Fix EMotionFX Editor tests to compile with -Wshorten-64-to-32
Signed-off-by: Chris Burel <burelc@amazon.com>
This commit is contained in:
@@ -151,8 +151,8 @@ namespace EMotionFX
|
||||
Skeleton* skeleton = actor->GetSkeleton();
|
||||
EMotionFX::Mesh* mesh = nullptr;
|
||||
|
||||
const uint32 numNodes = skeleton->GetNumNodes();
|
||||
for (uint32 nodeNum = 0; nodeNum < numNodes; ++nodeNum)
|
||||
const size_t numNodes = skeleton->GetNumNodes();
|
||||
for (size_t nodeNum = 0; nodeNum < numNodes; ++nodeNum)
|
||||
{
|
||||
if (mesh)
|
||||
{
|
||||
@@ -223,8 +223,8 @@ namespace EMotionFX
|
||||
return;
|
||||
}
|
||||
|
||||
const uint32 numMorphTargets = morphSetup->GetNumMorphTargets();
|
||||
for (uint32 morphTargetIndex = 0; morphTargetIndex < numMorphTargets; ++morphTargetIndex)
|
||||
const size_t numMorphTargets = morphSetup->GetNumMorphTargets();
|
||||
for (size_t morphTargetIndex = 0; morphTargetIndex < numMorphTargets; ++morphTargetIndex)
|
||||
{
|
||||
const MorphTarget* morphTarget = morphSetup->GetMorphTarget(morphTargetIndex);
|
||||
EXPECT_STREQ(morphTarget->GetName(), selectedMorphTargets[morphTargetIndex].c_str()) << "Morph target's name is incorrect";
|
||||
|
||||
@@ -75,7 +75,7 @@ namespace EMotionFX
|
||||
ASSERT_TRUE(activeAnimGraph) << "An anim graph was not created with command: " << createAnimGraphCommand.c_str();
|
||||
|
||||
// Create a new AnimGraph Node
|
||||
const AZ::u32 nodeCount = activeAnimGraph->GetNumNodes();
|
||||
const size_t nodeCount = activeAnimGraph->GetNumNodes();
|
||||
EXPECT_TRUE(CommandSystem::GetCommandManager()->ExecuteCommand(createNodeCommand, result)) << result.c_str();
|
||||
EXPECT_EQ(activeAnimGraph->GetNumNodes(), nodeCount + 1) << "Expected one more anim graph node after running command: " << createNodeCommand.c_str();
|
||||
}
|
||||
|
||||
@@ -82,7 +82,7 @@ namespace EMotionFX
|
||||
const AnimGraph* targetAnimGraph = (animGraph ? animGraph : m_animGraphPlugin->GetActiveAnimGraph()); //AnimGraph to add Node to
|
||||
const AZStd::string cmd = "AnimGraphCreateNode AnimGraphID " + AZStd::to_string(targetAnimGraph->GetID()) + " -type " + type + " " + args;
|
||||
|
||||
AZ::u32 nodeCount = targetAnimGraph->GetNumNodes(); //node count before creating a new node
|
||||
size_t nodeCount = targetAnimGraph->GetNumNodes(); //node count before creating a new node
|
||||
|
||||
AZStd::string result;
|
||||
EXPECT_TRUE(CommandSystem::GetCommandManager()->ExecuteCommand(cmd, result)) << result.c_str();
|
||||
@@ -112,7 +112,7 @@ namespace EMotionFX
|
||||
|
||||
const EMotionFX::AnimGraphNode* currentNode = GetActiveNodeGraph()->GetModelIndex().data(EMStudio::AnimGraphModel::ROLE_NODE_POINTER).value<EMotionFX::AnimGraphNode*>();
|
||||
|
||||
const int numNodesAfter = currentNode->GetNumChildNodes();
|
||||
const size_t numNodesAfter = currentNode->GetNumChildNodes();
|
||||
if (numNodesAfter == 0)
|
||||
{
|
||||
return nullptr;
|
||||
|
||||
@@ -49,7 +49,7 @@ namespace EMotionFX
|
||||
ASSERT_TRUE(motionSetWindow) << "No motion set window found";
|
||||
|
||||
// Check there aren't any motion sets yet.
