LoadStoreAction": {
"ClearValue": {
"Type": "DepthStencil",
"DepthStencilValue": {
// Atom uses a reversed depth buffer, i.e. 1 = near plane, 0 = far plane
// Clear to 1 because this pass produces max depth bounds
"Depth": "1.0"
}
},
"LoadAction": "Clear",
"LoadActionStencil": "Clear"
}
},
{
"Name": "SkinnedMeshes",
"SlotType": "Input",
"ScopeAttachmentUsage": "InputAssembly"
}
],
"ImageAttachments": [
{
"Name": "DepthStencil",
"SizeSource": {
"Source": {
"Pass": "Parent",
"Attachment": "SwapChainOutput"
}
},
"ImageDescriptor": {
"Format": "D32_FLOAT_S8X24_UINT",
"MultisampleState": {
"samples": 1
},
"SharedQueueMask": "Graphics"
}
}
],
"Connections": [
{
"LocalSlot": "Output",
"AttachmentRef": {
"Pass": "This",
"Attachment": "DepthStencil"
}
}
]
}
}
}