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Bugs
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Update the FileIO Aliases (#4186)
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4 years ago |
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Editor
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Update the FileIO Aliases (#4186)
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4 years ago |
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Game
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Update the FileIO Aliases (#4186)
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4 years ago |
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Integration
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Remove old "Integ" functionality from tests (#4688)
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4 years ago |
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MCore
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Shorten copyright headers by splitting into 2 lines (#2213)
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4 years ago |
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Mocks
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Removes Tests/Mocks/AnimGraphObjectData.h from Gems/EMotionFX
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4 years ago |
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Prefabs
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more fixes for Gems
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4 years ago |
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ProvidesUI
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Fix unit test
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4 years ago |
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TestAssetCode
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Fix unit test
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4 years ago |
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TestAssets
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Fixed emfx unit tests
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4 years ago |
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UI
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EMotion FX: Saving Anim Graph with CTRL+S displays unsaved changes prompt when no changes were made (#5936)
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4 years ago |
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ActorBuilderTests.cpp
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Shorten copyright headers by splitting into 2 lines (#2213)
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4 years ago |
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ActorBusTests.cpp
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Shorten copyright headers by splitting into 2 lines (#2213)
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4 years ago |
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ActorComponentBusTests.cpp
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Shorten copyright headers by splitting into 2 lines (#2213)
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4 years ago |
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ActorFixture.cpp
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code review feedback 2
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4 years ago |
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ActorFixture.h
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code review feedback 2
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4 years ago |
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ActorInstanceCommandTests.cpp
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Shorten copyright headers by splitting into 2 lines (#2213)
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4 years ago |
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AdditiveMotionSamplingTests.cpp
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Fix unit test
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4 years ago |
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AnimAudioComponentTests.cpp
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Shorten copyright headers by splitting into 2 lines (#2213)
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4 years ago |
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AnimGraphActionCommandTests.cpp
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Shorten copyright headers by splitting into 2 lines (#2213)
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4 years ago |
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AnimGraphActionTests.cpp
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Shorten copyright headers by splitting into 2 lines (#2213)
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4 years ago |
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AnimGraphCommandTests.cpp
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Shorten copyright headers by splitting into 2 lines (#2213)
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4 years ago |
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AnimGraphComponentBusTests.cpp
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Convert EMotionFX runtime uint32 -> size_t
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4 years ago |
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AnimGraphCopyPasteTests.cpp
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more fixes for Gems
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4 years ago |
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AnimGraphDeferredInitTests.cpp
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Fix unit test
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4 years ago |
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AnimGraphEventHandlerCounter.cpp
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Shorten copyright headers by splitting into 2 lines (#2213)
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4 years ago |
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AnimGraphEventHandlerCounter.h
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Shorten copyright headers by splitting into 2 lines (#2213)
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4 years ago |
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AnimGraphEventTests.cpp
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AZStd::basic_string improvements (#6438)
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4 years ago |
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AnimGraphFixture.cpp
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Removed OBBs from Actor including the node infos
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4 years ago |
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AnimGraphFixture.h
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Shorten copyright headers by splitting into 2 lines (#2213)
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4 years ago |
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AnimGraphFuzzTests.cpp
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Shorten copyright headers by splitting into 2 lines (#2213)
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4 years ago |
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AnimGraphHubNodeTests.cpp
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Shorten copyright headers by splitting into 2 lines (#2213)
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4 years ago |
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AnimGraphLoadingTests.cpp
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Shorten copyright headers by splitting into 2 lines (#2213)
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4 years ago |
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AnimGraphMotionConditionTests.cpp
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Shorten copyright headers by splitting into 2 lines (#2213)
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4 years ago |
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AnimGraphMotionNodeTests.cpp
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[EMotion FX] In-place option isn't working correctly (#5743)
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4 years ago |
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AnimGraphNetworkingBusTests.cpp
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Shorten copyright headers by splitting into 2 lines (#2213)