|
||||
const AZ::u32 numMotionSets = EMotionFX::GetMotionManager().GetNumMotionSets();
|
||||
const size_t numMotionSets = EMotionFX::GetMotionManager().GetNumMotionSets();
|
||||
EXPECT_EQ(numMotionSets, 0);
|
||||
|
||||
// Find the action to create a new motion set and press it.
|
||||
@@ -58,7 +58,7 @@ namespace EMotionFX
|
||||
QTest::mouseClick(addMotionSetButton, Qt::LeftButton);
|
||||
|
||||
// Make sure the new motion set has been created.
|
||||
const AZ::u32 numMotionSetsAfterCreate = EMotionFX::GetMotionManager().GetNumMotionSets();
|
||||
const size_t numMotionSetsAfterCreate = EMotionFX::GetMotionManager().GetNumMotionSets();
|
||||
ASSERT_EQ(numMotionSetsAfterCreate, numMotionSets + 1) << "Failed to create motion set.";
|
||||
|
||||
EMotionFX::MotionSet* motionSet = EMotionFX::GetMotionManager().GetMotionSet(0);
|
||||
|
||||
@@ -38,7 +38,7 @@ namespace EMotionFX
|
||||
ASSERT_TRUE(motionSetWindow) << "No motion set window found";
|
||||
|
||||
// Check there aren't any motion sets yet.
|
||||
uint32 numMotionSets = EMotionFX::GetMotionManager().GetNumMotionSets();
|
||||
size_t numMotionSets = EMotionFX::GetMotionManager().GetNumMotionSets();
|
||||
EXPECT_EQ(numMotionSets, 0);
|
||||
|
||||
// Find the action to create a new motion set and press it.
|
||||
@@ -47,7 +47,7 @@ namespace EMotionFX
|
||||
QTest::mouseClick(addMotionSetButton, Qt::LeftButton);
|
||||
|
||||
// Check there is now a motion set.
|
||||
int numMotionSetsAfterCreate = EMotionFX::GetMotionManager().GetNumMotionSets();
|
||||
size_t numMotionSetsAfterCreate = EMotionFX::GetMotionManager().GetNumMotionSets();
|
||||
ASSERT_EQ(numMotionSetsAfterCreate, 1);
|
||||
|
||||
EMotionFX::MotionSet* motionSet = EMotionFX::GetMotionManager().GetMotionSet(0);
|
||||
@@ -56,7 +56,7 @@ namespace EMotionFX
|
||||
motionSetPlugin->SetSelectedSet(motionSet);
|
||||
|
||||
// It should be empty at the moment.
|
||||
int numMotions = static_cast<int>(motionSet->GetNumMotionEntries());
|
||||
size_t numMotions = motionSet->GetNumMotionEntries();
|
||||
EXPECT_EQ(numMotions, 0);
|
||||
|
||||
// Find the action to add a motion to the set and press it.
|
||||
@@ -65,7 +65,7 @@ namespace EMotionFX
|
||||
QTest::mouseClick(addMotionButton, Qt::LeftButton);
|
||||
|
||||
// There should now be a motion.
|
||||
int numMotionsAfterCreate = static_cast<int>(motionSet->GetNumMotionEntries());
|
||||
size_t numMotionsAfterCreate = motionSet->GetNumMotionEntries();
|
||||
ASSERT_EQ(numMotionsAfterCreate, 1);
|
||||
|
||||
AZStd::unordered_map<AZStd::string, MotionSet::MotionEntry*> motions = motionSet->GetMotionEntries();
|
||||
|
||||
@@ -47,7 +47,7 @@ namespace EMotionFX
|
||||
addReferenceNodeAction->trigger();
|
||||
|
||||
// Check the expected node now exists.
