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o3de/Gems/EMotionFX/Code/Tests/SimulatedObjectSerializeTes...

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/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#include "ActorFixture.h"
#include <MCore/Source/CommandGroup.h>
#include <EMotionFX/Source/Actor.h>
#include <EMotionFX/Source/SimulatedObjectSetup.h>
#include <EMotionFX/CommandSystem/Source/CommandManager.h>
#include <AzFramework/StringFunc/StringFunc.h>
#include <AzCore/std/string/string.h>
namespace EMotionFX
{
using SimulatedObjectSerializeTests = ActorFixture;
TEST_F(SimulatedObjectSerializeTests, SerializeTest)
{
SimulatedObjectSetup* setup = GetActor()->GetSimulatedObjectSetup().get();
// Build some setup.
SimulatedObject* object = setup->AddSimulatedObject();
object->SetName("Left Arm");
object->SetDampingFactor(2.0f);
object->SetGravityFactor(3.0f);
object->SetStiffnessFactor(4.0f);
const AZStd::vector<AZStd::string> jointNames = { "l_upArm", "l_loArm", "l_hand" };
Skeleton* skeleton = GetActor()->GetSkeleton();
for (const AZStd::string& name : jointNames)
{
size_t skeletonJointIndex;
const Node* skeletonJoint = skeleton->FindNodeAndIndexByName(name, skeletonJointIndex);
ASSERT_NE(skeletonJoint, nullptr);
ASSERT_NE(skeletonJointIndex, InvalidIndex);
SimulatedJoint* simulatedJoint = object->AddSimulatedJoint(skeletonJointIndex);
simulatedJoint->SetDamping(0.1f);
simulatedJoint->SetMass(2.0f);
simulatedJoint->SetStiffness(200.0f);
simulatedJoint->SetGravityFactor(1.5f);
simulatedJoint->SetCollisionRadius(3.0f);
simulatedJoint->SetGeometricAutoExclusion(false);
simulatedJoint->SetColliderExclusionTags({"TagA", "TagB"});
simulatedJoint->SetAutoExcludeMode(SimulatedJoint::AutoExcludeMode::Self);
}
object->GetSimulatedJoint(0)->SetPinned(true);
// Serialize it and deserialize it.
const AZStd::string serialized = SerializeSimulatedObjectSetup(GetActor());
AZStd::unique_ptr<SimulatedObjectSetup> loadedSetup(DeserializeSimulatedObjectSetup(serialized));
// Verify some of the contents of the deserialized version.
ASSERT_EQ(loadedSetup->GetNumSimulatedObjects(), 1);
SimulatedObject* loadedObject = loadedSetup->GetSimulatedObject(0);
ASSERT_STREQ(loadedObject->GetName().c_str(), "Left Arm");
ASSERT_EQ(loadedObject->GetNumSimulatedJoints(), jointNames.size());
ASSERT_FLOAT_EQ(loadedObject->GetDampingFactor(), 2.0f);
ASSERT_FLOAT_EQ(loadedObject->GetGravityFactor(), 3.0f);
ASSERT_FLOAT_EQ(loadedObject->GetStiffnessFactor(), 4.0f);
for (size_t i = 0; i < jointNames.size(); ++i)
{
const SimulatedJoint* loadedJoint = loadedObject->GetSimulatedJoint(i);
ASSERT_STREQ(skeleton->GetNode(loadedJoint->GetSkeletonJointIndex())->GetName(), jointNames[i].c_str());
ASSERT_FLOAT_EQ(loadedJoint->GetDamping(), 0.1f);
ASSERT_FLOAT_EQ(loadedJoint->GetMass(), 2.0f);
ASSERT_FLOAT_EQ(loadedJoint->GetStiffness(), 200.0f);
ASSERT_FLOAT_EQ(loadedJoint->GetGravityFactor(), 1.5f);
ASSERT_FLOAT_EQ(loadedJoint->GetCollisionRadius(), 3.0f);
ASSERT_EQ(loadedJoint->IsPinned(), (i==0) ? true : false);
ASSERT_EQ(loadedJoint->IsGeometricAutoExclusion(), false);
ASSERT_EQ(loadedJoint->GetColliderExclusionTags().size(), 2);
ASSERT_STREQ(loadedJoint->GetColliderExclusionTags()[0].c_str(), "TagA");
ASSERT_STREQ(loadedJoint->GetColliderExclusionTags()[1].c_str(), "TagB");
ASSERT_EQ(loadedJoint->GetAutoExcludeMode(), SimulatedJoint::AutoExcludeMode::Self);
}
}
} // namespace EMotionFX