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4 years ago |
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AnimGraphNodeEventFilterTests.cpp
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Rename EMotionFX class members to follow the `m_` naming convention
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4 years ago |
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AnimGraphNodeGroupTests.cpp
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Shorten copyright headers by splitting into 2 lines (#2213)
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4 years ago |
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AnimGraphNodeProcessingTests.cpp
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Convert EMotionFX runtime uint32 -> size_t
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4 years ago |
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AnimGraphParameterActionTests.cpp
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Convert EMotionFX runtime uint32 -> size_t
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4 years ago |
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AnimGraphParameterCommandsTests.cpp
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Removes Tests/Mocks/AnimGraphObjectData.h from Gems/EMotionFX
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4 years ago |
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AnimGraphParameterConditionCommandTests.cpp
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Convert EMotionFX runtime uint32 -> size_t
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4 years ago |
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AnimGraphParameterConditionTests.cpp
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Shorten copyright headers by splitting into 2 lines (#2213)
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4 years ago |
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AnimGraphRefCountTests.cpp
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AZStd::basic_string improvements (#6438)
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4 years ago |
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AnimGraphReferenceNodeTests.cpp
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EMotionFX
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4 years ago |
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AnimGraphStateMachineInterruptionTests.cpp
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more fixes for Gems
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4 years ago |
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AnimGraphStateMachineSyncTests.cpp
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more fixes for Gems
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4 years ago |
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AnimGraphStateMachineTests.cpp
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Shorten copyright headers by splitting into 2 lines (#2213)
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4 years ago |
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AnimGraphSyncTrackTests.cpp
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Rename EMotionFX class members to follow the `m_` naming convention
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4 years ago |
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AnimGraphTagConditionTests.cpp
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Convert EMotionFX runtime uint32 -> size_t
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4 years ago |
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AnimGraphTransitionCommandTests.cpp
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Gems/EMotionFX
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4 years ago |
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AnimGraphTransitionConditionCommandTests.cpp
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Shorten copyright headers by splitting into 2 lines (#2213)
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4 years ago |
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AnimGraphTransitionConditionFixture.cpp
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Shorten copyright headers by splitting into 2 lines (#2213)
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4 years ago |
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AnimGraphTransitionConditionFixture.h
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Shorten copyright headers by splitting into 2 lines (#2213)
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4 years ago |
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AnimGraphTransitionConditionTests.cpp
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Rename EMotionFX class members to follow the `m_` naming convention
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4 years ago |
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AnimGraphTransitionFixture.cpp
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Shorten copyright headers by splitting into 2 lines (#2213)
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4 years ago |
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AnimGraphTransitionFixture.h
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Shorten copyright headers by splitting into 2 lines (#2213)
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4 years ago |
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AnimGraphTransitionTests.cpp
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Shorten copyright headers by splitting into 2 lines (#2213)
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4 years ago |
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AnimGraphVector2ConditionTests.cpp
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Convert EMotionFX runtime uint32 -> size_t
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4 years ago |
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AutoSkeletonLODTests.cpp
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Shorten copyright headers by splitting into 2 lines (#2213)
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4 years ago |
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BlendSpaceFixture.cpp
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Shorten copyright headers by splitting into 2 lines (#2213)
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4 years ago |
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BlendSpaceFixture.h
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Shorten copyright headers by splitting into 2 lines (#2213)
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4 years ago |
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BlendSpaceTests.cpp
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Shorten copyright headers by splitting into 2 lines (#2213)
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4 years ago |
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BlendTreeBlendNNodeTests.cpp
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more fixes for Gems
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4 years ago |
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BlendTreeFloatConditionNodeTests.cpp
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Shorten copyright headers by splitting into 2 lines (#2213)
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4 years ago |
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BlendTreeFloatConstantNodeTests.cpp
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Shorten copyright headers by splitting into 2 lines (#2213)
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4 years ago |
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BlendTreeFloatMath1NodeTests.cpp
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change conversions to static_cast
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4 years ago |
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BlendTreeFootIKNodeTests.cpp
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Rename EMotionFX class members to follow the `m_` naming convention
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4 years ago |
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BlendTreeMaskNodeTests.cpp
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EMotionFX
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4 years ago |
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BlendTreeMirrorPoseNodeTests.cpp