|
||||
int numNodesAfter= currentNode->GetNumChildNodes();
|
||||
size_t numNodesAfter = currentNode->GetNumChildNodes();
|
||||
EXPECT_EQ(1, numNodesAfter);
|
||||
|
||||
AnimGraphNode* newNode = currentNode->GetChildNode(0);
|
||||
|
||||
@@ -74,7 +74,7 @@ namespace EMotionFX
|
||||
QTest::mouseClick(createButton, Qt::LeftButton);
|
||||
|
||||
// Check we only have the one Parameter
|
||||
int numParameters = static_cast<int>(newGraph->GetNumParameters());
|
||||
size_t numParameters = newGraph->GetNumParameters();
|
||||
EXPECT_EQ(numParameters, 1) << "Not just 1 parameter";
|
||||
|
||||
const RangedValueParameter<float, FloatParameter>* parameter = reinterpret_cast<const RangedValueParameter<float, FloatParameter>* >(newGraph->FindValueParameter(0));
|
||||
|
||||
@@ -99,7 +99,7 @@ namespace EMotionFX
|
||||
// InitAfterLoading() is called
|
||||
morphTargetNode->AddConnection(
|
||||
parameterNode,
|
||||
parameterNode->FindOutputPortIndex("FloatParam"),
|
||||
aznumeric_caster(parameterNode->FindOutputPortIndex("FloatParam")),
|
||||
BlendTreeMorphTargetNode::PORTID_INPUT_WEIGHT
|
||||
);
|
||||
finalNode->AddConnection(
|
||||
|
||||
@@ -41,7 +41,7 @@ namespace EMotionFX
|
||||
ASSERT_TRUE(motionSetWindow) << "No motion set window found";
|
||||
|
||||
// Check there aren't any motion sets yet.
|
||||
const uint32 numMotionSets = EMotionFX::GetMotionManager().GetNumMotionSets();
|
||||
const size_t numMotionSets = EMotionFX::GetMotionManager().GetNumMotionSets();
|
||||
EXPECT_EQ(numMotionSets, 0);
|
||||
|
||||
// Find the action to create a new motion set and press it.
|
||||
@@ -50,7 +50,7 @@ namespace EMotionFX
|
||||
QTest::mouseClick(addMotionSetButton, Qt::LeftButton);
|
||||
|
||||
// Check there is now a motion set.
|
||||
const int numMotionSetsAfterCreate = EMotionFX::GetMotionManager().GetNumMotionSets();
|
||||
const size_t numMotionSetsAfterCreate = EMotionFX::GetMotionManager().GetNumMotionSets();
|
||||
ASSERT_EQ(numMotionSetsAfterCreate, 1);
|
||||
|
||||
EMotionFX::MotionSet* motionSet = EMotionFX::GetMotionManager().GetMotionSet(0);
|
||||
@@ -59,7 +59,7 @@ namespace EMotionFX
|
||||
motionSetPlugin->SetSelectedSet(motionSet);
|
||||
|
||||
// It should be empty at the moment.
|
||||
const int numMotions = static_cast<int>(motionSet->GetNumMotionEntries());
|
||||
const size_t numMotions = motionSet->GetNumMotionEntries();
|
||||
EXPECT_EQ(numMotions, 0);
|
||||
|
||||
// Find the action to add a motion to the set and press it.
|
||||
@@ -68,7 +68,7 @@ namespace EMotionFX
|
||||
QTest::mouseClick(addMotionButton, Qt::LeftButton);
|
||||
|
||||
// There should now be a motion.
|
||||
const int numMotionsAfterCreate = static_cast<int>(motionSet->GetNumMotionEntries());
|
||||
const size_t numMotionsAfterCreate = motionSet->GetNumMotionEntries();
|
||||
ASSERT_EQ(numMotionsAfterCreate, 1);
|
||||
|
||||
AZStd::unordered_map<AZStd::string, MotionSet::MotionEntry*> motions = motionSet->GetMotionEntries();
|
||||
@@ -122,7 +122,7 @@ namespace EMotionFX
|
||||
ASSERT_TRUE(motionSetWindow) << "No motion set window found";
|
||||
|
||||
// Check there aren't any motion sets yet.
|
||||
const uint32 numMotionSets = EMotionFX::GetMotionManager().GetNumMotionSets();
|
||||
const size_t numMotionSets = EMotionFX::GetMotionManager().GetNumMotionSets();
|
||||
EXPECT_EQ(numMotionSets, 0);
|
||||
|
||||
// Find the action to create a new motion set and press it.
|
||||
@@ -131,7 +131,7 @@ namespace EMotionFX
|
||||
QTest::mouseClick(addMotionSetButton, Qt::LeftButton);
|
||||
|
||||
// Check there is now a motion set.