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Rename EMotionFX class members to follow the `m_` naming convention
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4 years ago |
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BlendTreeMotionFrameNodeTests.cpp
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Rename EMotionFX class members to follow the `m_` naming convention
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4 years ago |
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BlendTreeParameterNodeTests.cpp
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Shorten copyright headers by splitting into 2 lines (#2213)
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4 years ago |
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BlendTreeRagdollNodeTests.cpp
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Fix unit test
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4 years ago |
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BlendTreeRangeRemapperNodeTests.cpp
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Shorten copyright headers by splitting into 2 lines (#2213)
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4 years ago |
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BlendTreeRotationLimitNodeTests.cpp
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Rename EMotionFX class members to follow the `m_` naming convention
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4 years ago |
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BlendTreeRotationMath2NodeTests.cpp
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Rename EMotionFX class members to follow the `m_` naming convention
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4 years ago |
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BlendTreeSimulatedObjectNodeTests.cpp
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Rename EMotionFX class members to follow the `m_` naming convention
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4 years ago |
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BlendTreeTransformNodeTests.cpp
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Rename EMotionFX class members to follow the `m_` naming convention
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4 years ago |
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BlendTreeTwoLinkIKNodeTests.cpp
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more fixes for Gems
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4 years ago |
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BoolLogicNodeTests.cpp
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EMotionFX
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4 years ago |
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ColliderCommandTests.cpp
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Fix unit test
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4 years ago |
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CommandAdjustSimulatedObjectTests.cpp
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Shorten copyright headers by splitting into 2 lines (#2213)
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4 years ago |
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CommandRemoveMotionTests.cpp
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Update the FileIO Aliases (#4186)
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4 years ago |
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CoordinateSystemConverterTests.cpp
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Shorten copyright headers by splitting into 2 lines (#2213)
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4 years ago |
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D6JointLimitConfiguration.cpp
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Shorten copyright headers by splitting into 2 lines (#2213)
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4 years ago |
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D6JointLimitConfiguration.h
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Fixed ragdoll panel being available in Animation Editor when PhysX gem is enabled. (#3985)
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4 years ago |
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EMotionFXBuilderFixture.cpp
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Merge branch 'development' into cmake/SPEC-7179
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4 years ago |
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EMotionFXBuilderFixture.h
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Shorten copyright headers by splitting into 2 lines (#2213)
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4 years ago |
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EMotionFXBuilderTests.cpp
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Update the FileIO Aliases (#4186)
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4 years ago |
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EMotionFXTest.cpp
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Shorten copyright headers by splitting into 2 lines (#2213)
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4 years ago |
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EmotionFXMathLibTests.cpp
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Rename EMotionFX class members to follow the `m_` naming convention
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4 years ago |
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EventManagerTests.cpp
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Shorten copyright headers by splitting into 2 lines (#2213)
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4 years ago |
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InitSceneAPIFixture.h
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Shorten copyright headers by splitting into 2 lines (#2213)
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4 years ago |
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JackGraphFixture.cpp
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Shorten copyright headers by splitting into 2 lines (#2213)
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4 years ago |
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JackGraphFixture.h
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Shorten copyright headers by splitting into 2 lines (#2213)
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4 years ago |
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KeyTrackLinearTests.cpp
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Convert EMotionFX runtime uint32 -> size_t
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4 years ago |
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LeaderFollowerVersionTests.cpp
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Shorten copyright headers by splitting into 2 lines (#2213)
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4 years ago |
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MCoreSystemFixture.cpp
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Shorten copyright headers by splitting into 2 lines (#2213)
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4 years ago |
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MCoreSystemFixture.h
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Shorten copyright headers by splitting into 2 lines (#2213)
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4 years ago |
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Matchers.h
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Removes Matrix4 from Gems/EMotionFX
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4 years ago |
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MetaDataRuleTests.cpp
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Shorten copyright headers by splitting into 2 lines (#2213)
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4 years ago |
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MorphSkinAttachmentTests.cpp
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Shorten copyright headers by splitting into 2 lines (#2213)
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4 years ago |
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MorphTargetPipelineTests.cpp
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Fix EMotionFX Editor tests to compile with `-Wshorten-64-to-32`
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4 years ago |
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MorphTargetRuntimeTests.cpp
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Rename EMotionFX class members to follow the `m_` naming convention
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4 years ago |
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MotionDataTests.cpp
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Shorten copyright headers by splitting into 2 lines (#2213)
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4 years ago |
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MotionEventCommandTests.cpp
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Shorten copyright headers by splitting into 2 lines (#2213)
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4 years ago |
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MotionEventTrackTests.cpp
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Gems/EMotionFX
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4 years ago |
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MotionExtractionBusTests.cpp
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Fix unit test
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4 years ago |
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MotionExtractionTests.cpp
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Rename EMotionFX class members to follow the `m_` naming convention
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4 years ago |
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MotionInstanceTests.cpp
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Shorten copyright headers by splitting into 2 lines (#2213)
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4 years ago |
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MotionLayerSystemTests.cpp
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Rename EMotionFX class members to follow the `m_` naming convention
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4 years ago |
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MultiThreadSchedulerTests.cpp
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Fix unit test
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4 years ago |
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NonUniformMotionDataTests.cpp
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Rename EMotionFX class members to follow the `m_` naming convention
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4 years ago |
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PhysicsSetupUtils.cpp
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Shorten copyright headers by splitting into 2 lines (#2213)
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4 years ago |
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PhysicsSetupUtils.h
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Shorten copyright headers by splitting into 2 lines (#2213)
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4 years ago |
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PoseTests.cpp
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Rename EMotionFX class members to follow the `m_` naming convention
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4 years ago |
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Printers.cpp
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Rename EMotionFX class members to follow the `m_` naming convention
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4 years ago |
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Printers.h
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Removed MCore::Quaternion AZ::Quaternion comparison tests
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4 years ago |
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QuaternionParameterTests.cpp
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Convert EMotionFX runtime uint32 -> size_t
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4 years ago |
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RagdollCommandTests.cpp
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Fix unit test
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4 years ago |
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RandomMotionSelectionTests.cpp
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Rename EMotionFX class members to follow the `m_` naming convention
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4 years ago |
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RenderBackendManagerTests.cpp
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Add some debug rendering options. (#4950)
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4 years ago |
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SelectionListTests.cpp
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Shorten copyright headers by splitting into 2 lines (#2213)
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4 years ago |
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SimpleMotionComponentBusTests.cpp
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Shorten copyright headers by splitting into 2 lines (#2213)
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4 years ago |
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SimulatedObjectCommandTests.cpp
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Fix unit test
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4 years ago |
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SimulatedObjectModelTests.cpp
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Fix unit test
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4 years ago |
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SimulatedObjectPipelineTests.cpp
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Shorten copyright headers by splitting into 2 lines (#2213)
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4 years ago |
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SimulatedObjectSerializeTests.cpp
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Fix unit test
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4 years ago |
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SimulatedObjectSetupTests.cpp
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more fixes for Gems
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4 years ago |
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SkeletalLODTests.cpp
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Fix unit test
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4 years ago |
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SkeletonNodeSearchTests.cpp
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Shorten copyright headers by splitting into 2 lines (#2213)
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4 years ago |
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SyncingSystemTests.cpp
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Rename EMotionFX class members to follow the `m_` naming convention
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4 years ago |
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SystemComponentFixture.h
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Update how Project Filepaths are calculated when not supplied via command line (#5194)
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4 years ago |
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SystemComponentTests.cpp
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Shorten copyright headers by splitting into 2 lines (#2213)
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4 years ago |
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TransformUnitTests.cpp
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Removes Matrix4 from Gems/EMotionFX
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4 years ago |
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UniformMotionDataTests.cpp
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Rename EMotionFX class members to follow the `m_` naming convention
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4 years ago |
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Vector2ToVector3CompatibilityTests.cpp
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EMotionFX
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4 years ago |
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Vector3ParameterTests.cpp
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Convert EMotionFX runtime uint32 -> size_t
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4 years ago |