|
||||
const int numMotionSetsAfterCreate = EMotionFX::GetMotionManager().GetNumMotionSets();
|
||||
const size_t numMotionSetsAfterCreate = EMotionFX::GetMotionManager().GetNumMotionSets();
|
||||
ASSERT_EQ(numMotionSetsAfterCreate, 1);
|
||||
|
||||
EMotionFX::MotionSet* motionSet = EMotionFX::GetMotionManager().GetMotionSet(0);
|
||||
@@ -140,7 +140,7 @@ namespace EMotionFX
|
||||
motionSetPlugin->SetSelectedSet(motionSet);
|
||||
|
||||
// It should be empty at the moment.
|
||||
const int numMotions = static_cast<int>(motionSet->GetNumMotionEntries());
|
||||
const size_t numMotions = motionSet->GetNumMotionEntries();
|
||||
EXPECT_EQ(numMotions, 0);
|
||||
|
||||
// Find the action to add a motion to the set and press it twice.
|
||||
@@ -150,7 +150,7 @@ namespace EMotionFX
|
||||
QTest::mouseClick(addMotionButton, Qt::LeftButton);
|
||||
|
||||
// There should now be two motion.
|
||||
const int numMotionsAfterCreate = static_cast<int>(motionSet->GetNumMotionEntries());
|
||||
const size_t numMotionsAfterCreate = motionSet->GetNumMotionEntries();
|
||||
ASSERT_EQ(numMotionsAfterCreate, 2);
|
||||
|
||||
AZStd::unordered_map<AZStd::string, MotionSet::MotionEntry*> motions = motionSet->GetMotionEntries();
|
||||
|
||||
@@ -41,7 +41,7 @@ namespace EMotionFX
|
||||
CommandSystem::CreateAnimGraphNode(/*commandGroup=*/nullptr, animGraph, azrtti_typeid<EMotionFX::AnimGraphReferenceNode>(), "Reference", currentNode, 0, 0);
|
||||
|
||||
// Check the expected node now exists.
|
||||
uint32 numNodes = currentNode->GetNumChildNodes();
|
||||
size_t numNodes = currentNode->GetNumChildNodes();
|
||||
EXPECT_EQ(1, numNodes);
|
||||
|
||||
// Undo.
|
||||
@@ -49,7 +49,7 @@ namespace EMotionFX
|
||||
ASSERT_TRUE(undoAction);
|
||||
undoAction->trigger();
|
||||
|
||||
const uint32 numNodesAfterUndo = currentNode->GetNumChildNodes();
|
||||
const size_t numNodesAfterUndo = currentNode->GetNumChildNodes();
|
||||
ASSERT_EQ(numNodesAfterUndo, numNodes - 1);
|
||||
|
||||
// Redo.
|
||||
@@ -57,7 +57,7 @@ namespace EMotionFX
|
||||
ASSERT_TRUE(redoAction);
|
||||
redoAction->trigger();
|
||||
|
||||
const uint32 numNodesAfterRedo = currentNode->GetNumChildNodes();
|
||||
const size_t numNodesAfterRedo = currentNode->GetNumChildNodes();
|
||||
ASSERT_EQ(numNodesAfterRedo, numNodesAfterUndo + 1);
|
||||
}
|
||||
} // namespace EMotionFX
|
||||
|
||||
@@ -106,7 +106,7 @@ namespace EMotionFX
|
||||
QList<QAction*> actions = viewMenu->findChildren<QAction*>();
|
||||
int numActions = actions.size() - 1;// -1 as we don't want to include the view menu action itself.
|
||||
|
||||
const AZ::u32 numPlugins = pluginManager->GetNumPlugins();
|
||||
const size_t numPlugins = pluginManager->GetNumPlugins();
|
||||
|
||||
int visiblePlugins = 0;
|
||||
|
||||
|
||||
@@ -73,8 +73,8 @@ namespace EMotionFX
|
||||
{
|
||||
// Plugins have to be created after both the QApplication object and
|
||||
// after the SystemComponent
|
||||
const uint32 numPlugins = EMStudio::GetPluginManager()->GetNumPlugins();
|
||||
for (uint32 i = 0; i < numPlugins; ++i)
|
||||
const size_t numPlugins = EMStudio::GetPluginManager()->GetNumPlugins();
|
||||
for (size_t i = 0; i < numPlugins; ++i)
|
||||
{
|
||||
EMStudio::EMStudioPlugin* plugin = EMStudio::GetPluginManager()->GetPlugin(i);
|
||||
EMStudio::GetPluginManager()->CreateWindowOfType(plugin->GetName());
|
||||
|
||||
Reference in New Issue
Block a user